Rocky MakLoud
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I am playing an Aetherkinestsist, Areokinetesist, Terrakinetiesist (vote for Geo-), and a Hydrokinetesist (well, he's in the works, though I have yet to cast dice).
One of the things that I truly love about this class is that the elements actually match up. Earth has so long been associated with Acid, and air with lightning, water with cold that it is reliving to see earth meaning earth and so forth. Thank you for that...now to my disruption in the Kinetics:
I have noticed that there is an innate balance in all of the blasts...except Aetherkinetsism. The Terra- does not allow for touch AC, and Pyro- does not allow to bypass SR, but Aether- requires use of an object to fling, and cannot--simly, mind you--directly effect enemies.
