Baron Galdur Vendikon

Rodion's page

160 posts. Alias of danlev151.


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AC 13; HP 11; INIT +8; PERCEPT +8
Spells:
0: 4/day; 1:3/day
Saves:
Fort +1 Ref +2 Will +3

Lol, I was thinking of begging for a rest; Rodion only had Grease slotted . . . didn't feel great about that.

But you are doing too good a job of making me feel like we were hot on the case. When the party saw the door was ajar, I thought we were about to finish Act One. Instead, it was curtains for Rodion.

Liking the story! Hope my next character lives more than one level though!


AC 13; HP 11; INIT +8; PERCEPT +8
Spells:
0: 4/day; 1:3/day
Saves:
Fort +1 Ref +2 Will +3
Mysterious Storyteller wrote:
You wouldn't die as much if you ran (or if the Paizo dice demons liked you more).

Thanks . . . top tier advice from the DM = run away from his encounters :-)


AC 13; HP 11; INIT +8; PERCEPT +8
Spells:
0: 4/day; 1:3/day
Saves:
Fort +1 Ref +2 Will +3

Hell of a way to get to level 3 . . . My first campaign where one two of my PCs have died . . . I'll be in the discussion rolling a paladin.

Rodion out


AC 13; HP 11; INIT +8; PERCEPT +8
Spells:
0: 4/day; 1:3/day
Saves:
Fort +1 Ref +2 Will +3

I think Rodion is dead? Unless I am not reading the confirm crit stuff correctly (always possible).

-35/11

Is it really -16/11? In case it is and to keep things moving:

Stabilize: 1d20 + 1 - 5 ⇒ (20) + 1 - 5 = 16

Oh yeah, *now* I roll the 20. Thanks paizo


AC 13; HP 11; INIT +8; PERCEPT +8
Spells:
0: 4/day; 1:3/day
Saves:
Fort +1 Ref +2 Will +3

Rodion closes in to fight these foes.

If Rodion am in melee range, will a crossbow still count as a ranged weapon?

I'd rather use that for the damage, but I assume it doesn't work like that.

So, unless the fire is raging, Rodin stabs at the foes

Dagger: 1d20 ⇒ 1
Damage: 1d4 ⇒ 1

Well apparently it won't matter whatever the hell Rodion uses to attack . . .


AC 13; HP 11; INIT +8; PERCEPT +8
Spells:
0: 4/day; 1:3/day
Saves:
Fort +1 Ref +2 Will +3

Seeing Weed go down, Rodion casts Grease on the young, gray, translucent-skinned "man." Unless they are both in a 10 ft square . . .

DC 15 Reflex


AC 13; HP 11; INIT +8; PERCEPT +8
Spells:
0: 4/day; 1:3/day
Saves:
Fort +1 Ref +2 Will +3

Sorry if I am being more dense than usual but:

Mysterious Storyteller wrote:

Not sure how you read one was L and one was R?

L, R? Left and right? I just imagined one of these is standing on the left and one is on the right.

Mysterious Storyteller wrote:


"As Eterran finishes talking, a young male and female, both hairless, human-looking, with strange light-grey almost translucent skin join him at the top of the stairs. They both wear chain shirts, but one wields a pair of devilishly sharp rapiers while the other carries a finely crafted great sword. They fall into a combat stance in front of Eterran."

Not sure what you are trying to point to in this quote. Were they standing in a line? Then Rodion fired at the one in the front.

Mysterious Storyteller wrote:


Also, WTH aren't you using acid dart instead of splash? 1d6+1 vs. 1d3+1

See post above, Acid Darts are out for today, unless DM in his infinite wisdom decides to let Rodion have unlimited acid darts . . . .. I'm not too happy with splash either. I could've used the crossbow, but I thought Touch would be better than the damage at this juncture.


AC 13; HP 11; INIT +8; PERCEPT +8
Spells:
0: 4/day; 1:3/day
Saves:
Fort +1 Ref +2 Will +3

"Lands on the man," I must've been confused by the names, sorry!

Let's keep the Acid up!

