Seoni

Relmn Sarjinn's page

Organized Play Member. 9 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


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Dark Archive

Played this one as a PC in a "home game" and have not read the scenario.

Spoiler/Question:
Our GM ran the fight with the Spider where she never lost invisibility. How is this possible? She is casting targeted spells on the PCs.

Dark Archive

Great news! Thanks!!!!

Dark Archive

Just started playing PFS recently and my group and I are just now finishing up the "First Steps" modules. My understanding is that the current PFS Season ends at GenCon. At that time, is everyone expected to roll brand new characters for the next season? Or are the seasons just to provide separation between stories/years?

My group only plays every other weekend, so by my calculations we are only going to make it to level 5 by GenCon. It seems sad to not get my Sorceress above level 5.

Dark Archive

Good points. It wouldn't be a big deal to move my Dex: 13 to be a Int: 13. If I dropped the Bouncing Spell for now, I could take Fast Learner + Imp. Initiative or Toughness. That seems wise.

For traits, I like Extremely Fashionable, but as Infernal Bloodline, I'd waste the bonus class skill. I have Diplomacy from Infernal and Bluff and Intimidate are already class skills. I could take Extremely Fashionable and drop Infernal (which could be fine..... but I lose my "Enchantress/Charm" theme), and take a different Bloodline with a bit different flavor. Then again, I could just drop Charming and take Reactionary and call it a day...

Dark Archive

I do enjoy options, but I think I'll just stick with the Infernal Bloodline for the +2 DC charm.

Also, Linguistics does seem like a good choice, even if not a class skill. I think I read Varisian was the flavor for Season 4? (which is what we'll be playing - starting with the Rise of the Goblin Guild after the First Steps)

So here is what I'm looking at...

Relmn Sarjinn - Cheliax - Deity: ???

STR: 7(-2) DEX: 13(+1) CON: 12(+1) INT: 12(+1) WIS: 10(0) CHA: 20(+5)

Bloodline: Infernal - +2 to DC of Charm subschool

Level 1 Skills: Diplomacy, Knowledge (Arcana), Linguistics, Spellcraft, Use Magic Device

Languages: Common, ???, ??? (Infernal?, Tian? Osiriani?, Skald?, Varisian?)

Feats: Toughness, Bouncing Spell

Traits: Charming, Magical Lineage (Charm Person)

Level 1 Spells: Color Spray, Charm Person

Level 0 Spell DC: 15
Level 1 Spell DC: 16
Charm Person DC (non-sexually attracted): 18
Charm Person DC (sexually attracted): 19

Bouncing Spell + Magical Lineage lets me fail a Charm Person cast, and redirect it at another target without increasing the level slot used.

Dark Archive

It is really PFS and not a homebrew, but I'll be playing with the same group/GM every time. It is a good point you make, but I think I've decided I'm good on my choice as Human.

The appeal of the Infernal Bloodline is flavor, Diplomacy, and +2 to DCs on Charm. I know the rest of the bloodline isn't all that great, but what it does offer early on is pretty appealing. I'm envisioning an Sorceress who knows her way with words and manipulation. She can beguile the weak-willed with words, beauty, and if all else fails, magic. I was thinking of taking the Charming trait, as it obviously falls right in line with this.

The only other bloodline I could see using is Serpentine to affect beasts as well, but I'm not certain that it offers all that much else. But nothing is set in stone yet and I'm still open to ideas.

Dark Archive

Wow, thanks for all the great replies, everyone! I'm a new poster here, and am surprised by how welcoming/helpful/insightful everyone is. It is like no where else on the internet.

Despite the awesomeness that comes with the Tiefling bonuses, I believe my GM wants us to stick to the core rulebook for races (at least, that's what everyone else has done). The extra spells Humans get are pretty sweet, anyhow.

I like the idea of going with the more Charm-based theme. I think it can really work with what I'm going for. Infernal Bloodline gives Diplomacy, too... which is going to be a MUST. Arcane seems to be the "go-to" Bloodline, and I like the idea of going off the beaten path.

So, I think I've got a good idea of what to do now. Just need to choose some useful traits. I have a lot of flexibility if I take Infernal to get Diplomacy as a class skill.

Thank you all so much for all the help!

Dark Archive

Thank you all for the input. Javert will work as good reference material for me to keep in mind. Diabolist looks interesting, and even if I don't go for it, it'll give me some ideas to work with. I plan to do almost no blasting whatsoever. I was considering taking spells that help my allies "do the winning" somewhat like described in the TreantMonk Wizard guide. Also, it is important that I somehow excel at social skills, because I believe I will be the only one to do so (magically or non-magically).

My current concept for my character involves her being very supportive of the ideas of "societal roles". People knowing their station and acting accordingly. Seeking achievement and to improve her status. Her outlook on morality very much involves if anyone else is being harmed. Drugs, prostitution, and other such morally grey areas would be fine in her mind, so long as other citizen's rights are not being infringed upon. This idea of law may or may not extend to devil servants, 2nd class citizens, etc.

This is not to say that she will be evil in any way, but moreso a "live and let live" kind of attitude shaped by the area she was brought up in. People can do what they want with their own bodies under the right of law.

Dark Archive

Hey all,

I am looking to get some advice on making an interesting character to fit into a new PFS group that just started. I'll be playing with the same people each week and we also have a Monk, Druid, Rogue, and Cleric. I have planned on rolling a Sorceress from Day 1, so I'd rather not change that. We went through PFS: First Step 1, and I didn't feel as though I was making a big contribution to the group. It did seem this group needs a "face of the party". So, I wanted to make adjustments to my character before I could no longer at Level 2.

I'm looking for advice on...

Bloodline?
Useful spells?
Any other roleplaying tips for playing Lawful Neutral for Cheliax (it seems interesting, but perhaps a little difficult to fully grasp the mindset)?
Any other advice/things to keep in mind?

Thanks in advance for any input.