Elf

Reuhne's page

146 posts. Organized Play character for Dunmuir.


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Grand Lodge

I found the drow heritage alternate racial trait for half elves. Would that be a good replacement for the half drow paragon feat, or is the feat still required?

I figure, with a half elf, I can spend the skill focus on use magic device, and then spend my initial feat on point blank shot towards an archer cleric whose familiar uses UMD to emphasize the support aspect.

Thoughts?

Grand Lodge

Actually, #3 is what I'm going with. I just don't know how to roleplay a character who worships evil, but is not inherently evil. For example, he sees the usefulness of evil, but uses it only if he absolutely has to.

Grand Lodge

Male Elf Wizard (Diviner) 1 Health: 6/6

I new, as well but, what is a boon?

Grand Lodge

Male Elf Wizard (Diviner) 1 Health: 6/6

Holy...damn...I did not expect that. Sorry for the slight disappearance. I worked a 14 hour, followed by a 12 hour with five hours of sleep between.

Anywho, I was actually thinking about switching out Reuhne for a melee based character. That way, everything is filled.

And yeah, I see you guys as cool people. If at all possible, I'd like to play another game.

Grand Lodge

Eh, spectral hand is boring to me. I'd much rather be in and out of combat, utilizing action economy while controlling or debuffing key targets.

Honestly, I have no clue what kind of spells I'd use. I just intended for this to be a silver bullet mage mixed with nightcrawler. Tons of versatility, and proper positioning to pull off anything.

In all honesty, I'd like a good debuff spell. Battlefield control comes naturally to me, but using debuffs is something I'd like to learn.

What would you guys do?

Level range: 8 - 15
25 point buy

Grand Lodge

What do you think would be a good signature spell for this? I was originally thinking of doing a bad touch build around weapon finesse and multiple means of entry/exit. However, being a full caster, honestly, with two teleport options, the character could very well do a lot of...well...anything

Grand Lodge

I figure it'd be best to go weapon finesse with a build that utilizes two teleport mechanics by level 5. That way, if the need arises, one can use touch spells.

Hit and run tactic essentially.

Grand Lodge

School Savant Arcanist - Conjuration: Teleportation
Elf

Feats
1 Weapon Finesse
3 Improved Initiative
5 Extra Exploit: Dimensional Slide
Exploit: Quick Study

The idea is that the character flits in and out of combat, casting whatever spell he needs, wherever he needs to.

Is this a viable option for a full 20 arcanist? If not, why?

Grand Lodge

Male Elf Wizard (Diviner) 1 Health: 6/6

Yeah...um...im assuming Reuhne is dead. Any logical creature with a dead elf in front of him would either eat him, or cut off his head, and use him for tools and such.

My apologies guys.

Grand Lodge

Male Elf Wizard (Diviner) 1 Health: 6/6

I realized I made a big error. I have 14 dex with +4 to dodge from the defensive thingy. So, my AC would have been 16...

Oh well. Good luck guys! :D

Grand Lodge

Male Elf Wizard (Diviner) 1 Health: 6/6

Whoever said a wizard couldn't be a flank buddy (cough, meat shield) is full of bologna.

Grand Lodge

Male Elf Wizard (Diviner) 1 Health: 6/6

He might as well flank. Reuhne couldn't contribute much, but, he could be another body.

Look at you, oh brilliant one, he thought to himself. Maybe your parents were right. You might actually kill yourself.

Approaching with his lone sword, Reuhne addressed the trog from the front with a defensive stance. AC: 15 TAC: 15

Grand Lodge

Male Elf Wizard (Diviner) 1 Health: 6/6

Seeing a comrade collapse in the midst of a battle is not something one wishes to see every day; especially if that comrade is an eleven noble, and you just so happen to be a soldier assigned to protecting him and your other friends.

Without thinking, the elf dropped his bow, rushed to V's side, and hauled him out of combat. Moving him just behind Lexel, and knowing Lexel took a serious hit as well, Reuhne said, "Switch with me. I'll body block you two. I just need my bow."

Grand Lodge

Male Elf Wizard (Diviner) 1 Health: 6/6

Es, go ahead asnd heal if you can. I'm going to pull V out.

