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![]() My Grand-Father said me:
I would like to express my worries and my frustrations about where is arrived D&D after thirty years. The aim of this post is simple and unachievable: to give a voice on this messageboards to the ideas of plenty of gamers (players and GM) who will never participate to our experts’ arena. But, because these people are around me the silent majority of our hobby and because in the newcomers they will be essential for the future of the game, we need to take care of them more than of ourselves. Of course, the OD&D rules had to be improved along the time. But, why have the designers generate at the end of the day the hyper complicated logical code called 3.5 ? Today, thousand of posts in this messageboards are just a race in the direction of more that, or more for this one (class, race, power, feat,…), or more mechanism of that kind and so on. I’m lost ! Frankly speaking, I love D&D and I’m faithful to it for almost thirty years. IMO, its strength, its essence and its sex appeal are coming from the epic origin which his the kernel of that universe. Somewhere in the past the rules seemed simpler and also non invasive and whatever the holes they had it was never a point difficult to deal with. That is no more true.
When I read Paizo will try to move on an alternative to 4E, I placed a lot of hope in it. This team is by far the best for keeping this epic fire burning in our game. They have splendid story tellers, designers, editors, publisher and artists. So I imagined they will have the aim to restore some rule set which will help in finding back the not so old spirit rather than to mimic painfully the clichés and effects of the MMORPG or other video games. I am now thinking I was wrong and that this direction of the road is closed, perhaps forever. I will now give the example of our game circle. We have many players and we have always enjoyed D&D adventures with 6 to up to 10 players. Now, IMHO, it is a little bit sad to say that most of the modules are designed for only four. The game and the players wasted away I guess. But does it mean that tomorrow we will have rules only for two + one referee – like my wargamers’ buddies ? Or worse, will we be in the future alone in front of a screen ! I can’t let it happen without rising up against that fate. Even with 3.5, the Dming of a good session with 6-10 players is an intellectual and even a physical trial. I know that because I did it every week during the last five years. But now, I’m exhausted and fed up by all that poor task, from within the grace of a good role play is hardly touched. I have house ruled a lot to simplify, but the more I work the more the designers push the ball. When reaching high levels, on a table of 6-10 I have players bored by the overwhelming rules and meta gamers who crawl in their sin with delectation and conceit. I’m afraid PFRPG will just push me a little bit more on the edge of the abyss and with me a lot of gamers who prays in silence. Jason, Erik, Lisa are you sure of your move ? Fellow DMs your support or even your slaps are welcome to revive an old (perhaps) alone but (certainly) experienced gamer.
Be easy (and creative) ![]()
![]() One of my player starting SCAP is a Pelor half-elf cleric 1. I'm concerned to built more data for him and it leads me to some research about:
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![]() First Timer Here – I’m starting shortly SCAP with 2 groups of PCs. I’m an experienced french DM and I have ruled sessions and campaigns in CoC, Runequest and DD for 25 years. I will run SCAP with a lot of house rules with a basis of a purified 3.5 rules’ set. I’ve worked and I’m still working on the necessary adaptation on the HC material to smoothly fit with this. I would like to start by two remarks on The Vanishing - translated in French by ‘la Disparite’ which gives it some fun : It’s seems like very few clues about the disease can be found by the PCs. But The Vanishing occurred 75 years ago. For a gnomish life span it’s just like a 15 human years old story. So, for a so hurting event which hit a whole community we can expect that a lot of data are still available through the gnomes of Cauldron. How have you deal about that possible knowlegde of the dark secret of the Gnome in the city ? Even after reading almost all the dedicated threads (and the HC) I’m still in balance on how to deal with the Vanishing contamination and effects. Does a SR apply as soon as a PC touch an infected item? Is it a roll against Fortitude or against Will - magical disease? Does a new SR apply every period of time the PC keeps the contact with the object - each 12 hours or each day ? When a PC is infected and cured is he stabilized at his current state or is he recovering it’s standard shape? How works the cure, is it instantaneous or painfully long? Let me know about your experience in game |