| Robert Bellamy |
PRD wrote:Vicious: When a vicious weapon strikes an opponent, it creates a flash of disruptive energy that resonates between the opponent and the wielder. This energy deals an extra 2d6 points of damage to the opponent and 1d6 points of damage to the wielder. Only melee weapons can be vicious.
Moderate necromancy; CL 9th; Craft Magic Arms and Armor, enervation; Price +1 bonus.Hmm... since Enervation is needed for creation, the resonating damage might be negative energy... which would cause quite some... interesting effects if used by, or against, a member of the Undead...
Am I just over-interpreting things?
The main reason for the enervation is not based upon the damage type so much as based upon the enervation concept that the weapon is doing 1d6 damage do you when it creates this effect. The damage type is purely un-typed and has no negative energy component to it, even if the assumption is that the weapon creation process requires the conceptual effect of the enervation spell.