Reta by Redelia's page

590 posts. Alias of Redelia.


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Reta will take ally as card feat (filling new slot with item 4, climbers gloves).

She will take a weapon for her upgrade, putting weapon 2 (javelin of lightning) back in her hand.


cards Reta would like to draw: blessing, item, and ally.


Reta flips Blessing of Thoth and moves to the only open location.

She explores, and finds the villain. (Ha ha, the silly outsider thought he could escape from the great warrior goblin!)

(the wisdom checks of the others don't matter as long as Reta wins the fight, because others can't be force to discard the blessings that Reta needs)

Reta auto-fails the wisdom check, and discards her spare weapon and her mighty steed. Now she shoots her longbow at the villain, using her blessing of the boss (botb and emerald of dexterity discarded), and one blessing each from Seoni and Zarlova.

combat: 5d10 + 6 + 1d8 + 2 ⇒ (8, 1, 9, 5, 1) + 6 + (7) + 2 = 39

The icky outsider disappears in a poof of smoke, and the valliant little goblin does a happy dance, accompanied by more of her horrible singing!


Reta chooses not to use her ring of regeneration.

The fierce little goblin continues her hideous 'singing' as she skips over to the Ghol-Ghan Ruins.

She explores, and finds a firey creature!
She asks Seoni to use her blessing of Lamashtu to help, then shoots at him with her bow.
combat DC 26: 3d10 + 6 + 1d8 + 2 ⇒ (8, 3, 1) + 6 + (6) + 2 = 26

The firey creature runs away from the great and fierce Reta, calling out for his mommy!
Reta takes a random blessing as her reward. (ancients)

Reta buries the crossbow from her discard pile to keep exploring.

Now she finds an Ubashki Swarm.
Reta uses her crossbow to shoot at the yucky undead swarm.
1d10 + 6 + 1d8 + 2 ⇒ (6) + 6 + (5) + 2 = 19
1d10 + 6 + 1d8 + 2 ⇒ (3) + 6 + (5) + 2 = 16

Succeeded on both, but not by 2.
fort: 1d8 + 2 ⇒ (1) + 2 = 3
Failed, so buried Fate Blade, but monster is defeated.
Reta buries Blessing of Norgober from her discard pile to explore again.

Reta finds a Tomb Raider. She tries to convince him that he wants to come play goblin games with her.
dipl.: 1d4 + 1d8 ⇒ (3) + (7) = 10
He agrees!

Reta then tells him that goblin games mean helping her explore.
They find a caravan raider.
combat: 1d10 + 6 + 1d8 + 2 ⇒ (9) + 6 + (7) + 2 = 24

Reta buries her Calistrian Kiss to explore again, and finds the villain!
The party chooses not to temp close the Scorched Ruins.
wis: 1d6 ⇒ 1
Reta recharges her bearskin armor to negate the 2 combat damage.

Now Reta begs the Demon Queen for aid (1d4 ⇒ 1 cards discarded) and then shoots her longbow at the villain. She also asks Zarlova to discard a blessing.
combat, DC 38: 5d10 + 6 + 1d8 + 2 ⇒ (8, 10, 8, 10, 7) + 6 + (2) + 2 = 53

The very tired little goblin now draws up (ring of regen recharges demon queen)

Reta wrote:

Hand: Rapier of Puncturing, Blessing of the Boss, Ring of Regeneration, Emerald of Dexterity, Mighty Steed, Flaming Longbow +2, Blessing of the Ancients (ncd),

Displayed:
Deck: 10 Discard: 2 Buried: 5
Notes: 2 die bumps remaining

Skills and Powers:
SKILLS

STRENGTH d8 [x]+1 [x]+2 []+3
DEXTERITY d10 [x]+1 [x]+2 [x]+3 [x]+4
Ranged: Dexterity +2
CONSTITUTION d8 [x]+1 []+2 []+3
Fortitude: Constitution +1
INTELLIGENCE d6 []+1
WISDOM d6 []+1 []+2 []+3
Perception: Wisdom +3
CHARISMA d4 []+1

Hand Size 5 [x] 6 [x]7 []9
Light Armors Weapons
Powers:
When you would discard a weapon for its power, you may recharge it ([x] or a random other weapon in your discard pile) instead. ([X]You may treat this power as if both occurrences of the word "weapon" were "ally."
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster ([x]or acquire an ally), you may bury a card from your hand ([x] or discard pile) to ([] examine the top card of your location deck, then you may) explore your location.
[]At the end of your turn, ([]you may move, then) each other character at your location may give you a card. Each character who does may draw a card.
[x]When you are at the same location as another character, and one of you attempts a check, if you both recharge 1 card each, add 1d8. ([]If the character fails this check, you may both instead discard the cards to reroll the dice, take the new result.)


ring of regeneration: dogslicer

Reta also goes to the tower and explores.

She finds a fancy knife. Does the little goblin want it?
ranged: 1d10 + 6 ⇒ (5) + 6 = 11
Yep, she grabs it.

Now she asks her velociraptor to help her explore.

She finds a Poison Blade Trap.
1d10 + 4 ⇒ (6) + 4 = 10

Now Reta discards her blessing of Norgober to explore again.

She finds a weird item. She has not idea what it is (automatically fails check), so she leaves it alone, and skips away, singing horribly.

dex check: 1d10 + 4 ⇒ (9) + 4 = 13
ring of regeneration: velociraptor
Reta draws up and ends her turn.

Reta wrote:

Hand: Blessing of the Demon Queen, Calistrian Kiss, Ring of Regeneration, Fate Blade (ncd), Bearskin Armor, Flaming Longbow +2, Houndhacker,

Displayed:
Deck: 12 Discard: 2 Buried: 1
Notes: 2 die bumps remaining

Skills and Powers:
SKILLS

STRENGTH d8 [x]+1 [x]+2 []+3
DEXTERITY d10 [x]+1 [x]+2 [x]+3 [x]+4
Ranged: Dexterity +2
CONSTITUTION d8 [x]+1 []+2 []+3
Fortitude: Constitution +1
INTELLIGENCE d6 []+1
WISDOM d6 []+1 []+2 []+3
Perception: Wisdom +3
CHARISMA d4 []+1

Hand Size 5 [x] 6 [x]7 []9
Light Armors Weapons
Powers:
When you would discard a weapon for its power, you may recharge it ([x] or a random other weapon in your discard pile) instead. ([X]You may treat this power as if both occurrences of the word "weapon" were "ally."
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster ([x]or acquire an ally), you may bury a card from your hand ([x] or discard pile) to ([] examine the top card of your location deck, then you may) explore your location.
[]At the end of your turn, ([]you may move, then) each other character at your location may give you a card. Each character who does may draw a card.
[x]When you are at the same location as another character, and one of you attempts a check, if you both recharge 1 card each, add 1d8. ([]If the character fails this check, you may both instead discard the cards to reroll the dice, take the new result.)


Reta recharges her planar crossbow when Raz flips Silver Crusade Favor.


Reta recharges Xoff with her magic ring, and then explores.

She has to face an ambush! She decides she would rather fail it so she can fight a monster!

dex DC 14: 1d10 + 4 ⇒ (3) + 4 = 7
Reta fails the check.

She examines cards at her location, until she finds an Agash.
ick, a card from the blessings deck gets discarded, and sandstorm gets shuffled in.
Reta now grabs the mummy she has been dragging around, and slaps the agash with it.

combat DC 21: 1d8 + 1 + 22 - 1 ⇒ (1) + 1 + 22 - 1 = 23
Agash is defeated, Kalkana is banished, and Improvised Monster is recharged.

Now Reta tries to close the location.
acid damage: 1d4 ⇒ 1
(crossbow discarded)
Reta draws up and ends her turn, recharging Fire Gecko from her discard pile.

