Monster Hunter

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Organized Play Member. 22 posts. No reviews. No lists. No wishlists. 2 Organized Play characters.




So my group is very close to getting to Xanesha. As such I'm a bit torn as to how to handle the fight.

I've reviewed the pre pathfinder rules version of her, and the new anniversary edition which I am running. When they get to her my PCs will all be level 7. The group is pretty well rounded with a Fighter, Wizard, Witch ( healer ), and Gunslinger. Those are the main 4 pc's but sometimes two others join depending on work schedules. The Fighter is mythic tier 1. He has a very high bonus to hit.

Something like +17/+12 or so, and a decent AC of 24 without temporary magical buffs. He has the Mythical power that allows him to not critically miss. Basically most random encounters and cannon fodder minions die within one cleave action during most combats. The others can be deadly also but the fighter is the main threat, as it should be I suppose.

Anyway I was reviewing the mythic rules for Lamia Matriarchs and the errata for Xanesha posted on here and I'm considering making her mythic. From this she will gain max HP, +2 general ac bump, tail slap natural attack with grab and constrict special combat maneuver with her tail. She can use mythic power 3/day either a surge +1d6 or an extra standard action.

I haven't increased her dmg or her bonus to hit, or changed her spells ( except where noted for the errata ). So no Mage Armor and Shield buff's. Her current... AC 27, TC 18 FF 20. Which I think is decent enough for this group, but I don't wanna make her a chump as she is not supposed to be one like Ironbriar and his cannon fodder cultists.

I should note that 1 of the 2 floating players is a 7th level War-priest, Mythic 1. The other is a rogue/barbarian. If all 6 pc's attend for her fight. I'm fairly positive i'll need to bump her slightly as she is only a cr 8 considering her rogue level is not in line with her monster role. So giving her this bump seems like a cr +1 to me putting her back at CR 9.

So with a group of 4, 7th level pc's one ( Fighter ) of which is Mythic and possibly 2 more, 1 of which is Mythic ( Cleric ), do y'all think she needs a bump? Or should i change it up and not give her the tail slap and instead give her a actual mythic tier 2 as if she was a pc?


Well I just watched last nights game of thrones episode and I feel absolutely inspired to plagiarize. In my game, my pc's have capture Tsuto and Orik, and are going to have a trial in Sandpoint. I think now, that during the proceedings i'd like for Tsuto, who is obviously guilty, to demand a trial by combat.

The judge is Justice Ironbriar, and honestly, the judge wants him to die because he may actually know something linking him and the goings ons. However he is a Justice and this is a 'public' trial with the jury being comprised of 1 representative from each of Sandpoint's noble families, including Ameiko Kaijitsu, Mayor Deverin, Ethram Valdemar and Titus Scarnetti.

So basically I'm curious if Tsuto can do this, he is a noble technically isn't he? Even if he is a bastard, doesn't he have that right? I know magnimars legal code is confusing or vague unlike Korvosa's, but magnimar was founded on ideals of freedom from chelish laws. So I imagine trial by combat in the face and judgement of the gods should be something applicable to the law.

Your thoughts on this?

Secondly, Orik is also on trial, however he isn't a noble but i'm curious if Tsuto could call him as his champion? It would seem Orik couldn't be called because he is also on trial, however I could see them allowing it because his judgement could be death anyway.

Tell me what you think!


Alright, my pcs have chosen to not destroy the Minor Runewell under Sandpoint. First off they failed their checks by more than ten, so I couldn't give them much of anything really. However they came back a level later, retried their knowledge checks and found out that it can create Sinspawn and possibly be destroyed by boiling holy water in its basin for 24 hours. While the construction of this device and the magics used in its creation remain a mystery to them they spoke to the mayor and she in turn contacted the Pathfinder society on their behalf.

They want to basically offer the ruins up to the pathfinders archaeological personnel or whatever. They have now cleared Thistletop and also want to offer it to the pathfinders. Its been 3 days since sending the message via courier to the Magnimarian Pathfinder lodge. So at this point i'm curious as to how to handle this situation.

They are also hoping that the Pathfinders will simply protect the town from the threat of the Minor Runewell, via their presence and security. Honestly though without someone to use the well, no Sinspawn are being created and so its just sitting their being studied by Brodern and Ilsoari Gandethus, who they took down their for assistance in studying it.

They had Father Zantus, escorted by Gaven Deverin come down to the catacombs to un-consecrate the alter for Lamashtu. The Mayor, and Father Zantus voted to have it destroyed but after no one could figure out how, they sent word to the pathfinders. They eventually found out next level how to destroy it. However they are unsure if they should, as it isn't doing anything without someone using it.

I'm really not sure how to handle it honestly. It seems like a cool idea though. Any advice?


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What specific day on the calendar does the swallowtail festival take place?


Alright you all know the Red Crystal sword, in the Catacombs of Wrath? Well for some reason, I just freaking love that thing. I love it so much in fact that I've transformed it into a intelligent legendary weapon.

I call it Thirst and the rogue in my party is using it. First off, I gave him a will save of dc 16 to not be cursed. He rolled a 4 or something like that.

