Justic Ironbriar

Rhiannis's page

115 posts. Alias of Oliver von Spreckelsen.


Full Name

Rhiannis

Race

Eladrin

Classes/Levels

Warlock 2

Gender

Male

Special Abilities

Fey Step, Eldritch Blast, Warlock's Curse, Misty Step, Shadow Step, Prime Target

Alignment

Unaligned

Strength 10
Dexterity 13
Constitution 14
Intelligence 14
Wisdom 13
Charisma 16

About Rhiannis

Rhiannis
male eladrin warlock (feypact) 2
Lawful good
Init +2, Senses Perception +2, Insight +2
Languages: Common, Elven
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Defenses:
AC 15 (+2 Int, +2 leather, +1 lvl), Fort 13, Reflex 14, Will 16 (+5 against charm)
HP 36/36, Bloodied 18, Surge 9, Surges 8/8 per day
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Speed 6 squares (30 ft.)
Powers:
At-will Eldritch Blast (ranged basic attack), Eyebite, Melee Basic Attack
Encounter Witchfire, Fey Step
Daily Curse of the Dark Dream
Utility: -
Special Actions: Misty Step, Prime Shot, Warlock's Curse
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Abilities Str 10, Con 14, Dex 13, Int 14, Wis 13, Cha 16
Feats Improved Misty Step. Toughness
Skills
Acrobatics +2,
Arcana +10 (tr),
Athletics +1,
Bluff +9 (tr),
Diplomacy +9 (tr),
Dungeoneering +2,
Endurance +3,
Heal +2,
History +10 (tr),
Insight +2,
Intimidate +9 (tr),
Nature +2,
Perception +2,
Religion +3,
Stealth +2,
Streetwise +4,
Thievery +2

Possessions longsword, leather armor

Money ?

Action points: 1/1
XP 1185 (1000)

Age:
50 Years

Background:

Powers:

Spoiler:

[u]At-will[/u]

Melee Basic Attack (Longsword)
Standard Action - melee
Attack: STR vs. AC = +4
Hit: 1w8 (1w8+1 two-handed)

Eldritch Blast (Arcane, Implement)
Standard Action - Ranged 10
Target: One creature
Attack: CHA vs. REF = +4
Hit: 1d10+3

Eyebite (Arcane, Charm, Implement, Psychic)
Standard Action - Ranged 10
Target: One creature
Attack: CHA vs. WIL = +4
Hit: 1d6+3 psychic damage +
you are invisible to the target until the start of the next turn

[u]Encounter[/u]

Witchfire (Arcane, Fire, Implement)
Standard Action - Ranged 10
Target: One creature
Attack: CHA vs. REF = +4
Hit: 2d6+3 fire damage +
target takes a -4 penalty to attack rolls until the end of your next turn

Fey Step (Racial, Teleportation)
Move Action - Personal
Teleport up to 5 squares

[u]Daily[/u]

Curse of the Dark Dream (Arcane, Charm, Implement, Psychic)
Standard Action - Ranged 10
Target: One creature
Attack: CHA vs. WIL = +4
Hit: 3d8+3 psychic damage +
you slide the target 3 squares
Sustain Minor: You slide the target 1 square, whether you hit or miss (save ends)

[u]Utility[/u]

Fiendish Resilience
Daily - Arcane
Minor Action Personal
Effect: You gain temporary hit points equal to 5 + your Constitution
modifier. (=>7)

Class Features:

Spoiler:

Warlock's Curse
Once per turn as a minor action, you can place a Warlock's Curse on the enemy nearest to you that you can see. A cursed enemy is more vulnerable to your attacks. If you damage a cursed enemy you deal extra damage. You decide whether to apply the extra damage after making the damage roll. You can deal this extra damage once per round.

A Warlock's Curse remains in effect until the end of the encounter or until the cursed enemy drops to 0 hitpoints or fewer. You can place a Warlock's Curse on multiple targets over the course of an encounter. You can't place a Warlock's Curse on a creature that is already effected by your or another charater's Warlock's Curse.

As you advance in level, your extra damage increases.

Level Warlock’s Curse Extra Damage
1st–10th +1d6
11th–20th +2d6
21st–30th +3d6

Misty Step (improved)
You instantly transform into silver mist that streams a short distance and reforms,
allowing you to flee or maneuver to set up deadly attack.
When an enemy under your Warlock's Curse is reduced to 0 hit points or fewer,
you can immediately teleport up to 5 squares (improved from 3 via the Feat 'Improved Misty Step') as a free action.

Prime Shot
If none of your allies are nearer to your target than you are,
you get a +1 bonus to ranged arrack rolls against that target.

Shadow Walk
On your turn, if you move at least 3 squares away from where you started your turn,
you gain concealment until the end of your next turn.

HP 30/36 (Bloodied = 18),
Healing Surges 7/8 per day (9 hp per Surge)
Action points: 1/1

Warlock's Curse: none
Action Point not used
Second Wind not used

Misty Step destination: