Lord Soth

Rennet's page

79 posts. Alias of mwbeeler.


Full Name

Rennet

Race

Elan

Classes/Levels

Planar Ranger 1 / Paladin of Freedom 2

Gender

Male

Size

M (5' 7'' 118 lbs.)

Age

170

Special Abilities

Track, Favored Enemy (Aberrations), Wild empathy, Divine Grace, Lay on hands, Detect evil,Aura of good, Smite evil (1/day)

Alignment

Chaotic Good

Deity

None

Location

Sigil

Languages

Common, Infernal, Celestial, Terran

Occupation

Liberator

Homepage URL

Current XP Total: ?

Strength 12
Dexterity 12
Constitution 14
Intelligence 14
Wisdom 14
Charisma 12

About Rennet

Init: +1
Listen: +4 / Spot: +5

AC: 15 / Touch: 11 / FF: 14
HP: 25 (Currently 15)
Fort: +8 /Ref: +4 / Will: +3

Speed: 30
Melee: Cold Iron Scythe, +5, 2d4+1, 20/x4
Armor Spikes: +4 1d6+1 20/x2
Ranged: Sling, +4, 1d4+1, 20/x2, Range 50

BAB: +3
Grapple: +4

Appearance:
Midrange height, close-cropped red hair, youthful looking smooth skin, slender, with brown eyes. Oh, and a large black plate bolted over his mouth which tends to make people stare (in places unused to planar travelers, at any rate).

Origin:

Spoiler:
Rennet hails from a distant prime material world, which now considers him an anachronism. A soldier of the old regime, Rennet sealed his fate when he refused to disavow his former pantheon and accept the new order of deities. Making an example of him in front of his brethren, the new gods stripped him of his memory, bolted an adamantine plate to his skull over his mouth to prevent him from ever blaspheming aloud again, and bestowed immortality upon him, that he might serve as a lasting illustration of what happens to the unrepentant.

Recent Background:

Spoiler:
Once the new powers grew tired of parading their new toy about, Rennet was simply dumped into a quiet pocket of the Astral and forgotten, a victim of a new doctrine of apostasy. “Rescued” by a passing group of Neogi, Rennet labored for several decades under the care of the pitiless creatures before being sold to a member of the Fated in Sigil. Before he could learn what his new masters required, a rival sect of Anarchists attacked the small Taker offshoot, wiping them out and liberating the prisoners.

Working with his newfound rescuers to liberate other slaves in sigil, Rennet began to rediscover a number of abilities from his former life, though the wellspring for his gifts is now his personal strength of belief in freedom; his long torments have given him a strong contempt for authority or deific power. Rennet especially enjoys turning the tools of authoritarian regimes against their former masters, and wears a mishmash of equipment “liberated” from those who refuse to see truth in independence.

Unfortunately, the methods of the Revolutionary League didn’t always concur with Rennet’s principles, and he found himself drifting farther apart from the radical faction. Rennet wanders the streets of Sigil a free man at last, learning all he can and looking to start over. He has considered joining the Free League, as their (non)cause holds no small appeal for him, but needs to investigate their methods more before he does so.

Unknown to Rennet, the capricious deities erred when they granted him immortality. His continued existence, coupled with his refusal to deny his former divinities (even if he doesn’t remember them, or even his world, anymore) prevents their wholesale obliteration, though they cling to life only by the barest spark. Agents of the new pantheon tentatively probe the planes to determine Rennet’s whereabouts and “remedy the oversight.”

Rennet has no need for food or water, and indeed would be unable to imbibe either regardless of necessity. He renews himself daily using stored energy gleaned from the laughter of children, fools, and the innocent, and thus has taught himself to juggle, albeit poorly (on purpose). He typically does not carry wands or scrolls, as these things are impossible for him to activate. He dislikes potions and carries only a single Potion of Healing for dire emergencies, as he is forced snort the concoction up his sinuses, causing extreme pain.

Skills:

Spoiler:
Bluff: 6
Climb: 3
Concentration: 4
Heal: 6
Jump: 3
Knowledge (geography): 6
Knowledge (the planes): 4
Listen: 4
Perform (comedy): 2
Search: 5
Sense Motive: 7
Spot: 5
Swim: 3
Tumble: 2

Modifiers for unranked skills:

Spoiler:
Appraise: 2
Balance: 1
Craft: 2
Decipher Script: 2
Diplomacy: 5
Disable Device: 2
Disguise: 1
Escape Artist: 1
Forgery: 2
Gather Information: 1
Handle Animal: 1
Hide: 1
Intimidate: 3
Knowledge (arcana): 2
Knowledge (architecture & engineering): 2
Knowledge (dungeoneering): 2
Knowledge (history): 2
Knowledge (local): 2
Knowledge (nature): 2
Knowledge (nobility and royalty): 2
Knowledge (religion): 2
Move Silently: 1
Open Lock: 1
Perform: 1
Profession: 2
Ride: 1
Sleight of Hand: 3
Speak Language: 2
Spellcraft: 2
Survival: 2
Tumble: 1
Use Magic Device: 1
Use Rope: 1

Racial Abilities:

Spoiler:

Naturally Psionic: Elans gain 2 bonus power points at 1st level. This benefit does not grant them the ability to manifest powers unless they gain that ability through another source, such as levels in a psionic class.

Resistance (Su): Elans can use psionic energy to increase their resistance to various forms of attack. As an immediate action, an elan can spend 1 power point to gain a +4 racial bonus on saving throws until the beginning of her next action.

Resilience (Su): When an elan takes damage, she can spend power points to reduce its severity. As an immediate action, she can reduce the damage she is about to take by 2 hit points for every 1 power point she spends.

Repletion (Su): An elan can sustain her body without need of food or water. If she spends 1 power point, an elan does not need to eat or drink for 24 hours.

Note: Rennet always uses one point per day for repletion, leaving him with a single point which he will typically save for Resistance.

Feats:

Spoiler:
Jack of All Trades (Complete Adventurer p. 110) - Use any skill untrained as if you had 1/2 rank in that skill.

Rennet dreams the dreams of another man's life, and his body "remembers" the motions of skills he cannot call to mind. Sometimes these flashes or tremors coalesce into something useful.

Devoted Tracker (Complete Adventurer p. 108) - Multiclass freely between Ranger and Paladin, both classes stack for purposes of smite evil and wild empathy, special mount and animal companion are the same creature; this feat does not negate alignment restrictions or xp penalties.

Equipment:

Spoiler:

Combat Gear: Cold Iron Scythe (masterwork), Chain shirt (Masterwork), Armor Spikes (non-magic), Sling, Bullets (10)

Other Magic Items: Everburning Torch, Oil of Bless weapon, Oil of Magic weapon x2, Potion of Cure moderate wounds, Universal solvent.

Mundane Gear: Backpack, Chalk, Scrollcase, Flint and steel, Ink (1 oz. vial), Inkpen, Oil (1-pint flask), Parchment (sheet) x3, Traveler's Outfit (Worn)

Money: PLATINUM 139, GOLD 1, SILVER 0, COPPER 9

Basic Class Abilities:

Spoiler:
Armor Proficiency (light), Armor Proficiency (medium), Armor Proficiency (heavy), Simple Weapon Proficiency , Martial Weapon Proficiency , Shield Proficiency