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Rhi Bran's page

3 posts. Alias of Torolf.


Full Name

Rhi Bran "Sleepyhead" Hud

Race

Tiefling

Classes/Levels

Monk (Zen Archer) 15

Gender

Male

Size

Medium

Alignment

Lawful Neutral

Languages

Common, Infernal

Strength 10
Dexterity 19
Constitution 11
Intelligence 10
Wisdom 20
Charisma 6

About Rhi Bran

AC: 23 (Dex +4, Wis +5, +1 Dodge, +3 Monk level)
Touch: 23 (Dex +4, Wis +5, +1 Dodge, +3 Monk level)
Flat-footed: 18 (Wis +5, +3 Monk level)
Base attack bonus: +11
Unarmed Damage: 2d6
CMB: 11
CMD: 15 (+4 Dex)
Spell Resistance: 25

Hit Points: 1d8
Initiative: +10 (+4 Dex, +4 Improved Init, +2 Trait)
Movement: 80'

Fort: +9 (+9 Base, +0 Con)
Ref: +13 (+9 Base, +4 Dex)
Will: +14 (+9 base, +5 Wis)

Stat calculations:

Str 10 (0 points)
Dex 19 (10 points) +2 Race (4th level increase)
Con 11 (1 points)
Int 8 (-2 points) +2 Race
Wis 20 (17 points) +2 (8th and 12th level increases)
Cha 8 (-2 points) -2 Race

Weapons:

Flurry of Blows: Bow +13/+13/+8/+8/+3/+3 (With Wisdom mod to hit becomes +18/+18/+13/+13/+8/+8)
Greater Two-Weapon Fighting: Melee: +9/+9/+4/+4/-1/-1 (With light weapons becomes +13/+13/+8/+8/+3/+3)
Longbow: Base attack +11 +5 Wis = +16 to hit (+17 if within 30') 1d8 damage (or 2d6 for ki strike)
Quarterstaff, Nunchaku, Kama, Siangham: +11 base attack, +4 Dex = +15 to hit 1d6 damage.

Feat & Traits:

Feats: 8 from character level, 5 bonus monk feats
Perfect Strike (Class Feature)
Weapon Focus (Longbow)
Weapon Specialization (Longbow)
Point Blank Master (Class Feature)
Point Blank Shot (Bonus Monk Feat 1st level)
Precise Shot (Bonus Monk Feat 2nd level)
Improved Precise Shot (Bonus Monk Feat 6th level)
Pinpoint Targeting (Bonus Monk Feat 10th level)
Combat Reflexes (Bonus Monk Feat 14th level)
Dodge (CL 1)
Improved Initiative (CL 3)
Two-Weapon Fighting (CL 5)
Deadly Aim (CL 7)
Improved Two-Weapon Fighting (CL 9)
Quick Draw (CL 11)
Weapon Finesse (CL 13)
Greater Two-Weapon Fighting (CL 15)

Traits:
Reactionary: +2 Initiative
Outlaws: +1 on survival checks and Survival is a class skill.

Class Abilities & racial traits:

Proficient with club, crossbow (light or heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, shortspear, short sword, shuriken, siangham, sling, and spear.
Improved Unarmed Strike
AC Bonus: Add Wisdom mod to AC and +1 AC per 4 monk levels
Flurry of Blows: Fight with bows (only) as if with Greater Two Weapon Fighting feat and BAB = to monk level. {Full-Round action to attack at +13/+13/+8/+8/+3/+3}
Perfect Strike: Once per day per monk level, using a kama, nunchaku, quarterstaff, sai, siangham or bow, you can roll your attack roll three times and take the higher result. If one of these rolls is a critical threat, one of the other rolls is used as your confirmation roll (your choice if they are both critical threats). Replaces Stunning Fist.
Way of the Bow: At 2nd level, gain Weapon Focus with one type of bow (Longbow). At 6th level, gain Weapon specialization with the same weapon. Replaces Evasion.
Zen Archery: Use Wisdom Modifier instead of Dexterity on ranged attack rolls with a bow. Replaces Maneuver Training.
Point Blank Master: Gain Point Blank Master (Does not provoke attacks of opportunity when making ranged attacks) as a bonus feat. Replaces Still Mind.
Ki Pool: {12 points} Ki Strike: As long as one point is in the pool, unarmed attacks count as magic and lawful weapons to overcome DR.

By spending 1 point from his ki pool, a monk can make one additional attack at his highest attack bonus when making a flurry of blows attack.

Spend 1 point to increase his speed by 20 feet for 1 round.

Spend 1 point from his ki pool to give himself a +4 dodge bonus to AC for 1 round.

Spend 1 point to increase the range increment of his bow by 50' for one round. Each of these powers is activated as a swift action.

The ki pool is replenished each morning after 8 hours of rest or meditation; these hours do not need to be consecutive.

