Reta flips Blessing of Thoth and moves to the only open location.
She explores, and finds the villain. (Ha ha, the silly outsider thought he could escape from the great warrior goblin!)
(the wisdom checks of the others don't matter as long as Reta wins the fight, because others can't be force to discard the blessings that Reta needs)
Reta auto-fails the wisdom check, and discards her spare weapon and her mighty steed. Now she shoots her longbow at the villain, using her blessing of the boss (botb and emerald of dexterity discarded), and one blessing each from Seoni and Zarlova.
The fierce little goblin continues her hideous 'singing' as she skips over to the Ghol-Ghan Ruins.
She explores, and finds a firey creature!
She asks Seoni to use her blessing of Lamashtu to help, then shoots at him with her bow.
combat DC 26:3d10 + 6 + 1d8 + 2 ⇒ (8, 3, 1) + 6 + (6) + 2 = 26
The firey creature runs away from the great and fierce Reta, calling out for his mommy!
Reta takes a random blessing as her reward. (ancients)
Reta buries the crossbow from her discard pile to keep exploring.
Now she finds an Ubashki Swarm.
Reta uses her crossbow to shoot at the yucky undead swarm.
1d10 + 6 + 1d8 + 2 ⇒ (6) + 6 + (5) + 2 = 19 1d10 + 6 + 1d8 + 2 ⇒ (3) + 6 + (5) + 2 = 16
Succeeded on both, but not by 2.
fort:1d8 + 2 ⇒ (1) + 2 = 3
Failed, so buried Fate Blade, but monster is defeated.
Reta buries Blessing of Norgober from her discard pile to explore again.
Reta finds a Tomb Raider. She tries to convince him that he wants to come play goblin games with her.
dipl.:1d4 + 1d8 ⇒ (3) + (7) = 10
He agrees!
Reta then tells him that goblin games mean helping her explore.
They find a caravan raider.
combat:1d10 + 6 + 1d8 + 2 ⇒ (9) + 6 + (7) + 2 = 24
Reta buries her Calistrian Kiss to explore again, and finds the villain!
The party chooses not to temp close the Scorched Ruins.
wis:1d6 ⇒ 1
Reta recharges her bearskin armor to negate the 2 combat damage.
Now Reta begs the Demon Queen for aid (1d4 ⇒ 1 cards discarded) and then shoots her longbow at the villain. She also asks Zarlova to discard a blessing.
combat, DC 38:5d10 + 6 + 1d8 + 2 ⇒ (8, 10, 8, 10, 7) + 6 + (2) + 2 = 53
The very tired little goblin now draws up (ring of regen recharges demon queen)
Reta wrote:
Hand: Rapier of Puncturing, Blessing of the Boss, Ring of Regeneration, Emerald of Dexterity, Mighty Steed, Flaming Longbow +2, Blessing of the Ancients (ncd),
Hand Size 5 [x] 6 [x]7 []9
Light Armors Weapons
Powers:
When you would discard a weapon for its power, you may recharge it ([x] or a random other weapon in your discard pile) instead. ([X]You may treat this power as if both occurrences of the word "weapon" were "ally."
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster ([x]or acquire an ally), you may bury a card from your hand ([x] or discard pile) to ([] examine the top card of your location deck, then you may) explore your location.
[]At the end of your turn, ([]you may move, then) each other character at your location may give you a card. Each character who does may draw a card.
[x]When you are at the same location as another character, and one of you attempts a check, if you both recharge 1 card each, add 1d8. ([]If the character fails this check, you may both instead discard the cards to reroll the dice, take the new result.)
Hand Size 5 [x] 6 [x]7 []9
Light Armors Weapons
Powers:
When you would discard a weapon for its power, you may recharge it ([x] or a random other weapon in your discard pile) instead. ([X]You may treat this power as if both occurrences of the word "weapon" were "ally."
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster ([x]or acquire an ally), you may bury a card from your hand ([x] or discard pile) to ([] examine the top card of your location deck, then you may) explore your location.
[]At the end of your turn, ([]you may move, then) each other character at your location may give you a card. Each character who does may draw a card.
[x]When you are at the same location as another character, and one of you attempts a check, if you both recharge 1 card each, add 1d8. ([]If the character fails this check, you may both instead discard the cards to reroll the dice, take the new result.)
Reta recharges Xoff with her magic ring, and then explores.
She has to face an ambush! She decides she would rather fail it so she can fight a monster!
dex DC 14:1d10 + 4 ⇒ (3) + 4 = 7
Reta fails the check.
She examines cards at her location, until she finds an Agash.
ick, a card from the blessings deck gets discarded, and sandstorm gets shuffled in.
Reta now grabs the mummy she has been dragging around, and slaps the agash with it.
combat DC 21:1d8 + 1 + 22 - 1 ⇒ (1) + 1 + 22 - 1 = 23
Agash is defeated, Kalkana is banished, and Improvised Monster is recharged.
