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NG Human Sage 2 | Status: Ok
Stats: HP 15/15 | Meditation Dice 1/1 | Ki Pool 5/7
AC 17 (T 17, FF 13) | CMB +5, CMD 18 | Init +4 | Speed 30ft | F +5, R +7, W +6 | Perc +8, SM +3 (Low-Light) ![]() Being the first time he sees a goblin mixed with a serpent, Rick is a bit shocked. His thoughts, for a short moment, wander around thinking of the possibilities that might have led to... Shaking his head, he focuses on what's at hand, and advances enough to be able to shoot the serpent and the goblin with his Ki projectiles. Move: move 30 feet (or less, if not required) Swift: spend a Ki Point to increase Ki damage to 2d6 Standard: Ki Barrage, 3 strikes thanks to Meteor Shower Ki Barrage#1 vs Serpent, Point Blank: 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18
Ki Barrage#2 vs Goblin, Point Blank: 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12
Ki Barrage#3 vs Serpent, Point Blank: 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17
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NG Human Sage 2 | Status: Ok
Stats: HP 15/15 | Meditation Dice 1/1 | Ki Pool 5/7
AC 17 (T 17, FF 13) | CMB +5, CMD 18 | Init +4 | Speed 30ft | F +5, R +7, W +6 | Perc +8, SM +3 (Low-Light) ![]() Rick was expecting Estria's Lightning Bolt to end the goblin in the scaffold, but it seems this one's a dodgy one. With a preparing move and a strong kiai shout, Rick sends two energy waves to finish the job up there. Ki Barrage#1, Serendipity, Point Blank: 1d20 + 5 + 1 + 1 ⇒ (17) + 5 + 1 + 1 = 24
Ki Barrage#2, Serendipity, Point Blank: 1d20 + 5 + 1 + 1 ⇒ (3) + 5 + 1 + 1 = 10
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NG Human Sage 2 | Status: Ok
Stats: HP 15/15 | Meditation Dice 1/1 | Ki Pool 5/7
AC 17 (T 17, FF 13) | CMB +5, CMD 18 | Init +4 | Speed 30ft | F +5, R +7, W +6 | Perc +8, SM +3 (Low-Light) ![]() I'm building it :) It takes a bit to start working, and ii isn't probably the most broken of combos, but it totally rocks. The character will end up being a living fireball who can fire ranged touch attacks at you if you stay away or burn you if you try to close in. All very Sun flavoured, exactly what I was looking for. ![]()
NG Human Sage 2 | Status: Ok
Stats: HP 15/15 | Meditation Dice 1/1 | Ki Pool 5/7
AC 17 (T 17, FF 13) | CMB +5, CMD 18 | Init +4 | Speed 30ft | F +5, R +7, W +6 | Perc +8, SM +3 (Low-Light) ![]() Rick decides to let his Chi break the ice, before the goblins can flee. Standard: Ki Barrage vs 2 different goblins by the campfire. Ki Barrage #1, Serendipity, Point Blank: 1d20 + 5 + 1 + 1 ⇒ (19) + 5 + 1 + 1 = 26
Ki Barrage #2, Serendipity, Point Blank: 1d20 + 5 + 1 + 1 ⇒ (9) + 5 + 1 + 1 = 16
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NG Human Sage 2 | Status: Ok
Stats: HP 15/15 | Meditation Dice 1/1 | Ki Pool 5/7
AC 17 (T 17, FF 13) | CMB +5, CMD 18 | Init +4 | Speed 30ft | F +5, R +7, W +6 | Perc +8, SM +3 (Low-Light) ![]() "Let's do this, I'm feeling lucky" Rick says, and advances quietly towards the goblins with the intention of surprising them. Stealth, Serendipity: 1d20 + 9 + 1 ⇒ (20) + 9 + 1 = 30 That buff really brought me luck, lol. ![]()
NG Human Sage 2 | Status: Ok
Stats: HP 15/15 | Meditation Dice 1/1 | Ki Pool 5/7
AC 17 (T 17, FF 13) | CMB +5, CMD 18 | Init +4 | Speed 30ft | F +5, R +7, W +6 | Perc +8, SM +3 (Low-Light) ![]() "On the other hand..." Rick doubts, but as his companions talk about the perils of venturing out at night, an idea forms inside his head. "All these enemies could fester on this poor soul while we stay here sleeping. I don't know, maybe we should at least go for a quick look." ![]()
NG Human Sage 2 | Status: Ok
Stats: HP 15/15 | Meditation Dice 1/1 | Ki Pool 5/7