Acid Splash Into Melee: 1d20 - 1 ⇒ (17) - 1 = 16
Damage: 1d3 + 1 ⇒ (2) + 1 = 3


AC 13; HP 11; INIT +8; PERCEPT +8
Spells:
0: 4/day; 1:3/day
Saves:
Fort +1 Ref +2 Will +3

Rodion fires at the Skulk on the right.

Acid Dart 7/7: 1d20 + 3 ⇒ (11) + 3 = 14
Damage: 1d6 + 1 ⇒ (2) + 1 = 3


AC 13; HP 11; INIT +8; PERCEPT +8
Spells:
0: 4/day; 1:3/day
Saves:
Fort +1 Ref +2 Will +3

Full HP.

Upon hearing the scream, Rodion enters the house.

Perception: 1d20 + 8 ⇒ (8) + 8 = 16


AC 13; HP 11; INIT +8; PERCEPT +8
Spells:
0: 4/day; 1:3/day
Saves:
Fort +1 Ref +2 Will +3

Rodion lies on the ground and is grateful the dwarf is armored.

Go Grimm, Go!


AC 13; HP 11; INIT +8; PERCEPT +8
Spells:
0: 4/day; 1:3/day
Saves:
Fort +1 Ref +2 Will +3
Eterran wrote:

Attack!

[dice=Greataxe]1d20 + 9=12

So . . . TPK? Should our next adventure be plague themed? Hope you're all well.


AC 13; HP 11; INIT +8; PERCEPT +8
Spells:
0: 4/day; 1:3/day
Saves:
Fort +1 Ref +2 Will +3
Naugrimm Firebeard wrote:

Seeing Rodion and Eterran going down, Grimm reaches out to heal the barbarian.

“Keep fightin’ lad!”

[dice=CLW]1d8+2

Blame it on my posting at 1 am, and egocentrically skipping the word "barbarian" and focusing instead on "lad." My bad everyone, smh

-12/11 HP


AC 13; HP 11; INIT +8; PERCEPT +8
Spells:
0: 4/day; 1:3/day
Saves:
Fort +1 Ref +2 Will +3

Rodion fires at the other archer

Acid Dart 6/7: 1d20 + 3 ⇒ (12) + 3 = 15
Damage: 1d6 + 1 ⇒ (3) + 1 = 4

-2/11 HP


AC 13; HP 11; INIT +8; PERCEPT +8
Spells:
0: 4/day; 1:3/day
Saves:
Fort +1 Ref +2 Will +3

-2/11 HP


AC 13; HP 11; INIT +8; PERCEPT +8
Spells:
0: 4/day; 1:3/day
Saves:
Fort +1 Ref +2 Will +3

Rodion down: -12/11 HP

Stabilize: 1d20 + 1 - 1 ⇒ (11) + 1 - 1 = 11


AC 13; HP 11; INIT +8; PERCEPT +8
Spells:
0: 4/day; 1:3/day
Saves:
Fort +1 Ref +2 Will +3

Sorry, I was unsure how we were handling the surprise round (since you said Rodion then the other three. Should've figured and just posted!

Rodion watches the chaos and fires back at the archers

Acid Dart 5/7: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d6 + 1 ⇒ (4) + 1 = 5


AC 13; HP 11; INIT +8; PERCEPT +8
Spells:
0: 4/day; 1:3/day
Saves:
Fort +1 Ref +2 Will +3

Rodion: -8/11 HP
Eagle: -9/7 HP = eagle down :-(

Rodion dodges an arrow as he watches his eagle go down. He fires back at his eagle's slayer:

Acid Dart 4/7: 1d20 + 3 ⇒ (6) + 3 = 9
Damage: 1d6 + 1 ⇒ (2) + 1 = 3

not good . . .


AC 13; HP 11; INIT +8; PERCEPT +8
Spells:
0: 4/day; 1:3/day
Saves:
Fort +1 Ref +2 Will +3

Alright, Rodion summons the creature near the balcony to harry the archers.


