Dasrak wrote:
I understand they are under my control when created but what im trying to figure is do they part take of my Animate dead Pool or are they just kinda like Undead that are under my control, because iy merely states that they are under my control not how control buckets they effect
As my title states im curious how nercocrafts are controlled, are they controlled as per constructs or using HD pool of animate dead? In order to create a necrocraft, a spellcaster must use at least five undead creatures (or their corpses), all of which must be under the creator’s control, helpless, or slain. A larger undead or corpse can be used in place of two that are one size smaller. The creator must stitch, glue, or otherwise bind the parts together in the desired conf iguration, then cast animate dead and make whole to complete the construction (the material component cost of animate dead is 50 gp per Hit Die of the final necrocraft). The creator can’t create a necrocraft with more Hit Dice than her caster level. As with animate dead, the necrocraft is under the creator’s control when created. Note that creating a necrocraft requires casting a spell with the evil descriptor.
Yes but in a situation were if templates stacked lets say the big bad is 15 HD and his minions are 5 and your a CL 10 itd be better to raise the 15 HD big bad than 1 stacked 5 HD and Meirril I greatly appreicate your feedback and input I mainly play just a beatstick Fighter/Barb so any input is greatly appreciated, like I said in my first post I want to avoid the "Because i read and understand it thats how XXX happens" Instead of what does happen
Okay I was just curious im trying to get as much information before we finally dive in and wanted to avoid doing anything that could cause a unnecessary dispute though it would fall to GM decision I just wanted to explore more opinions than my own, though i am curious why ypu think it would be under powered?
Yeah my main argument for it honestly was the updated create undead table that requires Enervation/Energy Drain to summon, and the fact that its a ritual that requires 8 hours of time, Honestly reading the class more and more just seems like they threw something together just to say hey heres a Nercomancer, Granted you can function it like a Template mindless undead spawner, But like everyone else the corpse companion how about as much thought process as a Lawful stupid Paladin
So for a new campiagn me and my friends are starting im gonna be playing an Undead lord. As ive read through it something that caught my eye was for Corpse companion its states you can make variants as your companion. Im reading this that if by following the ruling I can make him a Skeletal Champion. Now if i follow the updated Create Undead list for a Skeletal Champion you need to be 11th Caster lvl with enervation or Energy drain, and I havent been able to find any additonal ruling for this, Am I possibly reading this and interpreting it they way i want? Or does the vague writing open up the door for this? Main reason I ask because its states "such as" and not limited too and a Skeletal Champion is listed as a variant undead the Skeleton Template Corpse Companion
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