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Rhoxl's page

61 posts. Alias of Hawthwile.


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N M Lizardfolk (frilled) Rogue 2 | HP 26//26 | AC 19 | F +5 R +9 W +7 | Perc +7 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

Rhoxl smiles, showing too many teeth. “Friend performers!” he bellows in response to the lion tamer’s taunt. “Do you know where Mistress Dusklight has sent you? Do you know the small scaleless that haunts the town? Small scaleless is killing performers, sending rats to chew ropes, planting seeds for plants hungry for flesh!” His voice drops almost to a hiss. “Are performers’ eyes so full of stars and Mistress Dusklight’s lies that performers cannot see how little Mistress Dusklight values performers’ lives? Performers are fleeing if performers do not wish to die in the town.”

Intimidate to Coerce: 1d20 + 5 ⇒ (17) + 5 = 22


N M Lizardfolk (frilled) Rogue 2 | HP 26//26 | AC 19 | F +5 R +9 W +7 | Perc +7 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

Rhoxl’s lips twist into a small snarl, then twist again into a semblance of a smile. “Dusklight circus wants to perform in scaleless town, but does performers in Dusklight circus know about how dangerous scaleless town is to performers? Maybe Rhoxl is telling performers.”


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N M Lizardfolk (frilled) Rogue 2 | HP 26//26 | AC 19 | F +5 R +9 W +7 | Perc +7 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

Rhoxl looks at the robes, then at his companions, then shakes his head. “Scaleless are not used to seeing iruxi,” he explains. “Friend scaleless does not also look like… pink scaleless.”

I love the idea, but I don’t think we can pretend a hobgoblin, a catfolk, a lizardfolk, and a sprite are regular human priests. No problems though if someone wants to push that idea! XD


N M Lizardfolk (frilled) Rogue 2 | HP 26//26 | AC 19 | F +5 R +9 W +7 | Perc +7 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

Rhoxl nods, then flexes his hands above his head. Carefully he taps and prods the circle, testing for any hidden surprises before scratching through the markings with his claws. Once he is satisfied with his work, he glances over the edge of the loft to ensure the rock creatures have vanished before dropping back down to the ground.


N M Lizardfolk (frilled) Rogue 2 | HP 26//26 | AC 19 | F +5 R +9 W +7 | Perc +7 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

“Short scaleless is in jail,” Rhoxl reassures the family. “Scaleless sheriff is dead here. Do scaleless remember sheriff being here before sheriff is dead?”


N M Lizardfolk (frilled) Rogue 2 | HP 26//26 | AC 19 | F +5 R +9 W +7 | Perc +7 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

Rhoxl grunts and begins scaling the walls of the barn to get to the hay loft. “Rhoxl is dropping a rope for scaleless friends,” he grunts.

Athletics: 1d20 + 10 ⇒ (7) + 10 = 17


N M Lizardfolk (frilled) Rogue 2 | HP 26//26 | AC 19 | F +5 R +9 W +7 | Perc +7 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

Rhoxl’s eyes open wider as he processes Drake’s words. He nods approvingly. “Yes - Rhoxl also wants to know why.”


N M Lizardfolk (frilled) Rogue 2 | HP 26//26 | AC 19 | F +5 R +9 W +7 | Perc +7 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

Rhoxl takes care not to show his relief on his face as he straightens up. “Short mud is telling what happened to scaleless sheriff,” he says. A few seconds pass. Slowly the iruxi’s mouth twists unnaturally until his teeth are exposed in a pained smile. “Please.”


N M Lizardfolk (frilled) Rogue 2 | HP 26//26 | AC 19 | F +5 R +9 W +7 | Perc +7 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

Rhoxl growls and throws open the barn door. “Rhoxl is smashing skulls!” he roars, striding behind the flaming creatures.

Spear vs Orange: 1d20 + 8 ⇒ (3) + 8 = 11 Hero Point!
Spear vs Orange: 1d20 + 8 ⇒ (13) + 8 = 21
Piercing damage, Precision damage: 1d8 + 4 + 1d6 ⇒ (7) + 4 + (6) = 17

Interact to open door [A], Stride [A], and Strike Orange [A].


N M Lizardfolk (frilled) Rogue 2 | HP 26//26 | AC 19 | F +5 R +9 W +7 | Perc +7 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

Rhoxl nods, then quietly makes his way around to the other side of the barn in case a surprise entrance is needed.