Grand Lodge

Male Elf Wizard (Diviner) 1 Health: 6/6

Posted early. Working on dinner.

Grand Lodge

Male Elf Wizard (Diviner) 1 Health: 6/6

"You don't have to tell me twice," Reuhne says with a laugh as he looses another arrow at the croc. He also made a mental note to get a wand or extra set of scrolls. This was causing problems for him just chucking arrows and hoping they'ed hit.

Attack: 1d20 + 4 ⇒ (5) + 4 = 9
Damage: 1d8 + 1 ⇒ (6) + 1 = 7

Grand Lodge

Male Elf Wizard (Diviner) 1 Health: 6/6

"The fire from his hands can still hit you! The sword might hit worse!"

Aiming his sight at the trog's pet, Reuhne didn't dare aim for the fire wielder or else potentially hit his own ally. Taking a few steps closer to make the shot count, the mage let loose another arrow.

Attack: 1d20 + 4 ⇒ (1) + 4 = 5

Damage: 1d8 + 1 ⇒ (4) + 1 = 5

Grand Lodge

Male Elf Wizard (Diviner) 1 Health: 6/6

Spellcraft: 1d20 + 8 ⇒ (15) + 8 = 23

Notching another arrow, and letting loose at the little beast, the mage racked his brain to remember anything about a flaming spell.

Attack: 1d20 + 3 ⇒ (17) + 3 = 20
Damage: 1d8 + 1 ⇒ (3) + 1 = 4
Critical Confirm: 1d20 + 3 ⇒ (2) + 3 = 5

Grand Lodge

Male Elf Wizard (Diviner) 1 Health: 6/6

I did. I'm after you though.

And I don't mind that. I write on three seperate campaigns; one here and two on mythweavers, so i dont mind a bit of change. Im an english major so this actually helps.

Grand Lodge

Male Elf Wizard (Diviner) 1 Health: 6/6

Er, correction. Reuhne does not have a job.

Grand Lodge

Male Elf Wizard (Diviner) 1 Health: 6/6

But...but but...I like these guys...can I keep them? :D

Grand Lodge

Male Elf Wizard (Diviner) 1 Health: 6/6
Asha Justfeather wrote:

1.pfs noob question - is the PFS number a per-player thing, or is there a separate number I need to get for my character? I can find my player number, but if there's something char specific, I'll need to dig further, I think?

2. While I admit I've impatiently reloaded the gameplay page a dozen times this weekend, I'd be okay with waiting a hair longer to let V do his thing. We lost a GM and player and that kinda weirded up the game rhythm, after all.

1) No worries, man. I'm a noon here, too. It's a per player thing, and that extra digit can be found through "My Account" -> "Pathfinder Society", and then scroll down for the list of characters and their numbers.

2) I have no say over the dos or don'ts of another human being, so for the sake of liking the people that are here right now, and not really wanting to lose another party member/DM, Im starting to feel like we need a new player to join us. Additionally, Shifty is a temporary DM, and though I genuinely love is style, I do know that others need him, and we can't keep him. So, I'm open to finding a new permanent DM as well if that's what's needed to get us all back on the same page.

Grand Lodge

Male Elf Wizard (Diviner) 1 Health: 6/6

"Mage!" Reuhne called before ducking out and to the west, away from the Trog. The music inspired him, and such music always had an effect on him. Military prowess and defense were a great thing to behold much less hear about. In this case, Reuhne did not have spells to use, but he definitely felt useful.

His bow came up quickly, and notching an inspired shot, the mage let one loose at stunted crocodile.

Dice Rolls:

Attack Roll: 1d20 + 3 ⇒ (8) + 3 = 11
Potential Damage: 1d8 + 1 ⇒ (3) + 1 = 4

Grand Lodge

Male Elf Wizard (Diviner) 1 Health: 6/6

Dunmuir
Threuhnadalinus
#137127 - 2
The Great Lodge
Wizard/Soldier of the Eagle Garrison of Absalom

Grand Lodge

Male Elf Wizard (Diviner) 1 Health: 6/6

Man, is she in for a surprise...

