| Full Name |
Robor the Sage |
| Race |
Human |
| Classes/Levels |
Ranger 1/Fighter 10 |
| Gender |
Male |
| Size |
Medium |
| Age |
47 |
| Special Abilities |
Knows that violence is not the answer, but enjoy getting the question wrong |
| Alignment |
True Nuetral |
| Deity |
Aethist |
| Location |
Varisia |
| Languages |
Common |
| Occupation |
Murder Hobo |
| Strength |
24 |
| Dexterity |
14 |
| Constitution |
13 |
| Intelligence |
7 |
| Wisdom |
16 |
| Charisma |
7 |
About Robor
Robot the Sage
Human (Varisian) Fighter 10/Ranger 1
N Medium humanoid (human)
Init +2; Senses Perception +17
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Defense
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AC 28, touch 14, flat-footed 26 (+12 armor, +2 Dex, +2 natural, +2 deflection)
hp 92 (11d10+22)
Fort +15, Ref +12, Will +11 (+3 vs. fear)
Defensive Abilities bravery +3
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Offense
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Speed 30 ft.
Melee +1 holy greataxe +23/+18/+13 (1d12+13/×3+2d6 vs. Evil) and
. . adamantine battleaxe +21/+16/+11 (1d8+9/×3) and
. . cold iron battleaxe +20/+15/+10 (1d8+9/×3) and
. . silver battleaxe +20/+15/+10 (1d8+8/×3)
Special Attacks favored enemy (humans +2), weapon training abilities (axes +2, bows +1)
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Statistics
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Str 24, Dex 14, Con 13, Int 7, Wis 16, Cha 7
Base Atk +11; CMB +18; CMD 32 (41 vs. grapple, 41 vs. trip)
Feats Cleave, Cleaving Finish, Combat Reflexes, Critical Focus, Following Step, Great Cleave, Greater Weapon Focus (greataxe), Improved Cleaving Finish, Power Attack, Step Up, Step Up and Strike, Toughness, Weapon Focus (greataxe)
Traits bellis axe master, dirty fighter
Skills Intimidate +12, Perception +17 (+19 vs. humans), Survival +10 (+12 vs. humans, +11 to track, +12 to avoid becoming lost)
Languages Common, Varisian
SQ track, wild empathy
Combat Gear Wand of Barkskin, Wand of cure light wounds; Other Gear +4 Agile half-plate, +1 Holy Greataxe, Adamantine Battleaxe, Cold Iron Battleaxe, Silver Battleaxe, Belt of giant strength +4, Boots of speed (10 rounds/day), Cloak of resistance +5, Ioun stone (clear spindle), Ioun torch, Ring of protection +2, Wayfinder (1 @ 0 lbs), 966 GP
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Special Abilities
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Bellis Axe Master +2 trait bon to confirm critical hits with axes.
Boots of speed (10 rounds/day) Affected by haste
Bravery +3 (Ex) +3 to Will save vs. Fear
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Cleaving Finish Make additional attack if opponent is knocked out
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Critical Focus +4 to confirm critical hits.
Dirty Fighter +1 damage when flanking.
Favored Enemy (Humans +2) (Ex) +2 to rolls vs Favored Enemy (Humans).
Following Step You may move 10' with Step Up, and still get a 5' step on your next turn.
Improved Cleaving Finish May use Cleaving Finish any number of times/round
Ioun torch This item is merely a burned out, dull gray ioun stone with a continual flame spell cast upon it. It retains the ability to float and orbit, and allows the bearer to carry light and still have his hands free.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Step Up When a foe makes a 5 ft step away from you, you can move 5 ft to follow them.
Step Up and Strike When a foe tries to move away, you can follow and make an attack.
Track +1 Add the listed bonus to survival checks made to track.
Weapon Training (Axes) +2 (Ex) +2 Attack, Damage, CMB, CMD with Axes
Weapon Training (Bows) +1 (Ex) +1 Attack, Damage, CMB, CMD with Bows
Wild Empathy -1 (Ex) Improve the attitude of an animal, as if using Diplomacy.