Hi there!
I wanna play a STR/WIS based, unarmed, vanilla Unchained Monk without multiclassing. Optimizing for play is ok within this boundaries. This is a custom adventure. I wanna build a powerful and durable martial, definitely not a glass cannon. My party has a caster for Mage Armor. My first UnMonk died on a TPK so this one starts at lv. 3 or 4. This is what he looks like so far:
Reiss wrote:
Human, Dual Talent (STR/WIS)
20 point buy: 18 STR, 14 DEX, 12 CON, 10 INT, 15 WIS, 7 CHA
TRAITS: Carefully Hidden, Honored Fist of the Society
Lv. 1: Possessed Hand (+1 attack/damage roll besides other stuff), Dodge
Lv. 2: Ki Diversity (Dim Mak)
Lv. 3: Dragon Style
Lv. 4: Ki Power (Barkskin)
Lv. 5: Dragon Ferocity, Style Strike (Flying Kick)
Lv. 6: Mobility, Ki Power (Elemental Fury)
Lv. 7: Hand's Sight (Possessed Hand as prereq; gives darkvision and cannot be flanked)
FEATS. I'm unsure if I keep the lv. 1 and 7 like this or pick something like Blind-fight, Iron Will, Extra Ki, Improved Initiative, Toughness or Combat Patrol. Same thing about the lv. 2 and 6 bonus feats: keep it like this or pick Improved Grapple, Improved Trip or Deflect Arrows.
TRAITS. Is it worth trading +1 to Will saves and +1 Ki Point for +2 damage?
ITEM BUILD. I'm aiming for stuff like +2 Amulet of Mighty Fists, Belt of Physical Perfection +2, Boots of Speed, +3 Bracers of Armor, Cloak of Resistance +3, Dusty Rose Prism Ioun Stone, Headband of Inspired Wisdom +4, Monk’s Robe, Ring of Protection +2, Ring of Ki Mastery, Deliquescent Gloves. Is it a good idea to get these gloves by lv. 6? I need help with the item buying order, I have no idea how to go about this.