Any illusion spell you cast with a duration of “concentration” lasts a number of additional rounds equal to 1/2 your wizard level after you stop maintaining concentration (minimum +1 round). At 20th level, you can make one illusion spell with a duration of “concentration” become permanent. You can have no more than one illusion made permanent in this way at one time. If you designate another illusion as permanent, the previous permanent illusion ends.
As a standard action you can fire a shimmering ray at any foe within 30 feet as a ranged touch attack. The ray causes creatures to be blinded for 1 round. Creatures with more Hit Dice than your wizard level are dazzled for 1 round instead. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.
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STATISTICS
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Str 8 -1
Dex 10
Con 14 +2
Int 20 +5
Wis 10
Cha 10
20 Point Buy:
Str 8 (-2)
Dex 10 (0)
Con 14 (5)
Int 18 (17)
Wis 10 (0)
Cha 10 (0)
Velinov's lithe frame barely fills out the artisan clothing that he wears. A brown vest covers a once white collar shirt, now weathered to the varied tans of parchment. Strands of hair, freed from the bindings of his pony tail, barely conceal a piercing stare that absorbs all the details that they see.