Sneak, sneak, sneaky sneak! XD


N M Lizardfolk (frilled) Rogue 2 | HP 26//26 | AC 19 | F +5 R +9 W +7 | Perc +7 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

“Rhoxl thinks escape… escapes… escapees? Rhoxl thinks mephits are fleeing and Rhoxl is happy.” The iruxi shakes his head in frustration as he peers around the other side of the door from Zec. “Rhoxl is not thinking of a reason to fight mephits if mephits leave.”


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N M Lizardfolk (frilled) Rogue 2 | HP 26//26 | AC 19 | F +5 R +9 W +7 | Perc +7 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

Please let Drake's player know that we love him and give him lots of virtual hugs and promise to do our best to not get Drake knocked out immediately every combat. XD


N M Lizardfolk (frilled) Rogue 2 | HP 26//26 | AC 19 | F +5 R +9 W +7 | Perc +7 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

Rhoxl groans, visions of saurs and giant maws vanishing as daylight penetrates his eyelids. “Ugh. Scaleless town is horrible.” Slowly he pulls himself upright and retrieved his bone javelins from the underbrush. “Where is scaleless sheriff?”


N M Lizardfolk (frilled) Rogue 2 | HP 26//26 | AC 19 | F +5 R +9 W +7 | Perc +7 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

Rhoxl roars in pain as the flytrap grabs him, then grabs the thing right back.

Athletics to Grapple: 1d20 + 10 ⇒ (13) + 10 = 23

Visions of his ancestors wrestling dinosaurs in the jungle play through the iruxi’s mind. Like then, he grabs the snake/saurus/plant’s head with one hand and takes his claws across its exposed neck.

Claw, Guidance: 1d20 + 8 - 4 + 1 ⇒ (11) + 8 - 4 + 1 = 16
Slashing damage, Precision damage: 1d6 + 4 + 1d6 ⇒ (4) + 4 + (4) = 12

Claw: 1d20 + 8 - 8 ⇒ (16) + 8 - 8 = 16
Slashing damage, Precision damage: 1d6 + 4 + 1d6 ⇒ (3) + 4 + (1) = 8

Grapple [A], Strike [A], and Strike [A]. I felt more confident with the Grapple, so I saved the guidance for the first attack. Here’s hoping they connect.


N M Lizardfolk (frilled) Rogue 2 | HP 26//26 | AC 19 | F +5 R +9 W +7 | Perc +7 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

“Scaleless is running away!” Rhoxl yells over the flytrap’s screeches. Moving closer, he pulls his last javelin from its sheath and hurls it at the overly-active vegetation.

Javelin: 1d20 + 7 ⇒ (3) + 7 = 10
Piercing damage: 1d6 + 4 ⇒ (3) + 4 = 7

Stride [A], Interact to draw javelin [A], and Strike [A].


N M Lizardfolk (frilled) Rogue 2 | HP 26//26 | AC 19 | F +5 R +9 W +7 | Perc +7 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

Rhoxl growls. What was he thinking? He was supposed to wait for it to chase after me! Did I say something wrong? Ancestors save me from this forsaken scaleless language. His thoughts are interrupted by a burst of flame, and his lips curl into a smile. He hurls the bone javelin in his other hand at plant, then pulls out a third and hurls it as well.

Javelin: 1d20 + 7 ⇒ (2) + 7 = 9
Piercing damage: 1d6 + 4 ⇒ (2) + 4 = 6

Javelin: 1d20 + 7 - 5 ⇒ (17) + 7 - 5 = 19
Piercing damage: 1d6 + 4 ⇒ (2) + 4 = 6

Strike [A], Interact to draw weapon [A], and Strike [A].


N M Lizardfolk (frilled) Rogue 2 | HP 26//26 | AC 19 | F +5 R +9 W +7 | Perc +7 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

There is a rustling in the underbrush. With a roar, Rhoxl stands up straight from the underbrush and hurls a short bone spear at the aggressive plant. “Rhoxl is the decoy! Plant follows Rhoxl because plant is foolish and scaleless friends burn and chop plant and run out of reach!” Deliberately the iruxi marches the rest of the way out of the bushes and into the open field.

