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Rhynn - Raheli's page

235 posts. Alias of Rhynn Davrie.


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Raheli Deck Handler

Agreed! Think that was the least Divine table I've ever been a part of and no major hang ups, plus got to do the witch thing and swap familiars so that was cool!

Thanks for the adventure!!


Raheli Deck Handler

7-99C: Return to Fangwood

Tier 5, XP 3

HP
Spend on Skill feat - Dex

Upgrade
Taking Item 5 for reward and upgrading Phoenix Staff > Evocation Staff (Ultimate Magic)

Could also use the Ally 5 if no one else wants. Vampire Bat > Sand Elemental

Boon?: 1d20 ⇒ 3

Spend 3xp to advance to Tier 6.


Raheli Deck Handler

Drake BYA: Acrobatics 11: 1d10 + 4 ⇒ (10) + 4 = 14 Success, no damage.

Healed for 1 - Gem of Mental Acuity (2), and then healed for 1 again - Imp. And receive another Staff!!

-----------

Turn 21, The Eclipse
When this is the hour: On your Intelligence or Wisdom check, the difficulty is increased by 3.

SoT, reveal Staff of Greater Healing to heal 1 - Ice Chemist, and then pass off to Ezren.

Raheli heads deeper into the Ruins to try and clear out some of the additional threats. She quickly recognizes a trap and sets about to disarm it.

Recharge Staff of Life (5) on check to defeat, go big so we don't take more damage...

Crematory Blast-CtD: Intelligence 10: 1d8 + 2 + 1d4 + 5 ⇒ (2) + 2 + (1) + 5 = 10 Success, banished. Well that was entirely too close.

Discard Lyrune-quah Moon Maiden to examine - Locked Door, and explore.

Behind that trap she finds a locked door that she quickly sets about picking the lock with her hair.

Locked Door-CtD: Disable 12: 1d10 + 4 + 1d4 + 4 ⇒ (4) + 4 + (4) + 4 = 16 Success, free explore.

Behind the locked door, Raheli finds a Bow. It's not something she has too much interest in...so she passes it by. Autofail Vindicator, banished.

A little out of tricks for the moment, Raheli pauses to remember where she stashed a few more things to throw.

Raheli, Night-Haired Witch wrote:

Hand: Twisted Space, Magnetic Grimoire (4), Phoenix Staff (2), Byzantine Lexicon (2), Staff of Minor Healing (3), Good Omen, Blessing of the Savored Sting,

Displayed: Flying Squirrel,
Deck: 10 Discard: 5 Buried: 2
Current Location: Cave
Hero Points: 3
Box Reroll Used Y
NOTES:
Other: At the start of each scenario, after drawing starting hands, Raheli may discard a new Harrow blessing.
When a power on a Protean monster would cause you to reroll, you may discard a card to ignore that effect.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Anathemic Volume (2), Cleric of Nethys , Gem of Mental Acuity (2), The Teamster, Samisen of Oracular Vision (5), Ice Chemist, Imp, Evocation Staff (5), Fly
Recharged: Staff of Life (5),
Discard Pile: Norgorber's Shadow, Lyrune-quah Moon Maiden, Vampire Bat, Blessing of Seventh Veil, Summon Hellhounds,
Buried Pile: Blessing of the Savored Sting (2), Cure,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Disable: Dexterity +2
Constitution d6 ☐ +1
Intelligence d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Arcane
POWERS:
For your combat check, you may recharge a card to use Dexterity + 1d8 (■ 2d8) and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. (□ If you succeed at the check, you may draw a card.)
On your check to defeat (■ or to acquire an item or a spell), you may recharge any number of items to add 1d4 for each item recharged (■ plus the items' highest level) to your check. (□ Then you may shuffle your deck.)
□ On your Dexterity check, you may discard a spell to reroll.
■ When you suffer Combat (■ or any) damage, you may discard a spell or an item to reduce it to 0.
□ When you fail to acquire a boon and would banish it, you may instead shuffle it(□ or reload ) into its location.



Raheli Deck Handler

Turn 17, Old Deadeye
Hour Power: On your check, if you are at a Wild location, add 1d4.

Raheli again receives a lovely staff from one of her friends, she waves it at herself and suddenly feels less Dazed. She sadly looks over at Quinn who seems to be expecting something. Reluctantly she passes the staff onward.

SoT, reveal Staff of Greater Healing to remove Dazed, pass Staff to Quinn.

Knowing time is a little short, Raheli heads over to join Amaryllis at the Thicket and finds a shrine to Norgorber.

Norgorber's Shadow-CtA: Dexterity 11: 1d10 + 2 + 1d4 ⇒ (10) + 2 + (1) = 13 Surprising success.

Before moving further, Raheli takes a moment to patch up Amaryllis using a scroll of Cure.

Amaryllis Cure: 1d4 + 1 ⇒ (3) + 1 = 4

Discard Norgorber's Shadow to examine and encounter Lyrune-Quah Moon Maiden, I'll take the combat to acquire.

As she's completing that a Cytillipede comes charging out of the thicket with a Moon Maiden following close on it's heels.

Cytillipede:

Monster 4
Traits:
Vermin
To Defeat:
Combat 16
Before acting, each local character must succeed at a Constitution, Wisdom, or Fortitude 7 check or they cannot play weapons and spells this encounter.
If undefeated, a random local character summons and encounters this monster.

BYA: Wisdom 7: 1d6 + 1d4 ⇒ (4) + (3) = 7 Oh yeah, I can use all my weapons and spells for combat...

Recharge Fly for hair combat, recharge Samisen for assistance.

Cytillipede-CtD: Combat 16: 1d10 + 2 + 2d8 + 1d4 + 5 + 1d4 ⇒ (2) + 2 + (2, 4) + (1) + 5 + (3) = 19 Defeated, acquired Lyrune-quah Moon Maiden.

Raheli wraps it up in several tendrils of her hair and then pummels it until it stops moving. The Moon Maiden is impressed and offers her assistance which Raheli will gladly accept.

Raheli spends a moment or two talking with the Moon Maiden and swapping stories.

Raheli, Night-Haired Witch wrote:

Hand: Twisted Space, Magnetic Grimoire (4), Staff of Life (5), Byzantine Lexicon (2), Staff of Minor Healing (3), Lyrune-quah Moon Maiden, Blessing of the Savored Sting,

Displayed: Flying Squirrel,
Deck: 8 Discard: 7 Buried: 2
Current Location: Cave
Hero Points: 3
Box Reroll Used Y
NOTES:
Other: At the start of each scenario, after drawing starting hands, Raheli may discard a new Harrow blessing.
When a power on a Protean monster would cause you to reroll, you may discard a card to ignore that effect.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Anathemic Volume (2), Evocation Staff (5), Phoenix Staff (2), Cleric of Nethys , The Teamster, Good Omen
Recharged: Fly, Samisen of Oracular Vision (5),
Discard Pile: Norgorber's Shadow, Imp, Ice Chemist, Vampire Bat, Blessing of Seventh Veil, Gem of Mental Acuity (2), Summon Hellhounds,
Buried Pile: Blessing of the Savored Sting (2), Cure,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Disable: Dexterity +2
Constitution d6 ☐ +1
Intelligence d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Arcane
POWERS:
For your combat check, you may recharge a card to use Dexterity + 1d8 (■ 2d8) and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. (□ If you succeed at the check, you may draw a card.)
On your check to defeat (■ or to acquire an item or a spell), you may recharge any number of items to add 1d4 for each item recharged (■ plus the items' highest level) to your check. (□ Then you may shuffle your deck.)
□ On your Dexterity check, you may discard a spell to reroll.
■ When you suffer Combat (■ or any) damage, you may discard a spell or an item to reduce it to 0.
□ When you fail to acquire a boon and would banish it, you may instead shuffle it(□ or reload ) into its location.



Raheli Deck Handler

Mental Damage: 1d4 ⇒ 1 Pitch Hellhounds for mental damage.


Raheli Deck Handler

Turn 13, The Bear
Hour Power: On your Strength check, add 2.

Raheli heads further along the River and comes across a shrine to Zon-kuthon. She isn't too concerned about shrines and decides to float on past.

Encounter Zon-kuthon's Pain, not worth rolling for, banish.

Discard Vampire Bat to examine - Kobold Sorcerer, encounter.

Raheli's trek down the river soon finder her floating up to a Kobold Sorcerer. It greats her with a volley of Acid.

BYA - 1 acid damage, discard Blessing of Seventh Veil. Recharge Twisted Space for hair combat, recharge Staff of Life (5) for extra help.

Will take a BotG from Amaryllis

Kobold Sorcerer-CtD: Combat 22: 1d10 + 2 + 2d8 + 1d4 + 5 + 1d12 ⇒ (3) + 2 + (3, 5) + (2) + 5 + (7) = 27 Success, reroll!
Kobold Sorcerer-CtD: Combat 22: 1d10 + 2 + 2d8 + 1d4 + 5 + 1d12 ⇒ (6) + 2 + (5, 6) + (2) + 5 + (1) = 27 Real success, and odd, so BotG from Amaryllis recharges.

Kobold Sorcerer gets a lucky shot or two off, and Raheli takes the blasts while focusing on the combat at hand, her hair picks up the Sorcerer and flings it about until it stops moving.

Discard Gem of Mental Acuity (2) for AYA damage.

With that threat ended, Raheli focuses on activating the natural defenses of the area to defend it from other intrusion.

Good Omen to help close.

Jungle-CtC: Strength 11: 1d6 + 7 + 2 ⇒ (1) + 7 + 2 = 10 Blah...ok, box reroll to try this again.
Jungle-CtC: Strength 11: 1d6 + 7 + 2 ⇒ (4) + 7 + 2 = 13 Success, and closed. Raheli moves off to Swamp.

Raheli, Night-Haired Witch ends her turn.
Raheli, Night-Haired Witch attempts to recover all cards in her Recovery pile.
Good Omen: Arcane 8: 1d8 + 4 ⇒ (5) + 4 = 9 -> Good Omen recharged .
Raheli, Night-Haired Witch resets her hand.

