Ningyo

Rene Duquesnoy's page

Goblin Squad Member. ***** Pathfinder Society GM. 1,719 posts (2,099 including aliases). 12 reviews. No lists. No wishlists. 30 Organized Play characters. 1 alias.


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Sczarni

Mists of Mwangi

With the big brutish ape down, the small tik taan idol attempts to hide behind the 20-30 apes in the room.

That doesn't work. Musani sees it easily.

The heroes approach it, with only one thing in mind: whittling

Pokes, bashes, and stabs happen to this poor construct, which looks like a mix between the pillsbury dough boy and Moana's Kakamora. After the first hit, the idol stiffens up, pretending to be 'dead'. You don't buy it. With Tanaka's big swing, and Overtu uncomfortably close behind him, the idol turns into thousands of toothpicks. Musani makes a clever retort, while Plisskin looks at the idol and says The name's Plisskin. Call me Snake.

Once the idol is destroyed, the mist in the Blakros Museum fades out. You untie poor Nigel, and he professes his eternal gratitude to all of you. Nigel says he will go visit the loving Adril Hestram 'that very night' to make amends, and open the doors to the museum to anyone the society deems worthy.

Once the heroes are all ready to leave, they give each other a high five right before the credits roll

Sczarni

Mists of Mwangi

Tanaka double slices the giant ape. Once slice cuts the legs off, the other cuts the head off. Tanaka then poses in a (insert complicated pose name that only sfounder knows) position!

Rest of heroes are up.

Sczarni

Mists of Mwangi

You can barely see the little idol.

Round 2
Tanaka - Go
Monkey -
Overtu -
Musani -
Plisskin -
Idol

Sczarni

Mists of Mwangi

Plisskin inspires all

The idol runs away, and dashing in between the monkeys to hide

AoO from Tanaka

Sczarni

Mists of Mwangi

grape ape tries to balance himself
1d20 + 6 ⇒ (15) + 6 = 21

grape ape is so chill

Sczarni

Mists of Mwangi

Overtu is pretty sure that this creature is not extra planar. Just a normal big ape.

Musani tags the ape pretty solidly for 7 points

Round 1
Tanaka - Double move
Monkey - King Kong attack
Overtu - GO
Musani - Arrow
Plisskin - GO
Idol

Sczarni

Mists of Mwangi

The giant ape jumps down and attacks Tanaka

slam: 1d20 + 6 ⇒ (15) + 6 = 21
1d6 + 2 ⇒ (2) + 2 = 4

acrobatics: 1d20 + 6 ⇒ (19) + 6 = 25

Round 1
Tanaka - Double move
Monkey - King Kong attack
Overtu - GO
Musani - GO
Plisskin - GO
Idol

Sczarni

Mists of Mwangi

You see a wooden idol underneath a monkey (map updated)

Sczarni

Mists of Mwangi

There are a LOT of monkeys around and they are all screaming wildly and jumping up and down.

Sczarni

Mists of Mwangi

A long hallway leads to this grand hall, wherein the Blakros Museum shows off its finest collections. Mock vines cling to the walls and hang from the fifty-foot-high domed ceiling, and huts of grass are strewn about the open area. At the center of this sprawling chamber, a miniature replica of a traditional Mwangi ziggurat rises out of the mist to a height of nearly twenty feet. At the top of the ziggurat, a rail-thin elven gentleman is strapped to an altar, his bare chest painted with strange sigils and monkey paw-shaped blots of paint.

monkey: 1d20 + 2 ⇒ (19) + 2 = 21
idol: 1d20 + 0 ⇒ (3) + 0 = 3
Tanaka: 1d20 + 4 ⇒ (18) + 4 = 22
Plisskin: 1d20 + 2 ⇒ (1) + 2 = 3
Musani: 1d20 + 6 ⇒ (13) + 6 = 19
Overtu: 1d20 + 2 ⇒ (18) + 2 = 20

Round 1
Tanaka - GO
Monkey
Overtu
Musani
Plisskin
Idol

Sczarni

Mists of Mwangi

Nothing is going on in this room.

You move to the last door. Ready to open?

