Full Name |
Rin Lightbringer |
Race |
Assimar |
Classes/Levels |
Paladin 1 (Favored Class +1 SP) |
Gender |
Male |
Size |
6'6" |
Age |
27` |
Special Abilities |
Daylight as the spell 1/day |
Alignment |
Lawful Good |
Deity |
Sarenrae |
Location |
Absalom |
Languages |
Common, Celestial and Elven |
Occupation |
Bodyguard |
Strength |
13 |
Dexterity |
11 |
Constitution |
16 |
Intelligence |
11 |
Wisdom |
11 |
Charisma |
19 |
About Rin Lightbringer 1
HP, DEFENSE, SAVES
HP 13
AC 17, touch 10, flat-footed 17 (+5 armor,
+2 shield)
Fort +5, Ref +0, Will +2
Speed 20ft (while armored,) 30ft Unarmored.
acid resistance 5
Cold resistance 5
electricity resistance 5
STATS
STR 13
DEX 11
CON 16
INT 11
WIS 11
CHA 19
ATTACK
Melee Masterwork Scimitar +4 (1d8+1/19–20 x2)
Ranged longbow +0 (1d8/×3)
Base Atk +1; CMB +2; CMD 13
Special/Class Abilities
aura of good
detect evil
smite evil 1/day(+4 to attack roll, +1 damage)
FEATS and TRAITS
Weapon Focus: Scimitar +1 to Attack
Alertness: +2 Perception and Sense Motive Checks
Armor Afinity - reduces armor check penalties by 1 (PFCT 4)
Heirloom Weapon - Gain masterwork weapon for normal cost; gain +1 to attacks with it; proficiency gained (Adventurers Armory Pathfinder Web Traits)
SKILLS 2 per lvl + 1 FCSP = 3 per lvl
Craft (Int)0(+0 Intelligence)
Diplomacy (Cha)+10(+1 Rank, +3 Trained, +4 Cha, +2 Racial Bonus)
Handle Animal (Cha)
Heal (Wis)(+1 Rank, +3 Trained)
Knowledge (nobility)(Int)
Knowledge (religion) (Int)
Perception* (Wis)+4( +0 Wis +2 Racial Bonus, +2 Aletness)
Profession (Wis)
Ride(Dex)
Sense Motive (Wis)(+1 Rank, +3 Trained, +0 Wis, +2 Alertness)
Spellcraft (Int)
* Not a class skill
Combat Gear
Holy water
Other Gear
scale mail
heavy steel shield
Masterwork Scimitar
longbow with 20 arrows
backpack
rations (4)
silver holy symbol
23 gp
Back-story:
Rin was born in the empire of Cheliax as a slave serving one of the lesser noble houses. His mother died giving birth to him and his father was beaten to death by a drunken overseer when he was a teenager. When his father passed he became 'disobedient' towards his masters. When they sent the overseer to 'train him in new ways of respect' they were shocked to find the overseer killed by the frail slave's own hand. After he was brought down by the guard they decided to send him into the local arena and to delight in his gruesome death at a gladiators hand.
When Rin proved to tenacious to be brought down by unskilled gladiators and was insolent enough to refuse to kill another gladiator when ordered to. Rin's insolence gave the crowd a new thrill to roar and cheer for whenever he 'stuck it' to the Arena authorities. This was the only reason for his surviving long enough to escape, he barely made it out of the city with his life and as he wandered the countryside with the hellknights hard on his heels he prepared himself for a final stand.
As he crossed several creeks and ran across whatever rocky terrain he could to mask his trail he stumbled upon an odd outcropping amidst a small depression in the forest. With the last of his strength he stumbled into the what appeared to have once been a monastery of sorts, now nothing more then crushed rock and debris. He stumbled to the center of the rubble and collapsed against a weathered statue. As the baying of the hounds and the thundering of the hooves of the hellknights drew ever closer he clenched his battered blade preparing for the worse. He wouldn't be retaken they would not take him alive...
Then the dark clouds above seem to tear open and a great rain fell upon the land. As the sounds of his pursuers went by and the rain drenched him to the bone Rin finally looked upon the statue he leaned against. At the time he didn't know who this angelic flame haired woman was mean't to represent but in the days that he spent recouping in the fallen monastery he began to learn about Sarenrae and when he finally escaped the empire he sought out her priests and spent his entire life trying to forget what he had to do to survive.
Appearance:
At 6’6” with piercing eyes like molten silver and close-cropped hair the color of pure gold, Rin strikes an imposing figure with a heavy athletic build. His skin is like ivory and anyone who sees his body unclothed sees that his skin is a tapestry of scars and it is plain to see his life hasn't always been full of light or virtue. A vague nearly transparent halo floats above his head, it appears to be cracked and tarnished as if it will fall apart any moment.
Racial Aspects: Aasimar Characters
Aasimars are defined by class levels—they do not possessracial Hit Dice. Aasimars have the following racial traits.+2 Charisma, +2 Wisdom: Aasimars are insightful,confident, and personable.
Normal Speed: Aasimars have a base speed of 30 feet.
Darkvision: Aasimars can see in the dark up to 60 feet.
Skilled: Aasimars have a +2 racial bonus on Diplomacy and Perception checks.
Spell-Like Ability: Aasimars can use daylight once perday as a spell-like ability (caster level equals the aasimar’sclass level).
Celestial Resistance: Aasimars have acid resistance 5,cold resistance 5, and electricity resistance 5.
Languages: Aasimars begin play speaking Commonand Celestial. Aasimars with high Intelligence scores canchoose any of the following bonus languages: Draconic, Dwarven, Elven, Gnome, Half ling, and Sylvan