here is Reizi Jokers submission, the alias is accurate but I'll also put it in this post. I'm not entirely happy with how the backstory flows so I may still update it but I figured I should get something out there. His mounts page has a touch of backstory for it as well. Nothing much as phantoms don't remember much of their past lives. Stats:
Reizi 71/97 Lawful Good
Lv.3 Lashunmta Ghost rider (Cavalier) (Champion) HP: 36/36 (3xFCB) AC: 11/20 (FF: 19 , Touch:11) CMD: 18 Fortitude: +5 Reflex: +2 Will: +4 BAB: +3 CMB: +7 STR: 19 (4) DEX: 12 (1) CON: 14 (2) INT: 12 (1) WIS: 10 (0) CHA: 12 (+1) Traits: Indomitable Faith, Armor Expert
Hard to Kill: Whenever you’re below 0 hp you automatically stabilize. Die only at negative double Constitution score of damage.
Feats
Skills
Background Skills
Equipment 217/77/116
Likely Taken:
Class Features:
Challenge 1/day: Once per day, a cavalier can challenge a foe to combat. As a swift action, the cavalier chooses one target within sight to challenge. The cavalier’s melee attacks deal extra damage whenever the attacks are made against the target of his challenge. This extra damage is equal to the cavalier’s level. The cavalier can use this ability once per day at 1st level, plus one additional time per day for every three levels beyond 1st, to a maximum of seven times per day at 19th level. Challenging a foe requires much of the cavalier’s concentration. The cavalier takes a –2 penalty to his Armor Class, except against attacks made by the target of his challenge. The challenge remains in effect until the target is dead or unconscious or until the combat ends. Each cavalier’s challenge also includes another effect which is listed in the section describing the cavalier’s order. Whenever an order of the sword cavalier issues a challenge, he receives a +1 morale bonus on attack rolls against the target of his challenge so long as he is astride his mount. The bonus increases by +1 for every four levels the cavalier possesses. Ghost Mount At 1st level, a ghost rider gains the ability to manifest a special mount of conjured ectoplasm rather than one of flesh and bone. This spectral companion functions like a spiritualist’s phantom companion, using the ghost rider’s cavalier level as her effective spiritualist level. The phantom takes the form of a ghostly creature analogous to one of a cavalier’s normal mount options for her size and class level, such as a Large horse for a Medium ghost rider or a wolf for a Small ghost rider. A ghost rider must choose a mount that is capable of bearing her weight, that has four or more legs, and that lacks a fly speed (although the GM may allow mounts with a swim speed in certain environments). The GM might approve other animals as suitable mounts. The ghost rider can manifest her ghost mount only in ectoplasmic form, and she gains the spiritualist’s etheric tether class feature, applied to her ghost mount. The mount shares the cavalier’s alignment. Though the mount cannot speak, it understands its master’s verbal commands and gains the phantom’s link ability. The ghost mount has good Fortitude and Reflex saves, and can have ranks in any of the following skills: Acrobatics (Dex), Climb (Str), Escape Artist (Dex), Fly (Dex), Intimidate (Cha), Perception (Wis), Stealth (Dex), Survival (Wis), and Swim (Str). The ghost rider’s ghost mount does not gain the share spells, deliver touch spells, or incorporeal flight abilities. Ghost mounts do not gain emotional focus abilities. The ghost rider does not take an armor check penalty on Ride checks while riding her mount. The mount is always considered combat trained, and begins play with Endurance as a bonus feat. Ghost Mount Starting Statistics: Type animal (phantom); Size one size category larger than the ghost rider; Speed 50 ft.; AC +4 natural armor; Attack bite (1d4), 2 hooves (1d6; this is a secondary natural attack); Ability Scores Str 16, Dex 13, Con 15, Int 2, Wis 12, Cha 6. Frightful Gaze (1/1) At 1st level, a ghost rider can use this ability on opponents within 30 feet as a standard action, which acts as a gaze attack until the ghost rider’s next turn. Creatures within range that meet the ghost rider’s gaze must succeed at a Will saving throw (DC = 10 + 1/2 the ghost rider’s class level + the ghost rider’s Charisma modifier) or stand paralyzed in fear for 1 round. This is a mind-affecting fear effect. Creatures that successfully save against that ghost rider’s frightful gaze are immune to it for 24 hours. At 9th level, this ability can affect creatures that are mindless or immune to mind-affecting effects, though it still counts as a fear effect. The ghost rider can use this ability a number of times each day equal to her Charisma modifier. By My Honor LG, Will At 2nd level, the cavalier must select one alignment. As long as he maintains the selected alignment, he receives a +2 morale bonus to one saving throw of his choice. Fearless At 3rd level, a ghost rider becomes immune to fear. Each ally within 10 feet of the ghost rider gains a +4 morale bonus on saving throws against fear effects. This ability functions only while the ghost rider is conscious, not if she is unconscious or dead.
Backstory:
Reizi is from a world of constant war were godlike figures take a direct interest in mortal life as leaders. He was in an elite group of Outriders led by the god-king of his small but influential city-state named Coureuses. The outsiders were often sent to scout on enemy positions and lead blitzkrieg attacks.
The king led the outsiders to a swift attack on their strongest enemy, a judicieux encampment which they believed held their military leaders. The information they had proved to be wrong, the majority of the judicieux force was set there for an ambush which when triggered overwhelmed the outsiders killing all of the horses as well as the leader and a number of outriders. As the leader fell Reizi felt a stroke of power and heard a voice in his mind that seemed not to come from another lashunta it called "Run and I will aid you." So Reizi did and as he moved he felt a presence move under him. He felt his feet rise from the ground and his body flow into the familiar gate of riding a horse. When Reizi Looked down he saw a massive blue ghostly horse galloping with him into the distance faster than the rival archers could react. As Reizi rode home to warn of the impending assault by the judicieux he noticed a lack of scouts and guards, eventually, he returned to the capital to find the judicieux flag flying, realizing that all was lost he set out to guard others against aggressive overexpansion. This is the closest picture I could find to how he looks. He is more heavily armored though. and this is what his horse Helhest looks like |