Dybbuk

Rilembi's page

2 posts. Alias of infomatic.


Full Name

Rile and dead-Rile

Race

Human (Bonuwat)

Classes/Levels

Spiritualist 1

Gender

M

Size

M

Age

26

Alignment

N

Deity

Shimye-Magalla

Occupation

Sailor

Strength 17
Dexterity 15
Constitution 18
Intelligence 15
Wisdom 18
Charisma 15

About Rilembi

Link to Sheet.

Rilembi "Rile"
Male Human (Bonuwat) Spiritualist (Drowned Channeler)
N Medium Humanoid (human)
Init +2; Perception +8;
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Defense
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AC 15, touch 12, flat-footed 13 (+2 Dex, +3 Armor, -1 ACP)
hp 11 (1d8+2Con+1feat)
Fort +6, Ref +1, Will +6 (+3/+7 vs mind-affecting with phantom)
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Offense
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Speed: 40 ft.
Longspear, +3, 1d8+4/x3 (reach)
Kukri, +3, 1d4+3/18-20/x2
Javelin, +3, 1d6+3/x2
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Feats:
Improved Initiative (+4 to initiative)
Emotional Conduit (bonus spells)
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Traits:
Athletic (campaign)
Child of Nature (religion)
Seeker (social)
Superstitious (drawback)

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Skills:
Knowledge -- Nature (1) +6
Perception (1) +8
Sense Motive (1) +8
Survival (1) +10
Swim (1) +7

intro:
Rile is going to die; his ghost keeps telling him so. He just doesn't know where.

Raised by his aunts in Bloodcove, Rile began sailing as soon as he was old enough, working fishing vessels, traders and the occasional pirate raid. Rile developed a reputation as a good-luck charm after finding a lost cache of treasure, seemingly by just wandering around the beach. Word got around — "The boy can SMELL gold!" was the rumor — and Rile never really worried for work after that.

He worried about other things though. Glimpses of something following him out of the corner of his eye. A shadow that seemed too large or misshapen. A gnawing sense of dread that he couldn't put words to — until some years ago when he was first visited by Dead-Rile, a terrifying spirit who claims to be Rile himself from beyond the grave.

At first Rile was panicked. He fled through the city, screaming, but could not escape the apparition. Desperate, he made to throw himself from a rooftop, but Dead-Rile explained coldly it wouldn't work — Rile’s doom wouldn't come until he reached the shores of [unpronounceable word].

Then he was confused. His voyages had taken him a long way and he had never heard of [unpronounceable] nor seen it on any map. No other sailor had, either. Yet Dead-Rile maintained it/he had died there.

Finally, he was emboldened: This ghost said his death would come in [unpronounceable]? Then he wouldn't go there. He was a valued enough sailor that he could choose his voyages; stay to the maps he knew and — by the ghost's own admission — he'd be safe.

He tries not to think too much that Dead-Rile might not be telling him everything …

appearance:
Lean and weathered and looks older than he is. Partly that's the result of a seafaring life spent in the sun and salt. Partly it's that he's already heard his death sentence.

His eyes are one sign that he's not all he appears. They're too deep, and sometimes change color, as if there's another person back there.

His hair is dreadlocked and typically pulled back, to keep it from getting tangled in ropes. His hands, feet and arms bear a variety of sailing tattoos: A coiled rope (signifying his role as a boatswain); A fully rigged ship (an ocean crossing); The pig and rooster (good luck); a swirling eye (a symbol of the Abengendo hurricane); an eight-pointed star; "wind" and "wave" spelled on his knuckles.

personality:
Friendly, but fatalistic. He is living under a prophecy of doom, after all.

He's a team player, the result of years working as part of a crew.

He has learned to live with Dead-Rile, though he keeps the phantom hidden from most strangers. Sailors are a superstitious lot, and while they might appreciate Rile mystical talents, he knows many would draw a line at a slavering monster wearing his own face.

role:
Backup healer, buffer and eyes & ears. Phantom can serve as front-liner but eventually gives some party-wide buffs.
In-story, more of a crew-person on the ship rather than a colonist, but his dowsing abilities were thought to be of possible use to help find wells, mineral sources and whatnot.

[/spoiler]

Spells:

0: Light, Read Magic, Mending, Stabilize
1: Burst of Adrenaline, Shield, Cure Light Wounds

Equipment:

Studded Leather (20lbs)
Boarding pike (8lbs)
Kukri (6 lbs)
Barbarian's kit (26 lbs)
Dowsing Rod
Bones for fortune telling

phantom:

Dead-Rile, Type Outsider (phantom); Medium Speed 30 ft.; AC +2 dodge (in incorporeal form) or +2 natural armor (in ectoplasmic form); Attack 2 slams +4 (1d6+1); Saves +1 Fort/+4 Ref/+6 Will Ability Scores Str 12, Dex 14, Con 13, Int 7, Wis 10, Cha 13.
Feats: Weapon Finesse (House rule bonus); Iron Will (bonus) Weapon Focus/Slam
Skills Diplomacy 1 (+5); Intimidate 1 (+5); Perception 1 (+4); Sense Motive 1 (+4)