Ki Arrows: Spend 1 point of ki to change damage dice of bow to that of unarmed strikes until start of next turn. Replaces Purity of Body.
Slow Fall: When falling next to a wall or similar surface, may reduce the effective distance fallen by 70'
High Jump: Add monk level to all acrobatic checks to jump. Always considered to jump from running start. May spend 1 ki point to add +20 to acrobatics checks to jump for one round.
Wholeness of Body: Heal own wounds as standard action by spending 2 ki points to heal hit points equal to monk level.
Reflexive Shot: May make attacks of opportunity with arrows from bow. Monk still threatens spots with unarmed strikes. Replaces Improved Evasion.
Trick Shot: Spend 1 ki point to ignore concealment. Spend 2 ki points to ignore total concealment or cover. Spend 3 ki points to ignore total cover. Arrows may be fired around corners. Replaces Diamond Body.
Abundant Step: Spend 2 ki points to instantly appear in any free spot within 1000' May not bring other creatures along.
Diamond Soul: Gain spell resistance = 10 + Monk level.
Quivering Palm: Once per day. Attack must be declared beforehand, hit and damage. Fort save to resist death (if monk wills it).

Racial Abilities
Darkvision 60'
Skilled: +2 racial bonus to bluff and stealth checks
Darkness: Once per day as spell-like ability at class level
Fiendish Resistance: Cold, Electricity and Fire resistance of 5.

Skills:

Class skills
Acrobatics +22 (+15 rank, +4 Dex, +3 trained)
Perception +23 (+15 rank, +5 Wis, +3 trained)
Stealth +24 (+15 rank, +4 Dex, +3 trained, +2 race)
Survival +23 (+15 rank, +5 Wis, +3 trained)

Background:

Rhi Bran was born the eldest son and heir to a rather minor king. The king believed his son to be a lazy, ne'er-do-well who spent all his time failing to seduce the ladies (except for those who liked his 'bad boy' looks inherited from his Tiefling mother). Bran believed his father to be cruel, self-indulgent and constipated.

Bran was neither strong nor clever and demonstrated no great talent or aptitude for anything except sleeping. Indeed, Bran spent most of his trying to avoid getting sent out to collect taxes by sleeping, looking for girls who liked his 'bad boy' looks and sleeping. Occasionally one of the girls would mistake his sleepy silence for wisdom.

One day, Bran's father decided it was time to make his son a man or kill him trying. He sent a sizable gift to the only monastery on his lands with the condition that they train his son. His exact words, "Get him out of the house, and at least teach him weapons and social skills so that I'm not ashamed of my own heir!"

The Abbot came to visit the small castle to see Bran for himself before agreeing. Bran was duly dragged out of bed and brought to the archery range, for the Abbot had requested to see him shoot a single arrow. Wondering how he was going to make a fool of himself this time, Bran picked up the nearest bow (a longbow), toed the line and promptly fell asleep. Some little time passed, and Bran's father was well on his way to killing himself in a fit of apoplectic rage when the Abbot exclaimed in awe, "Look at that stance, Watch how he empties himself completely before even fitting an arrow to bow. And with those looks we can turn him into a rake you'll be proud of!"

The Abbot (nicknamed Tuck) was actually the titular head of a Silistrian order of nuns.

On the way to the monastery, Tuck explained the facts of life to Bran. "Look, we need money, and you need to get out of that place to gain a little sanity, but there's no reason we can't make this a win-win situation for both of us. We'll teach you a bit about weapons, including that bow you picked up, and how to survive on your own off the land. That will fulfill our contract with your father. In return for your help, we'll also teach you any three things you want."

Impressed by Tuck's wisdom and cunning, Bran readily agreed and immediately asked to be taught how to find pretty girls who would like his 'bad boy' looks (perception), how to be better in bed (acrobatics), and how to hide from angry fathers, brothers and ex-girlfriends (stealth).

Recognizing that the carrot would probably work better in this case than the stick, Tuck introduced Bran to his new tutor, 'French Maid' Marion. (Marion had acquired her nickname not for ethnicity, but for her monastic outfit.) Marion exclusively instructed Bran in all things social. While this didn't actually amount to much, they still spent quite a bit of (awake) time together. In fact, Bran didn't get much sleep at all his entire time at the monastery.

Amazingly, Bran noticed that the tricks of dexterity and focus that Marion taught him also translated into other areas, such as the bow, and fighting with the light weapons and clothing the nuns favored. He learned to strike quicker than a snake, run faster than the deer, and could track either through the worst conditions. His acrobatic prowess astounded all the nuns, and his 'bad boy' looks ensured that his silence was always mistaken for wisdom or deep thoughts.

One day, though, his time at the monastery came to an end, and Bran returned to the little castle to be presented to his father. Despite the fact that Bran had learned everything specified in the contract and had cured his narcolepsy besides, his father was not happy. Crueler, more self-indulgent and more constipated than ever, he saw that his heir had become a worthy nemesis, and outlawed Bran from his realm. Then he outlawed all monks for good measure.

However, Bran was now well-prepared to live off the land and more, was able to study the Way of the Bow under the tutelage of Tuck, and the Way of the Stick under 'French Maid' Marion. In time, his 'bad boy' looks drew other outlaws to him, all of whom clamored to be taught the secrets than Bran knew. Bran was so successful at teaching his men, that they became known as the Married Men.