Reta wrote:

Hand: Blessing of the Demon Queen, Calistrian Kiss, Ring of Regeneration, Blessing of Lamashtu, Blessing of Norgober, Flaming Longbow +2, Velociraptor,

Displayed:
Deck: 11 Discard: 3 Buried: 0
Notes: 2 die bumps remaining

Skills and Powers:
SKILLS

STRENGTH d8 [x]+1 [x]+2 []+3
DEXTERITY d10 [x]+1 [x]+2 [x]+3 [x]+4
Ranged: Dexterity +2
CONSTITUTION d8 [x]+1 []+2 []+3
Fortitude: Constitution +1
INTELLIGENCE d6 []+1
WISDOM d6 []+1 []+2 []+3
Perception: Wisdom +3
CHARISMA d4 []+1

Hand Size 5 [x] 6 [x]7 []9
Light Armors Weapons
Powers:
When you would discard a weapon for its power, you may recharge it ([x] or a random other weapon in your discard pile) instead. ([X]You may treat this power as if both occurrences of the word "weapon" were "ally."
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster ([x]or acquire an ally), you may bury a card from your hand ([x] or discard pile) to ([] examine the top card of your location deck, then you may) explore your location.
[]At the end of your turn, ([]you may move, then) each other character at your location may give you a card. Each character who does may draw a card.
[x]When you are at the same location as another character, and one of you attempts a check, if you both recharge 1 card each, add 1d8. ([]If the character fails this check, you may both instead discard the cards to reroll the dice, take the new result.)


edit to Reta's turn: recharged Blessing of Hadregash from discard with ring of regeneration at the end of her turn.

recharged buckler gun due to card text before drawing up.
Reta also discarded two weapons (crossbow and dogslicer) before drawing up.

Reta wrote:

Hand: Kalnaka (monster, DC 22), Planar Crossbow +2, Ring of Regeneration, Blessing of Lamashtu, Blessing of Norgober, Flaming Longbow +2, Improvised Monster,

Displayed:
Deck: 12 Discard: 4 Buried: 0
Notes: 2 die bumps remaining


(ring of regeneration recharges Forensic Physician)

Reta explores and finds a fancy club.
Str DC 8: 1d8 + 2 ⇒ (5) + 2 = 7

Reta is disappointed, but ends her turn.

Reta wrote:

Hand: Kalnaka (monster, DC 22), Animalbane Crossbow +2, Ring of Regeneration, Flaming Buckler Gun, Cleaving Dogslicer +2, Flaming Longbow +2, Improvised Monster,

Displayed:
Deck: 13 Discard: 3 Buried: 0
Notes: 2 die bumps remaining

Skills and Powers:
SKILLS

STRENGTH d8 [x]+1 [x]+2 []+3
DEXTERITY d10 [x]+1 [x]+2 [x]+3 [x]+4
Ranged: Dexterity +2
CONSTITUTION d8 [x]+1 []+2 []+3
Fortitude: Constitution +1
INTELLIGENCE d6 []+1
WISDOM d6 []+1 []+2 []+3
Perception: Wisdom +3
CHARISMA d4 []+1

Hand Size 5 [x] 6 [x]7 []9
Light Armors Weapons
Powers:
When you would discard a weapon for its power, you may recharge it ([x] or a random other weapon in your discard pile) instead. ([X]You may treat this power as if both occurrences of the word "weapon" were "ally."
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster ([x]or acquire an ally), you may bury a card from your hand ([x] or discard pile) to ([] examine the top card of your location deck, then you may) explore your location.
[]At the end of your turn, ([]you may move, then) each other character at your location may give you a card. Each character who does may draw a card.
[x]When you are at the same location as another character, and one of you attempts a check, if you both recharge 1 card each, add 1d8. ([]If the character fails this check, you may both instead discard the cards to reroll the dice, take the new result.)


Reta starts at the walled oasis.

Reta wrote:

Hand: Forensic Physician, Xoff, Ring of Regeneration, Flaming Buckler Gun, Cleaving Dogslicer +2, Blessing of Hadregash, Improvised Monster,

Displayed:
Deck: 14 Discard: 0 Buried: 0
Notes: 2 die bumps remaining

Skills and Powers:
SKILLS

STRENGTH d8 [x]+1 [x]+2 []+3
DEXTERITY d10 [x]+1 [x]+2 [x]+3 [x]+4
Ranged: Dexterity +2
CONSTITUTION d8 [x]+1 []+2 []+3
Fortitude: Constitution +1
INTELLIGENCE d6 []+1
WISDOM d6 []+1 []+2 []+3
Perception: Wisdom +3
CHARISMA d4 []+1

Hand Size 5 [x] 6 [x]7 []9
Light Armors Weapons
Powers:
When you would discard a weapon for its power, you may recharge it ([x] or a random other weapon in your discard pile) instead. ([X]You may treat this power as if both occurrences of the word "weapon" were "ally."
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster ([x]or acquire an ally), you may bury a card from your hand ([x] or discard pile) to ([] examine the top card of your location deck, then you may) explore your location.
[]At the end of your turn, ([]you may move, then) each other character at your location may give you a card. Each character who does may draw a card.
[x]When you are at the same location as another character, and one of you attempts a check, if you both recharge 1 card each, add 1d8. ([]If the character fails this check, you may both instead discard the cards to reroll the dice, take the new result.)

Reta explores and finds a lizard. It's even firey!

wis: 1d6 ⇒ 6
The lizard decides to make friends with the little goblin.
Reta asks the little lizard to help her look around, and the lizard returns with a holy symbol dangling from its mouth.

perception: 1d6 + 3 ⇒ (4) + 3 = 7
nope, Reta doesn't know what it is, and tosses it over her shoulder.

Now Reta asks Xoff to look ahead. Xoff tells her there is a barrier, then a nasty mummy, and then a shiny weapon! (puts monster on top, weapon just beneath, barrier below that)

Praying to Hadregash for aid (and discarding an ally), Reta swings at the mummy with her dogslicer. (also burying buckler gun vs. undead)
3d10 + 6 + 1d6 + 2 + 1d8 ⇒ (2, 4, 4) + 6 + (2) + 2 + (2) = 22

Reta then grabs the mummy and drags it behind her with improvised monster.

Reta draws up and ends her turn.

Reta wrote:

Hand: Kalnaka (monster, DC 22), Animalbane Crossbow +2, Ring of Regeneration, Flaming Buckler Gun, Cleaving Dogslicer +2, Flaming Longbow +2, Improvised Monster,

Displayed:
Deck: 12 Discard: 4 Buried: 0
Notes: 2 die bumps remaining

Skills and Powers:
SKILLS

STRENGTH d8 [x]+1 [x]+2 []+3
DEXTERITY d10 [x]+1 [x]+2 [x]+3 [x]+4
Ranged: Dexterity +2
CONSTITUTION d8 [x]+1 []+2 []+3
Fortitude: Constitution +1
INTELLIGENCE d6 []+1
WISDOM d6 []+1 []+2 []+3
Perception: Wisdom +3
CHARISMA d4 []+1

Hand Size 5 [x] 6 [x]7 []9
Light Armors Weapons
Powers:
When you would discard a weapon for its power, you may recharge it ([x] or a random other weapon in your discard pile) instead. ([X]You may treat this power as if both occurrences of the word "weapon" were "ally."
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster ([x]or acquire an ally), you may bury a card from your hand ([x] or discard pile) to ([] examine the top card of your location deck, then you may) explore your location.
[]At the end of your turn, ([]you may move, then) each other character at your location may give you a card. Each character who does may draw a card.
[x]When you are at the same location as another character, and one of you attempts a check, if you both recharge 1 card each, add 1d8. ([]If the character fails this check, you may both instead discard the cards to reroll the dice, take the new result.)


no upgrades.
boon: 1d20 ⇒ 14


The fierce little goblin moves to Fringes of the Eye.

She explores, and finds the barrier Sightless Starvation.

First Reta sees if she is wise. (discards Blessing of the Boss and Rapier of Puncturing for two dice and buries Bearskin Armor to add 1d8 to check)
int, DC 15: 3d6 + 1d8 ⇒ (6, 1, 4) + (3) = 14
Reta uses her magical reroll ability to reroll that 1.
1d6 ⇒ 2
Now Reta asks her friends for help. (blessing of Sivanah from Zarlova, Blessing of Lamashtu (for 1 die, so just discarded) from Seoni) and buries her buckler gun.
wis, DC 15: 4d6 + 1d8 ⇒ (3, 3, 4, 6) + (4) = 20

The very tired little goblin rests.

