Reiko

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Oh, I see. Dragon Roar has a special effect with Elemental Fist. Thanks.


Hayato Ken wrote:


Dragon style area attack with elemental fist helped a lot too, especially against swarms and mobs.

Where does the area area attack come from? Energy attacks gain AOE against swarms?

@Derklord: Stacking Elemental Fury and the Gloves sounds tempting, specially after I've found out that Fast Movement gives bonuses to Acrobatics jump checks so maybe I won't need High Jump to play the way I want. Lets see!


Thank you very much for all the help guys!! As you can notice, I'm a beginner and I learn a lot from reading discussion like this.

I will probably keep the Possessed Hand because it will be possessed by the spirit of my former unMonk. Fun times ahead.

Immovable Rod suggestion looks really fun!

I know the unMonk is starved for swift actions and Ki Points but I took Dim Mak because at least it can help me deal damage when I really need to hit something. In my noobish eyes, that seemed a slightly better then Improved Grappling or Deflect Arrows but I guess I will take Improved Grappling instead.

I took Dragon Style over Jabbing because it comes online way earlier. What I will do after lvl 7 will depend on how this unMonk/the campaign unfolds.

Oops, goofed my WIS when posting. It should be 17 after the +2 from Dual Talent. So, on lvl 4, I should have AC 20 without Mage Armor (10 + 2 DEX + 4 WIS + 1 AC Bonus from lvl4 + 1 Dodge + 2 Barkskin), 24 with MA. So I'll take a Pearl of Power, a Cloak of Resistances and a headband of +2 WIS. Getting stuff for my casters seems pretty cool. I have a sansetsukon as a backup and will eventually upgrade it accordingly too.

I'm aware I'm not able to buy all of the listed items until I'm lvl +12. In fact, I took most of that list directly from Secret Wizard's guide. I thought of buying the Deliquescent Gloves on lvl 6 so I could skip Elemental Fury and instead get another Ki Power, probably High Jump.

I think I will avoid PA if my party doesn't have any means to reduce enemy AC, to increase my accuracy or at least reliably flank.
But, if the GM ruled that PA + Dragon Style/Ferocity work with -1/+3 ratio, would that change your mind?

EDIT: Grammar. Also, totally forgot about Elemental Fist. Looks neat! And I'm adding the Human Monk FCB (+1/4 Ki points) from lvl 3 onwards.


Hi there!

I wanna play a STR/WIS based, unarmed, vanilla Unchained Monk without multiclassing. Optimizing for play is ok within this boundaries. This is a custom adventure. I wanna build a powerful and durable martial, definitely not a glass cannon. My party has a caster for Mage Armor. My first UnMonk died on a TPK so this one starts at lv. 3 or 4. This is what he looks like so far:

Reiss wrote:

Human, Dual Talent (STR/WIS)

20 point buy: 18 STR, 14 DEX, 12 CON, 10 INT, 15 WIS, 7 CHA

TRAITS: Carefully Hidden, Honored Fist of the Society

Lv. 1: Possessed Hand (+1 attack/damage roll besides other stuff), Dodge

Lv. 2: Ki Diversity (Dim Mak)

Lv. 3: Dragon Style

Lv. 4: Ki Power (Barkskin)

Lv. 5: Dragon Ferocity, Style Strike (Flying Kick)

Lv. 6: Mobility, Ki Power (Elemental Fury)

Lv. 7: Hand's Sight (Possessed Hand as prereq; gives darkvision and cannot be flanked)

FEATS. I'm unsure if I keep the lv. 1 and 7 like this or pick something like Blind-fight, Iron Will, Extra Ki, Improved Initiative, Toughness or Combat Patrol. Same thing about the lv. 2 and 6 bonus feats: keep it like this or pick Improved Grapple, Improved Trip or Deflect Arrows.

TRAITS. Is it worth trading +1 to Will saves and +1 Ki Point for +2 damage?

ITEM BUILD. I'm aiming for stuff like +2 Amulet of Mighty Fists, Belt of Physical Perfection +2, Boots of Speed, +3 Bracers of Armor, Cloak of Resistance +3, Dusty Rose Prism Ioun Stone, Headband of Inspired Wisdom +4, Monk’s Robe, Ring of Protection +2, Ring of Ki Mastery, Deliquescent Gloves. Is it a good idea to get these gloves by lv. 6? I need help with the item buying order, I have no idea how to go about this.