Javelin: 1d20 + 7 ⇒ (17) + 7 = 24
Piercing damage, Precision damage: 1d6 + 4 + 1d6 ⇒ (1) + 4 + (5) = 10
(Included Sneak Attack damage in case Rhoxl is Hidden to the flytrap and it is flat-footed. If the attack was a Critical Hit, it is also Frightened 1 due to Brutal Beating. If the flytrap is flat-footed and Rhoxl’s attack was a critical hit, it also Bleeding 1d6 due to the javelin’s Critical Specialization effect. I think that’s everything? XD)

Sneak 5 ft west (just to get rid of any cover) [A], Strike [A], and Stride [A].


N M Lizardfolk (frilled) Rogue 2 | HP 26//26 | AC 19 | F +5 R +9 W +7 | Perc +7 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

Rhoxl nods and starts working his way around the other side of the barn.

Sneak x3 [AAA]. Since it’s a secret roll, I didn’t roll any dice myself - let me know if you want us to do that differently in the future.


N M Lizardfolk (frilled) Rogue 2 | HP 26//26 | AC 19 | F +5 R +9 W +7 | Perc +7 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

“Rhoxl thinks plant burn better than freeze,” Rhoxl offers as he too heads into the underbrush.

Stealth: 1d20 + 7 ⇒ (12) + 7 = 19


N M Lizardfolk (frilled) Rogue 2 | HP 26//26 | AC 19 | F +5 R +9 W +7 | Perc +7 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

Rhoxl grunts in agreement and grabs a shorter piece of sharpened bone from his back. “Shaman tells stories where hunters surround prey and prey chases one hunter and one hunter retreats and other hunters follow and attack with arrows and stones and prey chases only one hunter. Do scaleless like plan?”

If possible, Rhoxl would like to use Stealth for initiative. This would lend itself well to him being the “hunter” to circle around to the far side of the flytrap.


N M Lizardfolk (frilled) Rogue 2 | HP 26//26 | AC 19 | F +5 R +9 W +7 | Perc +7 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

Rhoxl grunts. “Short scaleless is being busy. Rhoxl wonders why scaleless farmers are not using their barn enough to check barn. Rhoxl hopes scaleless farmers are not working with short scaleless.”

Ready to go! Do we want Rhoxl to scout the place, or do we go in guns blazing?


N M Lizardfolk (frilled) Rogue 2 | HP 26//26 | AC 19 | F +5 R +9 W +7 | Perc +7 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

“Short scaleless druid is in prison now.” Rhoxl’s neck frills have gone completely still, and his voice is quiet like a snake on the hunt. “Scaleless sees the sheriff is not needed for scaleless to be in prison too. Scaleless sees also that scaleless does not have tavern to lose drinking contest with goat in if angry scaleless burn tavern down.” The iruxi taps his head meaningfully with one claw. “Scaleless sees sheriff scaleless knows is easier to work around than sheriff scaleless does not know.”

Intimidate to Coerce: 1d20 + 5 ⇒ (17) + 5 = 22


N M Lizardfolk (frilled) Rogue 2 | HP 26//26 | AC 19 | F +5 R +9 W +7 | Perc +7 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

Rhoxl raises an eyebrow. “…Is the goat winning or losing?” he asks at last, trying not to show his teeth in a smile.


N M Lizardfolk (frilled) Rogue 2 | HP 26//26 | AC 19 | F +5 R +9 W +7 | Perc +7 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

“Rhoxl is looking for the sheriff,” the iruxi answers the speaker, neck frills twitching irritably. “Scaleless are saying where the sheriff is, or scaleless wishes sheriff is here and stopping Rhoxl from showing scaleless iruxi wrestling moves.”

Intimidate to Coerce: 1d20 + 5 ⇒ (14) + 5 = 19


N M Lizardfolk (frilled) Rogue 2 | HP 26//26 | AC 19 | F +5 R +9 W +7 | Perc +7 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

Rhoxl nods. “Rhoxl does not need weapons to fight. Rhoxl is strong and fearsome. Rhoxl learns where the sheriff is.”


N M Lizardfolk (frilled) Rogue 2 | HP 26//26 | AC 19 | F +5 R +9 W +7 | Perc +7 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

Rhoxl shrugs. “The scaleless sheriff comes back and does the sheriff’s work, then the circus can do the circus work,” he answers.

I’d be fine to wait on the crypt until after investigating the Mad Mug.


