Max HP: 10 | AC 17; T: 13; FF: 14 | Init: +3 | Fort +4; Ref +7; Will +4 | Perception +4 (Darkvision 60') HP Lost: -0 |
Spell Slots:
-/2 Initiative: 1d20 + 3 ⇒ (12) + 3 = 15 Rob will once again activate his Archeologist's Luck and then fire his bow at the savage mercenary. Attack Roll: 1d20 + 5 ⇒ (18) + 5 = 23
Max HP: 10 | AC 17; T: 13; FF: 14 | Init: +3 | Fort +4; Ref +7; Will +4 | Perception +4 (Darkvision 60') HP Lost: -0 |
Spell Slots:
-/2 I had to go and look, but it's under the sleep spell, which is the only other instance I could find in the CRB that makes a character unconscious without knocking them to 0 HP first.
Max HP: 10 | AC 17; T: 13; FF: 14 | Init: +3 | Fort +4; Ref +7; Will +4 | Perception +4 (Darkvision 60') HP Lost: -0 |
Spell Slots:
-/2 Initiative: 1d20 + 3 ⇒ (7) + 3 = 10 Wow, talk about close. I'll go ahead and post my first action to help speed things up. Rob will activate his luck, then take a step back (if needed) and shoot at the Magician. Attack Roll: 1d20 + 5 ⇒ (1) + 5 = 6
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