Raheli, Night-Haired Witch wrote:

Hand: Cure, Summon Hellhounds, Fly, Samisen of Oracular Vision (5), Byzantine Lexicon (2), Blessing of the Savored Sting,

Displayed: Flying Squirrel,
Deck: 9 Discard: 6 Buried: 1
Current Location: Cave
Hero Points: 3
Box Reroll Used Y
NOTES:
Other: At the start of each scenario, after drawing starting hands, Raheli may discard a new Harrow blessing.
When a power on a Protean monster would cause you to reroll, you may discard a card to ignore that effect.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Magnetic Grimoire (4), Phoenix Staff (2), Evocation Staff (5), Cleric of Nethys , Staff of Minor Healing (3), Anathemic Volume (2), Twisted Space, Staff of Life (5), Good Omen,
Discard Pile: The Teamster, Imp, Ice Chemist, Vampire Bat, Blessing of Seventh Veil, Gem of Mental Acuity (2),
Buried Pile: Blessing of the Savored Sting (2),

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Disable: Dexterity +2
Constitution d6 ☐ +1
Intelligence d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Arcane
POWERS:
For your combat check, you may recharge a card to use Dexterity + 1d8 (■ 2d8) and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. (□ If you succeed at the check, you may draw a card.)
On your check to defeat (■ or to acquire an item or a spell), you may recharge any number of items to add 1d4 for each item recharged (■ plus the items' highest level) to your check. (□ Then you may shuffle your deck.)
□ On your Dexterity check, you may discard a spell to reroll.
■ When you suffer Combat (■ or any) damage, you may discard a spell or an item to reduce it to 0.
□ When you fail to acquire a boon and would banish it, you may instead shuffle it(□ or reload ) into its location.



Raheli Deck Handler

Turn 9, The Fiend
Hour Power: When you suffer a scourge on your turn, each local character suffers it.

Start of turn, reveal Staff of Greater Healing to remove Poison scourge.

Raheli sees the team pass a staff of healing around, slowly patching themselves up. She gratefully accepts on her turn, and then very reluctantly passes it back to Ezren.

Start of turn, pass Staff of Greater Healing back to Ezren.

Raheli feels the day has turned ominous and in an effort not to curse everyone she moves off to the River to fight on her own for a bit. On arrival she is approached by an unfriendly Ghost.

Raheli has dealt with this type of creature many times and so she charges her hair with magic and wades in.

Recharge Cleric of Nethys for combat, recharge two items for assistance, highest is Adv 3.

Ghost-CtD: Combat 23: 1d10 + 2 + 2d8 + 2d4 + 3 ⇒ (6) + 2 + (3, 8) + (2, 4) + 3 = 28 Success, banished.

Unfortunately, Raheli is a little worn out from the effects of the Brain Mold, so she then takes a moment to rest on the River before exploring any deeper.

Raheli, Night-Haired Witch wrote:

Hand: Twisted Space, Good Omen, Staff of Life (5), Gem of Mental Acuity (2), Vampire Bat, Blessing of Seventh Veil,

Displayed: Flying Squirrel,
Deck: 12 Discard: 3 Buried: 1
Current Location: Cave
Hero Points: 3
Box Reroll Used N
NOTES:
Other: At the start of each scenario, after drawing starting hands, Raheli may discard a new Harrow blessing.
When a power on a Protean monster would cause you to reroll, you may discard a card to ignore that effect.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Savored Sting, Summon Hellhounds, Fly, Cure
Recharged: Samisen of Oracular Vision (5), Byzantine Lexicon (2), Magnetic Grimoire (4), Phoenix Staff (2), Evocation Staff (5), Cleric of Nethys , Staff of Minor Healing (3), Anathemic Volume (2),
Discard Pile: The Teamster, Imp, Ice Chemist,
Buried Pile: Blessing of the Savored Sting (2),

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Disable: Dexterity +2
Constitution d6 ☐ +1
Intelligence d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Arcane
POWERS:
For your combat check, you may recharge a card to use Dexterity + 1d8 (■ 2d8) and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. (□ If you succeed at the check, you may draw a card.)
On your check to defeat (■ or to acquire an item or a spell), you may recharge any number of items to add 1d4 for each item recharged (■ plus the items' highest level) to your check. (□ Then you may shuffle your deck.)
□ On your Dexterity check, you may discard a spell to reroll.
■ When you suffer Combat (■ or any) damage, you may discard a spell or an item to reduce it to 0.
□ When you fail to acquire a boon and would banish it, you may instead shuffle it(□ or reload ) into its location.


Update: Raheli moves to River, banished card 1.

Ezren: Raheli passed your staff back.


Raheli Deck Handler

Poison Damage: 1d4 ⇒ 3

Horn blocks two, discard Ice Chemist for last point.

Raheli is about to take a blast of poison to the face, but a random Ice Chemist steps in the way, taking the hit for her.


Raheli Deck Handler

End of turn, bury BoSavored Sting to rid myself of Drained.

After resetting hand, Poisoned randomly recharges Evocation Staff...

Raheli, Night-Haired Witch wrote:

Hand: Twisted Space, Ice Chemist, Staff of Minor Healing (3), Anathemic Volume (2), Cleric of Nethys ,

Displayed: Flying Squirrel,
Deck: 15 Discard: 2 Buried: 1
Current Location: Cave
Hero Points: 3
Box Reroll Used N // Raheli, Night-Haired Witch has the following scourges marked:
Poisoned:
While Marked:
After you reset, recharge a random card.

When you would heal any number of cards, you may remove this scourge instead.


NOTES:
Other: At the start of each scenario, after drawing starting hands, Raheli may discard a new Harrow blessing.
When a power on a Protean monster would cause you to reroll, you may discard a card to ignore that effect.

Deck, Discard, Buried:

Reloaded: Anathemic Volume (2),
Middle of Deck (Unknown Order): Blessing of the Savored Sting, Blessing of Seventh Veil, Summon Hellhounds, Staff of Life (5), Gem of Mental Acuity (2), Good Omen, Vampire Bat, Cure, Fly
Recharged: Samisen of Oracular Vision (5), Byzantine Lexicon (2), Magnetic Grimoire (4), Phoenix Staff (2), Evocation Staff (5),
Discard Pile: The Teamster, Imp,
Buried Pile: Blessing of the Savored Sting (2),

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Disable: Dexterity +2
Constitution d6 ☐ +1
Intelligence d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Arcane
POWERS:
For your combat check, you may recharge a card to use Dexterity + 1d8 (■ 2d8) and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. (□ If you succeed at the check, you may draw a card.)
On your check to defeat (■ or to acquire an item or a spell), you may recharge any number of items to add 1d4 for each item recharged (■ plus the items' highest level) to your check. (□ Then you may shuffle your deck.)
□ On your Dexterity check, you may discard a spell to reroll.
■ When you suffer Combat (■ or any) damage, you may discard a spell or an item to reduce it to 0.
□ When you fail to acquire a boon and would banish it, you may instead shuffle it(□ or reload ) into its location.



Raheli Deck Handler

During Amaryllis turn, suffer Drained and Poisoned from location being marked.

----------------

Turn 5, The Tyrant
Hour Power: When you fail a Charisma check, suffer 1d4 Combat damage and the scourge Wounded.

Raheli isn't having the best day. First she's tricked into looking at a soultrapping gemstone, and now brain mold spores have gotten all over everything. She does her best to shrug it off and move on.

Display Imp to draw two cards - BoSavored Sting and Samisen of Oracular Vision.

Random Forest: 1d8 ⇒ 3 Palace Patrol - what's up with all the barriers I'm facing being no check to defeat! Looks like we all get to fight, I do have Twisted Space I'll hold onto if someone wants to evade.

Palace Patrol: 1d6 ⇒ 1 Gray Maiden Guard for Raheli

Gray Maiden Guard:

Story Bane
Type: Monster
Traits: Fighter Gray Maiden Human Veteran
To Defeat: Combat 11+## OR Charisma Diplomacy 6+#
If undefeated, shuffle a new barrier into your location.

Drained makes this suck for Raheli - Recharge Samisen (5), Byzantine Lexicon, Magnetic Grimoire, and Phoenix Staff for the CtD..hope for some decent rolls.

Gray Maiden Guard-CtD: Charisma 12: 1d6 + 1d4 + 5 + 1d4 + 1d4 + 1d4 - 5 ⇒ (3) + (2) + 5 + (4) + (1) + (3) - 5 = 13 Success - Palace Patrol will be banished.

Raheli doesn't get too far into the Forest when she stumbles across a patrol. Fortunately for Raheli, the one she takes is interested in making a deal and they work out some trades before allowing the party to pass. Hopefully Ezren and Amaryllis have it as easy.

Pausing turn for others to deal with their encounters - I have Twisted Space, Cleric of Nethys and BoSavored Sting to assist. Tentatively planning on burying Savored Sting to ditch this drained scourge if it isn't used, but use it if needed.


Raheli Deck Handler

Think I'm going to forgo the Flesh Poppet (Divine) for Flying Squirrel (Acrobatics), stay at the Cave.

Raheli, Night-Haired Witch wrote:

Hand: Twisted Space, Evocation Staff (5), Phoenix Staff (2), Byzantine Lexicon (2), Magnetic Grimoire (4), Cleric of Nethys ,

Displayed: Flying Squirrel,
Deck: 15 Discard: 1 Buried: 0
Current Location: Ossuary
Hero Points: 3
Box Reroll Used N
NOTES:
Other: At the start of each scenario, after drawing starting hands, Raheli may discard a new Harrow blessing.
When a power on a Protean monster would cause you to reroll, you may discard a card to ignore that effect.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Staff of Minor Healing (3), Samisen of Oracular Vision (5), Ice Chemist, Summon Hellhounds, Cure, Blessing of the Savored Sting (2), Staff of Life (5), Good Omen, Imp, Anathemic Volume (2), Fly, Vampire Bat, Gem of Mental Acuity (2), Blessing of the Savored Sting, Blessing of Seventh Veil
Recharged:
Discard Pile: The Teamster,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Disable: Dexterity +2
Constitution d6 ☐ +1
Intelligence d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Arcane
POWERS:
For your combat check, you may recharge a card to use Dexterity + 1d8 (■ 2d8) and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. (□ If you succeed at the check, you may draw a card.)
On your check to defeat (■ or to acquire an item or a spell), you may recharge any number of items to add 1d4 for each item recharged (■ plus the items' highest level) to your check. (□ Then you may shuffle your deck.)
□ On your Dexterity check, you may discard a spell to reroll.
■ When you suffer Combat (■ or any) damage, you may discard a spell or an item to reduce it to 0.
□ When you fail to acquire a boon and would banish it, you may instead shuffle it(□ or reload ) into its location.


-----------------

Turn 1, The Carnival
Hour Power: All damage is Mental damage that cannot be reduced.

Raheli meets up with Rocky, her flying squirrel, before heading deeper into the Cave.