N M Lizardfolk (frilled) Rogue 2 | HP 26//26 | AC 19 | F +5 R +9 W +7 | Perc +7 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

"The books say 'The Manual of City-Building' and 'The Order of Numbers' on the front," Rhoxl answers. From the iruxi's blank expression, it's hard to tell whether he's making a joke or being serious.


N M Lizardfolk (frilled) Rogue 2 | HP 26//26 | AC 19 | F +5 R +9 W +7 | Perc +7 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

Rhoxl nods, claws tapping on his leg as he does his own mental math - albeit a bit slower than the priest's. "Rhoxl wants healing potions and a healing scroll. Rhoxl gives the scroll to Zec."

That's about 16 gp per person, which is 4 potions/scrolls per person. Maybe we want one of the specific items and some consumables in place of the other?


N M Lizardfolk (frilled) Rogue 2 | HP 26//26 | AC 19 | F +5 R +9 W +7 | Perc +7 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

Rhoxl nods as Naatalu suggests returning to the mayor, ready for a rest before getting into more trouble.


N M Lizardfolk (frilled) Rogue 2 | HP 26//26 | AC 19 | F +5 R +9 W +7 | Perc +7 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

Rhoxl grunts as he feels a tiny needle stabbing his head repeatedly. Eyes open, take in the sight of Naatalu, close again. Not dead yet. Breath becomes less shallow as he relaxes, waiting until the fairy finishes before rolling onto his side. "Is Drake living?" he asks slowly, trying to avoid any sudden movements that might cause his head to ache enough to split open again.


N M Lizardfolk (frilled) Rogue 2 | HP 26//26 | AC 19 | F +5 R +9 W +7 | Perc +7 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

Flat Check vs DC 11: 1d20 ⇒ 11

Should’ve ducked… Rhoxl’s thoughts get colder, slower. Should’ve ducked…

Stable, Wounded 1, and Unconscious


N M Lizardfolk (frilled) Rogue 2 | HP 26//26 | AC 19 | F +5 R +9 W +7 | Perc +7 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

Fortitude: 1d20 + 5 ⇒ (19) + 5 = 24

Rhoxl doesn’t reply with words - only jabs of his spear.

Spear: 1d20 + 8 ⇒ (5) + 8 = 13
Piercing damage, Precision damage: 1d8 + 4 + 1d6 ⇒ (7) + 4 + (5) = 16

Spear: 1d20 + 8 - 5 ⇒ (17) + 8 - 5 = 20
Piercing damage, Precision damage: 1d8 + 4 + 1d6 ⇒ (6) + 4 + (6) = 16

His message delivered, the iruxi hops off the stage and takes a defensive position next to Zec. “Rhoxl thinks about leaving.”

Strike [A], Strike [A], Stride [A].


N M Lizardfolk (frilled) Rogue 2 | HP 26//26 | AC 19 | F +5 R +9 W +7 | Perc +7 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

Rhoxl’s eyes dart to the side as Drake moves to the left, then back to the middle aisle. Snapping turtle, he thinks to himself, then launches into action. Down the aisle he races, tail held straight behind him for balance as he dives through the aftereffects of Naatalu’s magic. Powerful legs push off the floor, he’s airborne for a moment, he lands on the stage, he rolls into position behind the goat-scaleless, he raises his spear, jabs!

Spear: 1d20 + 8 ⇒ (10) + 8 = 18
Piercing damage, Sneak Attack: 1d8 + 4 + 1d6 ⇒ (7) + 4 + (2) = 13

Stride [A], Stride [A], and Strike [A].


N M Lizardfolk (frilled) Rogue 2 | HP 26//26 | AC 19 | F +5 R +9 W +7 | Perc +7 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

“No,” Rhoxl agrees, bone spear held in his hands.


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N M Lizardfolk (frilled) Rogue 2 | HP 26//26 | AC 19 | F +5 R +9 W +7 | Perc +7 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

Rhoxl pauses for a moment to study the doorframe. Was it broken from something outside trying to get in? Or something inside trying to get out? His gaze then drops to the ground, searching for tracks or any traces of passage other than that of his companions.

I think those would be Perception and Survival, but I don't remember if they're secret or public rolls.


N M Lizardfolk (frilled) Rogue 2 | HP 26//26 | AC 19 | F +5 R +9 W +7 | Perc +7 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

"Rhoxl agrees."