Anyway.... this group was originally built with a fluctuating schedule in mind that would basically have 2 or more players coming in and out of the AP as their work schedules allowed. I was ok with this, because i'm not even using exp, i'm just telling people when they level up or using the three point system, mainly just telling them when they level. This leaves the group without a dedicated healer though.

Whats more is that the player controlling the cleric has left the group, so they no longer have a healer. The witch in the group can heal a little, but not much. I've offset this with more loot, they have had to spend much of that extra loot on healing items.

So I wanted to give one of them a way to 'heal' themselves in battle, not all the time but somewhat consistently. And not so much that it would always help, but at low levels it should help a bit.

Thirst has some flavor text, and a story I've not even got entirely detailed out yet. The sword can read Thassalonian, Shadowtounge and common. It can Read Magic also and has 3 knowledge skills with a plus 10 modifier; History, Arcana, Planes. I was hoping this sword can act as a back up knowledge checker if they get themselves stuck on the Ap's clues or something, or just can't figure something out and just need a little push to help them.

Its basic ability is that it deals 1d6 bleed dmg per successful hit. This dmg doesn't cause 'normal' bleed dmg, that ticks every round, but rather just 'drinks' a bit of extra blood from wounds it makes.

I don't really like the normal Intelligent item rules or cursed item rules so i wanted something different. The sword is true neutral, despite its appetite for blood, and does not encourage actions in one direction or another.

It simply laughs softly at its wielder or his party members when they do stupid things and will give knowledge in exchange for feeding it, lol. All it wants is to be fed on a regular basis.

It has, etched into its length the following script in Thassalonian
"Let all who hold this blade know the true weight of blood and responsibility."

Anyway I wrote this in. Every time it deals bleed dmg, it absorbs that blood into a pool of 0/25 points. Every 5 points marks a tier.
1-5 Starving, causes a 50% chance of going berserk every hr. -3 STR
6-10 Very hungry causes -2 STR
11-15 Peckish +1 NA
16-20 Full +1 STR, Access to special atk.
21-25 Stuffed +1 DEX +2 NA ( 2 total, not 3 )

Special Atk : 1/day while in Tier 4 or 5 ( 16-25 ) Thirst can, on a successful melee hit, instead drain a targets life blood from any open wound. DC18 Fort; 10+ego (8) Failure means 1d6 con drain to the target.
Note: If you starve thirst to its final stage and no one else is around to feed on, Thirst will use this power on you. You get a -2 to the Fort save if this happens.

-I'm not sure if using this ability should drain blood from the blood pool, or fill it up. Right now its, 1 con point means 5 bloop points. 1/day felt like a infrequent enough time frame to not have him using it consistently on monsters and other enemies.

Special: If Thirst is completely full, additional blood absorbed heals you as if by fast healing for the amount absorbed. Ex. if Thirst is at 25/25 Blood points, your next bleed dmg is instead added to your HP, this cannot raise your HP above its maximum.

I'm unsure how to mark the use of blood as time passes. At first, I thought -1 blood point every hr but then the CN rogue almost gutted a kid from Tarandok Academy because they were easy targets, lol. However he is a somewhat new dnd player, and I think that was really just him experimenting with what is ok and not ok in the game or at my table.

I'd of let him do it, although i'd have said if he does something like this again, his alignment would be force one step towards evil. CE is the only alignment I don't allow. So now i'm thinking of adjusting it to make it less of a issue.

Your thoughts? Feel free to tell me i'm nuts. The good news is my players are not whiners about my modifying things, after I have time to ruminate over how I truly want something to work. I generally explain that Dming is a learning process, and i'm not a politician, so it isn't flip flopping.


This post contains spoilers, if your a pc in Rise of the Runelords, please don't read it.

Alright, one of my new pcs, is going to be coming into my main group just before or after they finish thistletop. He has this very interesting idea i'd like to detail and work out, rather than leave vague.

He wants to be a barbarian tribesmen from the far north. His tribe lived during the same time as Ancient Thassilon. My questions are these.

10000 years ago when the country was at its peak, how big was the actual empire ( where were its borders ), and could there have been a tribe of viking type barbarians who lived far north on Avastian, to avoid being enslaved. I imagine it would be the ancestral Ulfen but i'm unsure of exactly who lived in that area back then.

His hunting group was out tracking some prey, when they began to be stalked, and then killed by a Ice Linnorm. It tore his hunting group in half driving him and his fellows deeper into the frozen wastes until finally they were cornered in a valley. Making a last stand they prepared for their deaths. The battle was hard and viscous but the dragon was laid low by a final and lucky blow from the pc in question.

The rest of his party was dead and as he knelt over their bodies to mourn their loss he heard something behind him... Just as he turns, battleaxe in hand, the Dragons last action was to unleash its breath on him. Freezing him in place, the surprise of it plane upon his face. The dragon died roaring its protest, but ultimately the pc won. So he was found several years before the game starts, and has lived in the 'modern' world of Golarion for about 30 years now.

I know the ice breath goes away eventually.. but you know.. this is awesome, lol. My RotRL game is going to include mythic levels though so perhaps this dragon was mythic and that's why its ice ooze breath never went away? Seems like a cool idea anyway.

My other question is what would he know about ancient thassilon? I told him, he lived in fear of the Seven pointed star, its army of giants and slaves. There is no fighting them, all you can do is simply not live near their influence, or in places they don't want to live.