Unfortunately for her, a very shiny gemstone fixed to the entrance catches her eye and then traps more than that! Raheli peers into it and it peers back and she is completely mesmerized.

Soultrapping Gem - ok, haven't run into this one before, guess I'm done. No exploration or movement.

Raheli, Night-Haired Witch wrote:

Hand: Twisted Space, Evocation Staff (5), Phoenix Staff (2), Byzantine Lexicon (2), Magnetic Grimoire (4), Cleric of Nethys , Imp,

Displayed: Flying Squirrel, Soultrapping Gem,
Deck: 14 Discard: 1 Buried: 0
Current Location: Ossuary
Hero Points: 3
Box Reroll Used N
NOTES:
Other: At the start of each scenario, after drawing starting hands, Raheli may discard a new Harrow blessing.
When a power on a Protean monster would cause you to reroll, you may discard a card to ignore that effect.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Cure, Blessing of Seventh Veil, Vampire Bat, Blessing of the Savored Sting, Ice Chemist, Anathemic Volume (2), Samisen of Oracular Vision (5), Fly, Blessing of the Savored Sting (2), Summon Hellhounds, Gem of Mental Acuity (2), Staff of Life (5), Staff of Minor Healing (3), Good Omen
Recharged:
Discard Pile: The Teamster,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Disable: Dexterity +2
Constitution d6 ☐ +1
Intelligence d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Arcane
POWERS:
For your combat check, you may recharge a card to use Dexterity + 1d8 (■ 2d8) and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. (□ If you succeed at the check, you may draw a card.)
On your check to defeat (■ or to acquire an item or a spell), you may recharge any number of items to add 1d4 for each item recharged (■ plus the items' highest level) to your check. (□ Then you may shuffle your deck.)
□ On your Dexterity check, you may discard a spell to reroll.
■ When you suffer Combat (■ or any) damage, you may discard a spell or an item to reduce it to 0.
□ When you fail to acquire a boon and would banish it, you may instead shuffle it(□ or reload ) into its location.



Raheli Deck Handler

Boon?: 1d20 ⇒ 12


Raheli Deck Handler

B: Within the Stoot-Stained City

Tier 5, XP 2

HP spend - Card Feat - Ally adding in Imp (Adv 3)

Upgrade:
No bonus upgrade this time right? But we do get to pick a boon of our Adv...so I guess I'll take that Item 5.


Raheli Deck Handler

Hrm, been a while since I've done one of these, appears I forgot to roll for boon after scenario 1.

Boon?: 1d20 ⇒ 13


Raheli Deck Handler

During Close of Shrine, drew Calistria's Sting, rando says reload Anathemic Volume (2).

--------------

Turn 13, The Real Rabbit Prince
Hour Power: At the start of your turn, draw this card. Well since you insist...

New Hour, Master of Masters
Hour Power: On your check, you may reroll any dice showing 1.

SoT examine top card - Sarenrae's Light, boon, reloaded.

Raheli looks around the Hospice and turns up a little shrine, she's about to turn away when the doll she is carrying starts to cry. Raheli is a bit puzzled, but it quickly quiets as she sets about putting the shrine to rights.

Discard Calistria's Sting to bless.

Sarenrae's Light-CtA: Divine 10: 2d6 + 2 ⇒ (4, 5) + 2 = 11 Success

Raheli wanders over past Amaryllis, and a lock of hair grazes across her, passing Sarenrea's Light on.

Recharge Sarenrea's Light to Heal Amaryllis a card.

Discard Ice Chemist to explore.

Raheli heads deeper into the Hospice to some sort of library, inside she finds a scroll that contains a spell she knows will be very effective for the road ahead.

Good Omen-CtA: Arcane 6: 1d8 + 4 ⇒ (8) + 4 = 12 Success.

Raheli ponders wandering deeper into the Hospice, but her intuition kicks in and she realizes that this is the last place their quarry could be hiding. She backs off and patches herself up a bit while pondering the best way forward.

Cure-Raheli: 1d4 + 1 ⇒ (4) + 1 = 5
Raheli, Night-Haired Witch is healed for 5: (Blessing of the Savored Sting (2), The Uprising, Calistria's Sting, Summon Hellhounds, Breath of Life). Deck shuffled.

Raheli, Night-Haired Witch ends her turn.
Raheli, Night-Haired Witch attempts to recover all cards in her Recovery pile.
Cure: Divine 8: 1d6 + 2 ⇒ (3) + 2 = 5 -> Cure discarded.
Raheli, Night-Haired Witch resets her hand.

Raheli, Night-Haired Witch wrote:

Hand: Twisted Space, Good Omen (Core), Magnetic Grimoire (4), Dreamcatcher (2), The Real Rabbit Prince, Blessing of Seventh Veil,

Displayed: Flesh Poppet,
Deck: 17 Discard: 4 Buried: 0
Current Location: Ossuary
Hero Points: 3
Box Reroll Used N
NOTES:
Other: At the start of each scenario, after drawing starting hands, Raheli may discard a new Harrow blessing.
When a power on a Protean monster would cause you to reroll, you may discard a card to ignore that effect.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Breath of Life, Calistria's Sting, Vampire Bat, Good Omen, Cleric of Nethys , Sarenrae's Light, Fly, Gem of Mental Acuity (2), Blessing of the Savored Sting (2), Anathemic Volume (2), Byzantine Lexicon (2), Staff of Minor Healing (3), Phoenix Staff (2), Staff of Life (5), Samisen of Oracular Vision (5), Summon Hellhounds, The Uprising
Recharged:
Discard Pile: The Owl, Blessing of the Savored Sting, Ice Chemist, Cure,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Disable: Dexterity +2
Constitution d6 ☐ +1
Intelligence d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Arcane
POWERS:
For your combat check, you may recharge a card to use Dexterity + 1d8 (■ 2d8) and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. (□ If you succeed at the check, you may draw a card.)
On your check to defeat (■ or to acquire an item or a spell), you may recharge any number of items to add 1d4 for each item recharged (■ plus the items' highest level) to your check. (□ Then you may shuffle your deck.)
□ On your Dexterity check, you may discard a spell to reroll.
■ When you suffer Combat (■ or any) damage, you may discard a spell or an item to reduce it to 0.
□ When you fail to acquire a boon and would banish it, you may instead shuffle it(□ or reload ) into its location.


Update: Acquired card 1 and 2 at Hospice.

Amaryllis: Heal 1 card.


Raheli Deck Handler

Going to assume we are all good here and I still have my Good Omen in hand...

Good Omen to close.

Shrine-CtC: Divine 11: 1d6 + 2 + 2 + 7 ⇒ (4) + 2 + 2 + 7 = 15

With the Vampire defeated, Raheli calls on her Doll to assist her in purifying the area. Raheli activates the divine wards on her way out the Shrine, ensuring it will be safe until this Protean is tracked down. She immediately heads off to the Crypt to see what that Vampire might have stirred up.

Raheli, Night-Haired Witch ends her turn.
Raheli, Night-Haired Witch attempts to recover all cards in her Recovery pile.
Summon Hellhounds: Arcane 13: 1d8 + 4 ⇒ (7) + 4 = 11 -> Summon Hellhound discarded.
Good Omen: Arcane 8: 1d8 + 4 ⇒ (5) + 4 = 9 -> Good Omen recharged .
Raheli, Night-Haired Witch resets her hand.

Raheli, Night-Haired Witch wrote:

Hand: Cure, Twisted Space, Anathemic Volume (2), Dreamcatcher (2), Ice Chemist, Blessing of Seventh Veil,

Displayed: Flesh Poppet,
Deck: 11 Discard: 6 Buried: 0
Current Location: Ossuary
Hero Points: 3
Box Reroll Used N
NOTES:
Other: At the start of each scenario, after drawing starting hands, Raheli may discard a new Harrow blessing.
When a power on a Protean monster would cause you to reroll, you may discard a card to ignore that effect.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Staff of Life (5), Vampire Bat, Byzantine Lexicon (2)
Recharged: Phoenix Staff (2), Magnetic Grimoire (4), Gem of Mental Acuity (2), Staff of Minor Healing (3), Cleric of Nethys , Fly, Samisen of Oracular Vision (5), Good Omen,
Discard Pile: The Uprising, Breath of Life, Blessing of the Savored Sting (2), The Owl, Blessing of the Savored Sting, Summon Hellhounds,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Disable: Dexterity +2
Constitution d6 ☐ +1
Intelligence d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Arcane
POWERS:
For your combat check, you may recharge a card to use Dexterity + 1d8 (■ 2d8) and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. (□ If you succeed at the check, you may draw a card.)
On your check to defeat (■ or to acquire an item or a spell), you may recharge any number of items to add 1d4 for each item recharged (■ plus the items' highest level) to your check. (□ Then you may shuffle your deck.)
□ On your Dexterity check, you may discard a spell to reroll.
■ When you suffer Combat (■ or any) damage, you may discard a spell or an item to reduce it to 0.
□ When you fail to acquire a boon and would banish it, you may instead shuffle it(□ or reload ) into its location.



Raheli Deck Handler

Turn 9, The Father of Creation
Hour Power: When you would discard a boon to bless a Strength or Constitution check, you may recharge it instead.

Raheli moves deeper into the Shrine and sees a vision of what's before her.

Start of turn examine - The Owl, boon so reload.

Raheli thinks wise old Owl might make good companion for Flesh Poppet, so she heads over to see if it can be convinced to follow her.

The Owl-CtA: Wisdom 10: 1d6 ⇒ 4 When she would fail, discard Savored Sting to Bless, adding 2 more dice.
The Owl-CtA: Wisdom 10: 3d6 ⇒ (4, 1, 5) = 10 Success.

Raheli is caught a bit off-guard when the Owl in question turns out to be a harrow card, but she shrugs that off and accepts the fortune in lieu of the companion.

Raheli thinks she can push a bit further, but on the off hand chance she runs into trouble she decides to summon up some friends to guard her back.

Display Summon Hellhounds. Then discard The Owl to explore.

Raheli receives more than a few odd looks strolling through the Shrine with a pair of Hellhounds at her heals, including the Vampire that Raheli's Flesh Poppet suddenly points out to her.

Yay for having friends along! Quinn will likely need to take the other half of this. Recharge Fly for hair combat, recharge Samisen for extra dice. Hellhounds add 2d6.

