Bleachling Lunatic

Rewyn Phigani's page

80 posts. Organized Play character for Deadly secret.


RSS

1 to 50 of 80 << first < prev | 1 | 2 | next > last >>
Grand Lodge

CMD 12 Init +3; Senses low-light vision; Perception +6 HP 7/15 | AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)

Thank you so much for taking over and finishing this for us. Happy gaming everyone!

Grand Lodge

CMD 12 Init +3; Senses low-light vision; Perception +6 HP 7/15 | AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)

Rewyn moves and sends another blast at gray.
Ranged vs AC/firing into melee: 1d20 + 4 - 4 ⇒ (10) + 4 - 4 = 10 20/x2
1d6 + 4 ⇒ (2) + 4 = 6 bludgeoning damage

Grand Lodge

CMD 12 Init +3; Senses low-light vision; Perception +6 HP 7/15 | AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)

Rewyn will gather power to send a blast at gray and attempt to bullrush them back.
Ranged vs AC/firing into melee: 1d20 + 4 - 4 ⇒ (11) + 4 - 4 = 11 20/x2
1d6 + 4 ⇒ (6) + 4 = 10 bludgeoning damage
Bullrush/firing into melee: 1d20 + 2 - 4 ⇒ (16) + 2 - 4 = 14

Grand Lodge

CMD 12 Init +3; Senses low-light vision; Perception +6 HP 7/15 | AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)

Rewyn will take a step back and provoke an AoO before she fires another blast at gray.
Ranged vs AC/firing into melee: 1d20 + 4 - 4 ⇒ (2) + 4 - 4 = 2 20/x2
1d6 + 4 ⇒ (4) + 4 = 8 bludgeoning damage

Will: 1d20 ⇒ 8 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells, +1 trait bonus against enchantment spells and spell-like abilities, +2 bonus vs. fear and despair

Rewyn looks pretty hurt.

Grand Lodge

CMD 12 Init +3; Senses low-light vision; Perception +6 HP 7/15 | AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)

Rewyn will fire a blast at gray and gather enough power to perhaps knock him back some.

Ranged vs AC: 1d20 + 4 ⇒ (18) + 4 = 22 20/x2
1d6 + 4 ⇒ (5) + 4 = 9 bludgeoning damage
Bullrush: 1d20 + 2 ⇒ (8) + 2 = 10

Grand Lodge

CMD 12 Init +3; Senses low-light vision; Perception +6 HP 7/15 | AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)

Rewyn will attempt to aid and add "Without the society, I might not be alive. They found me on one of their ventures as I was badly hurt and dying. If it wasn't for their drive to explore, I might have gone unnoticed and perished. I joined with them after learning about the wonderful things they see and do." She ponders to herself... with the society I also might not be alive.
Diplomacy: 1d20 + 1 ⇒ (5) + 1 = 6

Grand Lodge

CMD 12 Init +3; Senses low-light vision; Perception +6 HP 7/15 | AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)

"OK let's go." Rewyn stays close to the group.

Grand Lodge

CMD 12 Init +3; Senses low-light vision; Perception +6 HP 7/15 | AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)

Perception: 1d20 + 6 ⇒ (5) + 6 = 11
Survival: 1d20 + 0 ⇒ (5) + 0 = 5 (+2 to avoid becoming lost
Perception: 1d20 + 6 ⇒ (4) + 6 = 10
Heal: 1d20 + 0 ⇒ (5) + 0 = 5

"Is that a saber-toothed tiger?" She looks grossed out and stays close to the party.

Grand Lodge

CMD 12 Init +3; Senses low-light vision; Perception +6 HP 7/15 | AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)

Perception: 1d20 + 6 ⇒ (6) + 6 = 12
Knowledge (local): 1d20 + 7 ⇒ (8) + 7 = 15
Perception: 1d20 + 6 ⇒ (15) + 6 = 21

"Interesting, the painting of the three mammoths symbolizes migration. Each mammoths stands for the passage of a single year. The moon in its various stages symbolizes eternity or a period of time that cannot be depicted with the migration symbol, usually meaning hundreds of years." Rewyn starts to examine everything.

"Oh geez, look at this." She points to a decaying group of bodies.

Grand Lodge

CMD 12 Init +3; Senses low-light vision; Perception +6 HP 7/15 | AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)

Rewyn moves and fires a blast at the one infront.
Ranged vs AC: 1d20 + 4 ⇒ (17) + 4 = 21 20/x2
1d6 + 4 ⇒ (4) + 4 = 8 bludgeoning damage

Grand Lodge

CMD 12 Init +3; Senses low-light vision; Perception +6 HP 7/15 | AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)

Survival: 1d20 + 0 ⇒ (17) + 0 = 17 (+2 to avoid becoming lost)

"A storm is coming we must move faster and break less!" Rewyn packs up.

