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CMD 12 Init +3; Senses low-light vision; Perception +6 HP 7/15 | AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
![]() Rewyn will gather power to send a blast at gray and attempt to bullrush them back.
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CMD 12 Init +3; Senses low-light vision; Perception +6 HP 7/15 | AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
![]() Rewyn will take a step back and provoke an AoO before she fires another blast at gray.
Will: 1d20 ⇒ 8 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells, +1 trait bonus against enchantment spells and spell-like abilities, +2 bonus vs. fear and despair Rewyn looks pretty hurt. ![]()
CMD 12 Init +3; Senses low-light vision; Perception +6 HP 7/15 | AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
![]() Rewyn will fire a blast at gray and gather enough power to perhaps knock him back some. Ranged vs AC: 1d20 + 4 ⇒ (18) + 4 = 22 20/x2
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CMD 12 Init +3; Senses low-light vision; Perception +6 HP 7/15 | AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
![]() Rewyn will attempt to aid and add "Without the society, I might not be alive. They found me on one of their ventures as I was badly hurt and dying. If it wasn't for their drive to explore, I might have gone unnoticed and perished. I joined with them after learning about the wonderful things they see and do." She ponders to herself... with the society I also might not be alive.
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CMD 12 Init +3; Senses low-light vision; Perception +6 HP 7/15 | AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
![]() Perception: 1d20 + 6 ⇒ (5) + 6 = 11
"Is that a saber-toothed tiger?" She looks grossed out and stays close to the party. ![]()
CMD 12 Init +3; Senses low-light vision; Perception +6 HP 7/15 | AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
![]() Perception: 1d20 + 6 ⇒ (6) + 6 = 12
"Interesting, the painting of the three mammoths symbolizes migration. Each mammoths stands for the passage of a single year. The moon in its various stages symbolizes eternity or a period of time that cannot be depicted with the migration symbol, usually meaning hundreds of years." Rewyn starts to examine everything. "Oh geez, look at this." She points to a decaying group of bodies. ![]()
CMD 12 Init +3; Senses low-light vision; Perception +6 HP 7/15 | AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
![]() "Glad you're OK. We should keep moving." Rewyn looks ahead. Perception 1: 1d20 + 6 ⇒ (19) + 6 = 25
"It's coming from the northeast." She points in the direction. ![]()
CMD 12 Init +3; Senses low-light vision; Perception +6 HP 7/15 | AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
![]() Rewyn will move a little & ready an attack to blast it if it charges at any of us.
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CMD 12 Init +3; Senses low-light vision; Perception +6 HP 7/15 | AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
![]() "If I hit you, I'm sorry! I don't know what else to do!! She gathers power and lets out another blast at the tiny creature.
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CMD 12 Init +3; Senses low-light vision; Perception +6 HP 7/15 | AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
![]() Rewyn gathers power again to attack and push the creature back.
"Maybe I watch our back!" ![]()
CMD 12 Init +3; Senses low-light vision; Perception +6 HP 7/15 | AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
![]() "Oh geez what is that thing?" Rewyn will 5 ft step, gather power and blast it!
"Shoot guys I can't even see the thing." ![]()
CMD 12 Init +3; Senses low-light vision; Perception +6 HP 7/15 | AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
![]() Rewyn moves up and fires a blast at the one standing.
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CMD 12 Init +3; Senses low-light vision; Perception +6 HP 7/15 | AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
![]() Rewyn will 5ft step back and gather power to send out a powerful blast at red.
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CMD 12 Init +3; Senses low-light vision; Perception +6 HP 7/15 | AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
![]() Rewyn will move forward and send out a blast of earth.
I feel really bad for Rewyn always missing lol ![]()
CMD 12 Init +3; Senses low-light vision; Perception +6 HP 7/15 | AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
![]() Frustraited, Rewyn will fire a blast at red again.
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CMD 12 Init +3; Senses low-light vision; Perception +6 HP 7/15 | AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
![]() Rewyn will send a blast of earth at yellow goblin.
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CMD 12 Init +3; Senses low-light vision; Perception +6 HP 7/15 | AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
![]() "Knock?" Rewyn shrugs. She's not really sure and can only remember the horrors of her last encounter as all her allies become captured for slavery. "Yes let's loop around building to get good feel for it. ![]()
CMD 12 Init +3; Senses low-light vision; Perception +6 HP 7/15 | AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
![]() Sense Motive: 1d20 ⇒ 1 "Are you sure this is where they would gather? I suppose why not, things are strange in this town." Rewyn shivers as she walks past the local citizens of Whitethrone. She's feeling uneasy now that she's inside the city walls. She's never actually been here before but she does her best to keep a look out for dangers. Perception: 1d20 + 6 ⇒ (13) + 6 = 19 ![]()
CMD 12 Init +3; Senses low-light vision; Perception +6 HP 7/15 | AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
![]() "I'm not the best at swimming and that water looks really really cold. A boat would be noticed and stopped for questioning. What if we talk to one of the merchants down the road and see if we can act as part of their caravan? That way it looks like we have product. Hmmm, maybe disguise self a bit more like merchant too. I don't mind a lie if it's for the greater good." ![]()
CMD 12 Init +3; Senses low-light vision; Perception +6 HP 7/15 | AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
![]() I actually know a fair bit about Irrisen, lol. Rewyn will inform her allies that this city might surprise you as evil is the custom here. You will often find dolls running the streets doing errands for various witches. It's best you don't question it. You will notice that trolls, winter wolves, blue goblins and blue fey are local citizens here and it's best to keep to yourself. There is a district where winter wolves can turn into humans, it's best to stay away from that area and don't get on anyone's bad side. "Perhaps if we dress up like merchants. I don't know if they want any paper work but if we have a smooth tongue we might be able to convince them we are here to either pick up something or bringing in something. But do we have anything to bring in? There will be no sneaking around or over these walls I'm afraid, this place is not to be toyed with." Edit: She will also mention, they know we are coming. ![]()
CMD 12 Init +3; Senses low-light vision; Perception +6 HP 7/15 | AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
![]() Knowledge (local): 1d20 + 7 ⇒ (10) + 7 = 17
Rewyn will make sure she asks around to gather information before arriving or speak to some of the locals on the road perhaps. She will be discreate about who she is and why she's here but just wants to get the feel for anything before we attempt to enter. Diplomacy: 1d20 + 3 ⇒ (2) + 3 = 5
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