Reta wrote:

Hand: Calistrian Kiss, Improvised Monster, Planar Crossbow +2, Velociraptor, Blessing of Lamashtu, Flaming Longbow +2, Cleaving Dogslicer +2,

Displayed:
Deck: 3 Discard: 8 Buried: 3
Notes: 2 die bumps remaining

Skills and Powers:
SKILLS

STRENGTH d8 [x]+1 [x]+2 []+3
DEXTERITY d10 [x]+1 [x]+2 [x]+3 [x]+4
Ranged: Dexterity +2
CONSTITUTION d8 [x]+1 []+2 []+3
Fortitude: Constitution +1
INTELLIGENCE d6 []+1
WISDOM d6 []+1 []+2 []+3
Perception: Wisdom +3
CHARISMA d4 []+1

Hand Size 5 [x] 6 [x]7 []9
Light Armors Weapons
Powers:
When you would discard a weapon for its power, you may recharge it ([x] or a random other weapon in your discard pile) instead. ([X]You may treat this power as if both occurrences of the word "weapon" were "ally."
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster ([x]or acquire an ally), you may bury a card from your hand ([x] or discard pile) to ([] examine the top card of your location deck, then you may) explore your location.
[]At the end of your turn, ([]you may move, then) each other character at your location may give you a card. Each character who does may draw a card.
[x]When you are at the same location as another character, and one of you attempts a check, if you both recharge 1 card each, add 1d8. ([]If the character fails this check, you may both instead discard the cards to reroll the dice, take the new result.)


Reta moves to Raker Shoals and explores. An icky geyser tries to squirt stuff all over the poor little goblin! She calls out to Norgober for aid.

dex, DC 15: 2d10 + 4 ⇒ (10, 8) + 4 = 22

Now she uses Xoff to dig around her location. She sees a henchman, and chooses to face him right away!

ship: 1d17 ⇒ 6 Wormwood, Dex DC 19, using Blessing of the Demon Queen
Dex, DC 19: 4d10 + 4 + 1d6 ⇒ (4, 10, 2, 2) + 4 + (3) = 25
1d4 ⇒ 2 cards lost to Demon Queen (mighty steed and improvised monster)

Now she fights the henchman, burying her emerald of dexterity for a boost
and shooting at him with her crossbow
combat: 2d10 + 8 + 1d8 ⇒ (1, 9) + 8 + (4) = 22

Reta takes 2 structural damage to close the location. (assuming others can take the remaining 2)
Then Reta's crossbow gets discarded for the when permanently closed.

The poor beaten up little goblin draws up and ends her turn.

Reta wrote:

Hand: Bearskin Armor, Forensic Physician, Flaming Buckler Gun, Velociraptor, Rapier of Puncturing, Blessing of the Boss, Cleaving Dogslicer +2,

Displayed:
Deck: 5 Discard: 8 Buried: 1
Notes: 2 die bumps remaining

Skills and Powers:
SKILLS

STRENGTH d8 [x]+1 [x]+2 []+3
DEXTERITY d10 [x]+1 [x]+2 [x]+3 [x]+4
Ranged: Dexterity +2
CONSTITUTION d8 [x]+1 []+2 []+3
Fortitude: Constitution +1
INTELLIGENCE d6 []+1
WISDOM d6 []+1 []+2 []+3
Perception: Wisdom +3
CHARISMA d4 []+1

Hand Size 5 [x] 6 [x]7 []9
Light Armors Weapons
Powers:
When you would discard a weapon for its power, you may recharge it ([x] or a random other weapon in your discard pile) instead. ([X]You may treat this power as if both occurrences of the word "weapon" were "ally."
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster ([x]or acquire an ally), you may bury a card from your hand ([x] or discard pile) to ([] examine the top card of your location deck, then you may) explore your location.
[]At the end of your turn, ([]you may move, then) each other character at your location may give you a card. Each character who does may draw a card.
[x]When you are at the same location as another character, and one of you attempts a check, if you both recharge 1 card each, add 1d8. ([]If the character fails this check, you may both instead discard the cards to reroll the dice, take the new result.)

During the next turn, Reta reveals her Forensic Physician to heal some damage. 1d4 + 1 ⇒ (2) + 1 = 3 cards healed (mighty steed, improvised monster, and houndhacker) Physician is then discarded.

Reta wrote:

Hand: Bearskin Armor, Flaming Buckler Gun, Velociraptor, Rapier of Puncturing, Blessing of the Boss, Cleaving Dogslicer +2,

Displayed:
Deck: 8 Discard: 6 Buried: 1
Notes: 2 die bumps remaining


Reta starts as Scar Bay with Zarlova, but will move to Raker Shoals to work.

Reta wrote:

Hand: Mighty Steed, Xoff, Emerald of Dexterity, Animalbane Crossbow +2, Improvised Monster, Blessing of Norgober, Blessing of the Demon Queen,

Displayed:
Deck: 14 Discard: 0 Buried: 0
Notes: 2 die bumps remaining

Skills and Powers:
SKILLS

STRENGTH d8 [x]+1 [x]+2 []+3
DEXTERITY d10 [x]+1 [x]+2 [x]+3 [x]+4
Ranged: Dexterity +2
CONSTITUTION d8 [x]+1 []+2 []+3
Fortitude: Constitution +1
INTELLIGENCE d6 []+1
WISDOM d6 []+1 []+2 []+3
Perception: Wisdom +3
CHARISMA d4 []+1

Hand Size 5 [x] 6 [x]7 []9
Light Armors Weapons
Powers:
When you would discard a weapon for its power, you may recharge it ([x] or a random other weapon in your discard pile) instead. ([X]You may treat this power as if both occurrences of the word "weapon" were "ally."
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster ([x]or acquire an ally), you may bury a card from your hand ([x] or discard pile) to ([] examine the top card of your location deck, then you may) explore your location.
[]At the end of your turn, ([]you may move, then) each other character at your location may give you a card. Each character who does may draw a card.
[x]When you are at the same location as another character, and one of you attempts a check, if you both recharge 1 card each, add 1d8. ([]If the character fails this check, you may both instead discard the cards to reroll the dice, take the new result.)

actually, without the Ring of Regeneration, Reta may wait to go to Raker Shoals...


No upgrades for Reta.

boon: 1d20 ⇒ 17


Actually, Zarlova automatically passes the wisdom check.

(Reta takes a sand elemental (ally 5) as her free card from the condition announcement)

Reta uses her emerald of dexterity.
1d10 ⇒ 1
recharged: 1d4 ⇒ 1
Recharge Flaming Buckler Gun

combat: 1d10 + 6 + 1d8 + 2 ⇒ (9) + 6 + (2) + 2 = 19
Oops, overshot, so Reta and Zarlova take 1 cold damage.
(Reta discards Sand Elemental)

Reta plays her Blessing of Norgober to explore again, and finds a barrier.
dex, DC 6: 1d10 + 4 ⇒ (7) + 4 = 11
Falling Rubble trap is defeated, so Reta gets a free explore.
She finds an oozy plasma creature!
(autofail BYA check, so discards Fire Lance)
The fierce little goblin asks her friends to help her fight (asking for one blessing from each person)
combat, DC 20: 5d8 + 2 ⇒ (4, 4, 6, 3, 1) + 2 = 20
phew, just made it!

The little goblin draws up, uses her ring of regeneration to recharge Blessing of Norgober, and then ends her turn.

