Sajan

Reglor's page

Organized Play Member. 5 posts. No reviews. No lists. No wishlists. 7 Organized Play characters.




I'm looking at taking a triggerbrand gunslinger and looking through the combination weapons. I one that intrigued me was the explosive dogslicer. I figuered I would need to either be a goblin with ancestal weapons or a human with unconventional weaponry. However when I tried to build it in pathbuilder it only let me take either the melee or ranged modes of the weapon with unconventional weaponry. Is this just a quirk of pathbuilder or is this how things are supposed to work.

Also a semi-related question. When using defensive armaments with combination weapons do both halves get the parry trait or only when wielding the weapon as a firearm.


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I am looking to build a monk using the stoked flame stance for its speed boost and wanted to make sure I am reading this correctly. For levels 1 and 2 its pretty straight forward, you go 5 ft faster while in stance. Its after a monk gets incredible movement that I have questions.

Do you just go 5 ft faster than normal at every level or does the speed boost from the stance stack with incredible movement normal boost. Do you go 10 ft faster at lvl 7, 15 ft faster at lvl 11 and so on.


I have been looking to build a monk who uses wind and fire wheels but was wondering if they were any good. I need to be human and use all three first level feats to be able to start off with them so I was wondering what other peoples experience with them was.