Rockman4140's page

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Hello forum goers! I have come here looking for assistance on an idea for an awesome character concept.

I am looking to make the Kill Master from Brutal Legend, luckilyI have found a few variants of Bard that will help me heal from range and do other metal-ish things.

I now need a proper steed for him to use and as inferred by my title I was hoping I could get some help in figuring out how exactly to stat up a motorcycle since there is little base rules for it.

I am thinking that unlike the actual Thunderhog in the game, making a stand alone motorcycle would work best and tack on cargo space for the wounded with a wagon or something, treating the motorcycle as a large creature in pulling it.

The steam giant is the only ground vehicle that has stats associated with it and from that I extrapolated a few things: Alchemical Engines must equal 2 per size category and it should require some fuel (as a disadvantage, thinking of 1 flask alchemist fire per 2 hours or some such) but speed and cost is a bit harder to extrapolate. If needed I can explain more next post.


2 people marked this as FAQ candidate.

I've read a few different threads about the Order of Operations in regards to Barding and the like, and I wanted to poll the general community to (hopefully) give me some backing that many people feel this way (Looking at you, Cavaliers!)

I'm looking into outfitting my Tiger with (eventually) Mithral Full Plate. These are all the values used in these expressions.

Full Plate 1,500 GP/Mithral, Heavy 9,000 GP/Large NonHumanoid X4 Cost

A. (1,500+9,000)*4 = 42,000 GP
B. (1,500*4)+9,000 = 15,000 GP

My DM adheres to A, but with a 27,000 GP difference I could buy a TON of magical stuff to boost his AC instead. It's not like he's lacking magic item slots or anything. What does everyone else think?


Hello there, I've been browsing many theads on these questions, and I was hoping I could get some more concise answers on how they would apply.

Feinting with a ranged weapon - I understand you cannot normally do so. Would it be feasable to feint if you are in melee range with a ranged weapon to get the bonus? This is not much of an issue, our DM made a ruling that Greater Feint would let one feint at range, but it is something I'd like to poll the community about.

Up Close and Personal - Would it be terribly broken if one were to treat the gunslinger deed as Sneak Attack for requirements for other feats? Specifically I'm looking to take Sap Adept and Master, and 6 levels for Rogue is gonna really suck. It states that the damage stacks which is why I came to that conclusion.

TWF and other feats - Going through the TWF accompanying feats, I've noticed that none of the feats make mention between melee and ranged weapons. As in, can I apply my full strength modifier to my ranged attacks? Or does two hand crossbow bolts do rend damage with TWRend? Seems like another option for abuse for pistol wielding gunslingers.

Guns with TWF - I've noticed that there are no "light" guns available. With that being the case, it's still reasonable to TWF with two pistols taking -4 to both main and offhand, right?

I ask these to recreate Vash the Stampede. The only thing I can attempt to emulate really is his ability to deal nonlethal damage towith people, which is why he will have Bludgeoner, Sap Adept and Sap Mastery. Not to mention getting Sniper's Goggles custom made to look like his shades makes me a bit happy inside. :3


After looking at some interesting variants from old Dragon issues, I happened to stumble upon a monk that does not need to be lawful. It seems the Flurry of Blows works off of a strange mechanic, and I'm not quite sure if it would be balanced to use in game. Their FoB is roll 1d4 -1, that is how many extra attacks you get for taking a -2 on every attack roll made. It progresses as you gain levels of course, but since Pathfinder ruled that FoB now acts as a free Two Weapon Fighting for monks, I was wondering how to go about using this mechanic; my embodiment of chaos would love this.

Battledancer/Chaos Monk/Barbarian/Tempest

I figure TWF wouldn't stack with the new FoB. But I was also wondering, would a sane DM allow a monk to take Two Weapon Defense without monk weapons? While not quite realistic, I could see a monk slapping a greatsword away.

My second question was regarding the removal of turning/rebuking/destroying/controlling undead. I was hoping to see if someone has thought about adding it back into the system to see if it would throw off balance, a character I've used has had implications of being controlled by an evil cleric to do really bad things.