Now Reta tries to close the location.
acid damage:1d4 ⇒ 1
(crossbow discarded)
Reta draws up and ends her turn, recharging Fire Gecko from her discard pile.
Reta wrote:
Hand: Blessing of the Demon Queen, Calistrian Kiss, Ring of Regeneration, Blessing of Lamashtu, Blessing of Norgober, Flaming Longbow +2, Velociraptor,
Hand Size 5 [x] 6 [x]7 []9
Light Armors Weapons
Powers:
When you would discard a weapon for its power, you may recharge it ([x] or a random other weapon in your discard pile) instead. ([X]You may treat this power as if both occurrences of the word "weapon" were "ally."
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster ([x]or acquire an ally), you may bury a card from your hand ([x] or discard pile) to ([] examine the top card of your location deck, then you may) explore your location.
[]At the end of your turn, ([]you may move, then) each other character at your location may give you a card. Each character who does may draw a card.
[x]When you are at the same location as another character, and one of you attempts a check, if you both recharge 1 card each, add 1d8. ([]If the character fails this check, you may both instead discard the cards to reroll the dice, take the new result.)
edit to Reta's turn: recharged Blessing of Hadregash from discard with ring of regeneration at the end of her turn.
recharged buckler gun due to card text before drawing up.
Reta also discarded two weapons (crossbow and dogslicer) before drawing up.
Reta wrote:
Hand: Kalnaka (monster, DC 22), Planar Crossbow +2, Ring of Regeneration, Blessing of Lamashtu, Blessing of Norgober, Flaming Longbow +2, Improvised Monster,
Hand Size 5 [x] 6 [x]7 []9
Light Armors Weapons
Powers:
When you would discard a weapon for its power, you may recharge it ([x] or a random other weapon in your discard pile) instead. ([X]You may treat this power as if both occurrences of the word "weapon" were "ally."
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster ([x]or acquire an ally), you may bury a card from your hand ([x] or discard pile) to ([] examine the top card of your location deck, then you may) explore your location.
[]At the end of your turn, ([]you may move, then) each other character at your location may give you a card. Each character who does may draw a card.
[x]When you are at the same location as another character, and one of you attempts a check, if you both recharge 1 card each, add 1d8. ([]If the character fails this check, you may both instead discard the cards to reroll the dice, take the new result.)
Hand Size 5 [x] 6 [x]7 []9
Light Armors Weapons
Powers:
When you would discard a weapon for its power, you may recharge it ([x] or a random other weapon in your discard pile) instead. ([X]You may treat this power as if both occurrences of the word "weapon" were "ally."
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster ([x]or acquire an ally), you may bury a card from your hand ([x] or discard pile) to ([] examine the top card of your location deck, then you may) explore your location.
[]At the end of your turn, ([]you may move, then) each other character at your location may give you a card. Each character who does may draw a card.
[x]When you are at the same location as another character, and one of you attempts a check, if you both recharge 1 card each, add 1d8. ([]If the character fails this check, you may both instead discard the cards to reroll the dice, take the new result.)
Reta explores and finds a lizard. It's even firey!
wis:1d6 ⇒ 6
The lizard decides to make friends with the little goblin.
Reta asks the little lizard to help her look around, and the lizard returns with a holy symbol dangling from its mouth.
perception:1d6 + 3 ⇒ (4) + 3 = 7
nope, Reta doesn't know what it is, and tosses it over her shoulder.
Now Reta asks Xoff to look ahead. Xoff tells her there is a barrier, then a nasty mummy, and then a shiny weapon! (puts monster on top, weapon just beneath, barrier below that)
Praying to Hadregash for aid (and discarding an ally), Reta swings at the mummy with her dogslicer. (also burying buckler gun vs. undead)
3d10 + 6 + 1d6 + 2 + 1d8 ⇒ (2, 4, 4) + 6 + (2) + 2 + (2) = 22
Reta then grabs the mummy and drags it behind her with improvised monster.
Reta draws up and ends her turn.
Reta wrote:
Hand: Kalnaka (monster, DC 22), Animalbane Crossbow +2, Ring of Regeneration, Flaming Buckler Gun, Cleaving Dogslicer +2, Flaming Longbow +2, Improvised Monster,
Hand Size 5 [x] 6 [x]7 []9
Light Armors Weapons
Powers:
When you would discard a weapon for its power, you may recharge it ([x] or a random other weapon in your discard pile) instead. ([X]You may treat this power as if both occurrences of the word "weapon" were "ally."
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster ([x]or acquire an ally), you may bury a card from your hand ([x] or discard pile) to ([] examine the top card of your location deck, then you may) explore your location.
[]At the end of your turn, ([]you may move, then) each other character at your location may give you a card. Each character who does may draw a card.
[x]When you are at the same location as another character, and one of you attempts a check, if you both recharge 1 card each, add 1d8. ([]If the character fails this check, you may both instead discard the cards to reroll the dice, take the new result.)
The fierce little goblin moves to Fringes of the Eye.