Sczarni

Mists of Mwangi

Musani opens the door

This simple room of unadorned stone is piled floor to ceiling with boxes and crates, allowing room for only a few small corridors between these towers of dusty, mothballed exhibits.

Sczarni

Mists of Mwangi

Lots of p00p and not much else unless you are old and have an outdated faction.

Sczarni

Mists of Mwangi

The crazee person is unconscious

wake him?:
He begins to babble and cry loudly about he went mad and killed his lab partner Sheg. The crazy man, named Maldroog, dismembered his pal and stuffed him in a lavatory hole. You see a set of (p00py) keys in the stall

Sczarni

Mists of Mwangi

snake dead

that is how combat should be.

Sczarni

Mists of Mwangi

Tanaka shuts the man up pretty fast, and now the crazee is unconscious.

Round 1
* Tanaka - anti-jeff
* Musani - GO
* Snake
* crazee
* Plisskin
* Overtu

Sczarni

Mists of Mwangi

The GM nods

These public restrooms seem to be for the use of visiting clientele. Several stalls are here and a huge cesspool below collects the offal. Mad laughter echoes in this cramped stone chamber. The stench of sewage battles the cold of the mist, but through the haze can be seen smears of blood across the floor, walls, and ceiling, as well as the doors of several stalls

Inside the bathroom, you see a crazed man yelling at everything.

Inits.
crazee: 1d20 + 6 ⇒ (9) + 6 = 15
snake: 1d20 + 3 ⇒ (18) + 3 = 21
Tanaka: 1d20 + 4 ⇒ (19) + 4 = 23
Plisskin: 1d20 + 2 ⇒ (7) + 2 = 9
Musani: 1d20 + 6 ⇒ (16) + 6 = 22
Overtu: 1d20 + 2 ⇒ (2) + 2 = 4

Round 1
* Tanaka - GO
* Musani - GO
* Snake
* crazee
* Plisskin
* Overtu

Sczarni

Mists of Mwangi

Plisskin looks at the southern door, but doesn't see any vargouille prints. He does hear MAD LAUGHTER coming from inside.

Sczarni

Mists of Mwangi

Overtu does not detect any magical portal, but notices that there are other masks on the walls that look eerily similiar.

Musani doesn't see anything else move or magical. There are 2 doors.

Sczarni

Mists of Mwangi

Finally. The Vargouilles are Vargone

Sczarni

Mists of Mwangi

Musani puts her money where the vargouille's mouth is...hard.

It flaps around to bite her
1d20 + 5 ⇒ (7) + 5 = 12

ROUND 4
Musani - crit
Tanaka - stone cold killa
Overtu - cute
Blue - miss
Plisskin - GO

Sczarni

Mists of Mwangi

Red dead

ROUND 4
Musani - GO
Tanaka - stone cold killa
Overtu - cute
Blue
Plisskin

Sczarni

Mists of Mwangi

Blue chuckles.

Red attempts a bite on Tanaka
1d20 + 5 ⇒ (9) + 5 = 14

Blue chuckles again.

ROUND 4
Musani - GO
Tanaka - GO
Overtu - GO
Blue
Plisskin
Red

Sczarni

Mists of Mwangi

Blue attempts to bit Plisskin
1d20 + 5 ⇒ (10) + 5 = 15

ROUND 3
Musani - Miss
Tanaka - Miss
Overtu - Not fabulous
Blue - Miss
Plisskin
Red

Sczarni

Mists of Mwangi

The nasty vargouille attempts to save itself from Overtu's fabulousness

Will save: 1d20 + 2 ⇒ (20) + 2 = 22

Overtu realizes that this Vargouille is totally goth, and not up for anything colorful.

ROUND 3
Musani - GO
Tanaka - Miss
Overtu - Not fabulous
Blue
Plisskin
Red

Sczarni

Mists of Mwangi

Plisskin with a solid hit.

ROUND 3
Musani - GO
Tanaka - GO
Overtu - GO
Blue
Plisskin
Red

Sczarni

Mists of Mwangi

Overtu and Musani's projectiles both fly wide of the mark.

