AC 13; HP 11; INIT +8; PERCEPT +8
Spells: 0: 4/day; 1:3/day Saves:
Fort +1 Ref +2 Will +3 I think Rodion is dead? Unless I am not reading the confirm crit stuff correctly (always possible). -35/11 Is it really -16/11? In case it is and to keep things moving: Stabilize: 1d20 + 1 - 5 ⇒ (20) + 1 - 5 = 16 Oh yeah, *now* I roll the 20. Thanks paizo
AC 13; HP 11; INIT +8; PERCEPT +8
Spells: 0: 4/day; 1:3/day Saves:
Fort +1 Ref +2 Will +3 Rodion closes in to fight these foes. If Rodion am in melee range, will a crossbow still count as a ranged weapon? I'd rather use that for the damage, but I assume it doesn't work like that. So, unless the fire is raging, Rodin stabs at the foes Dagger: 1d20 ⇒ 1
Well apparently it won't matter whatever the hell Rodion uses to attack . . .
AC 13; HP 11; INIT +8; PERCEPT +8
Spells: 0: 4/day; 1:3/day Saves:
Fort +1 Ref +2 Will +3 Sorry if I am being more dense than usual but: Mysterious Storyteller wrote:
L, R? Left and right? I just imagined one of these is standing on the left and one is on the right. Mysterious Storyteller wrote:
Not sure what you are trying to point to in this quote. Were they standing in a line? Then Rodion fired at the one in the front. Mysterious Storyteller wrote:
See post above, Acid Darts are out for today, unless DM in his infinite wisdom decides to let Rodion have unlimited acid darts . . . .. I'm not too happy with splash either. I could've used the crossbow, but I thought Touch would be better than the damage at this juncture.
AC 13; HP 11; INIT +8; PERCEPT +8
Spells: 0: 4/day; 1:3/day Saves:
Fort +1 Ref +2 Will +3 Naugrimm Firebeard wrote:
Blame it on my posting at 1 am, and egocentrically skipping the word "barbarian" and focusing instead on "lad." My bad everyone, smh -12/11 HP
AC 13; HP 11; INIT +8; PERCEPT +8
Spells: 0: 4/day; 1:3/day Saves:
Fort +1 Ref +2 Will +3 Sorry, I was unsure how we were handling the surprise round (since you said Rodion then the other three. Should've figured and just posted! Rodion watches the chaos and fires back at the archers Acid Dart 5/7: 1d20 + 3 ⇒ (16) + 3 = 19
AC 13; HP 11; INIT +8; PERCEPT +8
Spells: 0: 4/day; 1:3/day Saves:
Fort +1 Ref +2 Will +3 Rodion: -8/11 HP
Rodion dodges an arrow as he watches his eagle go down. He fires back at his eagle's slayer: Acid Dart 4/7: 1d20 + 3 ⇒ (6) + 3 = 9
not good . . .
AC 13; HP 11; INIT +8; PERCEPT +8
Spells: 0: 4/day; 1:3/day Saves:
Fort +1 Ref +2 Will +3 Fortitude: 1d20 + 1 ⇒ (19) + 1 = 20 -8 HP Ouch Rodion summons an eagle No summons left. I believe we said I cannot tell the eagle who to attack? Maybe I misunderstood. Either way: The eagle attacks! Talons: 1d20 + 3 ⇒ (16) + 3 = 19
Talons: 1d20 + 3 ⇒ (13) + 3 = 16
Bite: 1d20 + 3 ⇒ (7) + 3 = 10
AC 13; HP 11; INIT +8; PERCEPT +8
Spells: 0: 4/day; 1:3/day Saves:
Fort +1 Ref +2 Will +3 It might be best to go back to the carnival and see if they are willing to offer up a lamb to the sheriff? Such a demand *might* be more well-received if it is offered from our party rather than from you, sheriff. Of course, you have every right to make the arrest, but maybe we can avoid a more dangerous situation?
AC 13; HP 11; INIT +8; PERCEPT +8
Spells: 0: 4/day; 1:3/day Saves:
Fort +1 Ref +2 Will +3 Grimm: Just my insecurity about my character talking! I didn't think you were actually doing anything nefarious. I am sure you made the right call. I'm just saying that, if Rodion died, I don't think I would've been too broken up about it at the moment. Glad he is contributing now!
AC 13; HP 11; INIT +8; PERCEPT +8
Spells: 0: 4/day; 1:3/day Saves:
Fort +1 Ref +2 Will +3 Mysterious Storyteller wrote:
Thanks! Glad he is paying off. Hate to admit I had thought Rodion was done on the Skulk cliffs and that Grimm's inaction was trying to hint at a need for a reroll.