She explores, and finds the barrier Sightless Starvation.
First Reta sees if she is wise. (discards Blessing of the Boss and Rapier of Puncturing for two dice and buries Bearskin Armor to add 1d8 to check)
int, DC 15:3d6 + 1d8 ⇒ (6, 1, 4) + (3) = 14
Reta uses her magical reroll ability to reroll that 1.
1d6 ⇒ 2
Now Reta asks her friends for help. (blessing of Sivanah from Zarlova, Blessing of Lamashtu (for 1 die, so just discarded) from Seoni) and buries her buckler gun.
wis, DC 15:4d6 + 1d8 ⇒ (3, 3, 4, 6) + (4) = 20
Hand Size 5 [x] 6 [x]7 []9
Light Armors Weapons
Powers:
When you would discard a weapon for its power, you may recharge it ([x] or a random other weapon in your discard pile) instead. ([X]You may treat this power as if both occurrences of the word "weapon" were "ally."
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster ([x]or acquire an ally), you may bury a card from your hand ([x] or discard pile) to ([] examine the top card of your location deck, then you may) explore your location.
[]At the end of your turn, ([]you may move, then) each other character at your location may give you a card. Each character who does may draw a card.
[x]When you are at the same location as another character, and one of you attempts a check, if you both recharge 1 card each, add 1d8. ([]If the character fails this check, you may both instead discard the cards to reroll the dice, take the new result.)
Reta moves to Raker Shoals and explores. An icky geyser tries to squirt stuff all over the poor little goblin! She calls out to Norgober for aid.
dex, DC 15:2d10 + 4 ⇒ (10, 8) + 4 = 22
Now she uses Xoff to dig around her location. She sees a henchman, and chooses to face him right away!
ship:1d17 ⇒ 6 Wormwood, Dex DC 19, using Blessing of the Demon Queen
Dex, DC 19:4d10 + 4 + 1d6 ⇒ (4, 10, 2, 2) + 4 + (3) = 25 1d4 ⇒ 2 cards lost to Demon Queen (mighty steed and improvised monster)
Now she fights the henchman, burying her emerald of dexterity for a boost
and shooting at him with her crossbow
combat:2d10 + 8 + 1d8 ⇒ (1, 9) + 8 + (4) = 22
Reta takes 2 structural damage to close the location. (assuming others can take the remaining 2)
Then Reta's crossbow gets discarded for the when permanently closed.
The poor beaten up little goblin draws up and ends her turn.
Reta wrote:
Hand: Bearskin Armor, Forensic Physician, Flaming Buckler Gun, Velociraptor, Rapier of Puncturing, Blessing of the Boss, Cleaving Dogslicer +2,
Hand Size 5 [x] 6 [x]7 []9
Light Armors Weapons
Powers:
When you would discard a weapon for its power, you may recharge it ([x] or a random other weapon in your discard pile) instead. ([X]You may treat this power as if both occurrences of the word "weapon" were "ally."
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster ([x]or acquire an ally), you may bury a card from your hand ([x] or discard pile) to ([] examine the top card of your location deck, then you may) explore your location.
[]At the end of your turn, ([]you may move, then) each other character at your location may give you a card. Each character who does may draw a card.
[x]When you are at the same location as another character, and one of you attempts a check, if you both recharge 1 card each, add 1d8. ([]If the character fails this check, you may both instead discard the cards to reroll the dice, take the new result.)
During the next turn, Reta reveals her Forensic Physician to heal some damage. 1d4 + 1 ⇒ (2) + 1 = 3 cards healed (mighty steed, improvised monster, and houndhacker) Physician is then discarded.
Reta wrote:
Hand: Bearskin Armor, Flaming Buckler Gun, Velociraptor, Rapier of Puncturing, Blessing of the Boss, Cleaving Dogslicer +2,
Hand Size 5 [x] 6 [x]7 []9
Light Armors Weapons
Powers:
When you would discard a weapon for its power, you may recharge it ([x] or a random other weapon in your discard pile) instead. ([X]You may treat this power as if both occurrences of the word "weapon" were "ally."
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster ([x]or acquire an ally), you may bury a card from your hand ([x] or discard pile) to ([] examine the top card of your location deck, then you may) explore your location.
[]At the end of your turn, ([]you may move, then) each other character at your location may give you a card. Each character who does may draw a card.
[x]When you are at the same location as another character, and one of you attempts a check, if you both recharge 1 card each, add 1d8. ([]If the character fails this check, you may both instead discard the cards to reroll the dice, take the new result.)
actually, without the Ring of Regeneration, Reta may wait to go to Raker Shoals...
Reta plays her Blessing of Norgober to explore again, and finds a barrier.
dex, DC 6:1d10 + 4 ⇒ (7) + 4 = 11
Falling Rubble trap is defeated, so Reta gets a free explore.
She finds an oozy plasma creature!
