I am considering shortening "Skeletons of Scarwall". Partly because me and my playgroups don´t like very large dungeoncrawls, parly because we´re excited to get to the grande finale in Korvosa, partly because I want to get on to master something new. Two questions: 1) What parts do you think is best to cut out? Ie, what parts did you think was not so good, or not that relevant for the path? 2) What parts is best in the adventure? What is most important/most fun?
CaroRose wrote: I think that is really up to you. No other sources tell who Gaeken's parents were, or whether or not Thousand Bones' wife is still alive,etc. So if you have an idea of something you want to insert, I'd say go for it. As the GM you can really add whatever you want to your story. Thanks for your replies. Yes, I am very aware that I can do anything I want with everything, but I tend to wanna use the adventure pathes as accurately as I can.
I´m running CotCT and is just done with EfOK. I have read some of the campaign chronicles here and come up with some slight alterations in the HoA-plot. I need some feedback please Movie plot spoiler:
In the original plot, the pc:s are supposed to seek out the Shoanti to learn more about the Midnights teeth - Neolandus have told them quite a bit about it, but he don´t know what to do about it. That´s it. I plan to run it this way instead: 1. Neolandus doesn´t know much at all about what the Queen has found/has become. He suspects it is something evil found under the Grand Mastaba, something the Shoanti was guarding up until they had to abandon the pyramid. I think this is more exciting for the players - WHAT is it thats been loosed? How shall we stop what we don´t know much about?! (This is the standard way for me to deal with stuff like this - remember the horror movie is almost always more frightening before the nature of the horror is reveiled.) 2. The pc:s need to unite the Shoanti to build an army against the Queens forces, to save Korvosa. I set up a grand animosity among the three Shoanti tribes, and the Skull clan already has infighting about wether to attack Korvosa again, after what happened to Gaekhen in EoA. Thoasand Bones has been able to stop futher attacks - a war versus Korvosa with only the Skull clan would be won by the Queen. This also sets up for an alternative epic ending with the pc:s doing their thing AND a grand battle outside Korvosa between the evil forces and the Shounti. What do you think? What will this change more? Is this good/bad?
1. Where are the Sable Company headquarters? It is stated that Midland is "the home district of both the Korvosan Guard and Sable Company", but we also have The Great Tower and Endrin Military Academy. I´m confused. 2. Where are Ornelos Manor? It is mentioned, but I don´t get where it is located in the city. Is it by The Acadamae?
wraithstrike wrote: Why not put spoiler in the title? I think you can still edit the title name. Sorry, I fixed it now. wraithstrike wrote: To answer your question there is a shortage of meat, and the Arkonas who are already revered by the lower class plan to use the the chance to increase their standing with the public so they can overthrow the queen. But as I understand it the Arkonas don´t at all boast with it being them that finance the meat? (You have to drag this info out of Verik!) |