Blue attempts to kiss Plisskin
DC16 Fort save

That wakes Plisskin up and it is his turn.

After Plisskin goes, Red bites Tanaka
1d20 + 5 ⇒ (5) + 5 = 10
But misses.

Then end of round 2.

ROUND 3 (AFTER PLISSKIN GOES)
Musani - GO
Tanaka - GO
Overtu - GO
Blue
Plisskin
Red

Sczarni

Mists of Mwangi

Tanaka's katana misses its mark, but the wakazashi is able to scissor all by itself for wimpy damage.

ROUND 2
Musani - GO
Tanaka - half scissor
Overtu - GO
Blue
Plisskin
Red

Sczarni

Mists of Mwangi

Red opens its mouth, as if to take a huge bite from Tanaka. Instead, another shriek comes out.

DC12 Fort: 2d4 ⇒ (3, 3) = 6 rounds paralyzed or until monster
attacks you.

End of round 1

ROUND 2
Musani - GO
Tanaka - GO
Overtu - GO
Blue
Plisskin
Red

Sczarni

Mists of Mwangi

A solid shot from Musani, but not so much from Overtu. Both are still up.

Blue flies close to our heroes and emits a nasty shriek. Please note it is now 15 feet in the air.

DC12 Fort from Blue: 2d4 ⇒ (3, 4) = 7 rounds paralyzed or until monster attacks you.

ROUND 1
Musani - Nice shot
Tanaka - Samurais the thingy
Overtu - Not nice shot
Blue - shriek
Plisskin - GO
Red

Sczarni

Mists of Mwangi

Googles mempo and migimen

Tanaka slices the thingy up for 6

ROUND 1
Musani - GO
Tanaka - Samurais the thingy
Overtu - GO
Blue
Plisskin
Red

Sczarni

Mists of Mwangi

As Tanaka moves forwards, he spots movement from...the masks???

Inits
blue: 1d20 + 1 ⇒ (7) + 1 = 8
red: 1d20 + 1 ⇒ (3) + 1 = 4
Tanaka: 1d20 + 4 ⇒ (8) + 4 = 12
Plisskin: 1d20 + 2 ⇒ (4) + 2 = 6
Musani: 1d20 + 6 ⇒ (20) + 6 = 26
Overtu: 1d20 + 2 ⇒ (7) + 2 = 9

ROUND 1
Musani - GO
Tanaka - GO
Overtu - GO
Blue
Plisskin
Red

Kn:Planes DC 12:

Vargouille

Kn:Planes DC 17:

Kiss (Su)
A vargouille can kiss a helpless target by making a successful melee touch attack (this provokes attacks of opportunity). A kissed opponent must succeed on a DC 16 Fortitude save or begin a terrible transformation that changes the creature into a vargouille within 24 hours (and often much sooner; roll 1d6 separately for each phase of the transformation). First, over a period of 1d6 hours, all the victim’s hair falls out. Within another 1d6 hours thereafter, the ears grow into leathery wings, tentacles sprout on the chin and scalp, and the teeth become long, pointed fangs. During the next 1d6 hours, the victim takes Intelligence drain and Charisma drain equal to 1 point per hour (to a minimum of 3). The transformation is complete 1d6 hours thereafter, when the victim’s head breaks free of the body (which promptly dies) and becomes a vargouille. This transformation’s progress is paused by sunlight or any light spell of 3rd level or higher, but stopping the transformation requires remove disease or a similar effect. The transformation is a disease effect. The save DC is Constitution-based and includes a +4 racial bonus.

Poison (Su)
Bite—injury; save Fort DC 12; frequency once; effect damage caused by bite can only be healed with magic if the spellcaster succeeds on a DC 20 caster level check; cure 1 save. The save DC is Constitution-based.

Shriek (Su)
Instead of biting, a vargouille can open its distended mouth to shriek. Those within 60 feet (except other vargouilles) who hear the shriek and can clearly see the creature must succeed on a DC 12 Fortitude save or be paralyzed for 2d4 rounds or until the monster attacks them, goes out of range, or leaves their sight. A creature that successfully saves cannot be affected again by the same vargouille’s shriek for 24 hours. The save DC is Constitution-based.