(autofail BYA check, so discards Fire Lance)
The fierce little goblin asks her friends to help her fight (asking for one blessing from each person)
combat, DC 20:5d8 + 2 ⇒ (4, 4, 6, 3, 1) + 2 = 20 phew, just made it!
The little goblin draws up, uses her ring of regeneration to recharge Blessing of Norgober, and then ends her turn.
Reta wrote:
Hand: Ring of Regeneration, Mightly Steed, Bearskin Armor, Blessing of Lamashtu, Flaming Longbow +2, Velociraptor, Blessing of the Boss,
Hand Size 5 [x] 6 [x]7 []9
Light Armors Weapons
Powers:
When you would discard a weapon for its power, you may recharge it ([x] or a random other weapon in your discard pile) instead. ([X]You may treat this power as if both occurrences of the word "weapon" were "ally."
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster ([x]or acquire an ally), you may bury a card from your hand ([x] or discard pile) to ([] examine the top card of your location deck, then you may) explore your location.
[]At the end of your turn, ([]you may move, then) each other character at your location may give you a card. Each character who does may draw a card.
[x]When you are at the same location as another character, and one of you attempts a check, if you both recharge 1 card each, add 1d8. ([]If the character fails this check, you may both instead discard the cards to reroll the dice, take the new result.)
Reta discards and then recharges her Planar Crossbow for location power and displaying her ring of regeneration.
She explores her location, and finds a blessing she can't possibly acquire.
She discards Houndhacker to clear out her hand, and recharges it with Ring of Regeneration at the end of her turn.
Reta wrote:
Hand: Ring of Regeneration, Blessing of Norgober, Emerald of Dexterity, Fire Lance (ncd), Flaming Longbow +2, Blessing of Hadregash, Flaming Buckler Gun,
Hand Size 5 [x] 6 [x]7 []9
Light Armors Weapons
Powers:
When you would discard a weapon for its power, you may recharge it ([x] or a random other weapon in your discard pile) instead. ([X]You may treat this power as if both occurrences of the word "weapon" were "ally."
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster ([x]or acquire an ally), you may bury a card from your hand ([x] or discard pile) to ([] examine the top card of your location deck, then you may) explore your location.
[]At the end of your turn, ([]you may move, then) each other character at your location may give you a card. Each character who does may draw a card.
[x]When you are at the same location as another character, and one of you attempts a check, if you both recharge 1 card each, add 1d8. ([]If the character fails this check, you may both instead discard the cards to reroll the dice, take the new result.)
Between the location power and the Ring of Regeneration, Reta recharges her Rapier of Puncturing. She explores, and finds a Fire Lance, which she automatically acquires.
Reta then ends her turn.
Reta wrote:
Hand: Ring of Regeneration, Planar Crossbow +2, Emerald of Dexterity, Fire Lance (ncd), Flaming Longbow +2, Houndhacker, Flaming Buckler Gun,
Hand Size 5 [x] 6 [x]7 []9
Light Armors Weapons
Powers:
When you would discard a weapon for its power, you may recharge it ([x] or a random other weapon in your discard pile) instead. ([X]You may treat this power as if both occurrences of the word "weapon" were "ally."
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster ([x]or acquire an ally), you may bury a card from your hand ([x] or discard pile) to ([] examine the top card of your location deck, then you may) explore your location.
[]At the end of your turn, ([]you may move, then) each other character at your location may give you a card. Each character who does may draw a card.
[x]When you are at the same location as another character, and one of you attempts a check, if you both recharge 1 card each, add 1d8. ([]If the character fails this check, you may both instead discard the cards to reroll the dice, take the new result.)
Hand Size 5 [x] 6 [x]7 []9
Light Armors Weapons
Powers:
When you would discard a weapon for its power, you may recharge it ([x] or a random other weapon in your discard pile) instead. ([X]You may treat this power as if both occurrences of the word "weapon" were "ally."
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster ([x]or acquire an ally), you may bury a card from your hand ([x] or discard pile) to ([] examine the top card of your location deck, then you may) explore your location.
[]At the end of your turn, ([]you may move, then) each other character at your location may give you a card. Each character who does may draw a card.
[x]When you are at the same location as another character, and one of you attempts a check, if you both recharge 1 card each, add 1d8. ([]If the character fails this check, you may both instead discard the cards to reroll the dice, take the new result.)
oops, Reta meant to start somewhere else and move to Raker Shoals at the start of her first turn.
She flips blessing of the elements and moves. Then she explores her location, and finds a blessing of Isis, which she cannon acquire.
Reta asks Xoff to tell her what is ahead. She finds a spell, an armor, and a barrier. The barrier gets banished when examined. Reta chooses to put the armor on top with the spell under it. She explores the armor but cannot acquire it.
Reta draws up and ends her turn.
Reta wrote:
Hand: Ring of Regeneration, Calistrian Kiss, Emerald of Dexterity, Rapier of Puncturing, Flaming Longbow +2, Houndhacker, Flaming Buckler Gun,
Hand Size 5 [x] 6 [x]7 []9
Light Armors Weapons
Powers:
When you would discard a weapon for its power, you may recharge it ([x] or a random other weapon in your discard pile) instead. ([X]You may treat this power as if both occurrences of the word "weapon" were "ally."