AC 17 (T 17, FF 13) | CMB +5, CMD 18 | Init +4 | Speed 30ft | F +5, R +7, W +6 | Perc +8, SM +3 (Low-Light) ![]() Rick wonders if it's best to go straight and find the lost one as soon as possible, or rest and look better in the morning with proper lighting. He informs the rest of his doubts. "What do you think?" ![]()
NG Human Sage 2 | Status: Ok
Stats: HP 15/15 | Meditation Dice 1/1 | Ki Pool 5/7
AC 17 (T 17, FF 13) | CMB +5, CMD 18 | Init +4 | Speed 30ft | F +5, R +7, W +6 | Perc +8, SM +3 (Low-Light) ![]() Rick says nothing, though he seems to be included in the lot so he sets his mind silently on helping. It appears that he'll have to postpone that chat with Ameiko once more. ![]()
NG Human Sage 2 | Status: Ok
Stats: HP 15/15 | Meditation Dice 1/1 | Ki Pool 5/7
AC 17 (T 17, FF 13) | CMB +5, CMD 18 | Init +4 | Speed 30ft | F +5, R +7, W +6 | Perc +8, SM +3 (Low-Light) ![]() Rick doesn't really want to mess up with what seems to be a personal thing, but he stands there in case his help is needed. The payment is not of importance to him, though of course would help dealing with some bills. ![]()
NG Human Sage 2 | Status: Ok
Stats: HP 15/15 | Meditation Dice 1/1 | Ki Pool 5/7
AC 17 (T 17, FF 13) | CMB +5, CMD 18 | Init +4 | Speed 30ft | F +5, R +7, W +6 | Perc +8, SM +3 (Low-Light) ![]() Rick doesn't want to start an argument, but still he replies with calm. "We don't know, but we didn't really tried nor even had the time to. On the other hand, what can be changed by spitting at a corpse and peeing on his grave? Nothing good, in my opinion. So" he shrugs, "once it's over, why don't just let him join his god and that's it?" He wonders what could have been of Gregan if he hadn't been blinded and fooled, but that thing Rick will probably never know. ![]()
NG Human Sage 2 | Status: Ok
Stats: HP 15/15 | Meditation Dice 1/1 | Ki Pool 5/7
AC 17 (T 17, FF 13) | CMB +5, CMD 18 | Init +4 | Speed 30ft | F +5, R +7, W +6 | Perc +8, SM +3 (Low-Light) ![]() Rick doesn't show a good face at all the signs of disrespect. "Come on, let's keep our manners. He wasn't a nice guy, but we should have done something about it before" he begs. Wanting to just leave and attend other, more important matters, he adds "It's to late to do anything now, sadly, and part of the blame might be on us. Let us address the things of the living instead." ![]()
NG Human Sage 2 | Status: Ok
Stats: HP 15/15 | Meditation Dice 1/1 | Ki Pool 5/7
AC 17 (T 17, FF 13) | CMB +5, CMD 18 | Init +4 | Speed 30ft | F +5, R +7, W +6 | Perc +8, SM +3 (Low-Light) ![]() Rick gladly helps with the burial, saddened that he hasn't been able to rescue the man. Even being a dork doesn't make him deserve this doom. Apart from that, he finds himself with no new ideas aboit the situation, and agrees that Melissa should be given some time to gather some information. ![]()
NG Human Sage 2 | Status: Ok
Stats: HP 15/15 | Meditation Dice 1/1 | Ki Pool 5/7
AC 17 (T 17, FF 13) | CMB +5, CMD 18 | Init +4 | Speed 30ft | F +5, R +7, W +6 | Perc +8, SM +3 (Low-Light) ![]() Rick quickly channels his Ki again, but this time trying to restore Gregan's health. Healing: 1d6 ⇒ 3 He hopes to have arrived on time, though it doesn't seem like he has, sadly. ![]()
NG Human Sage 2 | Status: Ok
Stats: HP 15/15 | Meditation Dice 1/1 | Ki Pool 5/7
AC 17 (T 17, FF 13) | CMB +5, CMD 18 | Init +4 | Speed 30ft | F +5, R +7, W +6 | Perc +8, SM +3 (Low-Light) ![]() Rich has been silent, waiting to see if the rest put Gregan under reason. Not trusting the Knight much, though, he was expecting the outcome, so he starts making his kata moves, tattoos on his skin moving and shining, and projects his ki towards his enemy. Rick is taking a 5-ft-step back, spending a Ki point to augment damage to 2d6 and using his Ki Barrage. Ki Barrage #1, Point Blank: 1d20 + 5 + 1 ⇒ (5) + 5 + 1 = 11