Grand Lodge

CMD 12 Init +3; Senses low-light vision; Perception +6 HP 7/15 | AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)

"I wonder if they thought the same of us." Rewyn helps anyway she can.

Grand Lodge

CMD 12 Init +3; Senses low-light vision; Perception +6 HP 7/15 | AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)

Rewyn will send a blast a red. if it's down then she blasts yellow
Ranged vs AC/melee: 1d20 + 4 - 4 ⇒ (14) + 4 - 4 = 14 20/x2
1d6 + 4 ⇒ (5) + 4 = 9 bludgeoning damage

Grand Lodge

CMD 12 Init +3; Senses low-light vision; Perception +6 HP 7/15 | AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)

Rewyn will move and fire a blast at red.
Ranged vs AC/melee: 1d20 + 4 - 4 ⇒ (15) + 4 - 4 = 15 20/x2
1d6 + 4 ⇒ (4) + 4 = 8 bludgeoning damage

Grand Lodge

CMD 12 Init +3; Senses low-light vision; Perception +6 HP 7/15 | AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)

"Glad you're OK. We should keep moving." Rewyn looks ahead.

Perception 1: 1d20 + 6 ⇒ (19) + 6 = 25
Perception 2: 1d20 + 6 ⇒ (7) + 6 = 13

"It's coming from the northeast." She points in the direction.

Grand Lodge

CMD 12 Init +3; Senses low-light vision; Perception +6 HP 7/15 | AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)

"Oh dear..." Rewyn moves over to Snorri to check if he's ok. "Is he ok?" She wakes him up.

Grand Lodge

CMD 12 Init +3; Senses low-light vision; Perception +6 HP 7/15 | AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)

Rewyn will fire another blast

Ranged vs AC: 1d20 + 4 ⇒ (16) + 4 = 20 20/x2
Ranged vs AC fortune: 1d20 + 4 ⇒ (17) + 4 = 21 20/x2
1d6 + 4 ⇒ (3) + 4 = 7 bludgeoning damage

Grand Lodge

CMD 12 Init +3; Senses low-light vision; Perception +6 HP 7/15 | AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)

Rewyn will move a little & ready an attack to blast it if it charges at any of us.
Ranged vs AC: 1d20 + 4 ⇒ (8) + 4 = 12 20/x2
1d6 + 4 ⇒ (6) + 4 = 10 bludgeoning damage
Not including any penalties!

Grand Lodge

CMD 12 Init +3; Senses low-light vision; Perception +6 HP 7/15 | AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)

Sweet!

Grand Lodge

CMD 12 Init +3; Senses low-light vision; Perception +6 HP 7/15 | AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)

Yes I would like to play Part 3. Happy New Year!!! OK now that all that holiday stuff is over for me, I can get back to my usual pace.

Grand Lodge

CMD 12 Init +3; Senses low-light vision; Perception +6 HP 7/15 | AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)

"If I hit you, I'm sorry! I don't know what else to do!! She gathers power and lets out another blast at the tiny creature.
Ranged vs AC/melee/cover: 1d20 + 4 - 8 ⇒ (3) + 4 - 8 = -1 20/x2
1d6 + 4 ⇒ (5) + 4 = 9 bludgeoning damage
Bullrush: 1d20 + 2 - 8 ⇒ (7) + 2 - 8 = 1

Grand Lodge

CMD 12 Init +3; Senses low-light vision; Perception +6 HP 7/15 | AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)

Rewyn gathers power again to attack and push the creature back.
Ranged vs AC/melee/cover: 1d20 + 4 - 8 ⇒ (9) + 4 - 8 = 5 20/x2
1d6 + 4 ⇒ (1) + 4 = 5 bludgeoning damage
Bullrush/melee/cover: 1d20 + 2 - 8 ⇒ (16) + 2 - 8 = 10

"Maybe I watch our back!"

Grand Lodge

CMD 12 Init +3; Senses low-light vision; Perception +6 HP 7/15 | AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)

"Oh geez what is that thing?" Rewyn will 5 ft step, gather power and blast it!
Ranged vs AC/melee/cover: 1d20 + 4 - 8 ⇒ (7) + 4 - 8 = 3 20/x2
1d6 + 4 ⇒ (1) + 4 = 5 bludgeoning damage
Bullrush/melee/cover: 1d20 + 2 - 8 ⇒ (10) + 2 - 8 = 4

"Shoot guys I can't even see the thing."