N M Lizardfolk (frilled) Rogue 2 | HP 26//26 | AC 19 | F +5 R +9 W +7 | Perc +7 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

Rhoxl shakes his head. Of course the scaleless can't take care of their own problems. And of course they came to the show yesterday to forget their troubles. Ancestors know they have a lot of them.

The iruxi turns to Zec, a quizzical look on his snout. "Can Zec talk to angry pigs like Zec talk to Ash? Angry pigs go away fast. But Rhoxl is worried at smell of death in church. Rhoxl wants to..." The stream of words slows to a hesitant dribble. "...wants to go to church first."


N M Lizardfolk (frilled) Rogue 2 | HP 26//26 | AC 19 | F +5 R +9 W +7 | Perc +7 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

Rhoxl is leveled up. He has the Acrobat archetype now, as well as the usual rogue skill boost and feat.


N M Lizardfolk (frilled) Rogue 2 | HP 26//26 | AC 19 | F +5 R +9 W +7 | Perc +7 | Speed 25 ft | Hero Points: 1 | Active Conditions: None
Tarisia and Cannino wrote:
"So...what else do you need us to do? We can do tricks in the show!"

Rhoxl smiles. “Rhoxl thinks tiny scaleless are performing with Naatalu. Part of Naatalu’s act.”


N M Lizardfolk (frilled) Rogue 2 | HP 26//26 | AC 19 | F +5 R +9 W +7 | Perc +7 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

Society vs DC 14: 1d20 - 1 ⇒ (16) - 1 = 15

"The natives are speaking about bad crops." Rhoxl grunts as he hauls the halfling to her feet and begins pushing her out the door. "The small scaleless is answering for many things, Rhoxl suspects."


N M Lizardfolk (frilled) Rogue 2 | HP 26//26 | AC 19 | F +5 R +9 W +7 | Perc +7 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

Rhoxl grumbles under his breath, “I want to drag her scaleless face through the town until she is finding these ‘demons of the land’ with her nostrils.” Glancing all the way down at Naatalu, he shrugs. “Are we giving her to the guards now?”


N M Lizardfolk (frilled) Rogue 2 | HP 26//26 | AC 19 | F +5 R +9 W +7 | Perc +7 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

Rhoxl glowers down at the halfling. “The small scales less tells us what she is doing,” he states slowly. “Or the small scaleless is going to the local prison because of murder. Does the small scaleless know how long they wait in the prison before hanging from the gallows like a fruit?”

Intimidate to Coerce: 1d20 + 4 ⇒ (17) + 4 = 21

“So,” he says softly after a few seconds, “what is the short scaleless saying?”


N M Lizardfolk (frilled) Rogue 2 | HP 26//26 | AC 19 | F +5 R +9 W +7 | Perc +7 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

Rhoxl nods as well. "Short scaleless is telling us everything she does hurting the circus. We are fixing it."


N M Lizardfolk (frilled) Rogue 2 | HP 26//26 | AC 19 | F +5 R +9 W +7 | Perc +7 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

Rhoxl is too tired for fairy tricks. “You are releasing them from your spell,” he growls, neck frill twitching in agitation as the tall iruxi glowers down at the masculine fey.

Intimidate to Coerce: 1d20 + 4 ⇒ (14) + 4 = 18


N M Lizardfolk (frilled) Rogue 2 | HP 26//26 | AC 19 | F +5 R +9 W +7 | Perc +7 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

“If she breaks other things before, she tells us and we fix them.” Rhoxl shakes his head, frustrated with scaleless words. “She cannot tell us if she is dead.”

Vote to keep alive.


N M Lizardfolk (frilled) Rogue 2 | HP 26//26 | AC 19 | F +5 R +9 W +7 | Perc +7 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

Reflex vs DC 21: 1d20 + 8 ⇒ (9) + 8 = 17

Rhoxl desperately pulls his feet up and manages to keep the grass underfoot from anchoring them to the ground - at least for the moment. He tries to pull himself completely free...

Athletics to Escape vs DC 21: 1d20 + 7 ⇒ (4) + 7 = 11

...but to no avail. Grimly he drags himself towards Zec, rootlets ripped free from the soil trailing behind him.

