Hi, JJ, I have another question about "Concordance of Elements (faction)". I used to discuss the nature of this faction with other guys,and we got different conclusion. The introduction of The Concordance said:"Its members believe that maintaining the equilibrium between air, earth, fire, and water is necessary for the stability of the multiverse" , so I guess it' similar like the Circle of Druid, or Prophecies of Kalistrade in Druma, or something like that. But other guys said that The Concordance is something like fire department or NGO of animal protection, just because YOU declare that "The Concordance is not a Religion". So here's the question: 1. What's the meaning of "maintaining the equilibrium between air, earth, fire, and water is necessary for the stability of the multiverse"? Some kind of philosophical ideas about the universe like Kalistrades, believe there's a logical relationship between personal wealth and celestial order, or just introducing the faction history with no meaning? 2. Introduction about The Concordance said that members believe "keeping the balance between elements is the key to stabilizing the multiverse", but someone told me "Beacuse JJ said The Concordance is not a Religion, so there's no FAITH or BELIEF factor about elemental balance in The Concordance"(yes, that's how they unscramble it), is that true?
HELP!!!
GM Fez wrote:
D1:Mission complete, all over, they used spells and left some, but not what they need. D2:Downtime, these guys want to prepare spells, and do something, like storing spells or finishing faction tasks. I just wanna make sure whether PCs can cast spells during the downtime or not. Does the situation above legal?
GM Fez wrote: Wait, what's the actual question then? Yes you can cast spells during downtime, no they won't affect the next scenario unless they are one of the four mentioned by BNW. Are you worried about the characters of these players trying to burn down the world in their downtime? Yep, I think so, once they tried, there must be second times. Well, the UCa didn't tell more about the downtime spell, it seemed perfer dices to spells while solving the problem during the downtime. If I'm a pathfinder GM and players want to use spell, that's not a big problem. But in PFS, I'm not sure——so it's legal to use spell while after completing mission and finishing adventure? Further more FUNS than daily job? Interesting.
I'm not talking about the Preserving Flask,not just because it seemed like Pearl of Power……well actually,quite thanks about the damn flask,but it's not the POINT. All I care about,is that you can/can't cast spells during the downtime. To tell the truth,I guess the week is just let you earn some money or finish the faction task,but I'm not sure what these horrible guys will do next while they ENJOYING their downtime—— Maybe they will try to use spell to finish the faction tasks? I can't imaging further more,it's definitely terrible. So just tell me the answer,yes or no,and why——there's no FAQ about the downtime rule. Please.
BigNorseWolf wrote:
I know,here's the situation: Mission completed,and PCs tried to delay a few days,but I refused. I said if you guys reply the mission,then it's over,you can only store the rest spells.The adventure finished,and you are all in the downtime now.
It means if I agree,the Alchemist or someone else,whatever,they may have 7 days to cast extracts or spells——and if they buy enough Preserving Flasks or something else,they may get 7 times than normal daily spell,and take the storing spells to the next module!!! I know what you talking about,PFS FAQ said that if you can cast spells,you can also store and bring these spells to the next scenario,but my question is: How to judge the downtime in PFS?Can PCs casting spells during this time? That!is!really!make!me!a!mess!
Someone told me that charaters may still have spells during the downtime,so does it means that Alchemist can buy lots of Preserving Flasks,and storing spells? Just because of the downtime,my PC wanna use the "bug"(I guess,maybe) to kick my ass. I know if PC can cast spells by themselves,they can also use the storing spells weapon or magic items and take to the next module,but it's hard for me to concept that an Alchemist may have several times of "daily spells" than others. Can Paizo workers or someone else answer my question?
My opinion is that the damage of 【Kinetic Fist】 consist of two part:damage of Blasts,and additional damage,so a Lv.1 Kineticist who ues Kinetic Fist can make 1d6+1+Con modifier+1d6 damage. But someone told me because the description of 【Kinetic Fist】 doesn't like 【Kinetic Blade】,so this wild talent will change the blasts' damage,totally instead.The "additional damage" means the whole damage of 【Kinetic Fist】.so a Lv.1 Kineticist who ues Kinetic Fist can just make 1d6 damage. That make me confused. Who's right?
Well,I know feat 【Dimensional Agility】 mean's that you need to be a monk,or use the teleport spell,but——【Dimensional Agility】 and 【Dimensional Hop】,the same prefix made me confused. So if I have the feat 【Dimensional Agility】,can I get the buff after using 【Dimensional Hop】(the power of 【Domain:Travel】)? |