Grand Lodge

CMD 12 Init +3; Senses low-light vision; Perception +6 HP 7/15 | AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)

Rewyn moves up and fires a blast at the one standing.
Ranged vs AC/melee: 1d20 + 4 - 4 ⇒ (16) + 4 - 4 = 16 20/x2
Ranged vs AC/melee/Fortune: 1d20 + 4 - 4 ⇒ (12) + 4 - 4 = 12
1d6 + 4 ⇒ (6) + 4 = 10 bludgeoning damage

Grand Lodge

CMD 12 Init +3; Senses low-light vision; Perception +6 HP 7/15 | AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)

Rewyn will 5ft step back and gather power to send out a powerful blast at red.
Ranged vs AC/melee: 1d20 + 4 - 4 ⇒ (19) + 4 - 4 = 19 20/x2
1d6 + 4 ⇒ (5) + 4 = 9 bludgeoning damage
Bullrush/melee: 1d20 + 2 - 4 ⇒ (16) + 2 - 4 = 14

Grand Lodge

CMD 12 Init +3; Senses low-light vision; Perception +6 HP 7/15 | AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)

Rewyn will toss her bag to the other side and since there is a rope Rewyn will climb down and up taking a 10.

throw: 1d20 + 4 ⇒ (11) + 4 = 15

Grand Lodge

CMD 12 Init +3; Senses low-light vision; Perception +6 HP 7/15 | AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)

"Ouch what in the heck? I hope all is ok. I don't think I can jump that? I'm not good at climbing either but I can try." she waits to see if the party has ideas.

Grand Lodge

CMD 12 Init +3; Senses low-light vision; Perception +6 HP 7/15 | AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)

Rewyn asks the party, "Did you guys want to talk to him? I'm not much of a talker but we can certainly see what he knows."

Grand Lodge

CMD 12 Init +3; Senses low-light vision; Perception +6 HP 7/15 | AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)

Rewyn will send out another blast.

Ranged vs AC/melee: 1d20 + 4 - 4 ⇒ (19) + 4 - 4 = 19 20/x2
1d6 + 4 ⇒ (6) + 4 = 10 bludgeoning damage

"You could surrender."

Grand Lodge

CMD 12 Init +3; Senses low-light vision; Perception +6 HP 7/15 | AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)

Rewyn will send a blast at the man.
Ranged vs AC/melee: 1d20 + 4 - 4 ⇒ (16) + 4 - 4 = 16 20/x2
1d6 + 4 ⇒ (6) + 4 = 10 bludgeoning damage

Grand Lodge

CMD 12 Init +3; Senses low-light vision; Perception +6 HP 7/15 | AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)

Rewyn will move forward and send out a blast of earth.
Ranged vs AC: 1d20 + 4 ⇒ (2) + 4 = 6 20/x2
1d6 + 4 ⇒ (2) + 4 = 6 bludgeoning damage

I feel really bad for Rewyn always missing lol

Grand Lodge

CMD 12 Init +3; Senses low-light vision; Perception +6 HP 7/15 | AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)

I just need to pay better attention to what my allies did before I make my posts. But that is up to you on the fortune.

Grand Lodge

CMD 12 Init +3; Senses low-light vision; Perception +6 HP 7/15 | AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)

Sorry super tired, will get post tomorrow.

Grand Lodge

CMD 12 Init +3; Senses low-light vision; Perception +6 HP 7/15 | AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)

Rewyn watches with surprise but is ready for the outcome.

Grand Lodge

CMD 12 Init +3; Senses low-light vision; Perception +6 HP 7/15 | AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)

"Oh man these things are ugly. Is everyone ok?" Rewyn looks around to check her allies.

Grand Lodge

CMD 12 Init +3; Senses low-light vision; Perception +6 HP 7/15 | AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)

Frustraited, Rewyn will fire a blast at red again.
Ranged vs AC: 1d20 + 4 ⇒ (20) + 4 = 24 20/x2
Ranged vs AC confirm?: 1d20 + 4 ⇒ (8) + 4 = 12 20/x2
1d6 + 4 ⇒ (2) + 4 = 6 bludgeoning damage
If crit an additional 1d6 + 4 ⇒ (3) + 4 = 7 bludgeoning damage

Grand Lodge

CMD 12 Init +3; Senses low-light vision; Perception +6 HP 7/15 | AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)

Rewyn will fire a blast at red.
Ranged vs AC: 1d20 + 4 ⇒ (7) + 4 = 11 20/x2
1d6 + 4 ⇒ (3) + 4 = 7 bludgeoning damage

oh sorry forgot the fortune last time.

