Fhang

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Organized Play Member. 23 posts. No reviews. No lists. No wishlists. 10 Organized Play characters.



Lantern Lodge

For Weapon and Armor Proficiency, the magus is listed as "He can cast magus spells while wearing light armor without incurring the normal arcane spell failure chance."

and

"A multiclass magus still incurs the normal arcane spell failure chance for arcane spells received from other classes."

note "magus spells" and "arcane spells received from other classes"

- so that pretty much says this ability is only for the spells you get from magus class levels (Simular to share spells with a farmilair / A. companion)

however both "spell combat" and "Spellstrike" reference "spell from the magus spell list" as the requirement for the spell... (but not "arcane spells received from magus")

- well most spells are on more then one class list (and some are different levels on those lists)

does this mean a Magus 2 / Druid 2 could use a druid spell slot to "spell combat" cast "Hydraulic Push" (both druid and magus 1) then "spell strike" it?

if not, do you know where it says that? (so I can mention it to my gaming group).

thanks in advance.

Lantern Lodge

I'm just checking if this is correct, as I've found nothing in the faq about it.

assume a 4th level cleric (no other classes) with animal domain:

animal domain:

At 4th level, you gain the service of an animal companion. Your effective druid level for this animal companion is equal to your cleric level – 3.

Picks up this feat:

boon compainion:
The abilities of your animal companion or familiar are calculated as though your class were four levels higher, to a maximum bonus equal to your character level*

would his animal companion jump to his character level? or would this feat have no effect?

Lantern Lodge 1/5

2.5 questions on dervish dance:

1) can a non qadira faction character take this feat (did not list faction affiliation as a req.)

2) the feat says you cannot have a weapon or shield in the other hand, but can you have a object in your hand and still have the feat apply (wands, potion, ect.)

if so

2.5) since you cannot have use a two handed weapon one handed, if you had a longbow in one hand, could you still apply the feat?

just want to make shure this is legal before I build the caracter.

Lantern Lodge 1/5

running silent tide with 2 taldorian music loving "paladins" of shelyn

Items found spoiler:

they came across a chest containing "the lost symphonys of a taldorian master"
so purely for fluff they wanted to negotiate the purchase of this work.. with a diplomacy roll of 32
(5 char, 4rank&class, 1faith trait, 2 assist) they wanted to trade thier "tip" for the documents... even if the documents are pure fluff with no bonus whatsoever.

so on the "paladins" record I added to the items found "symphony of the taldorian master" for 50 gp. - no game effect. (art object?)

the players understand this would be for fluff and would give no bonus on anything - unless a hand from on high approved giving it a bonus to something ( a long shot at best).


did i overstep my bounds as a gm? - this was written in pencil to be erased if its not legal.

Lantern Lodge 1/5

a few months ago I tried to run "decline of glory" , because of time constraints (and other factors) we only did 1/4 of the mod. my players lost thier caracters (first time we tried pathfinder/ pathfinder society)
the players barley recall it was in a "swamp".. and it was not reported (I didnt know how to setup the game at the time)

would it be ok to have them redo the mod with new caracters?
(now that most have read up on the factions and the world)

or better yet, since Im the only one who knows this mod (im DM) hold it for a few adventures and re-introduce pathfinder with a different mod (perhaps one more forgiving on absolutely new players/gm)

moreso any suggestions on a great mods as a starter?

Lantern Lodge 1/5

hmm, ive read the "pathfinder guide to orginized play" but have a few questions I'd like to verify:

A) to run a game, someone at the table has to buy the module right?
(five bucks is pretty cheap, so no real complaints)

B) if you need to purchase the mods, do you need to purchase a new one (for reporting) each time you run the mod (like at different locations at different times)

C) does being a DM to a module prevent being a player when someone else runs the mod (like living greyhawk did)

D) can a DM alter the module for flavor / challenge purpose (like DM empowerment in wizards living forgotten realms)

E) can a caracter go through a module multiple times? can a player with a different caracter?

F) when you complete a mod, the items found can be purchased at full price (with your split and current savings) - can this go over the "gp limit?" your "faction support" allows? (guides not in front of me, so I dont remember the terms)

I just got the pathfinder book last night (spent the whole night reading it) so im pretty excited about participating in a "living" campaign under these rules (loved living grewhawk the 2 years i played it)