| Rizor |
What would happen to them? I would suggest the following. Smenk hears word that his hirlings are locked up. He uses his muscle and gets some of the corrupt "police" to go and demand a prisoner transfer as the law is their juristicion and not that of the Temple.
Then Smenk would meet up with the crew at the jail to see what they knew. Since Merrovin spilled his guts about the bones Smenk would kill him infront of the others as "a lesson in Snitching." Then he would send the Kullen and crew after the PC's to end the trouble.
That's what I would do. Plus it sets up Kullen as a repeating baddy in the campaign. If your heroes win again they may learn from the gang that Smenk wants them dead. More fuel for the fire.
Hope that helps
Smenk would definately get the gang out of jail, but I think Kullen and his crew would lie about handing over Filge saying instead that "The adventurers knew about your buddy Filge and wanted to know what he was up to." I think Smenk would have the gang lie low while until the adventures came back from the Filge's place. Then he would send the PC's a message about a problem with the mines, while keeping Kullen and his gang close to him as protection in case the PC's come calling. If the PC's meet with him, he excuses himself from guilt by saying, "Well old Filge was always a little wierd. I had no idea he was using undead." That is when he drops the problem in the mines on the PC's. Hopefully they will bite on that instead of the mayor. If they attack, Kullen and his group could be waiting for a good time to attack, "readying actions".
It would help if Filge managed to get arrested too, maybe he could be a recurring baddy also.
Good gaming... KLS