Grand Lodge

CMD 12 Init +3; Senses low-light vision; Perception +6 HP 7/15 | AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)

Rewyn will move then send a blast at orange hoping for better luck.
Ranged vs AC: 1d20 + 4 ⇒ (2) + 4 = 6 20/x2
1d6 + 4 ⇒ (2) + 4 = 6 bludgeoning damage

fudge :(

Grand Lodge

CMD 12 Init +3; Senses low-light vision; Perception +6 HP 7/15 | AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)

Rewyn will send a blast of earth at yellow goblin.
Ranged vs AC: 1d20 + 4 ⇒ (2) + 4 = 6 20/x2
1d6 + 4 ⇒ (4) + 4 = 8 bludgeoning damage
It looks like it's against something already but if it can be pushed back, she will gather power to avoid burn and bull rush it too.
Bullrush vs CMD: 1d20 + 2 ⇒ (4) + 2 = 6

Grand Lodge

CMD 12 Init +3; Senses low-light vision; Perception +6 HP 7/15 | AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)

Hey, sorry about delays! Holidays! I'll do my best to catch up.

Grand Lodge

CMD 12 Init +3; Senses low-light vision; Perception +6 HP 7/15 | AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)

Rewyn watchs as Suussmaar breaks open the door. "Um sure, help the dogs." She lets out a little chuckle.

Grand Lodge

CMD 12 Init +3; Senses low-light vision; Perception +6 HP 7/15 | AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)

"Knock?" Rewyn shrugs. She's not really sure and can only remember the horrors of her last encounter as all her allies become captured for slavery. "Yes let's loop around building to get good feel for it.

Grand Lodge

CMD 12 Init +3; Senses low-light vision; Perception +6 HP 7/15 | AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)

Sense Motive: 1d20 ⇒ 1

"Are you sure this is where they would gather? I suppose why not, things are strange in this town." Rewyn shivers as she walks past the local citizens of Whitethrone.

She's feeling uneasy now that she's inside the city walls. She's never actually been here before but she does her best to keep a look out for dangers.

Perception: 1d20 + 6 ⇒ (13) + 6 = 19

Grand Lodge

CMD 12 Init +3; Senses low-light vision; Perception +6 HP 7/15 | AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)

3 or 2

Grand Lodge

CMD 12 Init +3; Senses low-light vision; Perception +6 HP 7/15 | AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)

"I'm not the best at swimming and that water looks really really cold. A boat would be noticed and stopped for questioning. What if we talk to one of the merchants down the road and see if we can act as part of their caravan? That way it looks like we have product. Hmmm, maybe disguise self a bit more like merchant too. I don't mind a lie if it's for the greater good."

Grand Lodge

CMD 12 Init +3; Senses low-light vision; Perception +6 HP 7/15 | AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)

I actually know a fair bit about Irrisen, lol.

Rewyn will inform her allies that this city might surprise you as evil is the custom here. You will often find dolls running the streets doing errands for various witches. It's best you don't question it. You will notice that trolls, winter wolves, blue goblins and blue fey are local citizens here and it's best to keep to yourself. There is a district where winter wolves can turn into humans, it's best to stay away from that area and don't get on anyone's bad side.

"Perhaps if we dress up like merchants. I don't know if they want any paper work but if we have a smooth tongue we might be able to convince them we are here to either pick up something or bringing in something. But do we have anything to bring in? There will be no sneaking around or over these walls I'm afraid, this place is not to be toyed with."

Edit: She will also mention, they know we are coming.

Grand Lodge

CMD 12 Init +3; Senses low-light vision; Perception +6 HP 7/15 | AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)

Knowledge (local): 1d20 + 7 ⇒ (10) + 7 = 17
Is Rewyn familiar with any customs here?

Rewyn will make sure she asks around to gather information before arriving or speak to some of the locals on the road perhaps. She will be discreate about who she is and why she's here but just wants to get the feel for anything before we attempt to enter.

Diplomacy: 1d20 + 3 ⇒ (2) + 3 = 5

Grand Lodge

Deadly Secret
Rewyn Phigani
142393-3
Gardener: 1d20 + 4 ⇒ (8) + 4 = 12 Forgot to roll for the first one but that's ok. Perhaps she took a week off from work.
Ini: +3
Per: +6
Grand Lodge

Grand Lodge

CMD 12 Init +3; Senses low-light vision; Perception +6 HP 7/15 | AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)

Is that OK that Rewyn gets away but vows to return to finish the mission in the name of her allies? I would love to keep playing her in this scenario.

Grand Lodge

CMD 12 Init +3; Senses low-light vision; Perception +6 HP 7/15 | AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)

Well shit if I knew, I woulda had her just run. But ok.

1 to 50 of 80 << first < prev | 1 | 2 | next > last >>