Villamar Koth

Reve Aristov's page

27 posts. Alias of Peanuts.


Full Name

Reve Aristov

Race

Kellid+

Classes/Levels

Ranger (Guide) 4

Gender

M

Age

33

Alignment

Lawful Evil

About Reve Aristov

Reve Aristov, Forsten's Cohort
Human Natural Werewolf (Kellid) Ranger (Guide) 4
LE Medium humanoid (human, shapechanger)
Init +2; Senses low-light vision, scent; Perception +11
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Defense
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AC 20, touch 12, flat-footed 18 (+4 armor, +2 Dex, +4 natural)
hp 44 (4d10+16)
Fort +7, Ref +6, Will +5
DR 10/silver
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Offense
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Speed 30 ft.
Melee bite +2 (1d6+1) and
. . masterwork heavy flail +9 (1d10+4/19-20)
Ranged masterwork composite shortbow +7 (1d6+2/×3)
Special Attacks curse of lycanthropy, ranger's focus
Ranger (Guide) Spells Prepared (CL 1st; concentration +5):
1st—longstrider
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Statistics
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Str 17, Dex 15, Con 17, Int 14, Wis 18, Cha 8
Base Atk +4; CMB +7; CMD 19
Feats Diehard, Endurance, Power Attack, Toughness, Weapon Focus (heavy flail)
Skills Climb +8, Handle Animal +5, Heal +10, Knowledge (geography) +9, Knowledge (local) +4, Knowledge (nature) +9, Perception +11, Ride +7, Sense Motive +6, Stealth +9, Survival +13 (+15 to track), Swim +8; Racial Modifiers +2 Survival, +4 to survival when tracking by scent
Languages Common, Hallit, Orc, Varisian
SQ change forms, combat styles (two-handed weapon), favored terrain (forest +2), heart of the wilderness, lycanthropic empathy, terrain bond, track, wild empathy +3
Combat Gear acolyte ale (5); Other Gear +1 hide shirt, masterwork composite shortbow, masterwork heavy flail, backpack, masterwork, ranger's kit, thieves' tools, 51 gp
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Special Abilities
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+4 to Survival when tracking by Scent +4 to Survival when tracking by Scent.
Change Forms (Su) Change into Hybrid or Animal forms.
Curse of Lycanthropy (DC 15) (Su) Bitten humanoid enemy within 1 size category contractd lycanthropy (Fort neg).
Damage Reduction (10/silver) You have Damage Reduction against all except Silver attacks.
Diehard You are stable and can choose how to act when at negative Hp.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Favored Terrain (Forest +2) (Ex) +2 to rolls vs Favored Terrain (Forest).
Heart of the Wilderness +2 Negative Hp required for death increases by listed amount, +5 on CON checks to stabilize.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Lycanthropic Empathy +4 (Ex) Improve the attitude of your type of animal, as if using Diplomacy.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Ranger's Focus +2 (2/day) (Ex) +2 to hit and damage focused target.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Terrain Bond (Ex) Allies within LOS and hearing gain +2 Initiative, Perception, Stealth, Survival and don't leave tracks within your favored terrain.
Track +2 Add the listed bonus to survival checks made to track.
Trip (Ex) You can make a trip attempt on a successful attack.
Wild Empathy +3 (Ex) Improve the attitude of an animal, as if using Diplomacy.

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background:
Hailing from the gothic forests of Ustalav, Reve was forced to leave his homelands as a youth when he and his father were caught hunting on the wrong nobleman's lands. Rather than simply being satisfied with having them chased off the nobleman launched a hunt to remove the 'plague of degenerate beasts' from the region. The hunting parties managed to track the pair back to the families' den, and his father was slain, buying time for Reve, his mother and his younger siblings to escape.

Thanks to his sacrifice they managed to evade capture and find a new home, but Gareth struggled with guilt over his father's death, it was his mistake that had gotten them found to begin with. He remained with his family until his younger brother was able to hunt on his own, and then he left in the night.

His travels took him far and wide, for he had little desire to stay anywhere long, until he stumbled upon another lost soul like himself, an aged and weathered Cleric. Daon Solthorn was a cleric of Pharasma, and upon seeing Gareth he experienced a vision, seeing Gareth standing amongst the ranks of the honored leaders of a great city that accepted all beneath it's banner that proved themselves to it's leaders. Needless to say Gareth scoffed, thinking little of such a preposterous claim.

Eventually years later he found his way south west, into the Stolen Lands. Finding such an untamed, and unmolested wilderness he decide here at last was somewhere for him. Taking to a life as a woodsman, and a trapper he thought to live out his days in peace and quite, until the small trading post he rarely frequented began to expand, grand mansions going up, and the clamor of pounding hammers disturbing the peaceful lands. Retreating from even this small bastion of civilization he deliberated over what to do, only sneaking into the budding town when need forced him.

When Forsten, Temperate Runelord of Abjuration began to make inquiries amongst the local woodsmen and other folk of the land it was inevitable that Reve's name came up. Despite maintaining his best belligerent front Forsten persevered, and managed to impress the surly woodsman and so he has begun to wonder if perhaps Daon was not right. Amongst a city of the living and the dead perhaps one with his cursed blood may be able to fit after all, and Forsten's confidence in him and his ability to train others in his skills has begun to wear away at his prickly nature, and earn his respect.