Oloch

*Rob's page

10 posts. Alias of Vrog Skyreaver.


RSS


Max HP: 10 | AC 17; T: 13; FF: 14 | Init: +3 | Fort +4; Ref +7; Will +4 | Perception +4 (Darkvision 60') HP Lost: -0 |
Spell Slots:
-/2

Rob allows his luck to linger and steps back, firing again.

Attack Roll: 1d20 + 5 ⇒ (6) + 5 = 11
Damage Roll: 1d6 + 2 ⇒ (4) + 2 = 6


Max HP: 10 | AC 17; T: 13; FF: 14 | Init: +3 | Fort +4; Ref +7; Will +4 | Perception +4 (Darkvision 60') HP Lost: -0 |
Spell Slots:
-/2

Initiative: 1d20 + 3 ⇒ (12) + 3 = 15

Rob will once again activate his Archeologist's Luck and then fire his bow at the savage mercenary.

Attack Roll: 1d20 + 5 ⇒ (18) + 5 = 23
Damage Roll: 1d6 + 2 ⇒ (1) + 2 = 3


Max HP: 10 | AC 17; T: 13; FF: 14 | Init: +3 | Fort +4; Ref +7; Will +4 | Perception +4 (Darkvision 60') HP Lost: -0 |
Spell Slots:
-/2

I don't.


Max HP: 10 | AC 17; T: 13; FF: 14 | Init: +3 | Fort +4; Ref +7; Will +4 | Perception +4 (Darkvision 60') HP Lost: -0 |
Spell Slots:
-/2

I would counter that every instance of talking about sleep references being unconscious. I'm fine either way, though.


Max HP: 10 | AC 17; T: 13; FF: 14 | Init: +3 | Fort +4; Ref +7; Will +4 | Perception +4 (Darkvision 60') HP Lost: -0 |
Spell Slots:
-/2

I had to go and look, but it's under the sleep spell, which is the only other instance I could find in the CRB that makes a character unconscious without knocking them to 0 HP first.


Max HP: 10 | AC 17; T: 13; FF: 14 | Init: +3 | Fort +4; Ref +7; Will +4 | Perception +4 (Darkvision 60') HP Lost: -0 |
Spell Slots:
-/2

Him dealing damage to me would make me conscious. Of course, I would still be stunned and blinded.


Max HP: 10 | AC 17; T: 13; FF: 14 | Init: +3 | Fort +4; Ref +7; Will +4 | Perception +4 (Darkvision 60') HP Lost: -0 |
Spell Slots:
-/2

Will Save: 1d20 + 4 ⇒ (7) + 4 = 11


Max HP: 10 | AC 17; T: 13; FF: 14 | Init: +3 | Fort +4; Ref +7; Will +4 | Perception +4 (Darkvision 60') HP Lost: -0 |
Spell Slots:
-/2

Initiative: 1d20 + 3 ⇒ (7) + 3 = 10

Wow, talk about close. I'll go ahead and post my first action to help speed things up.

Rob will activate his luck, then take a step back (if needed) and shoot at the Magician.

Attack Roll: 1d20 + 5 ⇒ (1) + 5 = 6
Damage Roll: 1d6 + 2 ⇒ (4) + 2 = 6


Max HP: 10 | AC 17; T: 13; FF: 14 | Init: +3 | Fort +4; Ref +7; Will +4 | Perception +4 (Darkvision 60') HP Lost: -0 |
Spell Slots:
-/2

...---...


Would you mind linking me to the arena? I tried clicking on the martials link provided but it's not showing as active.