Grand Lodge

@Gisher
I really like that trapper idea. I'll see if I can get a build on that one by the end of tomorrow.

@avr
I see what you're talking about, and believe it, too. However, I've been playing vanilla wizard since 2e, and lately, I've wanted to try unorthodox things. Or rather, I want to see if I can make a wizard viable do things it wasn't meant to do, and probably shouldn't. In this case, I'm building a wizard to be a teleporting rogue with grease and stone walls and stuff.

Grand Lodge

This is what I have so far, before gold and equipment. I'm thinking elf might be a better choice, but I don't like the -2 to Constitution. Also, the 2 increases went to intelligence. (Abilities were rolled)

I have too much free time:
Inspired Blade 1/ Blade Adept Arcanist 6/ Eldritch Knight 1

Str 12
Dex 17
Con 15
Int 20
Wis 11
Cha 13

Health: 12 + 6d6 + 1d10 + 14
BAB: +4
Fort: +2
Ref: +4
Will: +5

Favored Class: Arcanist
FCB: +6 health

Feats
Fencing Grace
Weapon Finesse (Rapier)
Weapon Focus (Rapier)
Extra Arcanist Exploit
Improved Initiative

Traits
Magical Knack
Silent Hunter

Class Features
Trapfinding
Sneak Attack +1d6
Deeds
- Derring-Do
- Dodging Panache
- Opportune Parry and Riposte
Inspired Panache (6)
Inspired Finesse
Arcane Resevoir (Max: 9) (+6 per day)
Arcane Exploit
- Spell Strike
- Eldritch Blade
Cantrips
Consume Spells
Blade Bond (Rapier)
Sentient Sword
Diverse Training

Skills
Acrobatics 1
Climb 1
Diplomacy 8
Disable Device 8
Escape Artist 1
Knowledge
- Arcana 2
- Planes 1
- Religion 1
Linguistics 4
Perception 8
Sense Motive 8
Spellcraft 7
Stealth 8
Swim 1

Spells Per Day
1 - 6
2 - 5
3 - 3

Spells Known Per Day
0 - 7
1 - 4
2 - 2
3 - 1

Grand Lodge

Is there a way to make a viable rogue mage themed character with full casting and trapfinding? I really like the idea of Quick Study, but if that's a no go, I can understand that.

Edit: My end goal is to make a teleport assassin with full casting and trapfinding. All paizo is allowed.

Grand Lodge

So, going off of a previous thread I posted, I was looking around for a way to use arcanist style casting for a rogue mage kinda character.

The strategy I want to go for is a battlefield control/buffer mage who can teleport in to execute key targets when they're vulnerable. Ex: party is busy holding off horde of skelies, and necro dude is in the background, summoning more.

Arcane Trickster wouldn't work so well with the arcanist, so I found the idea of going one level rogue for trapfinding, and then the rest arcanist. Still, I'd like to add more damage to the execution spells, and saw blade adept.

What do you guys think? Would it be best to get a spell storing rapier, and go exploiter wizard instead?

Starting level is 8, btw.

Grand Lodge

Male Elf Wizard (Diviner) 1 Health: 6/6

Looking at the cleric, Reuhne figured it'd be best not to assume what her actions might be motivated towards, so, gathering up all of the loot he had previously put in his pack, the wizard walked forward and displayed them for him to make use of.

"My apologies for taking your supplies. I am Threuhnadalinus, soldier of the Eagle Garrison. You may call me Reuhne if you wish."

Then, he stepped back for the others to speak.

Grand Lodge

Male Elf Wizard (Diviner) 1 Health: 6/6

Going back to the rest of loot that wasn't gathered up, Reuhne performed as such, and quietly stated, "Once we have a moment, we'll come to a decision on the rest of it." When he gathered up the scrolls, though, he quick scanned them over to see if he could discern them.

Spellcraft1: 1d20 + 8 ⇒ (6) + 8 = 14
Spellcraft2: 1d20 + 8 ⇒ (8) + 8 = 16

Grand Lodge

Male Elf Wizard (Diviner) 1 Health: 6/6

Pacing himself back to the others, Reuhne shared what he heard.