Vampire-CtD: Combat 22: 1d10 + 2 + 2d8 + 1d4 + 5 + 2d6 ⇒ (2) + 2 + (2, 1) + (1) + 5 + (3, 6) = 22 First check is good! Discard a card from top of deck for puppy cost - Blessing of Savored Sting. Not sure if I need to recharge anything there...maybe for the hounds?

Raheli's hair whips out, crackling with energy as it cuts solidly through the neck of the Vampire. Despite the solid hit, and the pair of hellhounds nipping at it's legs it still struggles to move forward. Raheli hopes she distracted it enough to give Quinn the time needed to make his strike.

Over to Quinn for second half.


Raheli Deck Handler

Turn 6, Pharasma's Knowing
Hour Power: On your check against an Undead card, add 1d6.

My location was guarded, so going to press on since Villain movement won't affect anything.

Start of turn random examine (not 1): 1d7 ⇒ 6 Boon (reload) - Breath of Life

Raheli wanders about the Shrine, her hair flowing out and picking up various items and scrolls, turning them over and caressing them a bit. She stops before one scroll in particular that has a lovely green ribbon tied around it.

Recharge Staff of Minor Healing to add 1d4+3 to CtA a spell. Location adds 2 to my divine.

Breath of Life-CtA: Divine 13: 1d6 + 2 + 2 + 1d4 + 3 ⇒ (2) + 2 + 2 + (2) + 3 = 11 Recharge Cleric of Nethys to add 2 for success.

At first she's a bit confused by it, but a resident Cleric of Nethys talks her through the last points of her confusion and smiles with understanding. With a little misdirection and slight of hands she swaps it for a similar looking spent scroll, the Breath of Life scroll tucked safely within her tresses.

No sooner does she do that than Ezren arrives in the main chamber and Raheli notices he's looking a bit worn, so she pulls out the scroll and fires it off.

Breath of Life Ezren Heal: 1d4 + 1 ⇒ (2) + 1 = 3 She tosses the scroll aside and tucks the ribbon back within her tresses.

Raheli, Night-Haired Witch wrote:

Hand: Good Omen, Summon Hellhounds, Fly, Twisted Space, Samisen of Oracular Vision (5), Blessing of the Savored Sting (2),

Displayed: Flesh Poppet,
Deck: 14 Discard: 2 Buried: 0
Current Location: Ossuary
Hero Points: 3
Box Reroll Used N
NOTES:
Other: At the start of each scenario, after drawing starting hands, Raheli may discard a new Harrow blessing.
When a power on a Protean monster would cause you to reroll, you may discard a card to ignore that effect.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Anathemic Volume (2), Blessing of the Savored Sting, Byzantine Lexicon (2), Blessing of Seventh Veil, Dreamcatcher (2), Vampire Bat, Cure, Staff of Life (5), Ice Chemist
Recharged: Phoenix Staff (2), Magnetic Grimoire (4), Gem of Mental Acuity (2), Staff of Minor Healing (3), Cleric of Nethys ,
Discard Pile: The Uprising, Breath of Life,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Disable: Dexterity +2
Constitution d6 ☐ +1
Intelligence d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Arcane
POWERS:
For your combat check, you may recharge a card to use Dexterity + 1d8 (■ 2d8) and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. (□ If you succeed at the check, you may draw a card.)
On your check to defeat (■ or to acquire an item or a spell), you may recharge any number of items to add 1d4 for each item recharged (■ plus the items' highest level) to your check. (□ Then you may shuffle your deck.)
□ On your Dexterity check, you may discard a spell to reroll.
■ When you suffer Combat (■ or any) damage, you may discard a spell or an item to reduce it to 0.
□ When you fail to acquire a boon and would banish it, you may instead shuffle it(□ or reload ) into its location.


Update: At Shrine acquired Breath of Life (card 6), spent on Ezren to heal 3.


Raheli Deck Handler

Recharge Gem of Mental Acuity to use Int die for Divine check.

Shrine-CtG: Divine 11: 1d8 + 4 ⇒ (8) + 4 = 12 Wow, I'll take it! Guarded!


Raheli Deck Handler

Turn 1, Blackfingers
Hour Power: On your check that invokes the Alchemical or Poison trait, add 1d4.

Raheli moves carefully into the Shrine, cautiously peering ahead.

Start of turn, examine - Friendly Game of Sredna. Not boon or story bane, shuffle location.

Random encounter: 1d7 ⇒ 1 Guess it was meant to be.

Raheli is a little confused to see a couple people with their heads tied together straining to pull themselves apart...it's confusing but seems like they are having a good time so she offers to give it a go.

Recharge Grimoire (4) and Phoenix Staff for 2d4+4.

Friendly Game of Sredna-CtD: Strength 7: 1d6 + 2d4 + 4 ⇒ (4) + (3, 4) + 4 = 15 Success!

Raheli doesn't quite get the game, but her hair flows around her and obscures enough of the view from the onlookers that they don't notice her hair push out to protect her from the increasing pressure on the back of her head, while simultaneously pushing out at her forehead. She breaks the strap and sends her opponent flying.

Raheli, Night-Haired Witch wrote:

Hand: Good Omen, Summon Hellhounds, Gem of Mental Acuity (2), Samisen of Oracular Vision (5), Staff of Minor Healing (3), Cleric of Nethys ,

Displayed: Flesh Poppet,
Deck: 14 Discard: 1 Buried: 0
Current Location: Ossuary
Hero Points: 3
Box Reroll Used N
NOTES:
Other: At the start of each scenario, after drawing starting hands, Raheli may discard a new Harrow blessing.
When a power on a Protean monster would cause you to reroll, you may discard a card to ignore that effect.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Savored Sting, Byzantine Lexicon (2), Blessing of the Savored Sting (2), Cure, Vampire Bat, Dreamcatcher (2), Anathemic Volume (2), Blessing of Seventh Veil, Ice Chemist, Staff of Life (5), Twisted Space, Fly
Recharged: Phoenix Staff (2), Magnetic Grimoire (4),
Discard Pile: The Uprising,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Disable: Dexterity +2
Constitution d6 ☐ +1
Intelligence d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Arcane
POWERS:
For your combat check, you may recharge a card to use Dexterity + 1d8 (■ 2d8) and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. (□ If you succeed at the check, you may draw a card.)
On your check to defeat (■ or to acquire an item or a spell), you may recharge any number of items to add 1d4 for each item recharged (■ plus the items' highest level) to your check. (□ Then you may shuffle your deck.)
□ On your Dexterity check, you may discard a spell to reroll.
■ When you suffer Combat (■ or any) damage, you may discard a spell or an item to reduce it to 0.
□ When you fail to acquire a boon and would banish it, you may instead shuffle it(□ or reload ) into its location.



Raheli Deck Handler

Raheli will give her new doll a try and head off to attempt some Divine checks at the Shrine.


Raheli Deck Handler
Raheli, Night-Haired Witch wrote:

Hand: Good Omen, Summon Hellhounds, Gem of Mental Acuity (2), Samisen of Oracular Vision (5), Pheonix Staff (2), Magnetic Grimoire (4),

Displayed: Flesh Poppet,
Deck: 14 Discard: 0 Buried: 0
Current Location: Ossuary
Hero Points: 3
Box Reroll Used N
NOTES:
Other: At the start of each scenario, after drawing starting hands, Raheli may discard a new Harrow blessing.
When a power on a Protean monster would cause you to reroll, you may discard a card to ignore that effect.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Dreamcatcher (2), Cure, Byzantine Lexicon (2), Blessing of Seventh Veil, Ice Chemist, Anathemic Volume (2), Blessing of the Savored Sting (2), Fly, Cleric of Nethys , Staff of Minor Healing (3), Twisted Space, Staff of Life (5), Blessing of the Savored Sting, Vampire Bat
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Disable: Dexterity +2
Constitution d6 ☐ +1
Intelligence d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Arcane
POWERS:
For your combat check, you may recharge a card to use Dexterity + 1d8 (■ 2d8) and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. (□ If you succeed at the check, you may draw a card.)
On your check to defeat (■ or to acquire an item or a spell), you may recharge any number of items to add 1d4 for each item recharged (■ plus the items' highest level) to your check. (□ Then you may shuffle your deck.)
□ On your Dexterity check, you may discard a spell to reroll.
■ When you suffer Combat (■ or any) damage, you may discard a spell or an item to reduce it to 0.
□ When you fail to acquire a boon and would banish it, you may instead shuffle it(□ or reload ) into its location.



Raheli Deck Handler

A: Strangers In the City of Strangers

Tier 5, XP 1

Raheli spends 1 HP for power feat - When you would suffer combat (■ or any) damage...

Deck upgrade:
Item 5: 1d1000 ⇒ 279 Binder's Tome (1) > Staff of Life (5)

Raheli will take an Item 5 for reward. Wand of Detect Magic (1) > Samisen of Oracular Vision (5)


Raheli Deck Handler

With us all at the same site and sitting here facing a dragon...Raheli waves her Staff of Minor Healing at Ezren - recharge random card from discard.

Raheli, Night-Haired Witch wrote:

Hand: Pheonix Staff (2), Byzantine Lexicon (2), Dreamcatcher (2), Blessing of the Savored Sting (2),

Displayed: Flesh Poppet,
Deck: 12 Discard: 7 Buried: 0
Current Location: Ossuary
Hero Points: 3
Box Reroll Used Y
NOTES:
Other: At the start of each scenario, after drawing starting hands, Raheli may discard a new Harrow blessing.

Deck, Discard, Buried:

Reloaded: Pheonix Staff (2),
Middle of Deck (Unknown Order): Cure, Summon Hellhounds, Anathemic Volume (2), Good Omen, Magnetic Grimoire (4), Binder's Tome (1), Ring of Energy Resistance (6), Gem of Mental Acuity (2), Wand of Detect Magic (1), Fly
Recharged: Staff of Minor Healing (3),
Discard Pile: The Juggler, Ice Chemist, Blessing of Seventh Veil, Blessing of the Savored Sting, Twisted Space, Cleric of Nethys , Vampire Bat,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Disable: Dexterity +2
Constitution d6 ☐ +1
Intelligence d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Arcane
POWERS:
For your combat check, you may recharge a card to use Dexterity + 1d8 (■ 2d8) and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. (□ If you succeed at the check, you may draw a card.)
On your check to defeat (■ or to acquire an item or a spell), you may recharge any number of items to add 1d4 for each item recharged (■ plus the items' highest level) to your check. (□ Then you may shuffle your deck.)
□ On your Dexterity check, you may discard a spell to reroll.
■ When you suffer Combat (□ or any) damage, you may discard a spell or an item to reduce it to 0.
□ When you fail to acquire a boon and would banish it, you may instead shuffle it(□ or reload ) into its location.