Ki Barrage #2, Point Blank: 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 24
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NG Human Sage 2 | Status: Ok
Stats: HP 15/15 | Meditation Dice 1/1 | Ki Pool 5/7
AC 17 (T 17, FF 13) | CMB +5, CMD 18 | Init +4 | Speed 30ft | F +5, R +7, W +6 | Perc +8, SM +3 (Low-Light) ![]() Never tried, and I'm not sure I will be able to keep the pace since I do many things from my mobile. I am willing to give it a try, though I cannot tell you for sure if I will adapt well to it. ![]()
NG Human Sage 2 | Status: Ok
Stats: HP 15/15 | Meditation Dice 1/1 | Ki Pool 5/7
AC 17 (T 17, FF 13) | CMB +5, CMD 18 | Init +4 | Speed 30ft | F +5, R +7, W +6 | Perc +8, SM +3 (Low-Light) ![]() Leveling up is done, including some minor changes (dropped Enhancement Sphere and took Ghost Strike talent from Divination instead). All reflected on the sheet. ![]()
NG Human Sage 2 | Status: Ok
Stats: HP 15/15 | Meditation Dice 1/1 | Ki Pool 5/7
AC 17 (T 17, FF 13) | CMB +5, CMD 18 | Init +4 | Speed 30ft | F +5, R +7, W +6 | Perc +8, SM +3 (Low-Light) ![]() @Ameiko:
"Well, I'm from Minkai, myself." Ricky breaths deep. "I grew in a monastery, but when I came out of age I started wandering everywhere in search of some news about my family, why did they abandon me, I don't know... anything." He goes on with his tale, decided to take it out once and for all. "There was no sign of them, but some monks managed to direct me towards a far branch of the family, here in Various. And here I am." He may have revealed the truth but, in case Ameiko hasn't reached a definitive conclusion, he decides to leave it for another, quieter moment. "Erm... Sorry" Ricky interrupts. "I hate to be that guy, but Gregor could find the way here when we least expect him. We should take measures to impede him as much as reasonably possible." Ricky looks everyone in the face. "Do we have the means to divert him anyhow?" ![]()
NG Human Sage 2 | Status: Ok
Stats: HP 15/15 | Meditation Dice 1/1 | Ki Pool 5/7
AC 17 (T 17, FF 13) | CMB +5, CMD 18 | Init +4 | Speed 30ft | F +5, R +7, W +6 | Perc +8, SM +3 (Low-Light) ![]() Once the group is back on track, Rick decides to open fire. He gets closer to Ameiko, looking for the precise moment.
If Ameiko is willing to talk, or if she'd rather talk later, we can do it in spoilers so as not to bother the rest of the group if you feel like. Of course, anyone who wants is welcome to read. ![]()
NG Human Sage 2 | Status: Ok
Stats: HP 15/15 | Meditation Dice 1/1 | Ki Pool 5/7
AC 17 (T 17, FF 13) | CMB +5, CMD 18 | Init +4 | Speed 30ft | F +5, R +7, W +6 | Perc +8, SM +3 (Low-Light) ![]() Rick takes some time to decide how is he going to break the ice with Ameiko. When he finally finds something not too silly to say, the group find the dead boar and the ticks. "Blast my luck." He reacts as he knows, moving forward to get into range and invoking his chi to blast the tick next to Dusk. Ki Blast, Point Blank: 1d20 + 4 + 1 ⇒ (4) + 4 + 1 = 9 Touch
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NG Human Sage 2 | Status: Ok
Stats: HP 15/15 | Meditation Dice 1/1 | Ki Pool 5/7
AC 17 (T 17, FF 13) | CMB +5, CMD 18 | Init +4 | Speed 30ft | F +5, R +7, W +6 | Perc +8, SM +3 (Low-Light) ![]() "Yes, yes, we can get drunk later, I guess." It's not that Rick doesn't like drinking, but... "So what's the plan? We go straight there?" ![]()
NG Human Sage 2 | Status: Ok
Stats: HP 15/15 | Meditation Dice 1/1 | Ki Pool 5/7