Grand Lodge

Male Elf Wizard (Diviner) 1 Health: 6/6

A thought suddenly occurred to him. This woman was going to be in his company for a hefty length of time. If she was going to act as such, he really aught to get used to it. This is normal behavior for a special woman, the mage mentally stated.

"Thank you, madam," Reuhne replied while adding a slight bow.

Looking toward the big door Asha mentioned, the mage side stepped the cleric, and paced himself toward it. Throwing his senses beyond it, the elf made an effort to hear if there was anything on the other side.

Perception: 1d20 + 9 ⇒ (15) + 9 = 24

Grand Lodge

Male Elf Wizard (Diviner) 1 Health: 6/6

Seeing as the sorcerer would have a better time with the scrolls, Reuhne kept himself hushed and focused on gathering himself up before they resumed their venture forward.

Grand Lodge

Ending the thread. A friend took the wizard slot, so I'm playing a slayer. Thanks for the help, though.

Grand Lodge

Male Elf Wizard (Diviner) 1 Health: 6/6

Stick it in a hole!....that unlocks!

(I know you're rolling your eyes, but I couldn't help it.)

Grand Lodge

Male Elf Wizard (Diviner) 1 Health: 6/6

Waking up was easy, though unwanted. The bump now sitting where a temple used to be was acceptable, but itched with a passion. Rising himself up, Reune looked hazely at the woman next to him, and thought, Huh, she's kinda pretty, before recognizing who it was he was referring to.

"Thank you! I'm good!" He said before hauling himself up. His knees were a bit wobbly, but a few seconds later, the elf found his standing ability to be sufficient. "Where's my sword?" the soldier hollered before finding it at his feet.

Sheathing it with a cumbersome grace, Reune got himself situated, picked up his bow, and blearaly followed their suggestions. Stick in the back. Shoot where possible. Don't hit an ally.

Got it.

Grand Lodge

Sadly, my DM says no to that rulebook (the accomplished sneaker one), but is fine with the idea. Would it be best to stick with vanilla Arcane Trickster, or is there an outside the box build that might work better and still fit with the story?

Grand Lodge

Cancel that last one. I'm really not sure where to go with this.

Grand Lodge

Actually, I could go empyreal sorcerer into sohei monk since the setting is oriental...

How do you guys build your EKs with empyreal and sohei?

Grand Lodge

Background:
Elves live long lives. Everyone knows this. An elderly human is said to contain a vast swath of knowledge that would fill a library ten times over. Elves, on the other hand, are different, for obvious reasons. Spanning beyond multiple centuries, and witnessing earth altering events, one might think an entire college would be devoted to what they know.

However, what happens when an elf, who is not brought up in elven society, who has no idea about his heritage, is thrust into the world of short lived communities? In this case, Teil, was an orphan. A simple wood elf, taken in by a human farmer and his human wife after they found him on the side of the road. The village they belonged to was a small one, and did not encompass much in the way of diversity, so when the boy was brought under communal care, suspicion ran rampent.

For a time, the boy grew up as a loved son, and was raised a farming life. Yet, not all good things last forever, though this portion of his life would consist of far more than just a few years. A countless time was spent under his foster parents' loving care. Still, that same suspicion that had last two decades about an elven child in their midst spread news to other neighboring towns. That news would meet the ones who had originally slain Teil's origins, and soon after, Teil was hunted down, too.

However, Teil's case of capture was different. Seeing the elf as a young lad, the hunter's figured they could get a good price on him, so they took him to the black markets of Belsamin. The elf assumed his foster home was gone, and knew that his parents were dead as well. Teil was old enough to know when something was not worth returning to, and while in his captur's care, knew that he had start focusing on survival.

Once the party had reached the city, the boy being slung in a hemp sack, Teil remembered seeing sunlight, bright and full through the holes of the bag, and then, a sudden darkness. He had never seen cobblestone walls before, had not known the silence of a sewer as water dripped from sources unknown. All that consumed his mind was the slapping footsteps of the men of whom he belonged to.

