Iramine

Risa Fiersan's page

26 posts. Alias of Daedalus the Dungeon Builder.


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HP 23/23; AC 17/13/15; Saves +2/+3/+3; Init +10, Per +0 (DV 60); Arcane Reservoir 4/6; MP 5/5; LP 2/2 Female Perikin Aasimar Exploiter Pact Wizard 3; Archmage 1

Shame about this campaign; it seemed interesting.


HP 23/23; AC 17/13/15; Saves +2/+3/+3; Init +10, Per +0 (DV 60); Arcane Reservoir 4/6; MP 5/5; LP 2/2 Female Perikin Aasimar Exploiter Pact Wizard 3; Archmage 1

"Sounds good enough for me." Risa leads the group to the post office, and knocks on the door before entering.


HP 23/23; AC 17/13/15; Saves +2/+3/+3; Init +10, Per +0 (DV 60); Arcane Reservoir 4/6; MP 5/5; LP 2/2 Female Perikin Aasimar Exploiter Pact Wizard 3; Archmage 1

Riss shrugs, "Seems simple enough. I'll go.Any of you coming along?"


HP 23/23; AC 17/13/15; Saves +2/+3/+3; Init +10, Per +0 (DV 60); Arcane Reservoir 4/6; MP 5/5; LP 2/2 Female Perikin Aasimar Exploiter Pact Wizard 3; Archmage 1

"Not all Chromatics are evil, contrary to common perception. I have known Silvers viler than the most wicked demon, and Reds that were the paragons of goodness. That being said, no, not all dragons are good or bad. I have known many dragonslayers, the defenders of mankind, and just as many merely seeking a quick Hoard or mere glory."

Pretty sure in this setting, dragon alignment is slightly more flexible. At least, that's what I understand.


HP 23/23; AC 17/13/15; Saves +2/+3/+3; Init +10, Per +0 (DV 60); Arcane Reservoir 4/6; MP 5/5; LP 2/2 Female Perikin Aasimar Exploiter Pact Wizard 3; Archmage 1

Guillaume- Are you on a phone or something?

Do any of the following look the appropriate color?

[color=Red]Red[/color]
[color=Green]Green[/color]
[color=Blue]Blue[/color]
[color=Yellow]Yellow[/color]
[color=purple]Purple[/color]
[color=gray]Gray[/color]
[color=Orange]Orange[/color]
[color=pink]Pink[/color]
[color=violet]Violet[/color]
[color=indigo]Indigo[/color]
[color=teal]Teal[/color]
[color=maroon]Maroon[/color]
[color=turquoise]Turquoise[/color] (Wow, did not expect that one. I wonder what other colors it can do?)
[color=gold]Gold[/color]
[color=silver]Silver[/color]
[color=copper]Copper[/color]
[color=aero]Aero[/color]
[color=amber]Amber[/color]
[color=crimson]Crimson[/color]
[color=amethyst]Amethyst[/color]
[color=aqua]Aqua[/color]
[color=aquamarine]Aquamarine[/color]
[color=brass]Brass[/color]
[color=cinnamon]Cinnamon[/color]
[color=citrine]Citrine[/color]
[color=cyan]Cyan[/color]
[color=salmon]Salmon[/color]
[color=ebony]Ebony[/color]
[color=amber]Amber[/color]

..that is... a lot more than I expected, honestly. I think nine didn't come through for me?


HP 23/23; AC 17/13/15; Saves +2/+3/+3; Init +10, Per +0 (DV 60); Arcane Reservoir 4/6; MP 5/5; LP 2/2 Female Perikin Aasimar Exploiter Pact Wizard 3; Archmage 1

The text is [color=purple]purple[/color], isn't it? I can tell the difference.


HP 23/23; AC 17/13/15; Saves +2/+3/+3; Init +10, Per +0 (DV 60); Arcane Reservoir 4/6; MP 5/5; LP 2/2 Female Perikin Aasimar Exploiter Pact Wizard 3; Archmage 1

"Sounds like a real problem"

This sounds interesting.

"Do you know if we might be able to help with that in any way?"


HP 23/23; AC 17/13/15; Saves +2/+3/+3; Init +10, Per +0 (DV 60); Arcane Reservoir 4/6; MP 5/5; LP 2/2 Female Perikin Aasimar Exploiter Pact Wizard 3; Archmage 1

"Who's there?"


HP 23/23; AC 17/13/15; Saves +2/+3/+3; Init +10, Per +0 (DV 60); Arcane Reservoir 4/6; MP 5/5; LP 2/2 Female Perikin Aasimar Exploiter Pact Wizard 3; Archmage 1

To change [color=red]color[/color], use the commands (color=*common color name or #color code*)text(/color), using [ instead of (, of course.
[color=#50a455]You might also be able to fake a dice roll as well.[/color]


HP 23/23; AC 17/13/15; Saves +2/+3/+3; Init +10, Per +0 (DV 60); Arcane Reservoir 4/6; MP 5/5; LP 2/2 Female Perikin Aasimar Exploiter Pact Wizard 3; Archmage 1

"Elven cider, if you have any. Thank you."


HP 23/23; AC 17/13/15; Saves +2/+3/+3; Init +10, Per +0 (DV 60); Arcane Reservoir 4/6; MP 5/5; LP 2/2 Female Perikin Aasimar Exploiter Pact Wizard 3; Archmage 1

"Good for you. You're also very loud." Risa says quietly, mindful of the attention the small kobold was getting.