Reta wrote:

Hand: Ring of Regeneration, Mightly Steed, Bearskin Armor, Blessing of Lamashtu, Flaming Longbow +2, Velociraptor, Blessing of the Boss,

Displayed:
Deck: 13 Discard: 4 Buried: 0
Notes: 2 die bumps remaining

Skills and Powers:
SKILLS

STRENGTH d8 [x]+1 [x]+2 []+3
DEXTERITY d10 [x]+1 [x]+2 [x]+3 [x]+4
Ranged: Dexterity +2
CONSTITUTION d8 [x]+1 []+2 []+3
Fortitude: Constitution +1
INTELLIGENCE d6 []+1
WISDOM d6 []+1 []+2 []+3
Perception: Wisdom +3
CHARISMA d4 []+1

Hand Size 5 [x] 6 [x]7 []9
Light Armors Weapons
Powers:
When you would discard a weapon for its power, you may recharge it ([x] or a random other weapon in your discard pile) instead. ([X]You may treat this power as if both occurrences of the word "weapon" were "ally."
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster ([x]or acquire an ally), you may bury a card from your hand ([x] or discard pile) to ([] examine the top card of your location deck, then you may) explore your location.
[]At the end of your turn, ([]you may move, then) each other character at your location may give you a card. Each character who does may draw a card.
[x]When you are at the same location as another character, and one of you attempts a check, if you both recharge 1 card each, add 1d8. ([]If the character fails this check, you may both instead discard the cards to reroll the dice, take the new result.)


At the start of her turn, Reta recharges Blessing of the Demon Queen with her ring of regeneration.

Then she moves to the fog bank and explores, finding a Shalasqu.

Pausing for wisdom check from Zarlova.


Reta takes 2 structural damage to help Raz close.


Reta discards and then recharges her Planar Crossbow for location power and displaying her ring of regeneration.

She explores her location, and finds a blessing she can't possibly acquire.

She discards Houndhacker to clear out her hand, and recharges it with Ring of Regeneration at the end of her turn.

Reta wrote:

Hand: Ring of Regeneration, Blessing of Norgober, Emerald of Dexterity, Fire Lance (ncd), Flaming Longbow +2, Blessing of Hadregash, Flaming Buckler Gun,

Displayed:
Deck: 15 Discard: 0 Buried: 0
Notes: 2 die bumps remaining

Skills and Powers:
SKILLS

STRENGTH d8 [x]+1 [x]+2 []+3
DEXTERITY d10 [x]+1 [x]+2 [x]+3 [x]+4
Ranged: Dexterity +2
CONSTITUTION d8 [x]+1 []+2 []+3
Fortitude: Constitution +1
INTELLIGENCE d6 []+1
WISDOM d6 []+1 []+2 []+3
Perception: Wisdom +3
CHARISMA d4 []+1

Hand Size 5 [x] 6 [x]7 []9
Light Armors Weapons
Powers:
When you would discard a weapon for its power, you may recharge it ([x] or a random other weapon in your discard pile) instead. ([X]You may treat this power as if both occurrences of the word "weapon" were "ally."
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster ([x]or acquire an ally), you may bury a card from your hand ([x] or discard pile) to ([] examine the top card of your location deck, then you may) explore your location.
[]At the end of your turn, ([]you may move, then) each other character at your location may give you a card. Each character who does may draw a card.
[x]When you are at the same location as another character, and one of you attempts a check, if you both recharge 1 card each, add 1d8. ([]If the character fails this check, you may both instead discard the cards to reroll the dice, take the new result.)


Between the location power and the Ring of Regeneration, Reta recharges her Rapier of Puncturing. She explores, and finds a Fire Lance, which she automatically acquires.

Reta then ends her turn.

Reta wrote:

Hand: Ring of Regeneration, Planar Crossbow +2, Emerald of Dexterity, Fire Lance (ncd), Flaming Longbow +2, Houndhacker, Flaming Buckler Gun,

Displayed:
Deck: 15 Discard: 0 Buried: 0
Notes: 2 die bumps remaining

Skills and Powers:
SKILLS

STRENGTH d8 [x]+1 [x]+2 []+3
DEXTERITY d10 [x]+1 [x]+2 [x]+3 [x]+4
Ranged: Dexterity +2
CONSTITUTION d8 [x]+1 []+2 []+3
Fortitude: Constitution +1
INTELLIGENCE d6 []+1
WISDOM d6 []+1 []+2 []+3
Perception: Wisdom +3
CHARISMA d4 []+1

Hand Size 5 [x] 6 [x]7 []9
Light Armors Weapons
Powers:
When you would discard a weapon for its power, you may recharge it ([x] or a random other weapon in your discard pile) instead. ([X]You may treat this power as if both occurrences of the word "weapon" were "ally."
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster ([x]or acquire an ally), you may bury a card from your hand ([x] or discard pile) to ([] examine the top card of your location deck, then you may) explore your location.
[]At the end of your turn, ([]you may move, then) each other character at your location may give you a card. Each character who does may draw a card.
[x]When you are at the same location as another character, and one of you attempts a check, if you both recharge 1 card each, add 1d8. ([]If the character fails this check, you may both instead discard the cards to reroll the dice, take the new result.)


Sea Legs, please.


The fierce little goblin reveals her shiny ring to recharge Xoff and discards Calistria's Kiss as structural damage.

She then explores, finding a spell. Ick! Writing! She quickly tears it into tiny shreds before it can steal the thoughts from her head.

She then reveals her ring again to recharge Calistria's Kiss.

Reta wrote:

Hand: Ring of Regeneration, Planar Crossbow +2, Emerald of Dexterity, Rapier of Puncturing, Flaming Longbow +2, Houndhacker, Flaming Buckler Gun,

Displayed:
Deck: 14 Discard: 0 Buried: 0
Notes: 2 die bumps remaining

Skills and Powers:
SKILLS

STRENGTH d8 [x]+1 [x]+2 []+3
DEXTERITY d10 [x]+1 [x]+2 [x]+3 [x]+4
Ranged: Dexterity +2
CONSTITUTION d8 [x]+1 []+2 []+3
Fortitude: Constitution +1
INTELLIGENCE d6 []+1
WISDOM d6 []+1 []+2 []+3
Perception: Wisdom +3
CHARISMA d4 []+1

Hand Size 5 [x] 6 [x]7 []9
Light Armors Weapons
Powers:
When you would discard a weapon for its power, you may recharge it ([x] or a random other weapon in your discard pile) instead. ([X]You may treat this power as if both occurrences of the word "weapon" were "ally."
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster ([x]or acquire an ally), you may bury a card from your hand ([x] or discard pile) to ([] examine the top card of your location deck, then you may) explore your location.
[]At the end of your turn, ([]you may move, then) each other character at your location may give you a card. Each character who does may draw a card.
[x]When you are at the same location as another character, and one of you attempts a check, if you both recharge 1 card each, add 1d8. ([]If the character fails this check, you may both instead discard the cards to reroll the dice, take the new result.)


oops, Reta meant to start somewhere else and move to Raker Shoals at the start of her first turn.

She flips blessing of the elements and moves. Then she explores her location, and finds a blessing of Isis, which she cannon acquire.

Reta asks Xoff to tell her what is ahead. She finds a spell, an armor, and a barrier. The barrier gets banished when examined. Reta chooses to put the armor on top with the spell under it. She explores the armor but cannot acquire it.

Reta draws up and ends her turn.

Reta wrote:

Hand: Ring of Regeneration, Calistrian Kiss, Emerald of Dexterity, Rapier of Puncturing, Flaming Longbow +2, Houndhacker, Flaming Buckler Gun,

Displayed:
Deck: 13 Discard: 1 Buried: 0
Notes: 2 die bumps remaining

Skills and Powers:
SKILLS

STRENGTH d8 [x]+1 [x]+2 []+3
DEXTERITY d10 [x]+1 [x]+2 [x]+3 [x]+4
Ranged: Dexterity +2
CONSTITUTION d8 [x]+1 []+2 []+3
Fortitude: Constitution +1
INTELLIGENCE d6 []+1
WISDOM d6 []+1 []+2 []+3
Perception: Wisdom +3
CHARISMA d4 []+1

Hand Size 5 [x] 6 [x]7 []9
Light Armors Weapons
Powers:
When you would discard a weapon for its power, you may recharge it ([x] or a random other weapon in your discard pile) instead. ([X]You may treat this power as if both occurrences of the word "weapon" were "ally."
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster ([x]or acquire an ally), you may bury a card from your hand ([x] or discard pile) to ([] examine the top card of your location deck, then you may) explore your location.
[]At the end of your turn, ([]you may move, then) each other character at your location may give you a card. Each character who does may draw a card.
[x]When you are at the same location as another character, and one of you attempts a check, if you both recharge 1 card each, add 1d8. ([]If the character fails this check, you may both instead discard the cards to reroll the dice, take the new result.)