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster ([x]or acquire an ally), you may bury a card from your hand ([x] or discard pile) to ([] examine the top card of your location deck, then you may) explore your location.
[]At the end of your turn, ([]you may move, then) each other character at your location may give you a card. Each character who does may draw a card.
[x]When you are at the same location as another character, and one of you attempts a check, if you both recharge 1 card each, add 1d8. ([]If the character fails this check, you may both instead discard the cards to reroll the dice, take the new result.)
Hand Size 5 [x] 6 [x]7 []9
Light Armors Weapons
Powers:
When you would discard a weapon for its power, you may recharge it ([x] or a random other weapon in your discard pile) instead. ([X]You may treat this power as if both occurrences of the word "weapon" were "ally."
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster ([x]or acquire an ally), you may bury a card from your hand ([x] or discard pile) to ([] examine the top card of your location deck, then you may) explore your location.
[]At the end of your turn, ([]you may move, then) each other character at your location may give you a card. Each character who does may draw a card.
[x]When you are at the same location as another character, and one of you attempts a check, if you both recharge 1 card each, add 1d8. ([]If the character fails this check, you may both instead discard the cards to reroll the dice, take the new result.)
Reta displays her ring of regeneration to recharge her forensic physician.
Then she moves to Scar Bay. A graven guardian of Set threatens her, so the fierce little goblin warrior attacks! She prays to Lamashtu for help (burying blessing for 2 dice on combat check)
combat DC 21:3d10 + 6 + 2d4 + 2 ⇒ (1, 7, 2) + 6 + (4, 3) + 2 = 25
Would succeeed, so monster's power forces a reroll:
combat DC 21:3d10 + 6 + 2d4 + 2 ⇒ (9, 10, 8) + 6 + (1, 1) + 2 = 37
The graven guardian is defeated.
Reta discards Xoff to examine the top three cards and reorder them before exploreing. Reta puts the soul stimulant on top, henchman in the middle, and osirian guide under the other two. She then explores the soul stimulant, and auto-fails the check to acquire.
Xoff is recharged by the ring of regeneration, Reta draws up and ends her turn.
Reta wrote:
Hand: Blessing of the Boss, Velociraptor, Rapier of Puncturing, Houndhacker, Blessing of Hadregash, Ring of Regeneration, Mighty Steed,
Hand Size 5 [x] 6 [x]7 []9
Light Armors Weapons
Powers:
When you would discard a weapon for its power, you may recharge it ([x] or a random other weapon in your discard pile) instead. ([X]You may treat this power as if both occurrences of the word "weapon" were "ally."
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster ([x]or acquire an ally), you may bury a card from your hand ([x] or discard pile) to ([] examine the top card of your location deck, then you may) explore your location.
[]At the end of your turn, ([]you may move, then) each other character at your location may give you a card. Each character who does may draw a card.
[x]When you are at the same location as another character, and one of you attempts a check, if you both recharge 1 card each, add 1d8. ([]If the character fails this check, you may both instead discard the cards to reroll the dice, take the new result.)
Reta discards Brilliance of Ra as structural damage, and then recharges it thanks to her ring of regeneration.
She explores her location, and finds a Scurvy Zombie.
which ship:1d17 ⇒ 1
Dominator
ranged, DC 11:1d10 + 6 ⇒ (10) + 6 = 16
Now Reta throws her javelin at the zombie!(banished, but will get back after scenario)
combat, DC 22:1d10 + 6 + 6d6 + 3 ⇒ (5) + 6 + (2, 1, 5, 2, 3, 1) + 3 = 28
The zombie is defeated.
The team now takes 4 structural damage.
Reta discards Blessing of the Demon Queen, Blessing of Hadregash, and Houndhacker. She needs someone else to take 1 damage.
Reta draws up, then recharges Blessing of the Demon Queen with her ring of regeneration.
Her turn is over. During the next turn, she plays her forensic physician to heal 1d4 + 1 ⇒ (4) + 1 = 5 her whole discard pile, and also shuffle in the recharged cards.
Reta wrote:
Hand: Blessing of the Boss, Rapier of Puncturing, Blessing of Lamashtu, Xoff, Ring of Regeneration, Mighty Steed,
Hand Size 5 [x] 6 [x]7 []9
Light Armors Weapons
Powers:
When you would discard a weapon for its power, you may recharge it ([x] or a random other weapon in your discard pile) instead. ([X]You may treat this power as if both occurrences of the word "weapon" were "ally."
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster ([x]or acquire an ally), you may bury a card from your hand ([x] or discard pile) to ([] examine the top card of your location deck, then you may) explore your location.
[]At the end of your turn, ([]you may move, then) each other character at your location may give you a card. Each character who does may draw a card.