AC 17 (T 17, FF 13) | CMB +5, CMD 18 | Init +4 | Speed 30ft | F +5, R +7, W +6 | Perc +8, SM +3 (Low-Light) ![]() Rick bows. "I am Rick. Hajimemashite." Rick wears common clothes and a pair of strange goggles on her head. He clearly seems of Tian ethnics. The visible parts of his arms are covered in a dragon-shaped tattoo, in a manner that the head ends up being on the back of his hand. Rick might have a good chance to talk to Ameiko during their walk to see "the Hag", but right now he has another concern. He turns his head to the Sheriff. "If we go see Melissa, we must make sure that Gregan doesn't follow us." ![]()
NG Human Sage 2 | Status: Ok
Stats: HP 15/15 | Meditation Dice 1/1 | Ki Pool 5/7
AC 17 (T 17, FF 13) | CMB +5, CMD 18 | Init +4 | Speed 30ft | F +5, R +7, W +6 | Perc +8, SM +3 (Low-Light) ![]() "Estria is right" Rick quickly steps in. "We're also not sure how much we know about that "source of the problem", which seems to be an entity called the Tickwood Hag." Rick waits 2 seconds and checks for any tell-taling reaction in Hemlock. Sense Motive: 1d20 + 3 ⇒ (1) + 3 = 4 "Is there any information you can give us about it?" ![]()
NG Human Sage 2 | Status: Ok
Stats: HP 15/15 | Meditation Dice 1/1 | Ki Pool 5/7
AC 17 (T 17, FF 13) | CMB +5, CMD 18 | Init +4 | Speed 30ft | F +5, R +7, W +6 | Perc +8, SM +3 (Low-Light) ![]() I know it was just a post to let you all know Rick is still there and push the situation a little bit to the next scene. ![]()
NG Human Sage 2 | Status: Ok
Stats: HP 15/15 | Meditation Dice 1/1 | Ki Pool 5/7
AC 17 (T 17, FF 13) | CMB +5, CMD 18 | Init +4 | Speed 30ft | F +5, R +7, W +6 | Perc +8, SM +3 (Low-Light) ![]() Rick once more tries to calm himself and think clear. "A green hag? I don't know, it sounds bad." He concludes that should be something they need to communicate, both as to have the town ready and to ask for some help, maybe. "I agree we should need to go back to town and prepare accordingly. There you can talk to whoever you need to, Gregan, and then we all will try to find this hag." He deliberately skips mentioning Sheriff Hemlock, in case there's a conflict between him and Gregan, but he intends on finding out. Sadly, not everyone Rick has met in his journeys has been totally clear about their true intentions. ![]()
NG Human Sage 2 | Status: Ok
Stats: HP 15/15 | Meditation Dice 1/1 | Ki Pool 5/7
AC 17 (T 17, FF 13) | CMB +5, CMD 18 | Init +4 | Speed 30ft | F +5, R +7, W +6 | Perc +8, SM +3 (Low-Light) ![]() "Asmodeus, mmm... sounds bad." Rick does nothing, knowing he needs no weapons, and lets the man answer Dusk's question. He has a bad feeling, but thinks it's of no good attacking someone that hasn't done anything yet - to his knowledge. ![]()
NG Human Sage 2 | Status: Ok
Stats: HP 15/15 | Meditation Dice 1/1 | Ki Pool 5/7
AC 17 (T 17, FF 13) | CMB +5, CMD 18 | Init +4 | Speed 30ft | F +5, R +7, W +6 | Perc +8, SM +3 (Low-Light) ![]() Which skill could be rolled to check whether a body can leave no remains in a fire like the one happening here years ago? ![]()
NG Human Sage 2 | Status: Ok
Stats: HP 15/15 | Meditation Dice 1/1 | Ki Pool 5/7
AC 17 (T 17, FF 13) | CMB +5, CMD 18 | Init +4 | Speed 30ft | F +5, R +7, W +6 | Perc +8, SM +3 (Low-Light) ![]() To Hemlock:
To the rest:
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NG Human Sage 2 | Status: Ok
Stats: HP 15/15 | Meditation Dice 1/1 | Ki Pool 5/7
AC 17 (T 17, FF 13) | CMB +5, CMD 18 | Init +4 | Speed 30ft | F +5, R +7, W +6 | Perc +8, SM +3 (Low-Light) ![]() "I can sense some magic here" Rick warns. "Here in the sarcophagi. Probably a blessing to protect the dead, but I'm not sure, and I think I wouldn't like to check." He points at the robe. "There also." ![]()
NG Human Sage 2 | Status: Ok
