Cartographer 2
-----------------------
-----------------------
-----------------------
-----------------------
Wizard's Sight (Rank 2): Magicians see more than other mortals. Whether it’s the telltale signs of a spirit or demon or the flicker of a lie in a person’s aura, magicians can see the flow of magic and the misty borders of the Otherworld. But they must also take care, for that which is seen with the Wizard’s Sight cannot be unseen.
Loner: Loners have trouble working well with others. They’re at their best when no one knows what they’re up to. Sometimes, of course, they get in over their heads and could really use a helping hand.
-----------------------
-----------------------
Wises: Demon-wise
-----------------------
-----------------------
Nature: Human (Boasting, Demanding and Running)
1. You spend chilly nights quietly preparing for the dark times to coem. Increase your class trait level to 2.
2. You demand to be heard as an equal among the elves and dwarves. Increase your nature by 1.
3. You do not fear the hordes of goblins, beasts, and monsters who prey on civilization. Replace your home trait with Loner.
-----------------------
-----------------------
Weapons: Dagger, Staff
Armor: None
-----------------------
-----------------------
Magicians have tapped into a special part of themselves called the memory palace. This part of their mind allows them to capture and store magical spells and release them upon command. This art is called arcanism, and it is a dangerous road to travel.
Upbringing: Laborer 3
Home: Wizard's Tower (Bump Scholar to 3). Thoughtful or Skeptical trait.
Social Grace: Manipulator 2
Specialty: Manipulator to 3