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I've tried to connect to the Humble Bumble link MANY times throughout the day to get in on this opportunity with no luck. Every time I make an attempt, I get a page that says the server is refusing connections. I've tried a few different computers on different networks, all with the same result. Is there any solution for those of us who can't access this page?


Set wrote:
RevanKrell wrote:

I have a couple of questions that came up in our game using contagious flame -

1) if a character doesn't take damage I take it that a new ray of fire does not branch from them, correct?

2) if a character dies as a result from the spell, does a new ray of fire branch from them on the next round?

For a non-core spell (or, heck, even a core spell!) a link could be useful for those who don't immediately recognize contagious flame.

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From the text, I'd say that 1) is correct, an un-damaged foe doesn't serve as a source for new rays of fire.

2) isn't really addressed, but the 'flavor' suggests that the ray of flame represents some lingering 'fire' on the initial target leaping forth, and I don't see any reason why a corpse couldn't still have some flames licking at their wounds. There's no explicit ruling one way or the other, but I'd allow it.

I'm guessing that you could simply look at the text and say, does the target meet the requirement of taking damage (regardless if they die or not)? If so, a new ray is cast from them on the next round. Otherwise you could make an argument for casting against undead creatures, which I don't think was the intent.


I have a couple of questions that came up in our game using contagious flame -
1) if a character doesn't take damage I take it that a new ray of fire does not branch from them, correct?

2) if a character dies as a result from the spell, does a new ray of fire branch from them on the next round?


The stacking part is cool. The bigger question is do you still have to account for the gold even when you toss the book?


Once the book is read, the magic disappears from the pages and it becomes a normal book. So, for example, a (+2) is 55,000 gp.

After reading the book it's pretty much useless, so the question is if the book is discarded does the player still have to account for the bonus (gold wise)? I'm just curious because it seems really expensive vs the headbands.


Rasmus Wagner wrote:
RevanKrell wrote:
That's what I thought but it was brought up that if the natural roll falls within the threat range they automatically get to roll to confirm the crit, even if the total didn't meet the AC.

http://www.d20pfsrd.com/gamemastering/combat#TOC-Attack-Roll

http://www.d20pfsrd.com/gamemastering/combat#TOC-Critical-Hits

Quote:

Increased Threat Range

Sometimes your threat range is greater than 20. That is, you can score a threat on a lower number. In such cases, a roll of lower than 20 is not an automatic hit. Any attack roll that doesn't result in a hit is not a threat.

This took me 20 seconds.

Thanks for this - I will be sure to bring it to our group's attention.


That's what I thought but it was brought up that if the natural roll falls within the threat range they automatically get to roll to confirm the crit, even if the total didn't meet the AC.


I have a question regarding making a critical threat vs an opponent's AC. If, for example, a weapon is enhanced to have a crit threat of 15-20 and the character is making a full attack, on their last attack they roll within their crit threat but the total does not meet their opponent's AC do they still get a potential crit or do they have to hit the AC to make it count as a hit? I'm also looking for specific rules that support the responses. Many thanks!!!


Thanks again for the clarifications guys; most appreciated! Interesting note Bobson, I didn't think about that, though the fighter would have to dump a bit of ranks in UMD to make it worth it. There again is the trade off. :o)


Jiggy wrote:
Amazingly enough, lots of your questions are answered under "Scrolls".

Yes, the one stupid place I was NOT looking. Many thanks for the information! So I take it that a cleric, for example could use the UMD rules to cast a paladin spell from a scroll? Could they also cast an arcane spell from a scroll as well or are they still restricted to divine spells? I'm looking at the UMD rules to mean ANY spell (literally), and maybe that's why the DC is so high.


I'm looking for difinitive answers on a couple questions as well as page references in the rule books - Can you cast a higher level spell via a scroll? If so, what's the DC to pull it off? So far the only reference I've seen is making a Use Magic Device(UMD) check (p. 109 Core Rulebook), though it seems rather high, especially if you're trying to cast a spell from your list X levels higher than you. I've also seen arguments in other threads that the DC is 5 (though no reference to back it up) as well as saying it simply cannot be done.

In addition, what if the DC roll fails, is the person simply not able to use the scroll or do we get into the mishap rules?

Final question on this topic, from what I understand according to the UMD rules any spellcaster can cast ANY spell (arcane or divine) from a scroll so long as they beat the UMD DC, is that correct? If so, does it make a difference if the spell requires M or F components or was that included in making the scroll? For example, Wreath of Blades (UC) requires four mithral daggers, each worth at least 502 gp each.


LazarX wrote:
RevanKrell wrote:


This is probably an ignorant question but how does one obtain a copy of the test version of the book to playtest with so they (my group) can provide feedback? I'd be interested in the Ultimate Combat playtest version as well.

There is no test copy as the book is now in release. If you're looking to buy a cheaper version, you can order the PDF for ten bucks.

Yes, I plan on getting both the pdf and the hard copy because I use both. When the game first came out they had a Beta version of the Core Book so I thought maybe Beta versions existed for the other books as well. Thanks for the responses!


Pravus wrote:

I was looking at the listings of various Spellbooks and noticed a few of them list 0-level spells like jolt*, penumbra*, drench*, breeze*, scoop*, and root*.

According to the paragraph before the listing that spells marked with * are to be found in Chapter 5 of this book.

None of these spells are in the book. Perhaps they were cut during editing to reclaim space? But I assume they do in fact exists and I hope to see them at some point in the future.

This is probably an ignorant question but how does one obtain a copy of the test version of the book to playtest with so they (my group) can provide feedback? I'd be interested in the Ultimate Combat playtest version as well.