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Ok, this is my very first post on this forum ever. Also, I'm throwing so much homebrew into this that it will become quickly unrecognizable, I think, but it is a fun place and with some surprising complications.

Demiplane of High Magic: Created by Stormvorous an evolved Half stone giant/Half beholder N/G cleric of the god of magic (Rockshatter in this game world) and given to his god as tribute. It is permanent and Toroidal in shape. Gravity pulls outward so that all inside surface area is considered down. This does have a side effect in that a narrow band around the center, equidistant from all surfaces is a zero gravity zone. The relatively small size of the plane combined with the intensely beneficial environment does lend itself to the growth of some trees extending all the way to the opposite surface 'ground' and bushing out wildly in the zero gravity zone.
Alignment: mildly good

Elemental: none

Energy: minor positive dominant- all residents have fast healing 2 along with all other abilities.

Gravity: normal

Morphic: yes, Stormvorous, Rockshatter, and the Living spell of Create Greater Demiplane have the ability to alter the plane as they wish.

Bountiful: The plane produces a vast amount of nutritious food of every known variety and that list is added to all the time. There is only one season, the growing season, within this plane. Due to the high levels of magic, it is common for foodstuffs to evolve interesting positive effects. Negative effects may also evolve, but there are dedicated gardeners who work to eradicate them at all times unless they prove extremely useful.

Portals: 1 leading from the main city into its twin in the material plane. Both of which now have a patron god (Rockshatter) who, as a mortal, built the material plane city in the first place. Access through the portal requires a 'key' which is a special enchanted tattoo, essentially a dragonmark, that is granted by a specific item attuned to the plane. The Key is granted as either reward or punishment to deserving individuals. Those who enter without it will find that all residents respond to them as hostile.

Seasonal: Mild seasons, just for a little change now and then.

Shape: Toroid- all land mass is on the inside of the hollow doughnut.

Time: normal

Enhanced magic- All schools of magic are automatically enhanced with Empower, Maximize, Extend, Sculpt, Persist, Selective, and Rapid metamagic feats where those feats are applicable to the spell being cast. All other metamagic feats can be applied at a 1 level reduction in cost (including free) if the caster has those feats. I'm thinking a lovely wand of cloud of knives would be an interesting product with these feats applied. With appeals to the living spell expanding the demiplane, some creatures have chosen other metamagic feats to be applied within certain areas and some have chosen none of these. So, in any given location there can be wildly varied sorts of power.

Purpose- This is a testing ground for developing powerful templated lifeforms, especially paragons. It is also quite useful for creating the most powerful magical items possible. Spell casting items created here apply all the metamagic feats available at no additional cost. Though using them outside of this plane does entail a 5% risk that each use will go awry and forcefully pull the item back to the Demiplane of High Magic. This does no harm to the wielder, but there is then a 20% chance that the item will explode on its home demiplane and feed its power back to where it came from. This sometimes results in special areas of especially interesting magic. Potions apply this chance as well, but may actually pull the imbiber back to the demiplane with them. If the imbiber does not possess a 'key' they may not survive arrival for long. The plane has recently become locked by Rockshatter himself, as he has acquired an additional portfolio. He is now also a god of imprisonment and has been tasked by the pantheon to track down individuals of unbalancing power and relocate them to his plane.

Unique creatures: Other than the creator, the patron god, and a 2 mile high, multidimensional tree (another character of mine (it's complicated),there are two living spells connected to the plane . They constantly move around and around it casting their spells every 1d4 rds as level 50 casters. One living spell is Create Greater Demiplane. The other is Permanency. Because of this, the plane is constantly growing. Creatures looking for new land to stake a claim to follow these living spells closely so as to get first dibs and request special features.

In play: This plane has a very high probability of creating paragons of every single lifeform native to it. While insanely powerful, this has a surprising side effect. Holding on to large pieces of territory is extremely difficult and the social structures that last tend to do so by cooperation, not by sheer force. When even the plants, squirrels and bugs have, at minimum, 15s on all stats, nobody is being tricked into much or treated as inferior.
When colony creatures, such as ants, bees, prairie dogs, etc. have these templates, they can defend themselves very effectively and all of their neighbors will tend to treat them well to avoid becoming targets of expansion.
Even normal prey/predator relationships have been changed by this. Obligate predators have been known to establish long term symbiotic relationships with their preferred prey. They perform tasks for prey cultures or prey individuals in exchange for donations of body parts, which will regenerate shortly after. Aggressive predators are quickly dealt with by superior numbers of cooperative prey animals.
Paragon fruit and nut trees, though still immobile, are now intelligent enough to enlist the help of animals to establish compost sites beneath their branches in exchange for produce.
Farming of root vegetables and other types of produce which do not leave behind a living plant is a highly dangerous job. Until the plane was locked down, there was a brisk trade off-world for seeds and starter plants that didn't possess high stats and spell like abilities. Now, fresh farmlands are having to develop in newly created expansion zones, with the requests of normal areas so that standard plants can grow. These areas can still be quickly overrun by invasive plants, so they move regularly.