AC 13; HP 11; INIT +8; PERCEPT +8
Spells:
0: 4/day; 1:3/day
Saves:
Fort +1 Ref +2 Will +3

Fortitude: 1d20 + 1 ⇒ (19) + 1 = 20

-8 HP

Ouch

Rodion summons an eagle

No summons left. I believe we said I cannot tell the eagle who to attack? Maybe I misunderstood. Either way:

The eagle attacks!

Talons: 1d20 + 3 ⇒ (16) + 3 = 19
Dam: 1d4 + 2 ⇒ (4) + 2 = 6

Talons: 1d20 + 3 ⇒ (13) + 3 = 16
Dam: 1d4 + 2 ⇒ (4) + 2 = 6

Bite: 1d20 + 3 ⇒ (7) + 3 = 10
Dam: 1d4 + 2 ⇒ (2) + 2 = 4


AC 13; HP 11; INIT +8; PERCEPT +8
Spells:
0: 4/day; 1:3/day
Saves:
Fort +1 Ref +2 Will +3

To paraphrase another character: Rodion knows everything about the mansion


AC 13; HP 11; INIT +8; PERCEPT +8
Spells:
0: 4/day; 1:3/day
Saves:
Fort +1 Ref +2 Will +3

Going in with party:

Perception: 1d20 + 8 ⇒ (20) + 8 = 28


AC 13; HP 11; INIT +8; PERCEPT +8
Spells:
0: 4/day; 1:3/day
Saves:
Fort +1 Ref +2 Will +3

Well what did you find? I hope we haven't lost precious time


AC 13; HP 11; INIT +8; PERCEPT +8
Spells:
0: 4/day; 1:3/day
Saves:
Fort +1 Ref +2 Will +3

Perception: 1d20 + 8 ⇒ (7) + 8 = 15

In a whisper: The door is ajar . . . I think we should go in.

Cast message.


AC 13; HP 11; INIT +8; PERCEPT +8
Spells:
0: 4/day; 1:3/day
Saves:
Fort +1 Ref +2 Will +3

Rodion nods in appreciation at Grimm's agreement:

Perception to Carnival: 1d20 + 8 ⇒ (11) + 8 = 19


AC 13; HP 11; INIT +8; PERCEPT +8
Spells:
0: 4/day; 1:3/day
Saves:
Fort +1 Ref +2 Will +3

It might be best to go back to the carnival and see if they are willing to offer up a lamb to the sheriff? Such a demand *might* be more well-received if it is offered from our party rather than from you, sheriff. Of course, you have every right to make the arrest, but maybe we can avoid a more dangerous situation?


AC 13; HP 11; INIT +8; PERCEPT +8
Spells:
0: 4/day; 1:3/day
Saves:
Fort +1 Ref +2 Will +3

Grimm: Just my insecurity about my character talking! I didn't think you were actually doing anything nefarious. I am sure you made the right call. I'm just saying that, if Rodion died, I don't think I would've been too broken up about it at the moment. Glad he is contributing now!


AC 13; HP 11; INIT +8; PERCEPT +8
Spells:
0: 4/day; 1:3/day
Saves:
Fort +1 Ref +2 Will +3
Mysterious Storyteller wrote:

The power of Rodion is on full display!

Skill checks for the win. :D

Thanks! Glad he is paying off. Hate to admit I had thought Rodion was done on the Skulk cliffs and that Grimm's inaction was trying to hint at a need for a reroll.


AC 13; HP 11; INIT +8; PERCEPT +8
Spells:
0: 4/day; 1:3/day
Saves:
Fort +1 Ref +2 Will +3

The hand is missing . . . is the Gilded Hand culling their ranks? Is it worth going to ask the Skull River crews what they know? Or shall we go look at the robbery scene?

At his last suggestion, Rodion widens his eyes and looks toward Feldane, indicating it as an offer with the sheriff's permission.

Diplomacy: 1d20 ⇒ 13


AC 13; HP 11; INIT +8; PERCEPT +8
Spells:
0: 4/day; 1:3/day
Saves:
Fort +1 Ref +2 Will +3

Rodion studies the body:

Linguistics: 1d20 + 9 ⇒ (9) + 9 = 18

He mutters This note appears to be at least mildly forged. Judging by the ink, it is only a few hours old . . .