Kn:Planes DC 22:

Lowest save = will

Kn:Planes DC 27:

No special defenses

Kn:Planes DC 32:

EXPLOSIVE RUINS take 3d6 ⇒ (1, 2, 1) = 4 FIRE

Sczarni

Mists of Mwangi

Tanaka's eyes are drawn to the huge monstrosities of bone scattered throughout the room. Creepy boooga boooga masks and assorted weapons line the walls.

Overtu does not pick up any auras initially, but then can detect 4 small very weak evocations, one in each corner of the room.

Sczarni

Mists of Mwangi

After any healing gets done, you go to the next door. Tanaka opens it

A large placard above the entryway to this hall reads “Hunting the Beasts of Legend” in great block letters. This gigantic chamber is relatively free of mist, and darkness is held at bay by braziers of radiant light. Behemoths occupy these halls, great taxidermy nightmares such as a two-headed bear easily taller than an ogre; a great desiccated beetle, its carapace larger than the face of the clock tower of Absalom’s Clockwork Cathedral; a massive specimen of chimera, its jaws open in a mock roar; and an assembled skeleton of a tyrant lizard. The walls here are studded with strange masks, staves, spears, and other implements of long forgotten cultures, most likely used in ritual hunts of the beasts preserved here.

Sczarni

Mists of Mwangi

The sturdy cabinet opens up. A disheveled man steps out. Oh thank goodness. Thank you for saving me. A blue mist filled the museum and just made my associates Kadarnik and Yannis go crazy. They beat up Milgen, and coming for me next. I blame those weird idols. I smelled something wrong with those hideous monkey-faced things as soon as Lugizar brought them out. I've a nose for trouble, I do! No one listens!

He continues to blabber on like a scaredy cat for a while, but then he pulls out a sack of 500 gp and rewards you.

You search around and find 3 scrolls

Spoiler:
CMW, false life, and dispel magic

Sczarni

Mists of Mwangi

Still shut.

No no no...go away. I'm not listening LALALALALALAAAA

Sczarni

Mists of Mwangi

Strength check please.

You hear Go away. Leave me alone. Stop it!

Sczarni

Mists of Mwangi

Tanaka slices up red pretty hard, and he goes down unconscious. As he falls, you see the intense blueness from his eyes fade down to a normal color, as if a force left his body.

Plisskin axes blue, and he also falls over with the same effect as red.

Both unconscious.

Off initiative.

You hear heavy breathing and teeny shrieking coming from within a cabinet.

Sczarni

Mists of Mwangi

Tanaka connects on red, but he is still frothing at the mouth.

Overtu moves backwards and loads a crossbow.

Musani misses completely.

Plisskin connects on blue, but is also still frothing at the mouth.

Round 2
Red AND Blue try to slam plisskin

1d20 + 3 ⇒ (7) + 3 = 10

1d20 + 3 ⇒ (17) + 3 = 20
1d4 + 1 ⇒ (3) + 1 = 4

HEROES UP

Sczarni

Mists of Mwangi

Red attacks Overtu again
1d20 + 3 ⇒ (18) + 3 = 21
1d4 + 1 ⇒ (1) + 1 = 2

He howls out with raw fury, emulating an altered beast.

and Blue attacks Plisskin
1d20 + 3 ⇒ (2) + 3 = 5

Green says nothing, embarrassed that his slam attack missed by a large margin.

Round 1
Musani - Readied action
Blue - Missed Plisskin
Red - Hits Overtu
Tanaka - GO
Pliskin - GO
Overtu - GO

Sczarni

Mists of Mwangi

(We'll just start this combat)

As the party moves in the room, they are surprised by 2 humans that look like they are on a very special drug. Their clothes are ripped and they look all animalistic.