Reta will start at Raker Shoals again.

Reta wrote:

Hand: Xoff, Calistrian Kiss, Emerald of Dexterity, Rapier of Puncturing, Flaming Longbow +2, Houndhacker, Flaming Buckler Gun,

Displayed:
Deck: 14 Discard: 0 Buried: 0
Notes: 2 die bumps remaining

Skills and Powers:
SKILLS

STRENGTH d8 [x]+1 [x]+2 []+3
DEXTERITY d10 [x]+1 [x]+2 [x]+3 [x]+4
Ranged: Dexterity +2
CONSTITUTION d8 [x]+1 []+2 []+3
Fortitude: Constitution +1
INTELLIGENCE d6 []+1
WISDOM d6 []+1 []+2 []+3
Perception: Wisdom +3
CHARISMA d4 []+1

Hand Size 5 [x] 6 [x]7 []9
Light Armors Weapons
Powers:
When you would discard a weapon for its power, you may recharge it ([x] or a random other weapon in your discard pile) instead. ([X]You may treat this power as if both occurrences of the word "weapon" were "ally."
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster ([x]or acquire an ally), you may bury a card from your hand ([x] or discard pile) to ([] examine the top card of your location deck, then you may) explore your location.
[]At the end of your turn, ([]you may move, then) each other character at your location may give you a card. Each character who does may draw a card.
[x]When you are at the same location as another character, and one of you attempts a check, if you both recharge 1 card each, add 1d8. ([]If the character fails this check, you may both instead discard the cards to reroll the dice, take the new result.)


Reta will take a weapon 6, and no normal deck upgrades.


boon: 1d20 ⇒ 20
The happy little goblin begins bouncing off the walls...


Reta tries to temp close.

She uses her blessing of the Boss (discarding rapier of puncturing also) and Seoni's blessing of Gozreh.

wis, DC 8: 5d6 ⇒ (1, 2, 2, 2, 1) = 8

Now Reta discards Velociraptor and Houndhacker for the 'when closing'.

Location is temp closed.


Reta discarded Blessing of Hadregash and Mighty Steed to assist Raz.

Reta wrote:

Hand: Blessing of the Boss, Velociraptor, Rapier of Puncturing, Houndhacker, Ring of Regeneration,

Displayed:
Deck: 13 Discard: 2 Buried: 2
Notes: 2 die bumps remaining


Reta displays her ring of regeneration to recharge her forensic physician.

Then she moves to Scar Bay. A graven guardian of Set threatens her, so the fierce little goblin warrior attacks! She prays to Lamashtu for help (burying blessing for 2 dice on combat check)

combat DC 21: 3d10 + 6 + 2d4 + 2 ⇒ (1, 7, 2) + 6 + (4, 3) + 2 = 25
Would succeeed, so monster's power forces a reroll:
combat DC 21: 3d10 + 6 + 2d4 + 2 ⇒ (9, 10, 8) + 6 + (1, 1) + 2 = 37
The graven guardian is defeated.

Reta discards Xoff to examine the top three cards and reorder them before exploreing. Reta puts the soul stimulant on top, henchman in the middle, and osirian guide under the other two. She then explores the soul stimulant, and auto-fails the check to acquire.

Xoff is recharged by the ring of regeneration, Reta draws up and ends her turn.

Reta wrote:

Hand: Blessing of the Boss, Velociraptor, Rapier of Puncturing, Houndhacker, Blessing of Hadregash, Ring of Regeneration, Mighty Steed,

Displayed:
Deck: 13 Discard: 0 Buried: 2
Notes: 2 die bumps remaining

Skills and Powers:
SKILLS

STRENGTH d8 [x]+1 [x]+2 []+3
DEXTERITY d10 [x]+1 [x]+2 [x]+3 [x]+4
Ranged: Dexterity +2
CONSTITUTION d8 [x]+1 []+2 []+3
Fortitude: Constitution +1
INTELLIGENCE d6 []+1
WISDOM d6 []+1 []+2 []+3
Perception: Wisdom +3
CHARISMA d4 []+1

Hand Size 5 [x] 6 [x]7 []9
Light Armors Weapons
Powers:
When you would discard a weapon for its power, you may recharge it ([x] or a random other weapon in your discard pile) instead. ([X]You may treat this power as if both occurrences of the word "weapon" were "ally."
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster ([x]or acquire an ally), you may bury a card from your hand ([x] or discard pile) to ([] examine the top card of your location deck, then you may) explore your location.
[]At the end of your turn, ([]you may move, then) each other character at your location may give you a card. Each character who does may draw a card.
[x]When you are at the same location as another character, and one of you attempts a check, if you both recharge 1 card each, add 1d8. ([]If the character fails this check, you may both instead discard the cards to reroll the dice, take the new result.)


Reta discards Brilliance of Ra as structural damage, and then recharges it thanks to her ring of regeneration.

She explores her location, and finds a Scurvy Zombie.

which ship: 1d17 ⇒ 1
Dominator
ranged, DC 11: 1d10 + 6 ⇒ (10) + 6 = 16
Now Reta throws her javelin at the zombie!(banished, but will get back after scenario)
combat, DC 22: 1d10 + 6 + 6d6 + 3 ⇒ (5) + 6 + (2, 1, 5, 2, 3, 1) + 3 = 28
The zombie is defeated.

The team now takes 4 structural damage.
Reta discards Blessing of the Demon Queen, Blessing of Hadregash, and Houndhacker. She needs someone else to take 1 damage.

Reta draws up, then recharges Blessing of the Demon Queen with her ring of regeneration.

Her turn is over. During the next turn, she plays her forensic physician to heal 1d4 + 1 ⇒ (4) + 1 = 5 her whole discard pile, and also shuffle in the recharged cards.

Reta wrote:

Hand: Blessing of the Boss, Rapier of Puncturing, Blessing of Lamashtu, Xoff, Ring of Regeneration, Mighty Steed,

Displayed:
Deck: 14 Discard: 1 Buried: 1
Notes: 2 die bumps remaining

Skills and Powers:
SKILLS

STRENGTH d8 [x]+1 [x]+2 []+3
DEXTERITY d10 [x]+1 [x]+2 [x]+3 [x]+4
Ranged: Dexterity +2
CONSTITUTION d8 [x]+1 []+2 []+3
Fortitude: Constitution +1
INTELLIGENCE d6 []+1
WISDOM d6 []+1 []+2 []+3
Perception: Wisdom +3
CHARISMA d4 []+1

Hand Size 5 [x] 6 [x]7 []9
Light Armors Weapons
Powers:
When you would discard a weapon for its power, you may recharge it ([x] or a random other weapon in your discard pile) instead. ([X]You may treat this power as if both occurrences of the word "weapon" were "ally."
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster ([x]or acquire an ally), you may bury a card from your hand ([x] or discard pile) to ([] examine the top card of your location deck, then you may) explore your location.
[]At the end of your turn, ([]you may move, then) each other character at your location may give you a card. Each character who does may draw a card.
[x]When you are at the same location as another character, and one of you attempts a check, if you both recharge 1 card each, add 1d8. ([]If the character fails this check, you may both instead discard the cards to reroll the dice, take the new result.)


At the beginning of Reta's turn, Flaming Buckler Gun gets discarded as structural damage and then recharged by Ring of Regeneration.

Reta finds a weird item with a sun on it.
str, DC 5: 1d8 + 2 ⇒ (7) + 2 = 9
Reta notices that this lets her attacks be fiery. That makes the little goblin giggle.

