While filling out my PC's inventory tracking sheet for the first time, I noticed that I made a boneheaded mistake a number of scenarios ago. I sold a masterwork scimitar for 50% of its cost and purchased a brand new scimitar +1 ... instead of just paying for the +1 bonus on my existing masterwork scimitar. Is there a way I can correct this mistake (that is, recover the money I had to pay for the new scimitar, except for the +1 bonus), or am I stuck with my mistake?
Thanks, Nathan! I figured that's what I should do. I guess my hesitance has been regarding whether to keep agile breastplate as my character's armor. I like its benefits, but somehow it doesn't feel all that "paladiny". Maybe the decision should be based on my character's personal preferences (withstanding damage in combat, which is more frequent vs. risking death due to drowning or falling, which has happened but not as frequently). Also, all these purchasing decisions seem so final. I wait and save up funds to buy certain items, then consider selling them and switching to something else, which seems like a waste of gold. Am I over-thinking this?
My next PFS game day is this Sunday, and my character needs to spend some loot from the previous scenario ... but I don't know how he should spend it! Character = 4th level paladin of Sarenrae. Already has a magic sword. Should he buy magic armor next? And if so, should he keep agile breastplate or switch to something else? (A note about this: After struggling with some climb and jump checks that left him floundering in the ocean, he switched to agile breastplate armor. He'll never be the guy who volunteers to scale the walls or perform death-defying feats of agility, but I like that he's at least in a little better situation to succeed with his current armor.) I don't have my character sheet in front of me, so I don't know exactly how much gold he has to spend. But in general, is magic armor the next step for his equipment? Thanks!
This thread is a continuation of my previous post, "Pretend you're my GM - what would you do?". I've recently converted two of my 3.5 PCs to the Pathfinder rules. In doing so, I discovered that their wealth-by-level isn't up to par with the target for their level. After some really good discussion (and some math corrections on my part!), I've decided to post my PCs' relevant stats so you can help me determine what items would be good to buy with the extra cash that I'm hoping my GM will grant me. NG Dwarf Fighter 13
CG Half-Elf Ranger 13
@Erik Freund - There's definitely a story with these PCs. I'm an obsessive note-taker, so I've got enough info on each of their adventures to figure out some creative reason why they suddenly have so much cool stuff. Not only were they chasing some giants (and their loot!), but their party was also owed a BIG favor by a wizard they freed from prison. @Selgard - Yep, parity with the rest of my PCs' future adventuring party is a high priority. @mplindustries - Not unhelpful at all! I don't think I'd ask to use these PCs in your campaign, given your house rules, but you highlight my need to be willing to cooperate with my GM on the conversion, which is helpful in restraining my enthusiasm and attachment to certain "wish list" items. @Torger - Whoever my GM ends up being, I hope he/she is as fair-minded as you! I've experienced the "it'll work itself out" effect before, so I wouldn't be too worried, except that my PCs would survive long enough to be able to say: "Hey, I need more stuff!" @Mudfoot - I'm not familiar with the term "kit" as you're using it, however, I'm going to try to post the relevant stats for my PCs in the very near future. My next step in the conversion process was going to be drawing up a "wish list", and I'll definitely want some messageboard input on that! @Turin - I don't think the blessed book itself would be all that useful to my PCs, since neither of them are spellbook-requiring casters. However, such an item in their possession could certainly make for an interesting side adventure in which my PCs used the book as a bargaining tool to influence a powerful / wealthy NPC who gives them the loot that winds up bringing their WBL up to par. Thanks, everyone, for the input so far - this has all been very helpful! I'll see about posting my PCs' stats soon, if that would help clarify things. At the very least, it'll give us something fun to chew on!
LazarX wrote:
I appreciate your response, LazarX. I did find some items that needed to be changed from their 3.5 status, but I don't know if it really affected the wealth level all that much. In most cases it was a replacement of one item ability with another. Good point about viability. In 3.5 my PCs were still underpowered in terms of wealth, but not by as much as PF. And they're still alive and kickin', so it couldn't have been that much of a problem. Must have been my superior skills and talent as a player ...