For a time, this was how it went. Darkness followed by scant torchlight, and a dark muttering or two, until eventually, light once more burst forth, but in a more sinister fashion. Widening a hole with one of his fingers, the boy glimpsed braziers bloated with flame, and symbols ground from stone walls. Memories of this moment seem to increase in pace from there. Hands were clasped, bags exchanged, and his previous owners' now gone, the opening to the bag was pulled open slowly, and eyes glared down at him.

So began Teil's history with the darker gods.

At first, the boy was treated no more than a slave, but as he gained usefulness and grew older, so did his responsibilities. Having relinquished himself to a cult of Frigg, Teil soon became accustomed to meanial tasks, and yet, none of the cultists ever struck him. They would ill him with vile words, or cast some spell that would keep him still for what seemed like hours, but beyond this, no harm came to him. Eventually, he learned to trust them in their own way.

Having listened in to their conversations, and eventually deciphering their speak, Teil showed a keen mind that was quickly noticed. Years spent in darkness forced the boy to adjust to the light, and taught him a new kind of living. Figuring he had nothing left, the boy began worshipping this Frigg goddess as the rest of the cult did. What they did not expect was for him to actually gain her favor.

That was the first time the cult took him seriously. Feeding him just enough information to keep him motivated, Teil was trained in their clergy, and then, taught the art of carrier. For a time, the elf was assigned letters to give to targets outside of his home. Similar cults with similar organizational structures would assign him returning documents, and so it would go. His career was excruciatingly difficult when Teil's target was on the surface, since guards and the like were always searching for one such as him. Yet, for a substantial allotment of time, the boy succeeded at his task. If he was ever caught, the boy would throw the letter down a storm drain, and then be released shortly after with nothing to be carried out on him.

Ages would fly by in moments, and as the boy learned of each religion, though he would never read the documents, Teil was able to piece together his own knowledge of their places' in society. The ones he was associated with were all of darker intent than the surface world, and though they each showed similar fashion, he learned not so welcome knowledge that he often wished he'd forget. There were other carriers that he associated with from time to time, and though the cult of Frigg watched him like a hawk, Teil was still able to find some moments of serenity. Even though he was locked in his cage each and every night, the boy would always keep a metal pick of some kind on his being so he could sneak out.

Here was where things changed, and fast. A group of carriers Teil associated with began organizing a means of escaping their leiges. Boys and girls alike, each was assigned their own purpose in this effort to find safety, Teil's being to find a goodly church willing enough to take them in.

At first, when one resorts to another being for help, it is an uncomfortable thing, unless that person is personally aquainted with another. Imagine a boy, of whose past was taken from him, raised and trained to become a messenger of organized evil, who simply wants to escape it all. For Teil, this part of his life was the most difficult, and for good reason. Finding an individual willing enough to take in a group of adolescents who want a better life for themselves was a dream at best.

And yet, they found one.

This person, though, was not a cleric, or a priest. Not even a witch. She, Izabell Bjorson, an arcane practitioner of a minor college and agent to a foundation they knew not of, arrived to meet them in the most convenient of moments. Having taken a seat beside him at a surface inn, Teil was obviously surprised when a strangely dressed woman took a seat as if she owned it, and began spouting information about each of his cohorts in turn. After that little tid bit, she laid out his options. Persuade his fellow carriers to join her, and they will have safe haven. Fail, and his future will be doomed to service those of ill wishes.

Teil instantly went to work, and yet, none of his collegues had any knowledge of this lady. Conclusions finally found one point. Trust an anonymous potentially benevolent exit plan, or potentially fall to another darker evil. Seeing as there really wasn't a clear choice between the two, Teil and his cohorts sped off to perform as the woman had instructed the elf, and sure enough, haven was found. Before they could enter her threshold, though, she made each and every one of them, formally and symbolically, renounce their connections to their respective cults.

