Alright you all know the Red Crystal sword, in the Catacombs of Wrath? Well for some reason, I just freaking love that thing. I love it so much in fact that I've transformed it into a intelligent legendary weapon.
I call it Thirst and the rogue in my party is using it. First off, I gave him a will save of dc 16 to not be cursed. He rolled a 4 or something like that.
Anyway.... this group was originally built with a fluctuating schedule in mind that would basically have 2 or more players coming in and out of the AP as their work schedules allowed. I was ok with this, because i'm not even using exp, i'm just telling people when they level up or using the three point system, mainly just telling them when they level. This leaves the group without a dedicated healer though.
Whats more is that the player controlling the cleric has left the group, so they no longer have a healer. The witch in the group can heal a little, but not much. I've offset this with more loot, they have had to spend much of that extra loot on healing items.
So I wanted to give one of them a way to 'heal' themselves in battle, not all the time but somewhat consistently. And not so much that it would always help, but at low levels it should help a bit.
Thirst has some flavor text, and a story I've not even got entirely detailed out yet. The sword can read Thassalonian, Shadowtounge and common. It can Read Magic also and has 3 knowledge skills with a plus 10 modifier; History, Arcana, Planes. I was hoping this sword can act as a back up knowledge checker if they get themselves stuck on the Ap's clues or something, or just can't figure something out and just need a little push to help them.
Its basic ability is that it deals 1d6 bleed dmg per successful hit. This dmg doesn't cause 'normal' bleed dmg, that ticks every round, but rather just 'drinks' a bit of extra blood from wounds it makes.
I don't really like the normal Intelligent item rules or cursed item rules so i wanted something different. The sword is true neutral, despite its appetite for blood, and does not encourage actions in one direction or another.
It simply laughs softly at its wielder or his party members when they do stupid things and will give knowledge in exchange for feeding it, lol. All it wants is to be fed on a regular basis.
It has, etched into its length the following script in Thassalonian
"Let all who hold this blade know the true weight of blood and responsibility."
Anyway I wrote this in. Every time it deals bleed dmg, it absorbs that blood into a pool of 0/25 points. Every 5 points marks a tier.
1-5 Starving, causes a 50% chance of going berserk every hr. -3 STR
6-10 Very hungry causes -2 STR
11-15 Peckish +1 NA
16-20 Full +1 STR, Access to special atk.
21-25 Stuffed +1 DEX +2 NA ( 2 total, not 3 )
Special Atk : 1/day while in Tier 4 or 5 ( 16-25 ) Thirst can, on a successful melee hit, instead drain a targets life blood from any open wound. DC18 Fort; 10+ego (8) Failure means 1d6 con drain to the target.
Note: If you starve thirst to its final stage and no one else is around to feed on, Thirst will use this power on you. You get a -2 to the Fort save if this happens.
-I'm not sure if using this ability should drain blood from the blood pool, or fill it up. Right now its, 1 con point means 5 bloop points. 1/day felt like a infrequent enough time frame to not have him using it consistently on monsters and other enemies.
Special: If Thirst is completely full, additional blood absorbed heals you as if by fast healing for the amount absorbed. Ex. if Thirst is at 25/25 Blood points, your next bleed dmg is instead added to your HP, this cannot raise your HP above its maximum.
I'm unsure how to mark the use of blood as time passes. At first, I thought -1 blood point every hr but then the CN rogue almost gutted a kid from Tarandok Academy because they were easy targets, lol. However he is a somewhat new dnd player, and I think that was really just him experimenting with what is ok and not ok in the game or at my table.
I'd of let him do it, although i'd have said if he does something like this again, his alignment would be force one step towards evil. CE is the only alignment I don't allow. So now i'm thinking of adjusting it to make it less of a issue.
Your thoughts? Feel free to tell me i'm nuts. The good news is my players are not whiners about my modifying things, after I have time to ruminate over how I truly want something to work. I generally explain that Dming is a learning process, and i'm not a politician, so it isn't flip flopping.