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I cannot for the life of me find the table that shows how to calculate power points for the zealot class. It refers to table 2-1 in the ultimate psionics but i can't find it, could some one please help me with this?


Oh snap thank you! I have no idea how I missed it and I will definatley check it out.


So I am in a campaign where the DM allowed me to pick a class from path of war. In this case Zealot. When I was making it a couple of months ago I remember (I think i saw it in maneuver lists) a stance or ability that allowed the user to walk on ninety degree surfaces and water at a certain level.

A couple of months passed after I looked over that (we were to start level 1 so i never wrote it down) due to the DM needing extra time to set everything up. I kind of cannot find it anymore, could anyone help me search for it? I honestly think it was one of the maneuver list stances, but I cannot for the life find it again.

Can some one help me find this?


So I am in a campaign where the DM allowed me to pick a class from path of war. In this case Zealot. When I was making it a couple of months ago I remember (I think i saw it in maneuver lists) a stance or ability that allowed the user to walk on ninety degree surfaces and water at a certain level.

A couple of months passed after I looked over that (we were to start level 1 so i never wrote it down) due to the DM needing extra time to set everything up. I kind of cannot find it anymore, could anyone help me search for it? I honestly think it was one of the maneuver list stances, but I cannot for the life find it again.


Hmm I see. I will look in to the magus option, thank you for the response.


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So I am picking up a sorcerer for an upcoming campaign and I was wondering if anyone knows of a way for me to perhaps imbue my arrows with my spells or anything of the sort without going arcane archer?

Feats, Traits, spells, any suggestion works.


So I started a new campaign on pathfinder with some friends and my first shot with a double hackbut was a natural 20.

So double hackbut by itself does 2d12, so with the critical hit it did 6d12, however the question is, shouldn't it be like 8d12? Does it not roll 2d12 four times?