Raheli Deck Handler

Turn 9, The Courtesan
Hour Power: When you would encounter a non- story bane barrier, banish it instead, then summon and encounter a Task barrier.

Raheli ponders Amaryllis's foresight and decides it's best to try and avoid that fight. Since she knows it's coming up she takes a moment to send the Cleric of Nethys out to do some scouting. It rushes back to report a Wight is off in the other direction.

Skip the free explore, discard Cleric to examine top two and encounter Proxy B - Wight.

BYA - 1 cold damage, discard Vampire Bat for damage.

Recharge Ring of Energy Resistance on CtD.

Wight-CtD: Knowledge 12: 1d8 + 4 + 1d4 + 6 ⇒ (3) + 4 + (2) + 6 = 15 Success.

Raheli catches a blast of cold and a bat she picked up drops to the ground. Annoyed she takes a step back and recalls arcane lore concerning Wights. She quickly finds the arcane anchor and works to unravel it.

Ancient Skeleton:

Story Bane
Type: Monster
Traits: Skeleton Undead Veteran
To Defeat: Combat 11+##
Immune to Cold, Mental, and Poison. Vulnerable to Bludgeoning. Before acting, either recharge a Divine card or suffer 1 Combat damage.

Unfortunately the Ossuary decides now is a great time to drop a couple Ancient Skeletons into the room for Amaryllis and Raheli.

Recharge Fly for BYA, Magnetic Grimoire (4) for hair combat, magic and bludgeoning traits. BotGs from Amaryllis.

Ancient Skeleton-CtD: Combat 20 (23-4): 1d10 + 2 + 2d8 + 1d12 ⇒ (4) + 2 + (3, 1) + (11) = 21 Success, odd, BotG recharges.

Raheli's hair lights up, the ends balling into fists as it starts pummeling the Skeleton. After it's broken down into fragments, it's clear the Ossuary is no longer an area of concern.

Confusion - shuffle Summon Hellhounds back into deck.

Raheli, Night-Haired Witch wrote:

Hand: Pheonix Staff (2), Staff of Minor Healing (3), Byzantine Lexicon (2), Dreamcatcher (2), Blessing of the Savored Sting (2),

Displayed: Flesh Poppet,
Deck: 11 Discard: 7 Buried: 0
Current Location: Ossuary
Hero Points: 3
Box Reroll Used Y
NOTES:
Other: At the start of each scenario, after drawing starting hands, Raheli may discard a new Harrow blessing.

Deck, Discard, Buried:

Reloaded: Dreamcatcher (2),
Middle of Deck (Unknown Order): Summon Hellhounds, Anathemic Volume (2), Magnetic Grimoire (4), Good Omen, Binder's Tome (1), Fly, Ring of Energy Resistance (6), Cure, Gem of Mental Acuity (2), Wand of Detect Magic (1)
Recharged:
Discard Pile: The Juggler, Ice Chemist, Blessing of Seventh Veil, Blessing of the Savored Sting, Twisted Space, Cleric of Nethys , Vampire Bat,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Disable: Dexterity +2
Constitution d6 ☐ +1
Intelligence d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Arcane
POWERS:
For your combat check, you may recharge a card to use Dexterity + 1d8 (■ 2d8) and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. (□ If you succeed at the check, you may draw a card.)
On your check to defeat (■ or to acquire an item or a spell), you may recharge any number of items to add 1d4 for each item recharged (■ plus the items' highest level) to your check. (□ Then you may shuffle your deck.)
□ On your Dexterity check, you may discard a spell to reroll.
■ When you suffer Combat (□ or any) damage, you may discard a spell or an item to reduce it to 0.
□ When you fail to acquire a boon and would banish it, you may instead shuffle it(□ or reload ) into its location.


Update: Banish card 2 - Wight, Defeated Ancient Skeleton to close Ossuary.

Amaryllis: Spent BotG but odd result, recharges. Need to fight Ancient Skeleton.


Raheli Deck Handler

Turn 5, The Crows
Hour Power: When you would bury a boon, succeed at its check to acquire or banish it instead.

Apparently the Ogre thought better about leaving Raheli alive and she hears it again charge her.

She spots it coming and throws out a tendril of hair to trip it up, unfortunately it still gets a glancing blow on her.

BYA-suffer 1 combat, discard Twisted Space for damage.

With it laying on the ground, Raheli's hair lights up, crackling with energy as she starts grabbing for anything lose in the room to beat it with.

Recharge Good Omen for combat, recharge 3 items all are Adv 2.

Ogre-CtD: Combat 24: 1d10 + 2 + 2d8 + 3d4 + 2 ⇒ (10) + 2 + (1, 2) + (1, 4, 4) + 2 = 26 Success! Banished.

She's definitely punching above her weight, but the onslaught is enough to render the Ogre unconscious. She steps over it and moves on.

Confusion - Shuffles Blessing of the Savored Sting 2 back into deck.

Raheli, Night-Haired Witch wrote:

Hand: Fly, Ring of Energy Resistance (6), Magnetic Grimoire (4), Cleric of Nethys , Vampire Bat,

Displayed: Flesh Poppet,
Deck: 13 Discard: 5 Buried: 0
Current Location: Ossuary
Hero Points: 3
Box Reroll Used N
NOTES:
Available Support: Fly - examine top card of 2 location decks, than local character may move

Other: At the start of each scenario, after drawing starting hands, Raheli may discard a new Harrow blessing.

Deck, Discard, Buried:

Reloaded: Vampire Bat,
Middle of Deck (Unknown Order): Blessing of the Savored Sting (2), Dreamcatcher (2), Staff of Minor Healing (3), Anathemic Volume (2), Binder's Tome (1), Cure, Gem of Mental Acuity (2), Good Omen, Byzantine Lexicon (2), Summon Hellhounds, Wand of Detect Magic (1), Pheonix Staff (2)
Recharged:
Discard Pile: The Juggler, Ice Chemist, Blessing of Seventh Veil, Blessing of the Savored Sting, Twisted Space,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Disable: Dexterity +2
Constitution d6 ☐ +1
Intelligence d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Arcane
POWERS:
For your combat check, you may recharge a card to use Dexterity + 1d8 (■ 2d8) and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. (□ If you succeed at the check, you may draw a card.)
On your check to defeat (■ or to acquire an item or a spell), you may recharge any number of items to add 1d4 for each item recharged (■ plus the items' highest level) to your check. (□ Then you may shuffle your deck.)
□ On your Dexterity check, you may discard a spell to reroll.
■ When you suffer Combat (□ or any) damage, you may discard a spell or an item to reduce it to 0.
□ When you fail to acquire a boon and would banish it, you may instead shuffle it(□ or reload ) into its location.


Update: Ogre was back on top of Ossuary on, banished.

BR: Update to maintain board state.


Raheli Deck Handler

Forgot about Confusion - after reset, Fly is shuffled into deck...nice to have those items and cure shuffled back up. =)


Raheli Deck Handler

Turn 1, Irori's Mastery
Hour Power: On your blessed check, you may reroll any dice showing 1.

Start of turn display Flesh Poppet.

Raheli drifts into the Ossuary, her hair slowly moving about her, picking up random items as she goes.

Not far in she spots a Ring that she is instantly drawn to, her hair picks it up and caresses it.

Recharge Magnetic Grimoire to acquire an item, add 1d4+adv

Ring of Energy Resistance-CtA: Arcane 9: 1d8 + 4 + 1d4 + 4 ⇒ (8) + 4 + (4) + 4 = 20 Success, acquired.

Discard Ice Chemist to explore.

Raheli's eye's light up with glee as she looks closer at the ring. As she's so focused on the ring, she completely bypasses the Fury Trident leaning against the wall.

Auto-Fail to acquire Fury Trident, banished

Discard Blessing of the Seventh Veil to explore, encounter Ogre.

She takes a little blow as an Ogre rushes in and slams her against the wall.

BYA - 1 combat damage, discard Savored Sting for damage. Recharge Cure for hair combat, recharge Ring of Energy Resistance to add damage.

Orge-CtD: Combat 24: 1d10 + 2 + 2d8 + 1d4 + 6 ⇒ (2) + 2 + (2, 1) + (3) + 6 = 16 Failed, but no cards left in hand, Raheli takes 7 damage, but shrugs it off.

She slaps it across the face with her hair, and then takes a blow that knocks her out for a bit. When she comes to, the Ogre is gone, so she stands up and moves forward deeper into the Ossuary.

Raheli, Night-Haired Witch wrote:

Hand: Good Omen, Twisted Space, Fly, Anathemic Volume (2), Dreamcatcher (2), Pheonix Staff (2),

Displayed: Flesh Poppet,
Deck: 12 Discard: 4 Buried: 0
Hero Points: 3
Box Reroll Used N
NOTES:
Other: At the start of each scenario, after drawing starting hands, Raheli may discard a new Harrow blessing.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Vampire Bat, Wand of Detect Magic (1), Byzantine Lexicon (2), Binder's Tome (1), Staff of Minor Healing (3), Blessing of the Savored Sting (2), Cleric of Nethys , Summon Hellhounds
Recharged: Gem of Mental Acuity (2), Magnetic Grimoire (4), Cure, Ring of Energy Resistance (6),
Discard Pile: The Juggler, Ice Chemist, Blessing of Seventh Veil, Blessing of the Savored Sting,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Disable: Dexterity +2
Constitution d6 ☐ +1
Intelligence d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Arcane
POWERS:
For your combat check, you may recharge a card to use Dexterity + 1d8 (■ 2d8) and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. (□ If you succeed at the check, you may draw a card.)
On your check to defeat (■ or to acquire an item or a spell), you may recharge any number of items to add 1d4 for each item recharged (■ plus the items' highest level) to your check. (□ Then you may shuffle your deck.)
□ On your Dexterity check, you may discard a spell to reroll.
■ When you suffer Combat (□ or any) damage, you may discard a spell or an item to reduce it to 0.
□ When you fail to acquire a boon and would banish it, you may instead shuffle it(□ or reload ) into its location.


Update: Acquired card 1, banished card 2, shuffle location as Ogre punches Raheli in the head.


Raheli Deck Handler

Raheli slowly moves over to the Ossuary to do her initial investigation.

Tyrant of Harrows reward: Draw and discard a random Harrow Blessing - The Empty Throne (pending BR approval).

After drawing hand, recharge Gem of Mental Acuity.