From then on, they became apprentices to her art, and have lived as she saw fit. Paperwork and documents were promptly made to assign Izabell as their guardian, and though some took longer than others, each in their own right was made a wizard. There were a few instances where Teil's compatriates loathed their new lives, but a word from Teil reminded them that it was better than stinking sewers, rusty cages for beds, and more than just a biting word as punishment. The boy knew he was lucky, for he had not been hurt like the others. Knowing he was the one to hold them together, Teil fell into the position of leader reluctantly, but also knew it was a blessing, as well. They trusted him, and he always looked out for them. Eventually, they would fashion their own lives out of the new world that Izabell had brought them into.

Still, the day came when each in turn had to prove their loyalty to their matron. Each test was unique, but nonetheless challenging. All of them came out whole and unchanged. In Teil's case, Izabell brought him before the Prince Mhik-Lyssa, and instructed him to listen. The elf was given the option of joining an order called the Pact of the Prince, and any knowledge the boy had of the unholy cults would be vital to His Highness' organization. This was where Teil knew he belonged. Yes, the elf knew he had changed himself enough to resist their unearthly pulls, but Teil felt like he had not truly earned his place at Ms. Bjorson's side, and as a result, accepted the opportunity of serving her in this fashion.

To this day, Teil has prepared himself for the challenges that await him in the City-Below. Voices still called him from dreams, and horrors haunted him from the shadows, and yet, his mind would be steel to all of it. He would prove himself against the dark.

I've got into the habit of writing stories first, and making characters based off of the stories. This one took a left turn for me, and I don't know quite where to take it. Here's what I've got.

8, 12, 12, 14, 16, 17 (rolled)
Elf
Starts rogue, ends wizard
Building 4th level character.
PHB, ACG, ARG, B1 and 2, UC, UM, APG
Three traits and a drawback

I'm thinking I might have to cross class for Arcane Trickster, but considering no one likes ATs around here, I figure there's good reason.

Anywho, thoughts?

Note: Sorry for the rambling story, btw. It's a work in progress.

Grand Lodge

Male Elf Wizard (Diviner) 1 Health: 6/6

The claw smacks the elf right on the temple as he tries to escape. Sure enough, that hit was just enough to knock him out cold.

Grand Lodge

Male Elf Wizard (Diviner) 1 Health: 6/6

Even though it was a single claw, the wizard was not meant for combat, and knew he needed attention. He made a drastic error and needed to get back to his comrades.

Pacing himself back out the doorway to the back of Asha, the wizard dropped his precious sword, hauled out his longbow, and waited for a clear shot at his newfound foe.

Moved backward behind Asha, dropped sword, pulled bow, and readied action for shot at big guy.

Grand Lodge

Male Elf Wizard (Diviner) 1 Health: 6/6

Butt kicking for goodness!

Grand Lodge

Male Elf Wizard (Diviner) 1 Health: 6/6

Just as a note, my character has no ranks in anything associated with Charisma. He's not burly either. Grapples are out of the question since he has 14 cmd. I'm better used as a flanker than a main tank. Suffice to say, my character's background didn't allow for him to have many battlefield control spells.

Grand Lodge

Male Elf Wizard (Diviner) 1 Health: 6/6

Still feeling like he's beating around the bush, Reuhne worked his sword once more on the trog through the air of stank.

Attack: 1d20 ⇒ 11
Damage: 1d8 + 2 ⇒ (2) + 2 = 4

Grand Lodge

Male Elf Wizard (Diviner) 1 Health: 6/6

Sadly, I have not. Anyone else?

Grand Lodge

Male Elf Wizard (Diviner) 1 Health: 6/6

Reuhne wished that he could explain that he had no spells left to cast, but his condition was more than hampering.

Attack: 1d20 ⇒ 15
Damage: 1d8 + 2 ⇒ (5) + 2 = 7

Grand Lodge

Male Elf Wizard (Diviner) 1 Health: 6/6

Following his leige, the mage pushed through the scent, and swung at the creature at their feet.

Attack: 1d20 ⇒ 3
Potential Damage: 1d8 + 2 ⇒ (2) + 2 = 4

Grand Lodge

Male Elf Wizard (Diviner) 1 Health: 6/6

So, I looked up sickened, and it says my stuff is reduced by 2. It doesn't say I can only take a move or standard action. Have I been playing wrong this entire time?

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