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7 posts. Alias of Clockwork Cthulhu.


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I wholeheartedly agree and the odd thing is that is how Pathfinder normally works I think this reap mostly like a half complete errata but it's hard to know in which direction.


Frighten Undead:
Attempt to Demoralize an undead target using your Religion modifier instead of your Intimidation modifier if it's higher. If you use your Religion modifier, the Demoralize action loses the emotion and mental traits, as your faith connects to the undead on an instinctual level.

so it look like for me if my intimidation is higher I cannot use this feat either with my religion or my intimidation...
this do not seems correct to me but what have I missed?


sorry about the four copies I don't know what happened.
mostly help with pre and post presidency
like do it work the same way with Golden League Xun


if I use the new Chirurgeon rules to take the Medic archetype dedication feat while untrained in medicine do I then go directly to expert?


if I use the new Chirurgeon rules to take the Medic archetype dedication feat while untrained in medicine do I then go directly to expert?


thanks


Can I use Pyrotechnics on a Everburning torch or on the Continual Flame spell?

here is the wording på PYROTECHNICS:

Pyrotechnics:
"School transmutation; Level bard 2, sorcerer/wizard 2
Casting Time 1 standard action
Components V, S, M (one fire source)
Range long (400 ft. + 40 ft./level)
Target one fire source, up to a 20-ft. cube
Duration 1d4+1 rounds, or 1d4+1 rounds after creatures leave the smoke cloud; see text
Saving Throw Will negates or Fortitude negates; see text; Spell Resistance yes or no; see text
Pyrotechnics turns a fire into a burst of blinding fireworks or a thick cloud of choking smoke, depending on your choice. The spell uses one fire source, which is immediately extinguished. A fire so large that it exceeds a 20-foot cube is only partly extinguished. Magical fires are not extinguished, although a fire-based creature used as a source takes 1 point of damage per caster level.

Fireworks: The fireworks are a flashing, fiery, momentary burst of glowing, colored aerial lights. This effect causes creatures within 120 feet of the fire source to become blinded for 1d4+1 rounds (Will negates). These creatures must have line of sight to the fire to be affected. Spell resistance can prevent blindness.

Smoke Cloud: A stream of smoke billows out from the fire, forming a choking cloud that spreads 20 feet in all directions and lasts for 1 round per caster level. All sight, even darkvision, is ineffective in or through the cloud. All within the cloud take –4 penalties to Strength and Dexterity (Fortitude negates). These effects last for 1d4+1 rounds after the cloud dissipates or after the creature leaves the area of the cloud. Spell resistance does not apply."

here is the wording på CONTINUAL FLAME:

Continual Flame:
"School evocation [light]; Level cleric 3, sorcerer/wizard 2
Casting Time 1 standard action
Components V, S, M (ruby dust worth 50 gp)
Range touch
Target object touched
Effect magical, heatless flame
Duration permanent
Saving Throw none; Spell Resistance no
A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered and hidden but not smothered or quenched.

Light spells counter and dispel darkness spells of an equal or lower level."

here is the wording på Everburning Torch:

Everburning Torch:
"This otherwise normal torch has a
continual flame spell cast on it. This causes it to shed light
like an ordinary torch, but it does not emit heat or deal fire
damage if used as a weapon."