[x]When you are at the same location as another character, and one of you attempts a check, if you both recharge 1 card each, add 1d8. ([]If the character fails this check, you may both instead discard the cards to reroll the dice, take the new result.)
At the beginning of Reta's turn, Flaming Buckler Gun gets discarded as structural damage and then recharged by Ring of Regeneration.
Reta finds a weird item with a sun on it.
str, DC 5:1d8 + 2 ⇒ (7) + 2 = 9
Reta notices that this lets her attacks be fiery. That makes the little goblin giggle.
Reta wrote:
Hand: Houndhacker, Forensic Physician, Javalin of Lightning, Blessing of the Demon Queen, Blessing of Hadregash, Ring of Regeneration, Brilliance of Ra (ncd),
Hand Size 5 [x] 6 [x]7 []9
Light Armors Weapons
Powers:
When you would discard a weapon for its power, you may recharge it ([x] or a random other weapon in your discard pile) instead. ([X]You may treat this power as if both occurrences of the word "weapon" were "ally."
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster ([x]or acquire an ally), you may bury a card from your hand ([x] or discard pile) to ([] examine the top card of your location deck, then you may) explore your location.
[]At the end of your turn, ([]you may move, then) each other character at your location may give you a card. Each character who does may draw a card.
[x]When you are at the same location as another character, and one of you attempts a check, if you both recharge 1 card each, add 1d8. ([]If the character fails this check, you may both instead discard the cards to reroll the dice, take the new result.)
The brave little goblin flips a Blessing of Wadjet.
Her location is yucky and does 1 structural damage to her (Calistrian Kiss). Reta reveals her ring of regeneration to recharge it.
Reta explores her location and finds a spell. Scary, it's writing! Quick, burn it before it can steal Reta's thoughts! (autofail check to acquire)
Reta doesn't have anything else she can do, so she draws up and ends her turn.
Reta wrote:
Hand: Houndhacker, Forensic Physician, Javalin of Lightning, Blessing of the Demon Queen, Blessing of Hadregash, Ring of Regeneration, Flaming Buckler Gun,
Hand Size 5 [x] 6 [x]7 []9
Light Armors Weapons
Powers:
When you would discard a weapon for its power, you may recharge it ([x] or a random other weapon in your discard pile) instead. ([X]You may treat this power as if both occurrences of the word "weapon" were "ally."
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster ([x]or acquire an ally), you may bury a card from your hand ([x] or discard pile) to ([] examine the top card of your location deck, then you may) explore your location.
[]At the end of your turn, ([]you may move, then) each other character at your location may give you a card. Each character who does may draw a card.
[x]When you are at the same location as another character, and one of you attempts a check, if you both recharge 1 card each, add 1d8. ([]If the character fails this check, you may both instead discard the cards to reroll the dice, take the new result.)
Hand Size 5 [x] 6 [x]7 []9
Light Armors Weapons
Powers:
When you would discard a weapon for its power, you may recharge it ([x] or a random other weapon in your discard pile) instead. ([X]You may treat this power as if both occurrences of the word "weapon" were "ally."
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster ([x]or acquire an ally), you may bury a card from your hand ([x] or discard pile) to ([] examine the top card of your location deck, then you may) explore your location.
[]At the end of your turn, ([]you may move, then) each other character at your location may give you a card. Each character who does may draw a card.
[x]When you are at the same location as another character, and one of you attempts a check, if you both recharge 1 card each, add 1d8. ([]If the character fails this check, you may both instead discard the cards to reroll the dice, take the new result.)
Reta flips a Blessing of Horus, moves to Raker Shoals, and explores.
She finds an armor.
Hand Size 5 [x] 6 [x]7 []9
Light Armors Weapons
Powers:
When you would discard a weapon for its power, you may recharge it ([x] or a random other weapon in your discard pile) instead. ([X]You may treat this power as if both occurrences of the word "weapon" were "ally."
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster ([x]or acquire an ally), you may bury a card from your hand ([x] or discard pile) to ([] examine the top card of your location deck, then you may) explore your location.
[]At the end of your turn, ([]you may move, then) each other character at your location may give you a card. Each character who does may draw a card.
[x]When you are at the same location as another character, and one of you attempts a check, if you both recharge 1 card each, add 1d8. ([]If the character fails this check, you may both instead discard the cards to reroll the dice, take the new result.)
Reta actually started out at the Fog Bank, and then moves right away to the Raker Shoals.
She explores, and finds a Steel Scorpion.
She asks Seoni to pray to Abadar for her.
dex:3d10 + 4 ⇒ (8, 10, 5) + 4 = 27
Reta discards Xoff to examine the top three cards of her location.
grave goods-> BotBoss discarded
evil eye -> random scourge then banished scourge:1d8 + 1 ⇒ (7) + 1 = 8
silken ceremonial armor
Reta gets curse of the sphynx.
Puts armor back into location, then grave goods, and explores grave goods.
