here's an idea using the minor gods idea from dragon magazine posted a few years back...
(this basically makes for a kit for any class).
Saint Winfrid the Swift
Among the men who have chosen to serve the god Heironeous, the name of Winfrid is held in high regard. He won fame first by entering the ranks of the god's paladins at an unusually young age and later by a life of matchless dedication to the ideals of honor and justice. He is remembered now by a small sub-sect of Heironeous's followers (the Order of the True Strike) and by the contests held every year on his festival day. Commemorating the completion of Winfrid's best-known quest, the Waking of the Storm, devotees gather every year at a mountain shrine and compete in four days of tournaments and horse races. The winner is declared Winfrid's chosen and given the use of a minor magical version of one of the saint's relics for the following year.
Must be Lawful Good Fighters/Warriors
Knowledge (religion) becomes a class skill
Lay Priest feat
Show of Faith feat
+2 to all saves within one day's walk of shrine
True Strike once per day (per 5 levels)
Hammer of St. Winfrid: This +1 warhammer radiates a slight aura of positive energy. While it has no effect when wielded in combat, an evil creature who attempts to wield the weapon takes 1d6 points of divine damage. Merely being within 5 feet of the weapon makes evil creatures uncomfortable, although they suffer no penalties for doing so.
Caster Level: 1st; Prerequisites: Craft Magic Arms and Armor, protection from evil;
Market Price: 2,312; Cost to Create: 1,312 gp + 80 XP.
Lay Priest (D20 Pathfinder 3rd party feats)
The gods have given you the power to heal with a touch.
Prerequisite: Heal 2 ranks, Knowledge (religion) 1 rank, worshiper of a god from a pantheon of gods.
Benefit: Three times per day, you may call upon the power of the gods to heal a creature 1d4 points of damage. This is a supernatural ability, and only works on yourself or other worshipers of gods from the same pantheon.
In addition, Heal is always a class skill for you.
Note: This feat requires you pay proper homage to the pantheon of gods and respect their edicts. Failure to do so strips you of the ability to use this feat until you have atoned for your transgressions, similar to a cleric becoming an ex-cleric.
Show of Faith (Undead)
Your faith keeps the legions of undead away from you
Prerequisites: Wis 13+, Good alignment
Benefits: Just as a cleric has the ability to turn undead, this feat allows you to hold undead at bay by brandishing a blessed holy symbol of your god. This effect duplicates clerical turning (see PHB), with the following exceptions:
You only turn a number of Hit Dice of undead equal to your level.
This effect only lasts for a number of minutes equal to your Wisdom modifier (minimum of 1 minute).
You may not destroy undead in this fashion, even if you are twice their Hit Dice in level.
Undead held at bay in this fashion may not move within a 10-ft. radius of you, but otherwise act normally. They do not flee, as per normal rules for turning.
Normal: Only clerics and paladins may turn undead.
Special: You must brandish a divine focus to use this ability.
True Strike
Divination
Level:
Sor/Wiz 1
Components:
V, F
Casting Time:
1 standard action
Range:
Personal
Target:
You
Duration:
See text
You gain temporary, intuitive insight into the immediate future during your next attack. Your next single attack roll (if it is made before the end of the next round) gains a +20 insight bonus. Additionally, you are not affected by the miss chance that applies to attackers trying to strike a concealed target.
Focus: A small wooden replica of an archery target.