Lantern Bearer

Riodrian's page

6 posts. Alias of Steve Cline.


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I did one where a contract was burned and the ashes used to inscribe holy symbols on the deceased's face before teh pyre was lit.

Or unholy symbols at any rate. Er, religious symbols! hehe


Nicos wrote:
CWheezy wrote:
Whoa whoa whoa whoa, stop asking for water balloons to be a good weapon.
I want my water ballon based archetype now.

Hmmmm....an alchemist with waterballoons. Bomb balloons, potion balloons, and balloon animal golems!


Eptaceros wrote:
Do most consider ninjas to be better than rogues? Even though I hate the implications the name has (really doesn't fit the character personality) I do like what i've seen so far from the class.

Ninja is just a word you write on your character sheet. I have played ninjas as "Spy", "Covert Agent" and "Sneaky Silver-tongues Devil"


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Very nice guide! I was just browsing this class and then this pops up on the forums. Guess that's a good sign to buy a pdf.

Thanks for the hard work and insight!


I look at it from the other players' point of view also. For example:

Player brings in a wizard. He suffers through the "Cast colour spray and then fire a crossbow" levels. He gets outfitted with whatever haphazard random wizard gear might fall in your adventures. A Wand of Comprehend Languages with 3 charges, etc.

You, on the other hand, play a martial...not really caring because you won't have that character at higher levels anyway. Said martial character dies. You get to bring in YOUR wizard with gear specifically tailored to his every need and whim.

Kind of treads on his toes and makes his hard work seem less.


I always thought ranged legerdemain and a level 8 alchemist would be fun. Go around covertly slipping delayed bombs into pouches after taking their gold.