Reta asks Seoni for more help (another blessing of abadar)
dex, DC 12:3d10 + 4 ⇒ (9, 6, 4) + 4 = 23
random ally chosen.
shock lizard.
Reta moves back to the fog bank on her Mighty Steed, and explores there. She finds the barrier final nights, which is undead and she can't defeat, so she recharges Improvised Monster to evade it.
The poor cursed little goblin then draws up and ends her turn.
Reta wrote:
Hand: Shock Lizard (ncd), Velociraptor, Planar Crossbow +2, Forensic Physician, Blessing of the Demon Queen, Animalbane Crossbow +2, Emerald of Dexterity,
Hand Size 5 [x] 6 [x]7 []9
Light Armors Weapons
Powers:
When you would discard a weapon for its power, you may recharge it ([x] or a random other weapon in your discard pile) instead. ([X]You may treat this power as if both occurrences of the word "weapon" were "ally."
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster ([x]or acquire an ally), you may bury a card from your hand ([x] or discard pile) to ([] examine the top card of your location deck, then you may) explore your location.
[]At the end of your turn, ([]you may move, then) each other character at your location may give you a card. Each character who does may draw a card.
[x]When you are at the same location as another character, and one of you attempts a check, if you both recharge 1 card each, add 1d8. ([]If the character fails this check, you may both instead discard the cards to reroll the dice, take the new result.)
Hand Size 5 [x] 6 [x]7 []9
Light Armors Weapons
Powers:
When you would discard a weapon for its power, you may recharge it ([x] or a random other weapon in your discard pile) instead. ([X]You may treat this power as if both occurrences of the word "weapon" were "ally."
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster ([x]or acquire an ally), you may bury a card from your hand ([x] or discard pile) to ([] examine the top card of your location deck, then you may) explore your location.
[]At the end of your turn, ([]you may move, then) each other character at your location may give you a card. Each character who does may draw a card.
[x]When you are at the same location as another character, and one of you attempts a check, if you both recharge 1 card each, add 1d8. ([]If the character fails this check, you may both instead discard the cards to reroll the dice, take the new result.)
Reta flips Blessing of Isis and then tries to put out a fire, asking The Boss for help (single die, no other card discarded).
dex:2d10 + 4 ⇒ (5, 6) + 4 = 15
Reta puts out the fire.
Her discard pile is empty, so BotBoss is discarded without recharging any other cards.
Reta explores, and finds a shock elemental.
She shoots it with her planar crossbow!
1d10 + 4 + 2 + 1d10 + 2 ⇒ (2) + 4 + 2 + (2) + 2 = 12
Reta sends her lizard in to help her look around. Her lizard runs away, chased by a Silver Chain Smuggler, who comes after poor Reta!
(auto fails BYA check, discards dogslicer)
Reta swings her houndhacker at the chain smuggler, recharging it for a bonus.
1d10 + 4 + 2 + 1d6 + 4 + 2d6 ⇒ (4) + 4 + 2 + (3) + 4 + (2, 3) = 22
(assuming with so many blessings in others' hands, someone will help the fierce little goblin.
close check, perception, DC 6:2d6 + 3 ⇒ (2, 2) + 3 = 7
Exhausted, the little warrior draws up and ends her turn.
Reta wrote:
Hand: Xoff, Emerald of Dexterity, Mighty Steed, Rapier of Puncturing, Blessing of Norgober, Planar Crossbow +2, Pakesket (ncd),
Hand Size 5 [x] 6 [x]7 []9
Light Armors Weapons
Powers:
When you would discard a weapon for its power, you may recharge it ([x] or a random other weapon in your discard pile) instead. ([X]You may treat this power as if both occurrences of the word "weapon" were "ally."
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster ([x]or acquire an ally), you may bury a card from your hand ([x] or discard pile) to ([] examine the top card of your location deck, then you may) explore your location.
[]At the end of your turn, ([]you may move, then) each other character at your location may give you a card. Each character who does may draw a card.
[x]When you are at the same location as another character, and one of you attempts a check, if you both recharge 1 card each, add 1d8. ([]If the character fails this check, you may both instead discard the cards to reroll the dice, take the new result.)
Hand Size 5 [x] 6 [x]7 []9
Light Armors Weapons
Powers:
When you would discard a weapon for its power, you may recharge it ([x] or a random other weapon in your discard pile) instead. ([X]You may treat this power as if both occurrences of the word "weapon" were "ally."
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster ([x]or acquire an ally), you may bury a card from your hand ([x] or discard pile) to ([] examine the top card of your location deck, then you may) explore your location.
[]At the end of your turn, ([]you may move, then) each other character at your location may give you a card. Each character who does may draw a card.
[x]When you are at the same location as another character, and one of you attempts a check, if you both recharge 1 card each, add 1d8. ([]If the character fails this check, you may both instead discard the cards to reroll the dice, take the new result.)
Reta selects an armor, and so gets a Khamsen Coat.