Sinatar wrote:
Thanks, Sinatar. Thinking over your response, this approach would probably help clean up some of the conversion process for me. Quite honestly, I'm a different player now than I was when I last played these PCs, and I'd make some decisions differently now based on my conception of them. Plus, who wouldn't enjoy spending that much cash on their characters!
RedDogMT wrote:
Thanks for responding, RedDogMT - a very reasonable approach. I think my greatest concern for these PCs is that they'd be on par with their other party members. If they fit as-is, that would be fine with me. (Though I might make a case to my GM to throw my fighter a bone; his weapon and armor situation is a bit lame at the moment due to some unfortunate events in previous adventures.)
The black raven wrote:
Thanks, Black Raven. Given that I have a 6-month-old child at home, time for extra adventures - like my PCs' wealth - is a resource I'm woefully short on at the moment. Looks like we'd be taking your 2nd option!
Adamantine Dragon wrote:
Thanks for your response, Adamantine Dragon. The party idea sounds great! I wonder if I could get something like that to happen in real life ...
Silent Saturn wrote:
Ah, the honor system, for both player and GM; some very good points! This makes a lot of sense. I'd probably (because I'm a bit on the obsessive side) make a list of items I'd like to spend the money on and present it to the GM before just showing up to play with all that stuff and expecting everything to be OK. Thanks for your input, Silent Saturn!
These are great suggestions - many thanks! Thinking back to where these PCs left off, they were mid-way through an adventure in which they were fighting A LOT of giants and tracking them to their lair(s) to learn about their operations in the region. Our party had almost caught the leader and his lackeys when they got away ... and took all of their loot with them! So the side adventure / backstory / windfall of additional wealth could simply be that the PCs' party finally caught up to the giants, defeated them, and got their loot. I think this is a pretty reasonable solution, and hopefully my future GM would agree. Again, thanks for the ideas!
Recently I've converted two of my PCs from the 3.5 system to Pathfinder. I have no current plans for these PCs to be involved in a campaign anytime in the near future, so the conversion was really just for my own kicks and giggles. However, at the end of the conversion process, I came to a dilemma whose solution is GM-dependent: both PCs are woefully short of the wealth by level target given on Table 12-4, p.399 of the Core Rulebook. The PCs had just achieved 13th level when I stopped playing them in the 3.5 system. According to the CRB, their wealth target is 140,000gp. I know this number is intended as a general target / rule, but one of my PCs is 45,000gp short of it, and the other is 62,000gp short. These are significant gaps, and if I played either of my PCs with a group of PCs that was on target with their wealth, they'd be seriously underpowered. (You can buy some fun toys for 45,000-62,000gp!) So all you GMs out there - please let me know what you would do to address this dilemma if I wanted to use one of these PCs in your campaign.
I have a level 13 ranger and need to choose a new favored enemy and terrain. Current favored enemies are giant and undead. Current favored terrains are forest and underground. This PC is not currently involved in an active campaign; I'm converting him from 3.5 to PF. So, I'd like some advice on what would be a useful favored enemy and terrain to choose.
Bruunwald wrote:
Thanks for your response, Bruunwald! The individual class charts are pretty much identical between 3.5 and PF. However, the class chapter in 3.5 has an additional table at the beginning that shows total character level, and then what the base save and base attack bonuses are for good, average, and poor progressions. PF doesn't have that additional table in its CRB, which is where my confusion stems from. If the CRB included that table, I don't think I would have been confused. Your comment about the game designers considering the similarities between the 2 systems to be enough clarification confirms a suspicion that I had - namely, that there was an assumption that people would understand the attack progressions would work the same way between the systems. I picked up on this because I've played 3.5 before, but my concern is for people who come to PF not having a 3.5 background. I think it's confusing and could have been presented a little more clearly. But then, maybe that's what the messageboards are for. :)
DrDeth wrote:
Thanks again! I completely understand the reasoning, and I can see that now in the BAB definition I posted earlier. I just wish it was stated more clearly in the CRB, like Table 3-1 in the 3.5 PHB.
Thanks for your response, Pupsocket, though I'm not quite sure I understand what you mean. The +6/+1 I'm referring to are the attack bonuses for a level 6 fighter, and the +7/+2 are the bonuses for a level 7 ranger. I added them together to get +13/+3 for my PC, but that didn't seem right to me. Perhaps you could say more about what you mean?
