| Robax |
I think I get it: you have it right, and the other people here have given examples to explain it.
Your players thought how it worked was, "with each Level Drain, your Maximum HP goes down by 5, and then your current HP goes down by 5. So, by their understanding, if they were already injured, say 20/30, at the time of the 5-HP-&-1-negative-level wight attack, they'd end up at 10/25, just like they would have under how the rules actually work.
Due to their misunderstanding, it went, Lose 5 Max HP Due to Negative Level (taking their current HP down with it) -> THEN lose current HP -> THEN take damage.
If you're the GM in this case, you could always tell them that accepting the GM's ruling will make things easier on them.
I'm not the DM and that's why I let it go during game. The DM and another player just didn't get it so I let him have his way. He wasn't right, but in the end it was close to the end of an engagement anyways and my character was more than healthy enough to survive. I just made this thread so that in the future they will understand how it works, because what's already past is unimportant now.