Half-Orc Ninja/1 HP 6/6 AC 16 (touch 14, flat-footed 12); Saves: Fort +2, Ref +6, Will +0
Actually, Ren didn't draw her weapon last round so no AaO for me. Ren is unable to take advantage of the momentary unattentiveness of her opponent, but when the masked assailant gets behind her she yanks her blade out and swings it wildly towards the man, missing by a halfling-sized margin. Attack: 1d20 + 4 ⇒ (1) + 4 = 5
Half-Orc Ninja/1 HP 6/6 AC 16 (touch 14, flat-footed 12); Saves: Fort +2, Ref +6, Will +0
Ren hurries into a flanking position with Marrant. Her blade has gotten stuck in her sleeve, so she improvises and swings her elbow towards the back of the masked assailant's head. Unarmed Strike: 1d20 + 6 ⇒ (2) + 6 = 8 Nope. :P
Half-Orc Ninja/1 HP 6/6 AC 16 (touch 14, flat-footed 12); Saves: Fort +2, Ref +6, Will +0
Ren follows the others to the church, though she does so slightly unwillingly. "Let's try to hurry, guys. I'd rather not find out the hard way if the fire has considerably weakened the structure of this building." Perception: 1d20 + 4 ⇒ (3) + 4 = 7 "Damn it! Got ash in my eye..."
Half-Orc Ninja/1 HP 6/6 AC 16 (touch 14, flat-footed 12); Saves: Fort +2, Ref +6, Will +0
Ren too takes her place in the brigade, trying to catch a glimpse of the burning church while she passes the buckets forward. Knowledge(Religion) (Untrained): 1d20 + 3 ⇒ (3) + 3 = 6 To recognize to what god the church belongs.
Half-Orc Ninja/1 HP 6/6 AC 16 (touch 14, flat-footed 12); Saves: Fort +2, Ref +6, Will +0
Ren chooses herself a shortbow along with twenty arrows, a silk rope, a waterskin filled with water, a belt pouch, five trail rations, and three smokesticks and vials of alchemist's fire, as well as two daggers. After a bit of thinking, she also takes a heatstone and a compass. I love how Narciso stocks up on booze.
Half-Orc Ninja/1 HP 6/6 AC 16 (touch 14, flat-footed 12); Saves: Fort +2, Ref +6, Will +0
Ren's eyes narrow for a moment and she stares intensely at Darrell, but then her expression relents a bit and she lets out an expressed sigh. "Fine, then. Where do you store your equipment? I could do with some more supplies. I don't claim to know much about hunting ancient relics, but I know enough to say that doing so with only your clothes and a knife is a tad risky."
Half-Orc Ninja/1 HP 6/6 AC 16 (touch 14, flat-footed 12); Saves: Fort +2, Ref +6, Will +0
"What?" Ren exclaims and stares at Darrio mouth agape, but quickly regains her composure. "Yeah, sure. If the world really was in danger, you'd hired someone more competent than me. If the ancient heroes are as ancient as you say, I'm sure that there are enough descendants running around that you'd be able to find, say, a master wizard or something," the half-orc says and crosses her arms.
Half-Orc Ninja/1 HP 6/6 AC 16 (touch 14, flat-footed 12); Saves: Fort +2, Ref +6, Will +0
Perception: 1d20 + 4 ⇒ (19) + 4 = 23 Ren wakes up a little later than the others, but that does not mean she does it slowly. In fact, a mere second after noticing that the ceiling is not the same than the one she saw when she went to sleep, the half-orc has springed up from the bed into a combat stance. Upon seeing that the only other being in the room that might be able to pose a threat is fast asleep, she relaxes a bit and takes her time to survey the room. And tenses again when she notices the tally marks. "I hope that's not the time I've slept..." She pulls out a deadly-looking blade that could be either a long dagger or a very short sword and grips it tightly as she exits the room and starts walking down the hallway, until she hears sounds of discussion from one room. Very carefully, she leans closer to it to eavesdrop a bit... "...the world so that it can continue it's existence..." "Hell," Ren thinks and tries to slip in to the room as silently as possible... Stealth: 1d20 + 8 ⇒ (3) + 8 = 11 Seeing that Nariciso has a Perception modifier bigger than that... ...Which turns out not to be very silent. Like a deer in the headlights, she freezes in place as the people in the room turn their gazes straight at her. "Er... Hi?"
Half-Orc Ninja/1 HP 6/6 AC 16 (touch 14, flat-footed 12); Saves: Fort +2, Ref +6, Will +0
Ugh, I'm sorry! The forums ate my sheet, and it was so late that I just decided to go to sleep. I'll be AFK for a while, but I'll get back to it in the evening. Which is probably the morning for you. Timezones are hard. We should just get rid of the sun. :/
Half-Orc Ninja/1 HP 6/6 AC 16 (touch 14, flat-footed 12); Saves: Fort +2, Ref +6, Will +0
Replacement character rolling stuff. HP: 1d8 + 2 ⇒ (4) + 2 = 6
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