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I forget the players handbook II classes. Some are very powerfull, some have to change to.


Arminas, you did a good job with the hexblade and other classes, and i think we, maybe you..., create a specific post of conversions of all classes of the "complete books classes" and other suplements, whith some considerations:

- Hexblade: done, and the magus hexcrafter may substitute the class, but i prefer to mantain the habilities of the classes...

- Swashbuckler: done i think, or mix the old habilities of complete warrior and the new habilities of the duelist.

- Samurai: alredy done in complete combat.

- Warlock: done a lot of versions, and the conversion have to be carefull because warlocks are more powerfull than the other classes in complete arcane (I think).

- Warmage: done, but i think that this class have to have more utility, because the sorcerer just substitute this class easy, but we can discuss.

- Wu Jen: I saw a conversion, but in this tipe of class, magelike, have to be carefull in changes, because the wizards (generalist) have little changes. If the witch doesn´t have less spells she´s maybe more powerfull than mage, because this, this tipe of conversion maybe have to be with a lot of care.

- Favorate Soul: Done, and I think that the Oracle is better.

- Shugenga: I dont know, and i think that the oracle just do the job to. The problem is that a oriental class...

- Spiritual Shaman: The druid archetype shamam do the job, with some changes. I think that the shamam have to be diferent from druid, and the old caracterists are useless and much restric.

- Spellthief: done, by the sandman bard archetype, i think...

- Ninja: alredy done in complete combat.

- Scout: a great class, but i think is to much specific to...

Ok, its my vision about conversions, mantain the old habilities, making changes to fit pathfinder in level of power, and take of the useless habilities and make the classes more universalists.


Elghinn Lightbringer wrote:
Steelfiredragon wrote:
swashbuckler too please....

Here’s the Swashbuckler. Willing to hear suggestions for changes here too.

SWASHBUCKLER (Pathfinder)

** spoiler omitted **

** spoiler omitted **

** spoiler omitted **...

Hey man, i saw your conversions for some classes of the complete 3.5 suplements. You make conversions for all complete classes, or known any source that i can read?


Comments of the author of the hexblade class:

Hello, I was wondering how I would get a hold of the proper people to ask for a re-write of a specific class, such as the Hex Blade. The Hex Blade is a great class concept but has been given little in the long run.

The hexblade suffers a little because he came on the scene relatively early in 3.5's life. As R&D pushes the boundaries of the game, we learn that some things we thought were risky or potentially broken aren't. Other times, we learn things that look fine don't actually work in play.

Armored mages fall into the first category. Them seem really powerful, but in the long run they aren't. Spells and magic items allow an unarmored mage to build great defenses. The spell mage armor is as good as medium armor, and its duration allows most mages to keep it active at all times. If you compare the hexblade to the duskblade from PH 2, you can see how the thinking has changed.

If you want to boost the hexblade, I'd try the following changes:

* Good Fortitude save
* Curse ability usable 1 + the hexblade's Cha modifier per day
* Curse ability usable as a swift action
* Curse ability does not count as used if the target makes his saving throw
* Ability to cast in light or medium armor and while carrying a light shield or buckler
* At 6th level, the hexblade can cast one hexblade spell per day as a swift action, as long as its original casting time is a standard action or faster. He gains an additional use of this power at levels 8, 11, 14, and 18.

The key to the hexblade is his curse ability, but it's a little un-fun to have it so limited in use. The hexblade also has trouble casting spells and using his melee attacks, so shifting spells to swift actions fits in with the idea of an armored mage.

(These are by no means official. They're just off the top of my head changes I'd consider making.)


I Agree and understand your arguments. I also think that the hexpool or blightpool fit well in a warrior/mage class. My concern, is about the balance of this with the other core classes. But you have done a good job.

http://community.wizards.com/go/thread/view/75882/19547530/Contacting_Wiza% 20rds_of_the_Coast_about_Hex_Blades?post_id=332210466#332210466


I Think that both of you make a good job. But I have some questions.
If you take the concept of Complete Warrior + the author revew + another efects to the hex and a great hability in level 20, the hexblade gonna be balanced.

I try to base the changes of the hexblade like the changes of paladin, making some changes of the hex hability and increasing the hex per day.

Puting the hex hability for the witch on hexblade make the class so much powerfull.

What everybody think about it?

Suggestions?

Author revew (http://community.wizards.com/go/thread/view/75882/19547530/Contacting_Wiza rds_of_the_Coast_about_Hex_Blades?post_id=332210466#332210466 .

Bob Gomes