When Hemlock brings the PCs in on the murder investigation, he passes along a note that Foxglove left for his obsession PC. I have a bad feeling that the SECOND that prop gets into my players hands:
"It's Foxglove."
"...Do you want to check out the murder scene firs--"
"No. It's Foxglove. Where do we kill him?"
We had a lot of fun with Foxglove in Sandpoint. My players still chuckle about it when they thumb through the NPC Face Cards. Once they learn that the killer is obsessed with a PC, I don't see any reason they'd think of anyone else.
So what should my move from here be? Go as written, and let the characters do what they will? Did anyone else have players figure it out almost immediately? Or maybe I'm giving my guys too much credit.
Should I remove the note portion, or wait to reveal it further down the line? Maybe Hemlock is for some reason reluctant to hand it over right away? Or Foxglove delivers it personally during the night, nailing it to the PC's door?