Thanks for your input, DrDeth. Is there somewhere specific in the CRB you could point me to that deals with BAB and multiclassing? I've found a couple places where each topic is addressed separately, but can't seem to find anything that deals with them both together. Here's what I've found: 1.) "Base Attack Bonus (BAB): Each creature has a base attack bonus and it represents its skill in combat. As a character gains levels or Hit Dice, his base attack bonus improves. When a creature's base attack bonus reaches +6, +11, or +16, he receives an additional attack in combat when he takes a full-attack action." 2.) "Instead of gaining the abilities granted by the next level in your character's current class, he can instead gain the 1st-level abilities of a new class, adding all of those abilities to his existing ones. This is known as 'multiclassing.' For example, let's say a 5th-level fighter decides to dabble in the arcane arts, and adds one level of wizard when he advances to 6th level. Such a character would have the powers and abilities of both a 5th-level fighter and a 1st-level wizard, but would still be considered a 6th-level character. (His class levels would be 5th and 1st, but his total character level is 6th.) He keeps all of his bonus feats gained from 5 levels of fighter, but can now also cast 1st-level spells and picks an arcane school. He adds all of the hit points, base attack bonuses, and saving throw bonuses from a 1st-level wizard on top of those gained from being a 5th-level fighter. Note that there are a number of effects and prerequisites that rely on a character's level or Hit Dice. Such effects are always based on the total number of levels or Hit Dice a character possesses, not just those from one class. The exception to this is class abilities, most of which are based on the total number of class levels that a character possesses of that particular class." The first quote seems to point to the 13/8/3 attack bonus. However, the second quote seems to indicate that I should add the ranger 7 and fighter 6 attack bonuses together, which is how I came to 13/3 without the 8. Neither of these quotes addresses the situation clearly, in my opinion. What are your thoughts (or anyone else's thoughts)?
Thanks Ben & Dr. Here are some further thoughts: I don't have a GM for these PCs; I'm basically doing this for kicks and giggles. So is it fair to take some reasonable liberties with my conversions? Also, my ranger/fighter's armor also had the shadow ability, which is carried over into PF and gives a Stealth bonus. So that's why I don't know what to do with the 2nd ability. The only reason my ranger/fighter has levels in fighter is because he started in 3.0 as a ranger, then got his hit points nerfed when 3.5 came out, so I gave him levels of fighter simply to get his hp up. I've thought about just going straight ranger 13 in PF. Could this be one of those "reasonable liberties"? Finally, is the 13/8/3 attack bonus because of total PC level? I was just adding the 6/1 from fighter and 7/2 from ranger. Not sure if I was doing that correctly. I saw a table in 3.5 that had BAB by character level and "type" of BAB, but didn't see a similar table in the CRB.
In converting 2 of my PCs from 3.5 to PF, I've come to the following questions I'd like your input on: 1.) My ranger 7/fighter 6 PC has attack bonuses of +13/+3. In 3.5 he had +13/+8/+3. Question: what happened to his 3rd attack when he was converted? 2.) This same PC also had magic armor with the Silent Moves special ability in 3.5 (granted a bonus to the Move Silently skill). Question: Since this ability and skill don't exist in PF, do I pick a new ability for the armor? 3.) My fighter 12 PC initially took a level of barbarian when he leveled to 13 in 3.5, but I never actually played him after he leveled. Question: Should I carry this over to PF, or should I go with a 13th level of fighter?
Hendelbolaf wrote:
That's what I thought, too, but I wasn't entirely sure. Many thanks, Hendelbolaf!
I'm looking through my stack of PC sheets and would like to determine if they're meeting (or at least in the ballpark of) the wealth by level amounts on Table 12-4 of the Core Rulebook. To do this, do I calculate the total GP it cost my PCs to purchase all of their items (100% of cost), or do I calculate what they would receive if they sold all of their items (50% of cost)?
Liz Courts wrote:
Thanks again!
Liz Courts wrote:
This looks perfect, Liz - thank you! And only about 7-8 minutes after my original post! |