Raheli, Night-Haired Witch wrote:

Hand: Magnetic Grimoire (4), Cure, Ice Chemist, Blessing of the Savored Sting, Blessing of Seventh Veil,

Displayed: Flesh Poppet,
Deck: 15 Discard: 1 Buried: 0
Hero Points: 3
Box Reroll Used N
NOTES:
Other: At the start of each scenario, after drawing starting hands, that character may discard a new Harrow blessing.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Fly, Dreamcatcher (2), Good Omen, Wand of Detect Magic (1), Byzantine Lexicon (2), Cleric of Nethys , Binder's Tome (1), Pheonix Staff (2), Blessing of the Savored Sting (2), Staff of Minor Healing (3), Vampire Bat, Twisted Space, Summon Hellhounds, Anathemic Volume (2)
Recharged: Gem of Mental Acuity (2),
Discard Pile: The Empty Thrown,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Disable: Dexterity +2
Constitution d6 ☐ +1
Intelligence d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Arcane
POWERS:
For your combat check, you may recharge a card to use Dexterity + 1d8 (■ 2d8) and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. (□ If you succeed at the check, you may draw a card.)
On your check to defeat (■ or to acquire an item or a spell), you may recharge any number of items to add 1d4 for each item recharged (■ plus the items' highest level) to your check. (□ Then you may shuffle your deck.)
□ On your Dexterity check, you may discard a spell to reroll.
■ When you suffer Combat (□ or any) damage, you may discard a spell or an item to reduce it to 0.
□ When you fail to acquire a boon and would banish it, you may instead shuffle it(□ or reload ) into its location.



Raheli Deck Handler

Greetings! I'm good to use g-chat or discord, no difference for me.


Raheli Deck Handler

6-99C:
Tier 4, 3 XP
Card Feat: Item [x]9
(No hero points spent, 3 hero points remaining)

Raheli will take Item 4 for her any card upgrade.

Item 4: 1d1000 ⇒ 238
Ally 4: 1d1000 ⇒ 611

Boon?: 1d20 ⇒ 16

Also Raheli will spend 3xp to rank up to 5.


Raheli Deck Handler

1d12 + 4 + 2d10 + 1d6 + 2 + 1d6 + 2d8 ⇒ (2) + 4 + (6, 4) + (2) + 2 + (3) + (2, 5) = 30

1d12 + 4 + 2d10 + 2d6 + 2 + 2d8 ⇒ (8) + 4 + (10, 4) + (1, 3) + 2 + (2, 7) = 41

Messed up the embiggen a bit, think it would have been those dice types instead, that spell is crazy...still good though!


Raheli Deck Handler

Turn 9, The Uprising.
Hour Power: Your non-combat check against a bane is blessed.

Knowing a dragon in his lair is not something to be trifled with lightly, Raheli ducks back and calls on the arcane to even the odds.

Set up, display Summon Hellhounds, display Embiggen, free explore to encounter Zassrion.

Raheli summons forth a pair of Hellhounds to harass him while she suddenly enlarges to be on a more even field. As she steps back into his field of view Zassrion immediately recognizes the threat and the air is filled with his electrical breath.

Zassrion-BYA: Acrobatic 9: 2d12 + 4 ⇒ (12, 10) + 4 = 26 Success.

Raheli laughs, pulling on Rocky's powers of flight to lift off and dodge through blast. Rushing in while she knows his somewhat focused on the breath attack, she calls forth the hounds who rush to obey.

Recharge Twisted Space for combat. Recharge Staff to add dice. Reveal Binder's Tome for 1d4 and mental trait. Hellhounds also!

Zassrion-CtD: Combat 19: 1d12 + 4 + 2d8 + 1d4 + 2 + 1d4 + 2d6 ⇒ (1) + 4 + (8, 7) + (4) + 2 + (4) + (6, 5) = 41 Success.

Her hair lashes out, wrapping around his snout and muzzling to cut off any future breath attacks. He rears back attempting to shake off this unexpected avenue of attack. Raheli secures herself on his neck and sets about calmly lashing out taking apart the patchwork king while the hounds dodge between his legs slowing melting them from their heat.

Recharge Seeking Longbow for combat, recharge Mental Acuity and binder's Tome to add dice, Hellhounds again. I'll save Savored Sting for if that doesn't do it.

Zassrion-CtD: Combat 21: 1d12 + 4 + 2d8 + 2d4 + 2 + 2d6 ⇒ (6) + 4 + (5, 3) + (4, 1) + 2 + (6, 2) = 33

The struggle is long, and she has to occasionally abandon her perch, but with Rocky's sure guidance in flight, Raheli is able to duck and dodge between all of the attacks and force the ever increasinly melty dragon back into the large waxy pot, retreating from the onslaught until he just melts away.


Raheli Deck Handler

Hammer's gifts a Seeking Longbow. Haha, something I wouldn't be half bad at using.

Raheli looks peers out and ponders strategy, checking her options against a dragon.


Raheli Deck Handler

Off turn, discard The Theater to bless Ramexes.

----------

Turn 5, The Mute Hag
Hour Power: At the start of your turn, summon and encounter a spell.

Aid:

Core
Spell 0
Traits:
Divine
Magic
Veteran
To Acquire:
Wisdom
Divine 6
On any check, freely banish to add 1d4+#.
DURING RECOVERY
If proficient, discard this card; you may succeed at a Divine 8 check to recharge it instead.

Not overly exciting, but helpful...recharge Anathemic Volume (2) to add die to acquire.

Aid-CtA: Wisdom 6: 1d6 + 1d4 + 2 ⇒ (5) + (3) + 2 = 10 Success.

Pass newly acquired Aid to Ramexes, then join Seoni at Waxworks.

Free explore - The Bear

The Bear-CtA: Acrobatics 8: 1d10 + 4 ⇒ (9) + 4 = 13 Acquired!

Discard Apprentice to explore. - Harrowed Society Student

Harrowed Society Student-CtA: Charisma 6: 1d6 ⇒ 6 Acquired, miraculously...

Discard Harrowed Society Student to explore. - The Paladin.

Hrm, how about that Aid I passed over to Ramexes...

The Paladin-CtA: Strength 8: 1d6 + 1d4 + 4 ⇒ (4) + (3) + 4 = 11 Acquired.

Discard worthless for most of us The Bear to explore. - Wax Construct!

Recharge Byzantine Lexicon (2) to add dice to Disable check.

Wax Construct-CtD: Combat 10: 1d10 + 4 + 1d4 + 2 ⇒ (2) + 4 + (2) + 2 = 10 Meep, just enough. Discard Savored Sting for AYA.

Repeat to close! Blessing with The Paladin since I'm out of Items.

Wax Construct-CtD: Combat 10: 2d10 + 4 + 1d6 ⇒ (1, 8) + 4 + (5) = 18 Success, Discard Fly for AYA.

Closed, heal Harrowed Society Student. Seoni also can heal an Ally. Raheli heads back to Laboratory to regroup.

Raheli, Night-Haired Witch wrote:

Hand: Summon Hellhounds, Twisted Space, Phoenix Staff (2), Gem of Mental Acuity (2), Binder's Tome (1), Blessing of the Savored Sting (2),

Displayed: Flying Squirrel, Sable Company Leathers,
Deck: 9 Discard: 7 Buried: 0
Hero Points: 3
Box Reroll Used N // Raheli, Night-Haired Witch has the following scourges marked:
Exhausted:
While Marked:
On each check or step, you may play no more than 1 boon.

At the start of your move step, you may end your turn to remove this scourge.


NOTES:
Available Support: Hellhounds - display at location for 2d6 and fire on combat
Twisted Space - evade a monster, someone else can take instead
Binder's Tome - add 1d4 and mental to local combat/cha check
Use blessings as needed.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Cure, Cleric of Nethys , Vampire Bat, Wand of Detect Magic (1)
Recharged: Good Omen, Staff of Minor Healing (3), Dreamcatcher (2), Anathemic Volume (2), Byzantine Lexicon (2),
Discard Pile: The Theater, Apprentice, Harrowed Society Student, The Bear, Blessing of the Savored Sting, The Paladin, Fly,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Disable: Dexterity +2
Constitution d6 ☐ +1
Intelligence d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Arcane
POWERS:
For your combat check, you may recharge a card to use Dexterity + 1d8 (■ 2d8) and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. (□ If you succeed at the check, you may draw a card.)
On your check to defeat (■ or to acquire an item or a spell), you may recharge any number of items to add 1d4 for each item recharged (■ plus the items' highest level) to your check. (□ Then you may shuffle your deck.)
□ On your Dexterity check, you may discard a spell to reroll.
■ When you suffer Combat (□ or any) damage, you may discard a spell or an item to reduce it to 0.
□ When you fail to acquire a boon and would banish it, you may instead shuffle it(□ or reload ) into its location.


Update: Acquired cards 4-6, banished 7 to close site.

Ramexes: Passed Aid to you, then used it.


Raheli Deck Handler

Turn 1, The Tangled Briar
Hour Power: When you close your location, instead of banishing its cards, shuffle them into a random other location.

Free explore - Ghast

All - BYA succeed at Con/Fort 6 or be exhausted.

Ghast-BYA: Con 6: 1d6 ⇒ 5 Exhausted.

Recharge Good Omen for combat, recharging 3 items (Adv 3 is highest) during combat for extra dice.

Ghast-CtD: Combat 21: 1d10 + 4 + 2d8 + 2d4 + 3 ⇒ (3) + 4 + (3, 4) + (2, 2) + 3 = 21 Just enough, defeated.

Raheli enters the ruins cautiously, and is well rewarded as a Ghast attempts an ambush of the party. It's a long drawn out fight, Raheli and Rocky attempting to draw the ghast away from the party, dodging their strikes to avoid the taint that is there while attempting to land blows of her own. Eventually she is able to overcome the Ghast, but is winded before it's done.

Raheli, Night-Haired Witch wrote:

Hand: Fly, Byzantine Lexicon (2), Anathemic Volume (2), Apprentice, The Theater, Blessing of the Savored Sting (2), Blessing of the Savored Sting,

Displayed: Flying Squirrel,
Deck: 12 Discard: 0 Buried: 0
Hero Points: 3
Box Reroll Used N // Raheli, Night-Haired Witch has the following scourges marked:
Exhausted:
While Marked:
On each check or step, you may play no more than 1 boon.

At the start of your move step, you may end your turn to remove this scourge.


