Camper

Remy "Fatespinner" Elantris's page

32 posts. Alias of Mark Thomas 66 (RPG Superstar 2009 Top 16).


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Human Sorceror 1

"Unless one o' y'll sees a reason not to we might as well go in."


Human Sorceror 1

Remy mutters a few quick words to himself and scans the area.

Detect Magic


Human Sorceror 1

"If you mean ripped the hell up by 'em, then yeah darlin' we met 'em alright."


Human Sorceror 1

"I'd like to send 'em back to the bastard who made 'em."


Human Sorceror 1

"Do y'all have any idea who's controllin' 'em? From what I heard, skeletons ain't the smartest undead around. Usually need somebody to pull the strings."


Human Sorceror 1

Remy hesitates, surprised by what he's just seen.
Looks like all the life hasn't been snuffed out around here afterall he thinks to himself.


Human Sorceror 1

Remy quietly follows, taking in thwe situation.


Human Sorceror 1

I'm in


Human Sorceror 1

"I'm pretty bad myself."


Human Sorceror 1

I turn to a nearby villager after they leave.

"Who's this moon cultist they captured?"


Human Sorceror 1

"How did y'all end up out here, if you don't mind my askin'?"


Human Sorceror 1

ditto


Human Sorceror 1

Perception 1d20 + 1 ⇒ (12) + 1 = 13


Human Sorceror 1

Closing his eyes as if from pain, Remy hides the telltale glow that passes over them as his vision shifts, allowing him to see into the arcane spectrum. Detect Magic and scanning the area

Perception:1d20 + 1 ⇒ (16) + 1 = 17


Human Sorceror 1

Remy is obviously in excriciating pain, but he greets the unmasked warrior with a smile. "As long as the living stay living and the dead stay dead right?"


Human Sorceror 1

Remy charges toward the lone skeleton facing the wolf masked man, unused to attacking while running he misjudges the speed of his charge.

1d20 + 2 ⇒ (3) + 2 = 51d6 + 1 ⇒ (5) + 1 = 6(magic)


Human Sorceror 1

Initiative 1d20 + 2 ⇒ (17) + 2 = 19

Remy rattles off a few words is a strange language, perhaps a battle cry, as his hands make deft movements. His right hand shoots forward in an overhand throwing motion and a shimmering silver dagger tumbles ane over end with unerring accuracy towards the skeleton chasing the masked man.

Magic missile (look like tumbling silver daggers)1d4 + 1 ⇒ (4) + 1 = 5


Human Sorceror 1

Perception 1d20 + 1 ⇒ (9) + 1 = 10


Human Sorceror 1

"There's somebody up ahaed... a few of 'em actually..."


Human Sorceror 1

1d20 + 1 ⇒ (13) + 1 = 14


Human Sorceror 1

Remy catches up a staff from the contest as he goes.


Human Sorceror 1

"I got ya back my friend, let's see what all the fuss is about shall we?"


Human Sorceror 1

"Now settle down there darlin', what's got ya so upset now."

Diplomacy 1d20 + 4 ⇒ (4) + 4 = 8


Human Sorceror 1

Noting the commotion, Remy strides out of the crowd towards the girl.


Human Sorceror 1

Remy is content to observe, enjoying a true moment of human endeavor and brotherhood.


Human Sorceror 1

Remy shakes his head as he listens. It would seem that the locals complacently accept whatever the Dwarves feed them.


Human Sorceror 1

"Interesting that the don't seem to trust the local law enforcement enough to leave them at their posts."

Remy comments out loud as he walks across the room coming back to the bar to lean with his back against it.


Human Sorceror 1

Remy enters the tavern deep in thought. The change in guards is disturbing to say the least.


Human Sorceror 1

Remy makes his way to the liveliest tavern in town, to watch the enjoyment of the festivities.


Human Sorceror 1

Perfect


Human Sorceror 1
Shadowborn wrote:
Remy 'Fatespinner' Elantris wrote:
Here's what I've got so far. Background to follow

Character looks good. (Edit: It seems you omitted a number under Handle Animal; you've just got a plus there.)

I'm liking the concept. That should work out well.

Addedbackground and personality


Human Sorceror 1

Here's what I've got so far. Background to follow