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I am currently playing in the AP and we became Mythic not long ago.

Our DM pointed towards this thread to point out we should be careful not to break the game with our advancement choices.

So far my thoughts are, that considering most of our party has no experience with Pathfinder (except me) or is particularly aware of how to optimize (except me) that won't really be a problem.

Example: We wiped in the Grey Garrison because people in the party kept opening doors, so the second floor was basically one big encounter and my cleric could not keep up in the end. (That party was Monk;Paladin;Sorcerer;Cleric;Inquisitor)

I am however worried about myself.

The party consists of: (Don't ask me the Races, i am terrible at remembering them, humans or half elves mostly)
Ranger - Build taken from a non-mythic optimization forum. Capable at any range. No true specialization.
Paladin - Cleaving Goodness, my main rival. Standard Evil must die build.
Magus - Hit things a lot with magic charged sword.
Cleric - Summon specialist. Can't wait to get SMIV for multiple Lantern archons.
Tiefling Rogue (Knifemaster) - My Character. Hit often, hit hard, get sneak attack.

Basically my question boils down to, based on your experience with the AP, how likely are the mentioned problems going to appear with this party and specifically me.
Assume that everyone but the Rogue will likely take flavour feats over effect chaining and exponential increase feats. Also the Ranger and Paladin mostly ignore their spells at least for now.

As it pertains to me, how badly can a Rogue (one without maximum initiative as I generally don't care about that) contribute to said breaking? (I get sneak attack virtually always due to the party being mostly melee with summons to act as helpers and having 'gang up')

My current goals on mythic feats: Weapon finesse (have already) - Imp two weapon fighting - Imp critical

Abilities Goals (Trickster): Defensive Move(have)- Fleet warrior - the sneak doubler on crits