Reta wrote:

Hand: Houndhacker, Forensic Physician, Javalin of Lightning, Blessing of the Demon Queen, Blessing of Hadregash, Ring of Regeneration, Brilliance of Ra (ncd),

Displayed:
Deck: 16 Discard: 0 Buried: 0
Notes: 2 die bumps remaining

Skills and Powers:
SKILLS

STRENGTH d8 [x]+1 [x]+2 []+3
DEXTERITY d10 [x]+1 [x]+2 [x]+3 [x]+4
Ranged: Dexterity +2
CONSTITUTION d8 [x]+1 []+2 []+3
Fortitude: Constitution +1
INTELLIGENCE d6 []+1
WISDOM d6 []+1 []+2 []+3
Perception: Wisdom +3
CHARISMA d4 []+1

Hand Size 5 [x] 6 [x]7 []9
Light Armors Weapons
Powers:
When you would discard a weapon for its power, you may recharge it ([x] or a random other weapon in your discard pile) instead. ([X]You may treat this power as if both occurrences of the word "weapon" were "ally."
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster ([x]or acquire an ally), you may bury a card from your hand ([x] or discard pile) to ([] examine the top card of your location deck, then you may) explore your location.
[]At the end of your turn, ([]you may move, then) each other character at your location may give you a card. Each character who does may draw a card.
[x]When you are at the same location as another character, and one of you attempts a check, if you both recharge 1 card each, add 1d8. ([]If the character fails this check, you may both instead discard the cards to reroll the dice, take the new result.)


The brave little goblin flips a Blessing of Wadjet.

Her location is yucky and does 1 structural damage to her (Calistrian Kiss). Reta reveals her ring of regeneration to recharge it.

Reta explores her location and finds a spell. Scary, it's writing! Quick, burn it before it can steal Reta's thoughts! (autofail check to acquire)

Reta doesn't have anything else she can do, so she draws up and ends her turn.

Reta wrote:

Hand: Houndhacker, Forensic Physician, Javalin of Lightning, Blessing of the Demon Queen, Blessing of Hadregash, Ring of Regeneration, Flaming Buckler Gun,

Displayed:
Deck: 15 Discard: 0 Buried: 0
Notes: 2 die bumps remaining

Skills and Powers:
SKILLS

STRENGTH d8 [x]+1 [x]+2 []+3
DEXTERITY d10 [x]+1 [x]+2 [x]+3 [x]+4
Ranged: Dexterity +2
CONSTITUTION d8 [x]+1 []+2 []+3
Fortitude: Constitution +1
INTELLIGENCE d6 []+1
WISDOM d6 []+1 []+2 []+3
Perception: Wisdom +3
CHARISMA d4 []+1

Hand Size 5 [x] 6 [x]7 []9
Light Armors Weapons
Powers:
When you would discard a weapon for its power, you may recharge it ([x] or a random other weapon in your discard pile) instead. ([X]You may treat this power as if both occurrences of the word "weapon" were "ally."
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster ([x]or acquire an ally), you may bury a card from your hand ([x] or discard pile) to ([] examine the top card of your location deck, then you may) explore your location.
[]At the end of your turn, ([]you may move, then) each other character at your location may give you a card. Each character who does may draw a card.
[x]When you are at the same location as another character, and one of you attempts a check, if you both recharge 1 card each, add 1d8. ([]If the character fails this check, you may both instead discard the cards to reroll the dice, take the new result.)


Reta will start at the Scar Bay, but immediatly move to the Raker Shoals.

Reta wrote:

Hand: Houndhacker, Forensic Physician, Javalin of Lightning, Blessing of the Demon Queen, Calistrian Kiss, Ring of Regeneration, Flaming Buckler Gun,

Displayed:
Deck: 15 Discard: 0 Buried: 0
Notes: 2 die bumps remaining

Skills and Powers:
SKILLS

STRENGTH d8 [x]+1 [x]+2 []+3
DEXTERITY d10 [x]+1 [x]+2 [x]+3 [x]+4
Ranged: Dexterity +2
CONSTITUTION d8 [x]+1 []+2 []+3
Fortitude: Constitution +1
INTELLIGENCE d6 []+1
WISDOM d6 []+1 []+2 []+3
Perception: Wisdom +3
CHARISMA d4 []+1

Hand Size 5 [x] 6 [x]7 []9
Light Armors Weapons
Powers:
When you would discard a weapon for its power, you may recharge it ([x] or a random other weapon in your discard pile) instead. ([X]You may treat this power as if both occurrences of the word "weapon" were "ally."
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster ([x]or acquire an ally), you may bury a card from your hand ([x] or discard pile) to ([] examine the top card of your location deck, then you may) explore your location.
[]At the end of your turn, ([]you may move, then) each other character at your location may give you a card. Each character who does may draw a card.
[x]When you are at the same location as another character, and one of you attempts a check, if you both recharge 1 card each, add 1d8. ([]If the character fails this check, you may both instead discard the cards to reroll the dice, take the new result.)

Reta flips a Blessing of Horus, moves to Raker Shoals, and explores.
She finds an armor.

fort: 1d8 + 1 ⇒ (2) + 1 = 3

Nope; end of Reta's turn, hand still the same.


No upgrades this time for Reta.

boon: 1d20 ⇒ 6


Reta forgot to get a plunder card earlier.

1d6 ⇒ 3
armor B. Pttthhhhhtttt...


Blessing of the Boss recharges during Zarlova's turn

Reta flips a blessing of the Ancients, and moves to Raker Shoals.
When the fierce little goblin explores, she finds a shipwreck!

Reta asks Lamashtu for help (plays Blessing of the Demon Queen)
fort, DC 10: 4d8 + 1 ⇒ (6, 5, 2, 5) + 1 = 19
mental damage from demon queen: 1d4 ⇒ 3
(animalbane crossbow, emerald, and shock lizard discarded)
Reta reveals her forensic physician to heal herself.
1d4 + 1 ⇒ (2) + 1 = 3
(BotDemon Queen, Xoff, and Animalbane Crossbow shuffled into deck)

Reta now takes 4 structural damage to close the location.
(flaming buckler gun, blessing of lamashtu, improvised monster, and houndhacker discarded)

Planar Crossbow is discarded after closing.

The very tired (and cursed) little goblin now rests.

Reta wrote:

Hand: Blessing of Norgober, Velociraptor, Javelin of Lightning, Animalbane Crossbow +2, Rapier of Puncturing, Cleaving Dogslicer +2, Calistrian Kiss,

Displayed: Curse of the Sphynx,
Deck: 6 Discard: 9 Buried: 0
Notes: 2 die bumps remaining

Skills and Powers:
SKILLS

STRENGTH d8 [x]+1 [x]+2 []+3
DEXTERITY d10 [x]+1 [x]+2 [x]+3 [x]+4
Ranged: Dexterity +2
CONSTITUTION d8 [x]+1 []+2 []+3
Fortitude: Constitution +1
INTELLIGENCE d6 []+1
WISDOM d6 []+1 []+2 []+3
Perception: Wisdom +3
CHARISMA d4 []+1

Hand Size 5 [x] 6 [x]7 []9
Light Armors Weapons
Powers:
When you would discard a weapon for its power, you may recharge it ([x] or a random other weapon in your discard pile) instead. ([X]You may treat this power as if both occurrences of the word "weapon" were "ally."
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster ([x]or acquire an ally), you may bury a card from your hand ([x] or discard pile) to ([] examine the top card of your location deck, then you may) explore your location.
[]At the end of your turn, ([]you may move, then) each other character at your location may give you a card. Each character who does may draw a card.
[x]When you are at the same location as another character, and one of you attempts a check, if you both recharge 1 card each, add 1d8. ([]If the character fails this check, you may both instead discard the cards to reroll the dice, take the new result.)


Reta actually started out at the Fog Bank, and then moves right away to the Raker Shoals.

She explores, and finds a Steel Scorpion.
She asks Seoni to pray to Abadar for her.
dex: 3d10 + 4 ⇒ (8, 10, 5) + 4 = 27

Reta discards Xoff to examine the top three cards of her location.
grave goods-> BotBoss discarded
evil eye -> random scourge then banished scourge: 1d8 + 1 ⇒ (7) + 1 = 8
silken ceremonial armor

Reta gets curse of the sphynx.