AC 13; HP 11; INIT +8; PERCEPT +8
Spells:
0: 4/day; 1:3/day
Saves:
Fort +1 Ref +2 Will +3

Might it not just be a cover-up? The cleric may have been able to exonerate the sphinx, and now she can't.

As for this place, what could they be doing here that requires thugs in the main office? I'm cannot think a move other than to force their hand in one way or the other and that seems . . . indelicate. We probably should away lest our loitering removes any other options.


AC 13; HP 11; INIT +8; PERCEPT +8
Spells:
0: 4/day; 1:3/day
Saves:
Fort +1 Ref +2 Will +3

I agree, we should just go through the front door. Not sure if I will pass as a lumberjack . . . but it's worth an ask.


AC 13; HP 11; INIT +8; PERCEPT +8
Spells:
0: 4/day; 1:3/day
Saves:
Fort +1 Ref +2 Will +3

Rodion is eager to continue his investigation at the warehouse.


AC 13; HP 11; INIT +8; PERCEPT +8
Spells:
0: 4/day; 1:3/day
Saves:
Fort +1 Ref +2 Will +3

Sorry, Grimm. I missed that Rodion was the only one to see that, would've role played it . . .

Sheriff, you say you've heard of the Hand over the years. May I ask what sorts of things they have been associated with?


AC 13; HP 11; INIT +8; PERCEPT +8
Spells:
0: 4/day; 1:3/day
Saves:
Fort +1 Ref +2 Will +3

Does Rodion know where he might find the Gilded Hand? Is the organization at all public?

Know Local: 1d20 + 8 ⇒ (2) + 8 = 10

Perhaps you are right, Weed. But I don't think we should draw too much attention to ourselves. Perhaps we can find this Borvius simply by asking about. If it draws out the Hand's violence, all the better. But maybe we will be able to find more evidence if we handle this more delicately.


AC 13; HP 11; INIT +8; PERCEPT +8
Spells:
0: 4/day; 1:3/day
Saves:
Fort +1 Ref +2 Will +3

Rodion takes a look around:

Know Religion: 1d20 + 9 ⇒ (5) + 9 = 14

She appears to be a priest of Esratil . . .

His attention is diverted by Grimm calling attention to the vials:

Spellcraft: 1d20 + 9 ⇒ (9) + 9 = 18

Grimm, I think these vials were alchemical in nature. Not potions

Survival: 1d20 ⇒ 17

And I am reasonably certain the sphinx hasn't been out of its cage recently, or it took a long time to clean up after the grisly murder...

Dice gods give and dice gods take away.


AC 13; HP 11; INIT +8; PERCEPT +8
Spells:
0: 4/day; 1:3/day
Saves:
Fort +1 Ref +2 Will +3

I'm with Grimm, we need to go see if our cooler heads see something the constables missed.

Perception: 1d20 + 8 ⇒ (16) + 8 = 24


AC 13; HP 11; INIT +8; PERCEPT +8
Spells:
0: 4/day; 1:3/day
Saves:
Fort +1 Ref +2 Will +3

Back to carnival:

Perception: 1d20 + 8 ⇒ (14) + 8 = 22


AC 13; HP 11; INIT +8; PERCEPT +8
Spells:
0: 4/day; 1:3/day
Saves:
Fort +1 Ref +2 Will +3

Well then, Yes Weed, I think the carnival is the safest bet. They are least likely to be infiltrated by the Hand


AC 13; HP 11; INIT +8; PERCEPT +8
Spells:
0: 4/day; 1:3/day
Saves:
Fort +1 Ref +2 Will +3

Does Rodion know anything about the Hand? Is it strictly a local organization or does it span several cities? Regions?

Know Local: 1d20 + 8 ⇒ (5) + 8 = 13


AC 13; HP 11; INIT +8; PERCEPT +8
Spells:
0: 4/day; 1:3/day
Saves:
Fort +1 Ref +2 Will +3

If I rest, I can prepare different spells that could help grease the wheels of justice. Of course, there are always risks once the spell wears off or if it fails. Perhaps it is safer to ask around?