NOTES:
Available Support: Lexicon - add a die to local Wis non-combat
Fly - examine top of two locations, and move.
Use blessings as needed.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Cleric of Nethys , Vampire Bat, Wand of Detect Magic (1), Twisted Space, Cure, Phoenix Staff (2), Summon Hellhounds, Gem of Mental Acuity (2), Binder's Tome (1)
Recharged: Good Omen, Staff of Minor Healing (3), Dreamcatcher (2),
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Disable: Dexterity +2
Constitution d6 ☐ +1
Intelligence d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Arcane
POWERS:
For your combat check, you may recharge a card to use Dexterity + 1d8 (■ 2d8) and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. (□ If you succeed at the check, you may draw a card.)
On your check to defeat (■ or to acquire an item or a spell), you may recharge any number of items to add 1d4 for each item recharged (■ plus the items' highest level) to your check. (□ Then you may shuffle your deck.)
□ On your Dexterity check, you may discard a spell to reroll.
■ When you suffer Combat (□ or any) damage, you may discard a spell or an item to reduce it to 0.
□ When you fail to acquire a boon and would banish it, you may instead shuffle it(□ or reload ) into its location.


Update: Defeated card 1 at Ruin.

---------

Start of Alase's turn, draw Sable Company Leathers.


Raheli Deck Handler

Raheli will start at Ruins...cause she has to.

Estra, Spiritual Counselor wrote:

Hand: Hypercognition, Fly, Falcon Crown, Ausio Carowyn, Honaire, Urgathoa's Gluttony,

Displayed: Silver War Paint,
Deck: 13 Discard: 2 Buried: 0
Hero Points: 2
Box Reroll Used: N
NOTES:
Available Support: Hypercognition - 1 die to Int/Wis/Cha
Ausio Carowyn - 2d12 to check to acquire
Fly - examine top card at 2 locations, may move.
Movement: Estra will move with the group on location close.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Death Grip (2), Staff of Dark Flame, Pharasma's Knowing, Death Grip, Idorii, The Marriage, Volcanic Storm, Zellara's Harrow Deck, Magistrate, Holy Light, Divine Insight
Recharged: Ghost Whip, Cure,
Discard Pile: Wand of Restorative Touch, Unearthly Aim,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d4 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Divine: Wisdom +2
Perception: Wisdom +2
Charisma d10 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +3

Favored Card: Honaire
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Divine, Light Armor
POWERS:
At the end of your move step, you may examine the top card of your location. (□ If the card has a power that happens when examined, you may instead shuffle a card into your deck to ignore the power.) You may bury (■ or discard) a card to encounter the card; during this encounter, add 1d6 (□ +1) to your Strength, Dexterity, and Constitution checks.
When you succeed at a combat(□ or Charisma) check, you may draw a card (□ or shuffle a random card from your discard pile into your deck).
■ When the ally Honaire would be shuffled into your deck, you may set it aside and, after shuffling, reload it.
■ At the start of your turn, you may exchange an ally (□ or a blessing) in your hand with an ally in your discard pile.
■ Gain the skill Diplomacy: Charisma +3
□ Instead of the first exploration of your turn, each character at your location may shuffle a random ally from his discard pile into his deck.



Raheli Deck Handler

Raheli takes Ally 3 for second pick.

Raheli swapped Augury for Summon Hellhounds and Bound Elemental for Vampire Bat.


Raheli Deck Handler

6-99B:
Tier 4, 2 XP
Skill Feat: Dex [x]2
(No hero points spent, 3 hero points remaining)

Ally 4: 1d1000 ⇒ 105 Ice Chemist
Spell 4: 1d1000 ⇒ 216 Summon Hell Hounds/Mass Cure/Scrying - leaning towards Hell Hounds
Ally 3: 1d1000 ⇒ 230 Imp

Boon?: 1d20 ⇒ 1


Raheli Deck Handler

Rabbit Spotted?: Acrobatics 8: 1d10 + 3 + 1d6 ⇒ (5) + 3 + (6) = 14 Gotcha ya, I'm good with keeping Divine Fortune up all the time...


Raheli Deck Handler

Turn 12, The Idiot
Hour Power: When you fail a check, suffer the scourge Drained.

Start of turn, pass Divine Fortune to Ramexes and have him activate it because this hour power stinks.

Entangled: Acrobatics 8: 1d10 + 3 + 1d6 ⇒ (8) + 3 + (6) = 17

Raheli feels the world turn darker and more depressing, but she soldiers on, doing her best to overcome the draining environment.

Sneak-BYA: Wisdom 11: 1d6 + 1d6 ⇒ (5) + (1) = 6 Recharge Anathemic Volume, to play only Blessing in discard, Savored Sting, reroll, adding 2 dice.

Sneak-BYA: Wisdom 11: 3d6 + 1d6 ⇒ (1, 5, 2) + (4) = 12 Success! No discard...

Recharge Bound Elemental for combat, Bless with The Theater.

Sneak-CtD: Combat 17: 2d10 + 3 + 2d8 + 1d6 ⇒ (3, 9) + 3 + (4, 3) + (1) = 23 Defeated!

Only at the last minute does she spot the sneak, trying to make off with HER items!! Her hair lashes out, grabbing him and beats him against the walls of the Thicket around her until he stops moving. MINE!

Discard Apprentice to explore, spending Good Omen to assist in acquisition.

Banner of the Ancient Kings-CtA: Charisma 10: 1d6 + 1d6 + 5 ⇒ (6) + (2) + 5 = 13 Success!

Raheli loots the body and finds a very nice Banner that the sneak acquired from someone else...their lost is her find! She takes it up and pauses to pull a few more items from her pack.

Raheli, Night-Haired Witch ends her turn.
Raheli, Night-Haired Witch attempts to recover all cards in her Recovery pile.
Good Omen: Arcane 8: 1d8 + 4 + 1d6 ⇒ (4) + 4 + (5) = 13 -> Good Omen recharged.
Raheli, Night-Haired Witch resets her hand.

Raheli, Night-Haired Witch wrote:

Hand: Banner of the Ancient Kings (2), Staff of Minor Healing (3), Dreamcatcher (2), Binder's Tome (1), Cleric of Nethys , Fortune-teller,

Displayed: Flying Squirrel,
Deck: 10 Discard: 3 Buried: 3
Hero Points: 3
Box Reroll Used N // Raheli, Night-Haired Witch has the following scourges marked:
Exhausted:
While Marked:
On each check or step, you may play no more than 1 boon.

At the start of your move step, you may end your turn to remove this scourge.

Poisoned:
While Marked:
After you reset, recharge a random card.

When you would heal any number of cards, you may remove this scourge instead.


NOTES:
Available Support: Binder's Tome - reveal to add 1d4 and mental to local Combat/Charisma check

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Twisted Space, Wand of Detect Magic (1), Gem of Mental Acuity (2), Phoenix Staff (2), The Rakshasa, Fly, Anathemic Volume (2), Bound Elemental, Good Omen, Byzantine Lexicon (2),
Discard Pile: Augury, The Theater, Apprentice,
Buried Pile: Blessing of the Savored Sting, Instrument of Agony, Blessing of the Savored Sting (2),

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Disable: Dexterity +2
Constitution d6 ☐ +1
Intelligence d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Arcane
POWERS:
For your combat check, you may recharge a card to use Dexterity + 1d8 (■ 2d8) and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. (□ If you succeed at the check, you may draw a card.)
On your check to defeat (■ or to acquire an item or a spell), you may recharge any number of items to add 1d4 for each item recharged (■ plus the items' highest level) to your check. (□ Then you may shuffle your deck.)
□ On your Dexterity check, you may discard a spell to reroll.
■ When you suffer Combat (□ or any) damage, you may discard a spell or an item to reduce it to 0.
□ When you fail to acquire a boon and would banish it, you may instead shuffle it(□ or reload ) into its location.


Update: At Thicket, Banish Card 1, Acquire Card 2.

Ramexes: Passed over Divine Fortune...but needed it right away, so it's active until the start of your turn.


Raheli Deck Handler

Going to pull spells from previous update for consistency sake and so we don't get duplicates...looks like I find Divine Fortune.

Raheli, Night-Haired Witch wrote:

Hand: Good Omen, Divine Fortune, Anathemic Volume (2), Apprentice, Bound Elemental, The Theater,

Displayed: Flying Squirrel,
Deck: 12 Discard: 2 Buried: 2
Hero Points: 3
Box Reroll Used N // Raheli, Night-Haired Witch has the following scourges marked:
Exhausted:
While Marked:
On each check or step, you may play no more than 1 boon.

At the start of your move step, you may end your turn to remove this scourge.

Poisoned:
While Marked:
After you reset, recharge a random card.

When you would heal any number of cards, you may remove this scourge instead.


NOTES:
Available Support: Good Omen - add 1+# to checks to acquire or close a location
Use blessing as needed

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Staff of Minor Healing (3), Byzantine Lexicon (2), Dreamcatcher (2), Binder's Tome (1), Cleric of Nethys , Fortune-teller, Twisted Space, Wand of Detect Magic (1), Gem of Mental Acuity (2), Phoenix Staff (2), The Rakshasa, Fly,
Discard Pile: Blessing of the Savored Sting (2), Augury,
Buried Pile: Blessing of the Savored Sting, Instrument of Agony,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Disable: Dexterity +2
Constitution d6 ☐ +1
Intelligence d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Arcane
POWERS:
For your combat check, you may recharge a card to use Dexterity + 1d8 (■ 2d8) and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. (□ If you succeed at the check, you may draw a card.)
On your check to defeat (■ or to acquire an item or a spell), you may recharge any number of items to add 1d4 for each item recharged (■ plus the items' highest level) to your check. (□ Then you may shuffle your deck.)
□ On your Dexterity check, you may discard a spell to reroll.
■ When you suffer Combat (□ or any) damage, you may discard a spell or an item to reduce it to 0.
□ When you fail to acquire a boon and would banish it, you may instead shuffle it(□ or reload ) into its location.



Raheli Deck Handler

Turn 8, The Locksmith
Hour Power: On your check, you may recharge a card to replace all d4s with d8s.

Start of turn, pass Cure to Ramexes.

Raheli should be a little surprised when she runs across a Fortune-teller wandering the Ravine, but honestly, at this point it's not the strangest thing she's seen. After a quick consult, Raheli is told that a boon is in her future.

End of move, recharge Fortune-teller and examine top card for boon... Boon! Encounter.

The Rakshasa-CtA: Arcane 8: 1d8 + 4 ⇒ (5) + 4 = 9 Acquired!

Free explore.