Puts armor back into location, then grave goods, and explores grave goods.
Reta asks Seoni for more help (another blessing of abadar)
dex, DC 12: 3d10 + 4 ⇒ (9, 6, 4) + 4 = 23
random ally chosen.
shock lizard.

Reta moves back to the fog bank on her Mighty Steed, and explores there. She finds the barrier final nights, which is undead and she can't defeat, so she recharges Improvised Monster to evade it.

The poor cursed little goblin then draws up and ends her turn.

Reta wrote:

Hand: Shock Lizard (ncd), Velociraptor, Planar Crossbow +2, Forensic Physician, Blessing of the Demon Queen, Animalbane Crossbow +2, Emerald of Dexterity,

Displayed:
Deck: 12 Discard: 3 Buried: 0
Notes: 2 die bumps remaining

Skills and Powers:
SKILLS

STRENGTH d8 [x]+1 [x]+2 []+3
DEXTERITY d10 [x]+1 [x]+2 [x]+3 [x]+4
Ranged: Dexterity +2
CONSTITUTION d8 [x]+1 []+2 []+3
Fortitude: Constitution +1
INTELLIGENCE d6 []+1
WISDOM d6 []+1 []+2 []+3
Perception: Wisdom +3
CHARISMA d4 []+1

Hand Size 5 [x] 6 [x]7 []9
Light Armors Weapons
Powers:
When you would discard a weapon for its power, you may recharge it ([x] or a random other weapon in your discard pile) instead. ([X]You may treat this power as if both occurrences of the word "weapon" were "ally."
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster ([x]or acquire an ally), you may bury a card from your hand ([x] or discard pile) to ([] examine the top card of your location deck, then you may) explore your location.
[]At the end of your turn, ([]you may move, then) each other character at your location may give you a card. Each character who does may draw a card.
[x]When you are at the same location as another character, and one of you attempts a check, if you both recharge 1 card each, add 1d8. ([]If the character fails this check, you may both instead discard the cards to reroll the dice, take the new result.)


Reta starts at the Raker Shoals.

Reta wrote:

Hand: Xoff, Improvised Monster, Blessing of the Boss, Mighty Steed, Blessing of the Demon Queen, Animalbane Crossbow +2, Emerald of Dexterity,

Displayed:
Deck: 14 Discard: 0 Buried: 0
Notes: 2 die bumps remaining

Skills and Powers:
SKILLS

STRENGTH d8 [x]+1 [x]+2 []+3
DEXTERITY d10 [x]+1 [x]+2 [x]+3 [x]+4
Ranged: Dexterity +2
CONSTITUTION d8 [x]+1 []+2 []+3
Fortitude: Constitution +1
INTELLIGENCE d6 []+1
WISDOM d6 []+1 []+2 []+3
Perception: Wisdom +3
CHARISMA d4 []+1

Hand Size 5 [x] 6 [x]7 []9
Light Armors Weapons
Powers:
When you would discard a weapon for its power, you may recharge it ([x] or a random other weapon in your discard pile) instead. ([X]You may treat this power as if both occurrences of the word "weapon" were "ally."
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster ([x]or acquire an ally), you may bury a card from your hand ([x] or discard pile) to ([] examine the top card of your location deck, then you may) explore your location.
[]At the end of your turn, ([]you may move, then) each other character at your location may give you a card. Each character who does may draw a card.
[x]When you are at the same location as another character, and one of you attempts a check, if you both recharge 1 card each, add 1d8. ([]If the character fails this check, you may both instead discard the cards to reroll the dice, take the new result.)


boon: 1d20 ⇒ 1

Reta will take an ally 5 (card is actually a 4: forensic physician)
I'm not rolling, because there are 3 of that upgrade.


Reta flips Blessing of Isis and then tries to put out a fire, asking The Boss for help (single die, no other card discarded).

dex: 2d10 + 4 ⇒ (5, 6) + 4 = 15
Reta puts out the fire.
Her discard pile is empty, so BotBoss is discarded without recharging any other cards.

Reta explores, and finds a shock elemental.
She shoots it with her planar crossbow!
1d10 + 4 + 2 + 1d10 + 2 ⇒ (2) + 4 + 2 + (2) + 2 = 12

Reta sends her lizard in to help her look around. Her lizard runs away, chased by a Silver Chain Smuggler, who comes after poor Reta!
(auto fails BYA check, discards dogslicer)
Reta swings her houndhacker at the chain smuggler, recharging it for a bonus.
1d10 + 4 + 2 + 1d6 + 4 + 2d6 ⇒ (4) + 4 + 2 + (3) + 4 + (2, 3) = 22

(assuming with so many blessings in others' hands, someone will help the fierce little goblin.
close check, perception, DC 6: 2d6 + 3 ⇒ (2, 2) + 3 = 7

Exhausted, the little warrior draws up and ends her turn.

Reta wrote:

Hand: Xoff, Emerald of Dexterity, Mighty Steed, Rapier of Puncturing, Blessing of Norgober, Planar Crossbow +2, Pakesket (ncd),

Displayed:
Deck: 11 Discard: 4 Buried: 0
Notes: 2 die bumps remaining

Skills and Powers:
SKILLS

STRENGTH d8 [x]+1 [x]+2 []+3
DEXTERITY d10 [x]+1 [x]+2 [x]+3 [x]+4
Ranged: Dexterity +2
CONSTITUTION d8 [x]+1 []+2 []+3
Fortitude: Constitution +1
INTELLIGENCE d6 []+1
WISDOM d6 []+1 []+2 []+3
Perception: Wisdom +3
CHARISMA d4 []+1

Hand Size 5 [x] 6 [x]7 []9
Light Armors Weapons
Powers:
When you would discard a weapon for its power, you may recharge it ([x] or a random other weapon in your discard pile) instead. ([X]You may treat this power as if both occurrences of the word "weapon" were "ally."
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster ([x]or acquire an ally), you may bury a card from your hand ([x] or discard pile) to ([] examine the top card of your location deck, then you may) explore your location.
[]At the end of your turn, ([]you may move, then) each other character at your location may give you a card. Each character who does may draw a card.
[x]When you are at the same location as another character, and one of you attempts a check, if you both recharge 1 card each, add 1d8. ([]If the character fails this check, you may both instead discard the cards to reroll the dice, take the new result.)


Reta will start at Vizier's Hill.

Reta wrote:

Hand: Animalbane Crossbow +2, Lizard, Mighty Steed, Blessing of the Boss, Houndhacker, Planar Crossbow +2, Cleaving Dogslicer +2,

Displayed:
Deck: 14 Discard: 0 Buried: 0
Notes: 2 die bumps remaining

Skills and Powers:
SKILLS

STRENGTH d8 [x]+1 [x]+2 []+3
DEXTERITY d10 [x]+1 [x]+2 [x]+3 [x]+4
Ranged: Dexterity +2
CONSTITUTION d8 [x]+1 []+2 []+3
Fortitude: Constitution +1
INTELLIGENCE d6 []+1
WISDOM d6 []+1 []+2 []+3
Perception: Wisdom +3
CHARISMA d4 []+1

Hand Size 5 [x] 6 [x]7 []9
Light Armors Weapons
Powers:
When you would discard a weapon for its power, you may recharge it ([x] or a random other weapon in your discard pile) instead. ([X]You may treat this power as if both occurrences of the word "weapon" were "ally."
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster ([x]or acquire an ally), you may bury a card from your hand ([x] or discard pile) to ([] examine the top card of your location deck, then you may) explore your location.
[]At the end of your turn, ([]you may move, then) each other character at your location may give you a card. Each character who does may draw a card.
[x]When you are at the same location as another character, and one of you attempts a check, if you both recharge 1 card each, add 1d8. ([]If the character fails this check, you may both instead discard the cards to reroll the dice, take the new result.)


boon: 1d20 ⇒ 1


blessing 5: 1d1000 ⇒ 465
item 5: 1d1000 ⇒ 247


Reta discards her Blessing of the Boss to aid Raz.

