Sleepless Detective

Rendiel's page

2 posts. Organized Play character for stigand.


Race

Male CG Human Cleric of Desna 1 | HP 9/9 | AC:13 (Touch:11, Flat:12) | CMB 1, CMD 12 | F+3, R+1, W+3 | Init+3 | Perc+3 | Speed: 30 | Active conditions: None

Classes/Levels

Tracked:
Bullets: 20 | Acid Flask(2) | Holy Water(2) | Channel Energy: 7/7 | Bit of Luck: 6/6

About Rendiel

PFS# 213874-8
Faction: Grand Lodge
Experience 0
Fame 0, Prestige Points 0

Init: +3; Perc: +3; SM: +3

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STATISTICS
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Str 12, Dex 12, Con 12, Int 12, Wis 17, Cha 14
Base Atk +0; CMB 1; CMD 12

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DEFENSE
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AC: 13; touch: 11; flat-footed: 12
hp: 9
Fort: +3, Ref: +1, Will: +3

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OFFENSE
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Speed 30 ft.
Space: 5 ft., Reach: 5 ft.
Melee:
. . Morningstar ([dice=Morningstar]1d20 + 1[/dice] | [dice=damage]1d8 + 1[/dice] /x2)
. . Dagger ([dice=Dagger]1d20 + 1[/dice] | [dice=damage]1d4 + 1[/dice] /19-20x2)
. .
Ranged:
Range: 50ft
. . Sling ([dice=Sling]1d20 + 1[/dice] | [dice=damage]1d4 + 1[/dice] /×2)
. . Bullets(20)
. .
Special Attacks:
. . Channel positive energy 7/day (DC 12, 1d6)

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TRAITS
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Reactionary(Combat): You gain a +2 trait bonus on initiative checks.
Poverty-Stricken(Social): You gain a +1 bonus on Survival checks, and Survival is always a class skill for you.

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FEATS
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Selective Channeling: When you channel energy, you can choose a number of targets in the area up to your Charisma modifier(2). These targets are not affected by your channeled energy.
Extra Channel: You can channel energy two additional times per day.

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SPECIAL ABILITIES
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Aura(Ex): Good
Channel Energy(Su): Regardless of alignment, any cleric can release a wave of energy by channeling the power of her faith through her holy (or unholy) symbol. This energy can be used to cause or heal damage, depending on the type of energy channeled and the creatures targeted.
Spontaneous Casting: A good cleric (or a neutral cleric of a good deity) can channel stored spell energy into healing spells that she did not prepare ahead of time. The cleric can “lose” any prepared spell that is not an orison or domain spell in order to cast any cure spell of the same spell level or lower (a cure spell is any spell with “cure” in its name).
Liberation (Su): You have the ability to ignore impediments to your mobility. For a number of rounds per day equal to your cleric level, you can move normally regardless of magical effects that impede movement, as if you were affected by freedom of movement. This effect occurs automatically as soon as it applies. These rounds do not need to be consecutive.
Bit of Luck (Sp): You can touch a willing creature as a standard action, giving it a bit of luck. For the next round, any time the target rolls a d20, he may roll twice and take the more favorable result. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

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SKILLS |2+Int+Human+Favored| (bold denotes class skill)
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Armor Check Penalty: -2
*Armor Check Penalty applied.

Acrobatics +1 (0 rank, +1 Dex)
Appraise +1 (0 rank, +1 Int)
Bluff +2 (0 rank, +2 Cha)
Climb +1 (0 rank, +1 Str)
Diplomacy +2 (0 rank, +2 Cha)
Disguise +2 (0 rank, +2 Cha)
Escape Artist +1 (0 rank, +1 Dex)
Fly +1 (0 rank, +1 Dex)
Heal +3 (0 rank, +3 Wis)
Intimidate +2 (0 rank, +2 Cha)
Knowledge(Arcana) +5 (1 rank, +3 Class Skill, +1 Int)
Knowledge(Religion) +5 (1 rank, +3 Class Skill, +1 Int)
Knowledge(Planes) +5 (1 rank, +3 Class Skill, +1 Int)
Perception +3 (0 rank, +3 Wis)
Ride +1 (0 rank, +1 Dex)
Sense Motive +3 (0 rank, +3 Wis)
Spellcraft +5 (1 rank, +3 Class Skill, +1 Int)
Stealth +1 (0 rank, +1 Dex)
Survival +8 (1 rank, +3 Class Skill, +3 Wis, +1 Poverty-Stricken)
Swim +1 (0 rank, +1 Str)

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SPELLS
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Concentration +4 = Caster Level + Wisdom

Domains: Liberation, Luck

0 – DC 13 (Unlimited)
Guidance
Resistance
Light

1st – DC 14
Remove Fear(D)
Bless
Endure Elements

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COMBAT GEAR
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Leather
Morningstar
Dagger
Sling
Bullets(20)
Acid Flask(2)
Holy Water(2)

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GEAR
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Travelers Outfit
Backpack
Bedroll
Waterskin
Wooden Holy Symbol
Rations(5)
Flint & Steel
Hooded Lantern
Oil(1oz)
Charcoal(2)
Parchment(5)
Soap
Pouch, Belt
Rope, Hemp
Grappling Hook
Chalk(2)
Whetstone

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Temporary Gear
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LANGUAGES
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Common, Varisian

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Currency
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G: 25
S: 46
C: 96

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CHRONICLES
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