To Weed's point about the carnival: I am not sure they will count this as proof of who did it. The Gilded Hand certainly sounds suspicious. I just doubt this will get anyone off the carnival's back unless we can back it up. I agree that we don't know who to trust, anyone could be part of the Hand...


AC 13; HP 11; INIT +8; PERCEPT +8
Spells:
0: 4/day; 1:3/day
Saves:
Fort +1 Ref +2 Will +3

Rodion gives Weed 10 gp to keep the balance.

He thinks: Know Local: 1d20 + 8 ⇒ (3) + 8 = 11


AC 13; HP 11; INIT +8; PERCEPT +8
Spells:
0: 4/day; 1:3/day
Saves:
Fort +1 Ref +2 Will +3

-7/11 HP

In a whisper: Thanks Grimm, thought I was a goner. What's going on?

When Rodion sees that a dialogue has commenced, he dispels the eagle. As long as that's possible


AC 13; HP 11; INIT +8; PERCEPT +8
Spells:
0: 4/day; 1:3/day
Saves:
Fort +1 Ref +2 Will +3
Mysterious Storyteller wrote:

I don't think you can control the summoned creature from not attacking?: "It appears where you designate and acts immediately, on your turn. It attacks your opponents to the best of its ability. If you can communicate with the creature, you can direct it not to attack, to attack particular enemies, or to perform other actions."

Sounds right.

Stabilize: 1d20 + 1 - 10 ⇒ (20) + 1 - 10 = 11

Rodion stabilizes at -21/11 HP


AC 13; HP 11; INIT +8; PERCEPT +8
Spells:
0: 4/day; 1:3/day
Saves:
Fort +1 Ref +2 Will +3

Eagle will delay attack if Weed is actually trying diplomacy. Surprised since he's the one that charged in at the outset . . .


AC 13; HP 11; INIT +8; PERCEPT +8
Spells:
0: 4/day; 1:3/day
Saves:
Fort +1 Ref +2 Will +3

Heal Eterran??? Please Grimm!

-20/11 HP

Stabilize: 1d20 + 1 - 9 ⇒ (17) + 1 - 9 = 9

So -21/11 HP. 2 HP to go

I think the eagle gets to continue attacking though . . .

Talons: 1d20 + 3 ⇒ (14) + 3 = 17
Dam: 1d4 + 2 ⇒ (4) + 2 = 6

Talons: 1d20 + 3 ⇒ (8) + 3 = 11
Dam: 1d4 + 2 ⇒ (1) + 2 = 3

Bite: 1d20 + 3 ⇒ (15) + 3 = 18
Dam: 1d4 + 2 ⇒ (1) + 2 = 3


AC 13; HP 11; INIT +8; PERCEPT +8
Spells:
0: 4/day; 1:3/day
Saves:
Fort +1 Ref +2 Will +3

Rodion summons an Eagle to attack a skulk injured by the fire.

Talons: 1d20 + 3 ⇒ (19) + 3 = 22
Dam: 1d4 + 2 ⇒ (4) + 2 = 6

Talons: 1d20 + 3 ⇒ (18) + 3 = 21
Dam: 1d4 + 2 ⇒ (1) + 2 = 3

Bite: 1d20 + 3 ⇒ (11) + 3 = 14
Dam: 1d4 + 2 ⇒ (3) + 2 = 5


AC 13; HP 11; INIT +8; PERCEPT +8
Spells:
0: 4/day; 1:3/day
Saves:
Fort +1 Ref +2 Will +3

Sorry. I wasn't aware I could spam the checks like that!

Nice shot Weed!


AC 13; HP 11; INIT +8; PERCEPT +8
Spells:
0: 4/day; 1:3/day
Saves:
Fort +1 Ref +2 Will +3

Heal: 1d20 ⇒ 10

I can have someone else try to heal me though?


AC 13; HP 11; INIT +8; PERCEPT +8
Spells:
0: 4/day; 1:3/day
Saves:
Fort +1 Ref +2 Will +3

Rodion is slowed unless Grimm's plan works.

-1/11 HP

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