Well I've run a successful "evil" campaign using a "pirate" theme with a spelljammer twist. I modified it with mission based raids on good races... such as those pesky elves! Every now and then I had battles with other evil races too. An evil campaign can work with the right mentality. However, never let it get to the point of ruining a good group of players. And if this campaign happens to be in Massachusetts, I have 3 players that are more than willing to play in one!!! :-)
Daigle wrote:
I know, I know...evil campaign. Ugh! I've seen it ruin a gaming group. Never really liked the idea unless you could get the group to commit to a party that wouln't 'self-dissolve'. I've seen a group lay the final straw on an internal personal dispute within an evil campaign and end my favorite group ever. So why am I even bringing it up? Well, I think my group of shady characters AND do-gooders finally thought up an evil campaign that 'could work'.
We had the idea to buld a party around the concept of hunting down and defeating the 'iconic characters'. Just wanted to throw this out as entertainment for the boards.