1d20 + 18 ⇒ (8) + 18 = 26 Looks like the elf is up first :) Lenwe sighs, having to destroy a helpless opponent is just not as fun but nevertheless to guarantee his success just all the better. Reaching into his component pouch he pulls out a set of glass spheres and begins whispering an incantation under his breath. Standard action: cast Feeblemind on Kirche. DC 22 will negates, an arcane caster such as yourself, takes -4 on this roll. Move action: take out his elemental gem (earth) Swift: Cast quickened disruptive mm on Kirche. 5d4 + 5 ⇒ (1, 2, 2, 1, 1) + 5 = 12 DC 21 concentration required to cast any spell or spell like abilities for next round
It was pure luck on my part would have lost like so many times there were it not for my epic rolls. good match concero :) Lenwe stops his heavy breathing as he sees his opponent finally fall, as the cloud disperses he hurriedly retrieves his figurine of power and holds it near. One match down but many to go...
1d20 + 5 ⇒ (9) + 5 = 14
Lenwe chokes as more venomous gases surround him, oh how he hate sorcerers. the elemental using it's tremor sense pinpoint's the exact location of the enemy wizard and runs straight for him. Lenwe casts another volley of quickened magic missiles on the Elemental in front of him who he can only barely make out. Lenwe then moves quickly out of the fog to A7 shoots a bolt of lightning at Sir blast A lot. Lighting bolt:10d6 ⇒ (6, 3, 5, 1, 4, 1, 6, 6, 3, 2) = 37 Lightning damage Reflex DC22 to half
Lenwe drops his figurine to the ground after barely dodging the elemental attack, he draws a small gem from his side instead and with all his might crushes it with his bare hands summoning a water elemental directly behind the fire. He commands it to attack the fire elemental to try and put it out. The first strike is enough to put out the fire, the fire elemental is drenched by Lenwe's companion and is no more. He then makes his elemental 5 foot back so it may better protect him. Water elemental now at C2, D2, C3, D3. 1d20 + 12 ⇒ (6) + 12 = 18
1d8 + 5 ⇒ (5) + 5 = 10
1d20 + 8 ⇒ (15) + 8 = 23vs DC19
Fort:1d20 + 5 ⇒ (20) + 5 = 25
Lenwe is able to ward off most of the clouds effects but is still nauseated (taking 1 con damage.)The ever wise elf understands the spells properties well, and holds onto his bound ring recalling a spell he had learn long ago. A blast of the strongest of winds fly's forth from the wizards hands directed towards the spells origin pushing away the dangerous cloud closer to his opponent than himself, he whispers. "Right back at ya." Lenwe realizes that the cloud now obscures his sight of his opponents so he holds strong lacking spells to cast without somatic components. Gust of wind should push the cloud back 60 feet so to around M13, on the map. The wind should also last until next round not that it will help or do anything though.
"May the best mage win, and with fame he will exit here." Lenwe says silently to himself. Round 1 actions:
5d4 + 5 ⇒ (1, 4, 4, 2, 4) + 5 = 20 Griffons action:Double move up beside Blastalot. |