Surprise round
Blue falls on Pliskin and attempts a slam attack
1d20 + 5 ⇒ (17) + 5 = 22
1d4 + 1 ⇒ (1) + 1 = 2

Red falls on Tanaka
1d20 + 5 ⇒ (5) + 5 = 10

Inits
Blue: 1d20 + 6 ⇒ (16) + 6 = 22
Red: 1d20 + 6 ⇒ (9) + 6 = 15
Tanaka: 1d20 + 4 ⇒ (4) + 4 = 8
Pliskin: 1d20 + 2 ⇒ (4) + 2 = 6
Musani: 1d20 + 6 ⇒ (16) + 6 = 22
Overtu: 1d20 + 2 ⇒ (4) + 2 = 6

Round 1
Musani - GO
Blue
Red
Tanaka
Pliskin
Overtu

Sczarni

Mists of Mwangi

Plisskin hears some whimpering inside the room. You open the door.

Quote:

The door to this chamber was once a pane of expensive frosted glass, which now lies in broken shards on the floor. Within, several desks lie overturned, papers in disarray, and chairs smashed to kindling. A sturdy steel cabinet sits against the back wall, its doors much battered and dented. The mist here roils near the floor and ceiling, creating a strange patch of visibility stretching from knee-height to a few feet overhead. The smoky tendrils flow up and down the walls unnaturally and savage visages swirl to life, fanged mouths agape, before

dissolving into mist once more.

GM:

1d20 + 10 ⇒ (14) + 10 = 24
1d20 + 10 ⇒ (20) + 10 = 30

Sczarni

Mists of Mwangi

Everyone appears ready to go. Continue to the door in the room?

Sczarni

Mists of Mwangi

Nothing appears to be magical in this room

Sczarni

Mists of Mwangi

Musani destroys the last undead. Good work MUSANI!

Interesting things found in this room include:
* mwk ivory greatclub
* mwk alchemical silver scimitar
* longsword
* bronze half-plate
* bone-handled kukri

DC20 Kn: History:
You recognize the kukri as being from the ancient Jambala Jaeg tribe

Sczarni

Mists of Mwangi

Overtu's bolt flies through the zombie, and some damage gets through it's heavy armor. It is still up.

Musani up.

Sczarni

Mists of Mwangi

Tanaka's katana misses broadly, but connects with the wakazashi. However, the ghoul is still up.

Plisskin, it double moved previous round and normal attacked this one. No charge

Pliskin greatly axes the skeleton, bones flying everywhere.

Overtu and Musani up.

Sczarni

Mists of Mwangi

The bolt flies into the zombie, but flops right through its shoulder. It appears no damage has been done.

Red (ghoul) full attacks Tanaka
Bite: 1d20 + 3 ⇒ (19) + 3 = 22
Claw: 1d20 + 3 ⇒ (12) + 3 = 15
Claw: 1d20 + 3 ⇒ (6) + 3 = 9

Bite damage: 1d6 + 1 ⇒ (3) + 1 = 4
DC13 Fort save vs disease

Orange (zombie) attacks Tanaka with a longsword.
1d20 + 4 ⇒ (12) + 4 = 16

Blue (skeleton) attacks Plisskin with an ivory greatclub
1d20 + 3 ⇒ (12) + 3 = 15

Heroes up

Sczarni

Mists of Mwangi

Musani pwns the zombie for 6.

Olvertu left.

Sczarni

Mists of Mwangi

Red moves up and tries to bite Tanaka
1d20 + 3 ⇒ (18) + 3 = 21
1d6 + 1 ⇒ (6) + 1 = 7
DC 13 Fort or diseased
DC 13 Fort or paralyzed for 1d4 ⇒ 3 rounds

Blue double moves up to Musani

Orange staggers its way to Tanaka

HEROES UP


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To Vic, Glenn, Sara, Lisa, Jim, and anyone else at Paizo who helped get us to this point: I'd like to thank you for continuing to work toward a positive resolution to this problem for the last year. I'm sure it can be frustrating on your end to not be able to share ongoing efforts with upset fans, needing to work behind the scenes for a variety of reasons. I've felt burned on Starfinder in general because (although you'd continued to be in contact with us about it) there was a feeling of no one actually doing anything about the problem. You've definitely restored some of my faith in the game. Im looking forward to getting back into it soon. I appreciate everything you have done and will continue to do to get this project completed!