Raheli finds the reading to be true, quickly turning up another Harrow card from the lost deck. She adds it to her growing pile and continues exploring the ravine. She doesn't get too far before a Ghast rushes out from a crack in the ravine wall.

Ghast-BYA: Constitution 6: 1d6 ⇒ 1 Exhausted

Recharge Twisted Space for for hair combat, recharge 3 items (highest Adv 2), recharge Rakshasa for hour power to convert d4's to d8's.

Ghast-CtD: Combat 21: 1d10 + 3 + 2d8 + 3d8 + 2 ⇒ (3) + 3 + (3, 8) + (8, 3, 6) + 2 = 36 Defeated, banished.

It lands a raking score across her back, delivering a toxin that leaves her exhausted. She lashes out with her hair, slashing into the Ghast and quickly dropping it.

Raheli takes a moment to resupply herself before continuing on.

Poison scourge causes Fly to be recharged.

Raheli, Night-Haired Witch wrote:

Hand: Good Omen, Anathemic Volume (2), Apprentice, Bound Elemental, The Theater,

Displayed: Flying Squirrel,
Deck: 13 Discard: 2 Buried: 2
Hero Points: 3
Box Reroll Used N // Raheli, Night-Haired Witch has the following scourges marked:
Exhausted:
While Marked:
On each check or step, you may play no more than 1 boon.

At the start of your move step, you may end your turn to remove this scourge.

Poisoned:
While Marked:
After you reset, recharge a random card.

When you would heal any number of cards, you may remove this scourge instead.


NOTES:
Available Support: Good Omen - add 1+# to checks to acquire or close a location
Use blessing as needed

Deck, Discard, Buried:

Reloaded: Good Omen,
Middle of Deck (Unknown Order): 0
Recharged: Staff of Minor Healing (3), Byzantine Lexicon (2), Dreamcatcher (2), Binder's Tome (1), Cleric of Nethys , Fortune-teller, Twisted Space, Wand of Detect Magic (1), Gem of Mental Acuity (2), Phoenix Staff (2), The Rakshasa, Fly,
Discard Pile: Blessing of the Savored Sting (2), Augury,
Buried Pile: Blessing of the Savored Sting, Instrument of Agony,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Disable: Dexterity +2
Constitution d6 ☐ +1
Intelligence d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Arcane
POWERS:
For your combat check, you may recharge a card to use Dexterity + 1d8 (■ 2d8) and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. (□ If you succeed at the check, you may draw a card.)
On your check to defeat (■ or to acquire an item or a spell), you may recharge any number of items to add 1d4 for each item recharged (■ plus the items' highest level) to your check. (□ Then you may shuffle your deck.)
□ On your Dexterity check, you may discard a spell to reroll.
■ When you suffer Combat (□ or any) damage, you may discard a spell or an item to reduce it to 0.
□ When you fail to acquire a boon and would banish it, you may instead shuffle it(□ or reload ) into its location.


Update: At Ravine, acquire card 1, banish card 2.

Ramexes: Receive Cure.
All: Must make Con/Fort 6 checks or be exhausted from Ghast.


Raheli Deck Handler

Rabbit Spotted?: Acrobatics 8: 1d10 + 3 ⇒ (2) + 3 = 5 Missed again, no spotting this time around. Discard Augury for the miss.


Raheli Deck Handler

Rabbit Spotted?: Acrobatics 8: 1d10 + 3 ⇒ (2) + 3 = 5 Not this time, discarding Savored Sting for the miss.


Raheli Deck Handler

Turn 4, The Brass Dwarf
Hour Power: The first time you discard cards as damage this turn, recharge 1 of them instead.

Raheli takes a bit of a risk, still feeling the effects of the Brain Mold and decides to explore at the Glade, knowing that her comrades are there to back her up.

Yay, spell 4, recharge Lexicon to add a die to Wis check, asking for Seoni's BotSpellbound. Recharge Dreamcatcher (2), and Binder's Tome to add dice via Raheli's power to acquire a spell.

Instrument of Agony-CtA: Wisdom 10: 3d6 + 2d4 + 2 - 5 ⇒ (4, 3, 3) + (4, 3) + 2 - 5 = 14 Acquired!

Fortunately as she heads deeper into the Glade she comes across a spell instead. Gratefully she picks it up, scans it and feels much improved.

End of turn, bury Instrument of Agony to clear Drained.

Draw up, recharging drawn Cleric of Nethys for Poison.

Raheli, Night-Haired Witch wrote:

Hand: Cure, Twisted Space, Gem of Mental Acuity (2), Wand of Detect Magic (1), Phoenix Staff (2),

Displayed: Flying Squirrel,
Deck: 14 Discard: 0 Buried: 2
Hero Points: 3
Box Reroll Used N // Raheli, Night-Haired Witch has the following scourges marked:
Poisoned:
While Marked:
After you reset, recharge a random card.

When you would heal any number of cards, you may remove this scourge instead.


NOTES:
Available Support: Cure - passing over to Ramexes ASAP
Twisted Space - evade monster

Deck, Discard, Buried:

Reloaded: Cure,
Middle of Deck (Unknown Order): The Theater, Apprentice, Fly, Blessing of the Savored Sting (2), Good Omen, Anathemic Volume (2), Augury
Recharged: Bound Elemental, Staff of Minor Healing (3), Byzantine Lexicon (2), Dreamcatcher (2), Binder's Tome (1), Cleric of Nethys ,
Discard Pile:
Buried Pile: Blessing of the Savored Sting, Instrument of Agony,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Disable: Dexterity +2
Constitution d6 ☐ +1
Intelligence d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Arcane
POWERS:
For your combat check, you may recharge a card to use Dexterity + 1d8 (■ 2d8) and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. (□ If you succeed at the check, you may draw a card.)
On your check to defeat (■ or to acquire an item or a spell), you may recharge any number of items to add 1d4 for each item recharged (■ plus the items' highest level) to your check. (□ Then you may shuffle your deck.)
□ On your Dexterity check, you may discard a spell to reroll.
■ When you suffer Combat (□ or any) damage, you may discard a spell or an item to reduce it to 0.
□ When you fail to acquire a boon and would banish it, you may instead shuffle it(□ or reload ) into its location.


Update: At Glade, acquire card 1.

Seoni: Used Blessing of Spellbound


Raheli Deck Handler

Spotted?-BYA: Acrobatics 8: 1d10 + 3 - 1 ⇒ (6) + 3 - 1 = 8 Haha, got it that time!


Raheli Deck Handler

Recharge Bound Elemental for hair attack, blessed by Alase, recharge Staff of minor Healing.

King of the Briar Patch-CtD: Combat 20: 2d10 + 3 + 2d8 + 1d4 + 3 ⇒ (1, 8) + 3 + (5, 1) + (3) + 3 = 24 And reroll highest...

King of the Briar Patch-CtD: Combat 20: 1d10 + 16 ⇒ (3) + 16 = 19 grumble...box reroll that stupid d10.

King of the Briar Patch-CtD: Combat 20: 1d10 + 16 ⇒ (9) + 16 = 25 Success!

Rascally rabbit, Raheli tries to man it with her hair but it dodges several times before she's able to land a definitive blow on it.

Raheli, Night-Haired Witch wrote:

Hand: Cure, Dreamcatcher (2), Byzantine Lexicon (2), Binder's Tome (1), Blessing of the Savored Sting,

Displayed:
Deck: 15 Discard: 0 Buried: 0
Hero Points: 3
Box Reroll Used Y
NOTES:
Available Support: Cure - passing over to Ramexes ASAP
Staff Minor healing - local recharge a card
Binder's tome - 1d4 and mental trait on local combat or Cha check.
Lexicon - add 1 die to Wis non-combat

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Augury, Phoenix Staff (2), Cleric of Nethys , The Theater, Flying Squirrel, Good Omen, Blessing of the Savored Sting (2), Gem of Mental Acuity (2), Wand of Detect Magic (1), Fly, Apprentice, Anathemic Volume (2), Twisted Space
Recharged: Bound Elemental, Staff of Minor Healing (3),
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Disable: Dexterity +2
Constitution d6 ☐ +1
Intelligence d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Arcane
POWERS:
For your combat check, you may recharge a card to use Dexterity + 1d8 (■ 2d8) and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. (□ If you succeed at the check, you may draw a card.)
On your check to defeat (■ or to acquire an item or a spell), you may recharge any number of items to add 1d4 for each item recharged (■ plus the items' highest level) to your check. (□ Then you may shuffle your deck.)
□ On your Dexterity check, you may discard a spell to reroll.
■ When you suffer Combat (□ or any) damage, you may discard a spell or an item to reduce it to 0.
□ When you fail to acquire a boon and would banish it, you may instead shuffle it(□ or reload ) into its location.



Raheli Deck Handler

Bunny check-BYA: Acrobatics 8: 1d10 + 3 ⇒ (4) + 3 = 7


Raheli Deck Handler

Raheli will join Ramexes at the Forest.

Raheli, Night-Haired Witch wrote:

Hand: Cure, Dreamcatcher (2), Byzantine Lexicon (2), Staff of Minor Healing (3), Binder's Tome (1), Bound Elemental, Blessing of the Savored Sting,

Displayed:
Deck: 13 Discard: 0 Buried: 0
Hero Points: 3
Box Reroll Used N
NOTES:
Available Support: Cure - passing over to Ramexes ASAP
Staff Minor healing - local recharge a card
Binder's tome - 1d4 and mental trait on local combat or Cha check.
Lexicon - add 1 die to Wis non-combat

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Fly, Good Omen, Flying Squirrel, Apprentice, Gem of Mental Acuity (2), Anathemic Volume (2), Twisted Space, Phoenix Staff (2), Augury, The Theater, Cleric of Nethys , Wand of Detect Magic (1), Blessing of the Savored Sting (2)
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Disable: Dexterity +2
Constitution d6 ☐ +1
Intelligence d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Arcane
POWERS:
For your combat check, you may recharge a card to use Dexterity + 1d8 (■ 2d8) and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. (□ If you succeed at the check, you may draw a card.)
On your check to defeat (■ or to acquire an item or a spell), you may recharge any number of items to add 1d4 for each item recharged (■ plus the items' highest level) to your check. (□ Then you may shuffle your deck.)
□ On your Dexterity check, you may discard a spell to reroll.
■ When you suffer Combat (□ or any) damage, you may discard a spell or an item to reduce it to 0.
□ When you fail to acquire a boon and would banish it, you may instead shuffle it(□ or reload ) into its location.


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