1d4 ⇒ 4
She explores, and finds a shotel.
str DC 7:1d8 + 2 ⇒ (7) + 2 = 9 acquired
Reta asks her velociraptor to help her explore further into the dye market. (recharged due to power feat) She finds another armor.
con DC 5:1d8 + 2 ⇒ (8) + 2 = 10 acquired
Reta ends her turn. She recharges her Bearskin Armor to get back to her hand size.
Reta wrote:
Hand: Khamsen Coat (ncd), Crocodile Skin Lamellar (ncd), Calistrian Kiss, Cleaving Dogslicer +2, Blessing of the Boss, Emerald of Dexterity, Flaming Buckler Gun,
Hand Size 5 [x] 6 [x]7 []9
Light Armors Weapons
Powers:
When you would discard a weapon for its power, you may recharge it ([x] or a random other weapon in your discard pile) instead. ([X]You may treat this power as if both occurrences of the word "weapon" were "ally."
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster ([x]or acquire an ally), you may bury a card from your hand ([x] or discard pile) to ([] examine the top card of your location deck, then you may) explore your location.
[]At the end of your turn, ([]you may move, then) each other character at your location may give you a card. Each character who does may draw a card.
[x]When you are at the same location as another character, and one of you attempts a check, if you both recharge 1 card each, add 1d8. ([]If the character fails this check, you may both instead discard the cards to reroll the dice, take the new result.)
Reta moves to the dye market.
She explores, and finds a silly longshanks ally. She has no way to make the longshanks like her.
damage:1d4 ⇒ 1 (reveals armor again to block)
Reta discards her twich tonic to examine and then explore.
She finds a fancy armor.
fort:1d8 + 2 ⇒ (1) + 2 = 3 nope.
She discards one weapon for a more balanced hand and then draws up.
Reta wrote:
Hand: Bearskin Armor, Velociraptor, Calistrian Kiss, Cleaving Dogslicer +2, Blessing of the Boss, Emerald of Dexterity, Flaming Buckler Gun,
Hand Size 5 [x] 6 [x]7 []9
Light Armors Weapons
Powers:
When you would discard a weapon for its power, you may recharge it ([x] or a random other weapon in your discard pile) instead. ([X]You may treat this power as if both occurrences of the word "weapon" were "ally."
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster ([x]or acquire an ally), you may bury a card from your hand ([x] or discard pile) to ([] examine the top card of your location deck, then you may) explore your location.
[]At the end of your turn, ([]you may move, then) each other character at your location may give you a card. Each character who does may draw a card.
[x]When you are at the same location as another character, and one of you attempts a check, if you both recharge 1 card each, add 1d8. ([]If the character fails this check, you may both instead discard the cards to reroll the dice, take the new result.)
1d4 ⇒ 2 Reta reveals her flaming buckler gun to negate the damage.
Reta flips a Blessing of the Elements and then explores her location. She finds a sneak, nasty Black Echelon Henchman!
Reta reveals and then recharges her planar crossbow, and discards her blessing of Norgober.
combat, DC 24:2d10 + 6 + 1d10 + 2 + 1d8 ⇒ (3, 9) + 6 + (5) + 2 + (4) = 29
The icky one tastes goblin steel, and dies. Reta isn't sure how undead creatures taste as pickles, and decides she would rather not find out.
She buries her Mighty Steed to close the location.
Reta wrote:
Hand: Bearskin Armor, Rapier of Puncturing, Calistrian Kiss, Cleaving Dogslicer +2, Blessing of the Boss, Twitch Tonic, Flaming Buckler Gun,
Hand Size 5 [x] 6 [x]7 []9
Light Armors Weapons
Powers:
When you would discard a weapon for its power, you may recharge it ([x] or a random other weapon in your discard pile) instead. ([X]You may treat this power as if both occurrences of the word "weapon" were "ally."
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster ([x]or acquire an ally), you may bury a card from your hand ([x] or discard pile) to ([] examine the top card of your location deck, then you may) explore your location.
[]At the end of your turn, ([]you may move, then) each other character at your location may give you a card. Each character who does may draw a card.
[x]When you are at the same location as another character, and one of you attempts a check, if you both recharge 1 card each, add 1d8. ([]If the character fails this check, you may both instead discard the cards to reroll the dice, take the new result.)
Hand Size 5 [x] 6 [x]7 []9
Light Armors Weapons
Powers:
When you would discard a weapon for its power, you may recharge it ([x] or a random other weapon in your discard pile) instead. ([X]You may treat this power as if both occurrences of the word "weapon" were "ally."
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster ([x]or acquire an ally), you may bury a card from your hand ([x] or discard pile) to ([] examine the top card of your location deck, then you may) explore your location.
[]At the end of your turn, ([]you may move, then) each other character at your location may give you a card. Each character who does may draw a card.
[x]When you are at the same location as another character, and one of you attempts a check, if you both recharge 1 card each, add 1d8. ([]If the character fails this check, you may both instead discard the cards to reroll the dice, take the new result.)