Stats: HP 15/15 | Meditation Dice 1/1 | Ki Pool 5/7
AC 17 (T 17, FF 13) | CMB +5, CMD 18 | Init +4 | Speed 30ft | F +5, R +7, W +6 | Perc +8, SM +3 (Low-Light) ![]() Rick turns a bit red. "Eh, thank you. I wasn't expecting ... mmmh..." He follows Hemlock inside and has a look around. Perception: 1d20 + 7 ⇒ (13) + 7 = 20 Spending a SP to activate Divination Sphere basic ability to detect magic auras. ![]()
NG Human Sage 2 | Status: Ok
Stats: HP 15/15 | Meditation Dice 1/1 | Ki Pool 5/7
AC 17 (T 17, FF 13) | CMB +5, CMD 18 | Init +4 | Speed 30ft | F +5, R +7, W +6 | Perc +8, SM +3 (Low-Light) ![]() Rick takes a step back and swiftly evokes his signature ki blasts. 5-ft-step back, then Ki barrage, one blast to each skeleton. Ki Barrage #1, Point Blank: 1d20 + 2 + 1 ⇒ (11) + 2 + 1 = 14
Ki Barrage #2, Point Blank: 1d20 + 2 + 1 ⇒ (18) + 2 + 1 = 21
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NG Human Sage 2 | Status: Ok
Stats: HP 15/15 | Meditation Dice 1/1 | Ki Pool 5/7
AC 17 (T 17, FF 13) | CMB +5, CMD 18 | Init +4 | Speed 30ft | F +5, R +7, W +6 | Perc +8, SM +3 (Low-Light) ![]() Rick bows to Ameiko's offer. "Please, I can't accept such a generous offer. Let me pay for the room, it's just fair." Most people in Varisia would just accept and say some kind words in return, but in Minkai it is polite to try to reject a gift. He doesn't speak of his reasons to travel here, though, hoping to do it the next morning. Unfortunately, it seems destiny and a meeting with the Sheriff won't let that happen... Asked about himself on their way to the Boneyard, he answers with sincerity. "My name is Rikkuro, though you can call me Rick. I am a student of the esoteric arts of the Ki. A monk, if you prefer. I came to Sandpoint in search of my family." ![]()
NG Human Sage 2 | Status: Ok
Stats: HP 15/15 | Meditation Dice 1/1 | Ki Pool 5/7
AC 17 (T 17, FF 13) | CMB +5, CMD 18 | Init +4 | Speed 30ft | F +5, R +7, W +6 | Perc +8, SM +3 (Low-Light) ![]() "They bearing a symbol is what worries me the most" Rick adds. To him, animals or creatures naturally looking for food are one thing, and an organised group of critters is completely another. "But yes, I think it's time to call it a day and get some rest for tomorrow." He waves goodbye and walks towards the Rusty Dragon with whoever else is staying there. ![]()
NG Human Sage 2 | Status: Ok
Stats: HP 15/15 | Meditation Dice 1/1 | Ki Pool 5/7
AC 17 (T 17, FF 13) | CMB +5, CMD 18 | Init +4 | Speed 30ft | F +5, R +7, W +6 | Perc +8, SM +3 (Low-Light) ![]() "We can't let it go, it might harm others..." Rick feels sorry, but out of security he hurls a pair of bolts at the fleeing creature. Ki Barrage: 1d20 + 2 ⇒ (19) + 2 = 21
Ki Barrage: 1d20 + 2 ⇒ (16) + 2 = 18
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NG Human Sage 2 | Status: Ok
Stats: HP 15/15 | Meditation Dice 1/1 | Ki Pool 5/7
AC 17 (T 17, FF 13) | CMB +5, CMD 18 | Init +4 | Speed 30ft | F +5, R +7, W +6 | Perc +8, SM +3 (Low-Light) ![]() In case Rick's next turn arrives and any of the leshies is still alive: Ki Barrage #1, Point Blank: 1d20 + 2 + 1 ⇒ (11) + 2 + 1 = 14 Damage: 1d6 + 1 ⇒ (2) + 1 = 3 Ki Barrage #2, Point Blank: 1d20 + 2 + 1 ⇒ (15) + 2 + 1 = 18
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NG Human Sage 2 | Status: Ok
Stats: HP 15/15 | Meditation Dice 1/1 | Ki Pool 5/7
AC 17 (T 17, FF 13) | CMB +5, CMD 18 | Init +4 | Speed 30ft | F +5, R +7, W +6 | Perc +8, SM +3 (Low-Light) ![]() Rick reacts quickly and avoids hurling his energy at the gremlin, targeting one of the league's instead. Ki Barrage #1, Point Blank: 1d20 + 2 + 1 ⇒ (9) + 2 + 1 = 12
Ki Barrage #2, Point Blank: 1d20 + 2 + 1 ⇒ (6) + 2 + 1 = 9
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