Escape [A], Stride [A], and Stride [A]. At least he's free of the entangle now. XD


N M Lizardfolk (frilled) Rogue 2 | HP 26//26 | AC 19 | F +5 R +9 W +7 | Perc +7 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

Apologies for the long silence everyone. Hopefully the holiday weekend is enough for me to get my feet back under me game-wise. XD

Reflex: 1d20 + 8 ⇒ (3) + 8 = 11

Rhoxl starts to move forward, then nearly trips on the overactive plants grabbing his legs. His lips curl in a snarl as he tries to pull himself free...

Athletics to Escape: 1d20 + 7 ⇒ (1) + 7 = 8

...but to no avail. With few other options, he pulls one of the shorter balancing poles from his back and hurls it into the swarming rats like a skewer.

Javelin, MAP: 1d20 + 6 - 5 ⇒ (6) + 6 - 5 = 7
Piercing damage: 1d6 + 4 ⇒ (4) + 4 = 8

Escape [A], Draw [A], and Strike [A].


N M Lizardfolk (frilled) Rogue 2 | HP 26//26 | AC 19 | F +5 R +9 W +7 | Perc +7 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

Will: 1d20 + 6 ⇒ (11) + 6 = 17
Flat Check vs Stabilization: 1d20 ⇒ 7

Rhoxl groans in pain, lungs on fire.

Dang - should have tried to hold his breath if they’re attacking with pollen only. Oh well.


N M Lizardfolk (frilled) Rogue 2 | HP 26//26 | AC 19 | F +5 R +9 W +7 | Perc +7 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

Rhoxl drops down from atop the wagon and wordlessly gets to work snipping the pods off the plants.

Thievery to Disable: 1d20 + 6 ⇒ (1) + 6 = 7 Aww heck no - Hero Point!
Thievery to Disable: 1d20 + 6 ⇒ (9) + 6 = 15


N M Lizardfolk (frilled) Rogue 2 | HP 26//26 | AC 19 | F +5 R +9 W +7 | Perc +7 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

Rhoxl frowns. “There are many snake bites,” he states, frown deepening. “Either one snake bites many times, or many snakes bite once. There are many rats - maybe there are many snakes too. Who controls many snakes and rats? And who controls the one who controls?” Shaking his head, he leaves the tent.

Druids and nature-folks like animals - we didn’t make any locals mad, did we? I’d bet my grandmother’s rib it’s Mistress Dusklight behind it all. But how to make it stop… Maybe this person’s out in the woods?

Mind made up, the iruxi heads for the nearby woods. He moves slowly, trying to catch anything - or anyone - by surprise.

Avoiding Notice - Stealth +6

Full Name

Palls Rhetovan

Classes/Levels

Aberrant Aegis/Rogue (Physical Exemplar)

Gender

Male

Alignment

TN

Languages

Common,

Occupation

Mercenary

Strength 20
Dexterity 19
Constitution 14
Intelligence 14
Wisdom 12
Charisma 8

About Palls Rhetovan

Palls Rhetovan
Human Aberrant Aegis/Rogue (Physical Exemplar/Scout)
TN Medium humanoid (human)
Init +4; Senses Darkvision 60ft, Perception +7
--------------------
Defense
--------------------
AC 18, touch 14, flat-footed 16 (+3 armor, +4 Dex, +1 Natural Armor)
hp 39 (3d10+9)
Fort +7, Ref +8, Will +5
DR 2/-
--------------------
Offense
--------------------
Speed 30 ft.
Melee Greatsword +9, 3d6+7, 19-20x2
--------------------
Statistics
--------------------
Str 20, Dex 19, Con 14, Int 14, Wis 12, Cha 8
Base Atk +3; CMB +8; CMD 22
Feats Extra Customization, Power Attack, Intimidating Prowess
Traits Bruising Intellect, Indomitable Faith, Pride, Know the Land
Skills Acrobatics: 10, Climb: 11, Craft (Cooking): 8, Disable Device: 10, Knowledge (Dugeoneering): 8, Knowledge (Local): 8, Intimidate: 14, Perception: 7, Profession (Gambler): 7, Sleight of Hand: 10, Survival: 7, Stealth: 10
Languages Common, OPEN, OPEN, OPEN
SQ Transformed Body, Brawn, Hardened Strikes, Darkvision, Nimble, Powerful Build, Vim, Damage Reduction, Invigorating Suit, Intimidate, Prowess, Exercise, Evasion, Rogue Talent, Combat Trick, Sneak Attack
Other +1 Studded Leather, +1 Cloak of Resistance, 475 gp

Abilities:
Transformed Body An aberrant learns to modify his own form, rather than covering himself in an ectoplasmic suit. The aberrant gains a +1 natural armor bonus to his AC. At 5th level and every 5 levels thereafter (10th, 15th, and 20th), the natural armor bonus increases by 1.