She recharges Blessing of Wadjet, Khamsen Coat, and Emerald of Dexterity to temp close the Dye Market.


Reta selects an armor, and so gets a Khamsen Coat.
1d4 ⇒ 4

She explores, and finds a shotel.
str DC 7: 1d8 + 2 ⇒ (7) + 2 = 9 acquired

Reta asks her velociraptor to help her explore further into the dye market. (recharged due to power feat) She finds another armor.
con DC 5: 1d8 + 2 ⇒ (8) + 2 = 10 acquired

Reta ends her turn. She recharges her Bearskin Armor to get back to her hand size.

Reta wrote:

Hand: Khamsen Coat (ncd), Crocodile Skin Lamellar (ncd), Calistrian Kiss, Cleaving Dogslicer +2, Blessing of the Boss, Emerald of Dexterity, Flaming Buckler Gun,

Displayed:
Deck: 12 Discard: 4 Buried: 1
Notes: 2 die bumps remaining

Skills and Powers:
SKILLS

STRENGTH d8 [x]+1 [x]+2 []+3
DEXTERITY d10 [x]+1 [x]+2 [x]+3 [x]+4
Ranged: Dexterity +2
CONSTITUTION d8 [x]+1 []+2 []+3
Fortitude: Constitution +1
INTELLIGENCE d6 []+1
WISDOM d6 []+1 []+2 []+3
Perception: Wisdom +3
CHARISMA d4 []+1

Hand Size 5 [x] 6 [x]7 []9
Light Armors Weapons
Powers:
When you would discard a weapon for its power, you may recharge it ([x] or a random other weapon in your discard pile) instead. ([X]You may treat this power as if both occurrences of the word "weapon" were "ally."
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster ([x]or acquire an ally), you may bury a card from your hand ([x] or discard pile) to ([] examine the top card of your location deck, then you may) explore your location.
[]At the end of your turn, ([]you may move, then) each other character at your location may give you a card. Each character who does may draw a card.
[x]When you are at the same location as another character, and one of you attempts a check, if you both recharge 1 card each, add 1d8. ([]If the character fails this check, you may both instead discard the cards to reroll the dice, take the new result.)


1d4 ⇒ 1
Reta reveals her flaming buckler gun.

Reta moves to the dye market.
She explores, and finds a silly longshanks ally. She has no way to make the longshanks like her.
damage: 1d4 ⇒ 1 (reveals armor again to block)

Reta discards her twich tonic to examine and then explore.
She finds a fancy armor.
fort: 1d8 + 2 ⇒ (1) + 2 = 3 nope.

She discards one weapon for a more balanced hand and then draws up.

Reta wrote:

Hand: Bearskin Armor, Velociraptor, Calistrian Kiss, Cleaving Dogslicer +2, Blessing of the Boss, Emerald of Dexterity, Flaming Buckler Gun,

Displayed:
Deck: 10 Discard: 3 Buried: 1
Notes: 2 die bumps remaining

Skills and Powers:
SKILLS

STRENGTH d8 [x]+1 [x]+2 []+3
DEXTERITY d10 [x]+1 [x]+2 [x]+3 [x]+4
Ranged: Dexterity +2
CONSTITUTION d8 [x]+1 []+2 []+3
Fortitude: Constitution +1
INTELLIGENCE d6 []+1
WISDOM d6 []+1 []+2 []+3
Perception: Wisdom +3
CHARISMA d4 []+1

Hand Size 5 [x] 6 [x]7 []9
Light Armors Weapons
Powers:
When you would discard a weapon for its power, you may recharge it ([x] or a random other weapon in your discard pile) instead. ([X]You may treat this power as if both occurrences of the word "weapon" were "ally."
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster ([x]or acquire an ally), you may bury a card from your hand ([x] or discard pile) to ([] examine the top card of your location deck, then you may) explore your location.
[]At the end of your turn, ([]you may move, then) each other character at your location may give you a card. Each character who does may draw a card.
[x]When you are at the same location as another character, and one of you attempts a check, if you both recharge 1 card each, add 1d8. ([]If the character fails this check, you may both instead discard the cards to reroll the dice, take the new result.)


1d4 ⇒ 2 Reta reveals her flaming buckler gun to negate the damage.

Reta flips a Blessing of the Elements and then explores her location. She finds a sneak, nasty Black Echelon Henchman!

Reta reveals and then recharges her planar crossbow, and discards her blessing of Norgober.

combat, DC 24: 2d10 + 6 + 1d10 + 2 + 1d8 ⇒ (3, 9) + 6 + (5) + 2 + (4) = 29
The icky one tastes goblin steel, and dies. Reta isn't sure how undead creatures taste as pickles, and decides she would rather not find out.

She buries her Mighty Steed to close the location.

Reta wrote:

Hand: Bearskin Armor, Rapier of Puncturing, Calistrian Kiss, Cleaving Dogslicer +2, Blessing of the Boss, Twitch Tonic, Flaming Buckler Gun,

Displayed:
Deck: 12 Discard: 1 Buried: 1
Notes: 2 die bumps remaining

Skills and Powers:
SKILLS

STRENGTH d8 [x]+1 [x]+2 []+3
DEXTERITY d10 [x]+1 [x]+2 [x]+3 [x]+4
Ranged: Dexterity +2
CONSTITUTION d8 [x]+1 []+2 []+3
Fortitude: Constitution +1
INTELLIGENCE d6 []+1
WISDOM d6 []+1 []+2 []+3
Perception: Wisdom +3
CHARISMA d4 []+1

Hand Size 5 [x] 6 [x]7 []9
Light Armors Weapons
Powers:
When you would discard a weapon for its power, you may recharge it ([x] or a random other weapon in your discard pile) instead. ([X]You may treat this power as if both occurrences of the word "weapon" were "ally."
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster ([x]or acquire an ally), you may bury a card from your hand ([x] or discard pile) to ([] examine the top card of your location deck, then you may) explore your location.
[]At the end of your turn, ([]you may move, then) each other character at your location may give you a card. Each character who does may draw a card.
[x]When you are at the same location as another character, and one of you attempts a check, if you both recharge 1 card each, add 1d8. ([]If the character fails this check, you may both instead discard the cards to reroll the dice, take the new result.)


Reta goes to Ghoul Square.

Reta wrote:

Hand: Planar Crossbow +2, Rapier of Puncturing, Calistrian Kiss, Blessing of Norgober, Mighty Steed, Twich Tonic, Flaming Buckler Gun,

Displayed:
Deck: 15 Discard: 0 Buried: 0
Notes: 2 die bumps remaining

Skills and Powers:
SKILLS

STRENGTH d8 [x]+1 [x]+2 []+3
DEXTERITY d10 [x]+1 [x]+2 [x]+3 [x]+4
Ranged: Dexterity +2
CONSTITUTION d8 [x]+1 []+2 []+3
Fortitude: Constitution +1
INTELLIGENCE d6 []+1
WISDOM d6 []+1 []+2 []+3
Perception: Wisdom +3
CHARISMA d4 []+1

Hand Size 5 [x] 6 [x]7 []9
Light Armors Weapons
Powers:
When you would discard a weapon for its power, you may recharge it ([x] or a random other weapon in your discard pile) instead. ([X]You may treat this power as if both occurrences of the word "weapon" were "ally."
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster ([x]or acquire an ally), you may bury a card from your hand ([x] or discard pile) to ([] examine the top card of your location deck, then you may) explore your location.
[]At the end of your turn, ([]you may move, then) each other character at your location may give you a card. Each character who does may draw a card.
[x]When you are at the same location as another character, and one of you attempts a check, if you both recharge 1 card each, add 1d8. ([]If the character fails this check, you may both instead discard the cards to reroll the dice, take the new result.)


boon: 1d20 ⇒ 13

weapon 4: 1d1000 ⇒ 132
blessing 3: 1d1000 ⇒ 215

Also, I'm now adding Ultimate Equipment to Reta.


Reta missed the random item for closing, so instead of an Emerald of Dexterity, she has a Staff of Minor Healing.

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