Rev Bolyard's page

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Currently beginning a 25 point buy campaign at 6th level and would appreciate assistance on developing a Human Vivisectionist (who doesn't multiclass) that is built around natural attacks given with Feral Mutagen.

So aside from the sneak attack damage added to the bite, claw, claw... my best ways of adding even more damage are to increase size as well as power attack, correct?

I would like to add Bleed Attack at some point, and am leaning towards Combat Reflexes. Any other advice you could provide?


We're beginning a level 1-20 campaign that I'd like to be an alchemist in. I steering away from bomb use and going strictly for melee damage using the 3 natural attacks found with the Scaleheart (skinwalker).

I'm looking for an efficient way to combine the Vivisecionist and Master Chymist. I'd like to to be able to fit in 9 levels of MC to get Brutality (+6), and not really wanting to add any other natural attacks (tentacles, ect.).

My stats (before using Scaleheart adjustment) are 15, 15, 14, 14, 13, 12 (rolled 4d6, dropped the lowest). Scalehearts get a bump to STR and INT at the cost of WIS when shifted.

Before deciding to add Master Chymist I had my discoveries picked out as such:
2 preserve organs
4 preserve organs
6 wings
8 combine extracts
10 crippling strike (rogue talent)
12 greater mutagen
14 spontaneous healing
16 grand mutagen
18 preserve organs

The only feat I had yet accounted for was Eldritch Claws at 9th level.

For the Master Chymist, the advanced mutagens I'd probably lean towards taking Feral (for qualification of others), Furious, Growth (or Draconic), and Nimble.

edit: Also of note we get 3 traits, and I'd like for one to qualify me to wear the mithril breastplate.
Any thoughts or suggestions as to combining the two efficiently?


I've been allowed to use Pathfinder's Inquisitor in a local 3.5 game. I've opted to go with the spellbreaker since it's very magic heavy with the following rolled stats at level 6:

18
16
14
13
10
10

I'd like to be melee and use the judgements to help assist get me in line with other BAB character.

I'm also allowed AN additional bonus feat at 1st round.

So I receive 3 first round feats (Human) and with the selection of Power Attack at level 3, how else can I pour on the damage? The inquisitors proficiency with only simple weapons seems to hurt alot. Also, since he's a follower of Pelor (again, 3.5 game), I'm not sure what my deity's preferred weapon would be. Any suggestions for feats, gear, and how to arrange my ability scores would be appreciated!


I have recently been added to 3.5 game and was told I could use Pathfinder's Inquisitor. I'm having a hard time converting him with the skills however. Anyone have any suggestions on the 3.5 relevant skills that should be class skills as well as if there's any other changes I should be aware of.


I've read it. I like it. Now is there anyway to avoid being in a coma after every battle?

The -6 to Will saves at Level 6 is a tough pill to swallow. By then your will save is a +2 base which is a net -4 - which means succeeding on a will save of 19 (24 on a critical hit!) to avoid further will penalties and intelligence damage.

Anyone have any suggested thoughts or builds that worked with the rage chemist?