An aberrant can modify his form in a fashion similar to the aegis’s customization, but his options are more limited. He can choose customizations from the customization list below, as well as new customizations exclusive to the aberrant. Because the aberrant is modifying his own body, he can wear armor as normal.

The aberrant gains Hardened Strikes and Brawn as a free customization. At 2nd level, the aberrant gains Darkvision as a free customization. At 10th level, the aberrant gains Improved Damage Reduction as a free customization.

Brawn The aegis gains a +2 enhancement bonus to Strength while he is wearing his astral suit. This customization can be selected a second time beginning at 5th level, and a third time starting at 10th level. Each subsequent time it is taken, the enhancement bonus to Strength is increased by +2.

Hardened Strikes The aegis is considered to be armed even when unarmed, does not provoke attacks of opportunity when making unarmed strikes, and his unarmed strikes deal lethal damage. In addition, the aegis’s unarmed strikes can deal slashing or piercing damage, chosen at the time the customization is selected, instead of bludgeoning damage.

Darkvision The aegis gains darkvision out to a range of 60 feet.

Nimble The aegis gains a +2 enhancement bonus to Dexterity while he is wearing his astral suit. This customization can be selected a second time beginning at 5th level, and a third time starting at 10th level. Each subsequent time it is taken, the enhancement bonus to Dexterity is increased by +2.

Powerful Build The aegis gains the powerful build trait while wearing his astral suit. Whenever the aegis is subject to a size modifier or special size modifier for a Combat Maneuver Bonus or Combat Maneuver Defense (such as during grapple checks, bull rush attempts, and trip attempts), the aegis is treated as one size larger if doing so is advantageous to him. The aegis is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as grab or swallow whole) can affect him. The aegis can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this trait stack with the effects of powers, abilities, and spells that change the subject’s size category.

Vim The aberrant gains vim as a psi-like ability usable at will at first level as long as he maintains psionic focus.

Damage Reduction Starting at 2nd level, when an aegis is wearing his astral suit, he gains damage reduction 2/?, regardless of what type of astral suit he is wearing. At 5th level and every three levels thereafter, this damage reduction improves by 1.

Invigorating Suit An aegis of at least 3rd level wearing his astral suit gains a +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage from exhaustion; Constitution checks made to continue running; Constitution checks made to avoid nonlethal damage from a forced march; Constitution checks made to hold breath; Constitution checks made to avoid nonlethal damage from starvation or thirst; Fortitude saves made to avoid nonlethal damage from hot or cold environments; and Fortitude saves made to resist damage from suffocation.

Intimidate Beginning at 2nd level, an aberrant gains a +1 bonus to Intimidate checks. At 6th level and every four levels thereafter, this bonus increases by 1.

Prowess At 1st level, the physical exemplar gains a +1 bonus to Fortitude and Reflex saves. Additionally, the physical exemplar gains 1 extra hit point at every level.

Exercise At 2nd level, the physical exemplar increases her Strength, Dexterity, or Constitution by +1. The physical exemplar gains an additional ability score increase (which in all cases must be to Strength, Dexterity, or Constitution) at 6th level and every 4 levels thereafter. This is in addition to (but otherwise treated exactly the same as) the ability score increases all characters receive at 4th level and every 4 levels after that.

Evasion At 2nd level and higher, a rogue can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion.

Rogue Talent As a rogue gains experience, she learns a number of talents that aid her and confound her foes. Starting at 2nd level, a rogue gains one rogue talent. She gains an additional rogue talent for every 2 levels of rogue attained after 2nd level. A rogue cannot select an individual talent more than once.

Talents marked with an asterisk add effects to a rogue's sneak attack. Only one of these talents can be applied to an individual attack and the decision must be made before the attack roll is made.

A rogue cannot choose a ninja trick with the same name as a rogue talent.

Combat Trick A rogue that selects this talent gains a bonus combat feat

Sneak Attack If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.

The rogue's attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 3rd level, and increases by 1d6 every four rogue levels thereafter. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet.

With a weapon that deals nonlethal damage (like a sap, whip, or an unarmed strike), a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty.