HP 23/23; AC 17/13/15; Saves +2/+3/+3; Init +10, Per +0 (DV 60); Arcane Reservoir 4/6; MP 5/5; LP 2/2 Female Perikin Aasimar Exploiter Pact Wizard 3; Archmage 1

*Knock*
*Knock*


HP 23/23; AC 17/13/15; Saves +2/+3/+3; Init +10, Per +0 (DV 60); Arcane Reservoir 4/6; MP 5/5; LP 2/2 Female Perikin Aasimar Exploiter Pact Wizard 3; Archmage 1

Psst. Risa is an Aasimar, though she might look like she has a touch of elf blood in her. I just had trouble finding a good profile.

Risa returns the nod to the newcomer- an elf, she saw.

What is it with me? How did I attract both an elf and a kobold within five minutes of me being here, despite my best efforts?


HP 23/23; AC 17/13/15; Saves +2/+3/+3; Init +10, Per +0 (DV 60); Arcane Reservoir 4/6; MP 5/5; LP 2/2 Female Perikin Aasimar Exploiter Pact Wizard 3; Archmage 1

Risa withdraws under the scrutiny of the kobold, but says in a quiet voice, "My name is Risa, and I'm just a wanderer passing through. Nobody of importance."


HP 23/23; AC 17/13/15; Saves +2/+3/+3; Init +10, Per +0 (DV 60); Arcane Reservoir 4/6; MP 5/5; LP 2/2 Female Perikin Aasimar Exploiter Pact Wizard 3; Archmage 1

A young woman quietly enters through the door, wearing simple yet elegant silver jewelry in the shape of dragons. She looks around in the busy tavern, keeping a hand on the satchel held at her side. She quietly goes to a table at the side of the room, regarding the loud-mouthed kobold that entered just before her with some skepticism.


HP 23/23; AC 17/13/15; Saves +2/+3/+3; Init +10, Per +0 (DV 60); Arcane Reservoir 4/6; MP 5/5; LP 2/2 Female Perikin Aasimar Exploiter Pact Wizard 3; Archmage 1

So, it looks like this died before it ever started... shame, it was a cool concept.


HP 23/23; AC 17/13/15; Saves +2/+3/+3; Init +10, Per +0 (DV 60); Arcane Reservoir 4/6; MP 5/5; LP 2/2 Female Perikin Aasimar Exploiter Pact Wizard 3; Archmage 1

So... where's everyone else? Should we PM them?


HP 23/23; AC 17/13/15; Saves +2/+3/+3; Init +10, Per +0 (DV 60); Arcane Reservoir 4/6; MP 5/5; LP 2/2 Female Perikin Aasimar Exploiter Pact Wizard 3; Archmage 1

Dotting.


HP 23/23; AC 17/13/15; Saves +2/+3/+3; Init +10, Per +0 (DV 60); Arcane Reservoir 4/6; MP 5/5; LP 2/2 Female Perikin Aasimar Exploiter Pact Wizard 3; Archmage 1

Dotting in


Alias done; do we have a Gameplay tab?


I have been fortunate enough to have recently been selected for an abundance of other PBPs, and thus I withdraw my application. Best of luck to those remaining!


That's fine. It's actually how I always envisioned those items working, until I stumbled across a thread recently. Thanks a bunch.


Okay. The only thing is that ideally, I'd like to start play with it, and multiplying the cost by 1.5 would bring it to 1,200 gp, beyond the reach of Rich Parents (which grants 900 gp). Could it work if I could only assume a single, fixed shape? The normal cap allows for you to choose the disguise each time. Thanks for your cooperation so far, in any case.


Okay, cool. Thanks. That's what I'll do, then. I'm fine with tweaking and weakening myself a bit- what I really like is the concept.

Overall, though, what's more important to the character is that he tries to keep his race hidden. With +1 to disguise and bluff, I doubt the facade will hold out long.(Yes, I'm just a PERFECTLY NORMAL GNOME! No, I'm not secretly a wooden man, animated by magic, sent on a secret mission from Arcadia to evaluate Numerian technology! Why would you even think that?)

Though, I was thinking about (using the Rich Parents trait) getting a Cap of Human Guise (800 gp), which allows me to use disguise myself as a generic gnome, halfling, or human child. Will this be permissible for use? By RAW, only a small or medium humanoid can use its abilities.


I had an idea for how I might be able to bring the power level of Plitzarin/Eblem down closer to the baseline power of races. My idea is foregoing my level 1 feat. According to the Race Builder, a bonus feat is worth 4 rp, and pulls the 20 rp construct down to a more manageable 16 rp, the same as Sulis, and about the same as Aasimars, Androids and Tieflings. If that doesn't work, I can also try and figure something else out.


Introducing Plitzarin Fizzabilt! A *ahem* PERFECTLY NORMAL gnome "rogue," who is really interested in researching technological artifacts to stem off The Whiten- sorry, The Bleaching. Oh, and that weird creature that keeps following him? That's a strange thing that he found and that insists on following him. No, it's not his familiar. He's not a wizard! Not even a little! And he's absolutely not any kind of construct!

This is Daedalus, presenting the first draft of Eblem Klisklam, Wyrwood wizard. I can easily change him to an android with very little fuss, should Wyrwood be eventually ruled against.