AC 13; HP 11; INIT +8; PERCEPT +8
Spells: 0: 4/day; 1:3/day Saves:
Fort +1 Ref +2 Will +3 The hand is missing . . . is the Gilded Hand culling their ranks? Is it worth going to ask the Skull River crews what they know? Or shall we go look at the robbery scene? At his last suggestion, Rodion widens his eyes and looks toward Feldane, indicating it as an offer with the sheriff's permission. Diplomacy: 1d20 ⇒ 13
AC 13; HP 11; INIT +8; PERCEPT +8
Spells: 0: 4/day; 1:3/day Saves:
Fort +1 Ref +2 Will +3 Might it not just be a cover-up? The cleric may have been able to exonerate the sphinx, and now she can't. As for this place, what could they be doing here that requires thugs in the main office? I'm cannot think a move other than to force their hand in one way or the other and that seems . . . indelicate. We probably should away lest our loitering removes any other options.
AC 13; HP 11; INIT +8; PERCEPT +8
Spells: 0: 4/day; 1:3/day Saves:
Fort +1 Ref +2 Will +3 Sorry, Grimm. I missed that Rodion was the only one to see that, would've role played it . . . Sheriff, you say you've heard of the Hand over the years. May I ask what sorts of things they have been associated with?
AC 13; HP 11; INIT +8; PERCEPT +8
Spells: 0: 4/day; 1:3/day Saves:
Fort +1 Ref +2 Will +3 Does Rodion know where he might find the Gilded Hand? Is the organization at all public? Know Local: 1d20 + 8 ⇒ (2) + 8 = 10 Perhaps you are right, Weed. But I don't think we should draw too much attention to ourselves. Perhaps we can find this Borvius simply by asking about. If it draws out the Hand's violence, all the better. But maybe we will be able to find more evidence if we handle this more delicately.
AC 13; HP 11; INIT +8; PERCEPT +8
Spells: 0: 4/day; 1:3/day Saves:
Fort +1 Ref +2 Will +3 Rodion takes a look around: Know Religion: 1d20 + 9 ⇒ (5) + 9 = 14 She appears to be a priest of Esratil . . . His attention is diverted by Grimm calling attention to the vials: Spellcraft: 1d20 + 9 ⇒ (9) + 9 = 18 Grimm, I think these vials were alchemical in nature. Not potions Survival: 1d20 ⇒ 17 And I am reasonably certain the sphinx hasn't been out of its cage recently, or it took a long time to clean up after the grisly murder... Dice gods give and dice gods take away.
AC 13; HP 11; INIT +8; PERCEPT +8
Spells: 0: 4/day; 1:3/day Saves:
Fort +1 Ref +2 Will +3 If I rest, I can prepare different spells that could help grease the wheels of justice. Of course, there are always risks once the spell wears off or if it fails. Perhaps it is safer to ask around? To Weed's point about the carnival: I am not sure they will count this as proof of who did it. The Gilded Hand certainly sounds suspicious. I just doubt this will get anyone off the carnival's back unless we can back it up. I agree that we don't know who to trust, anyone could be part of the Hand...
AC 13; HP 11; INIT +8; PERCEPT +8
Spells: 0: 4/day; 1:3/day Saves:
Fort +1 Ref +2 Will +3 Mysterious Storyteller wrote:
Sounds right. Stabilize: 1d20 + 1 - 10 ⇒ (20) + 1 - 10 = 11 Rodion stabilizes at -21/11 HP
AC 13; HP 11; INIT +8; PERCEPT +8
Spells: 0: 4/day; 1:3/day Saves:
Fort +1 Ref +2 Will +3 Heal Eterran??? Please Grimm! -20/11 HP Stabilize: 1d20 + 1 - 9 ⇒ (17) + 1 - 9 = 9 So -21/11 HP. 2 HP to go I think the eagle gets to continue attacking though . . . Talons: 1d20 + 3 ⇒ (14) + 3 = 17
Talons: 1d20 + 3 ⇒ (8) + 3 = 11
Bite: 1d20 + 3 ⇒ (15) + 3 = 18
AC 13; HP 11; INIT +8; PERCEPT +8
Spells: 0: 4/day; 1:3/day Saves:
Fort +1 Ref +2 Will +3 Rodion summons an Eagle to attack a skulk injured by the fire. Talons: 1d20 + 3 ⇒ (19) + 3 = 22
Talons: 1d20 + 3 ⇒ (18) + 3 = 21
Bite: 1d20 + 3 ⇒ (11) + 3 = 14
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