The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with concealment.

Bruising Intellect Your sharp intellect and rapier-like wit bruise egos. Intimidate is always a class skill for you, and you may use your Intelligence modifier when making Intimidate checks instead of your Charisma modifier.

Indomitable Faith You were born in a region where your faith was not popular, but you still have never abandoned it. Your constant struggle to maintain your own faith has bolstered your drive. You gain a +1 trait bonus on Will saves.

Pride You can’t abide challenges to your dignity, authority, or honor. When someone threatens, accuses, or challenges you, you take a –2 penalty on Diplomacy checks and Sense Motive checks involving that creature until the creature apologizes to you.

Know the Land Your familiarity with the plants and animals of a variety of environments gives you a +1 trait bonus on Knowledge (nature) and Survival checks, and one of these skills is a class skill for you.

Extra Customization You gain one additional customization point.

Power Attack You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.

Intimidating Prowess Add your Strength modifier to Intimidate skill checks in addition to your Charisma modifier.

My Version

Languages: Common,
Medium
Initiative: 4
Senses:
Land Speed:
Favored Class: Aegis (3/4 customization)
Health: 39
Power Points: 6/6

Defense:
AC: 18
Touch: 13
Flat-Footed: 16
DR: 2/-
Fort: 7
Ref: 8
Will: 5
CMD: 23

Offense:
BAB: 3
CMB: 9

Mstwrk Large Greatsword:
Attack: +9 (+8)
Damage: 3d6+7 (+3)
Crit: 19-20x2

Skills:
(Class+Bonus+Ranks+Misc)
Acrobatics: 10 (3+4+3)
Climb: 11 (3+5+3)
Craft (Cooking): 8 (3+2+3)
Disable Device: 10 (3+4+3)
Knowledge (Dugeoneering): 8 (3+2+3)
Knowledge (Local): 8 (3+2+3)
Intimidate: 14 (3+2+3+6)
Perception: 7 (3+1+3)
Profession (Gambler): (3+1+3)
Sleight of Hand: 10 (3+4+3)
Survival: 7 (3+1+3)
Stealth: 10 (3+4+3)

Equipment:
GP: 475

+1 Studded Leather
+3 AC
Max Dex: +5

Cloak of Resistance +1

Abilities:
Aegis (Aberrant)
-Transformed Body: Nat Armor +1, Customizations: (0/6 pts)
--Brawn 1 (Free) Brawn 2 (2 pts)
--Hardened Strikes (Free)
--Darkvision 60ft (Free)
--Nimble (2 pts)
--Powerful Build (2 pts)
-Vim: Can use vim as a psi-like ability as long as psionic focus is maintained
-Damage Reduction: dr 2/-
-Invigorating Suit
-Intimidate: +1

Rogue (Scout/Physical Exemplar)
-Prowess: +1 Fort and Reflex, +1 HP at every level
-Exercise: +1 str
-Evasion
-Rogue Talent
--Combat Trick
-Sneak Attack: 1d6

Racial:
-Dual Talent

Traits:
Bruising Intellect: Use intelligence instead of charisma to intimidate
Indomitable Faith: +1 to Will Saves
Pride
Know the City (Know the Land): +1 to survival, class skill

Feats:
1st:
-Level: Extra Customization
2nd:
-Combat Trick: Power Attack
3rd:
-Level: Intimidating Prowess

Background:
It is safe to say that they do not make them like Palls and to those in the know, that is generally understood to be a good thing. Palls is a monster, this is not a metaphor. Towering at eight feet tall and with skin like rough leather, muscles like steel cords, a terrible smile, and unexpected anatomy that gently deviates from human norms. Thankfully, he is a polite monster and well-behaved.

Palls did not join the Agency so much as show up one day, oddities like him are not uncommon in the melting pot of Auralis. He claims to be something unique and most are inclined to agree. What is known is that he is a force to be reckoned with when the Agency decides to let him off the chain. He amounts to something like an urban apex predator, lurking in the shadows of darkened alleys and choosing his moment to hurl himself into the enemy ranks. He knows the city better than he knows himself. Granted his opinions of the occupants of the city ranges from indifference to limited tolerance.

Just what Palls does with the money he gets is something of a mystery, as he shows up in the same rags he wears every day. The few curious enough to try and tail him quickly end up turned around and lost. Well-behaved but paranoid.